/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.shaders 1.0 Item { anchors.fill: parent Image { id: bg anchors.fill: parent source: "images/image2.jpg" } Item { id: mask anchors.fill: parent Text { text: "Mask text" font.pixelSize: 50 font.bold: true anchors.horizontalCenter: parent.horizontalCenter NumberAnimation on rotation { running: true loops: Animation.Infinite from: 0 to: 360 duration: 3000 } SequentialAnimation on y { running: true loops: Animation.Infinite NumberAnimation { to: main.height duration: 3000 } NumberAnimation { to: 0 duration: 3000 } } } Rectangle { id: opaqueBox width: 60 height: parent.height SequentialAnimation on x { running: true loops: Animation.Infinite NumberAnimation { to: main.width duration: 2000 easing.type: Easing.InOutCubic } NumberAnimation { to: 0 duration: 2000 easing.type: Easing.InOutCubic } } } Rectangle { width: 100 opacity: 0.5 height: parent.height SequentialAnimation on x { PauseAnimation { duration: 100 } SequentialAnimation { loops: Animation.Infinite NumberAnimation { to: main.width duration: 2000 easing.type: Easing.InOutCubic } NumberAnimation { to: 0 duration: 2000 easing.type: Easing.InOutCubic } } } } } ImageMaskEffect { anchors.fill: parent image: ShaderEffectSource { sourceItem: Image { source: "images/image1.jpg" } live: false hideSource: true } mask: ShaderEffectSource { sourceItem: mask live: true hideSource: true } } }