Tile.qml Example File
demos/declarative/minehunt/qml/minehunt/MinehuntCore/Tile.qml
import QtQuick 1.0
Flipable {
id: flipable
property int angle: 0
width: 40; height: 40
transform: Rotation { origin.x: 20; origin.y: 20; axis.x: 1; axis.z: 0; angle: flipable.angle }
front: Image {
source: "pics/front.png"; width: 40; height: 40
Image {
anchors.centerIn: parent
source: "pics/flag.png"; opacity: modelData.hasFlag
Behavior on opacity { NumberAnimation {} }
}
}
back: Image {
source: "pics/back.png"
width: 40; height: 40
Text {
anchors.centerIn: parent
text: modelData.hint; color: "white"; font.bold: true
opacity: !modelData.hasMine && modelData.hint > 0
}
Image {
anchors.centerIn: parent
source: "pics/bomb.png"; opacity: modelData.hasMine
}
Explosion { id: expl }
}
states: State {
name: "back"; when: modelData.flipped
PropertyChanges { target: flipable; angle: 180 }
}
property real pauseDur: 250
transitions: Transition {
SequentialAnimation {
ScriptAction {
script: {
var ret = Math.abs(flipable.x - field.clickx)
+ Math.abs(flipable.y - field.clicky);
if (modelData.hasMine && modelData.flipped)
pauseDur = ret * 3
else
pauseDur = ret
}
}
PauseAnimation {
duration: pauseDur
}
RotationAnimation { easing.type: Easing.InOutQuad }
ScriptAction { script: if (modelData.hasMine && modelData.flipped) { expl.explode = true } }
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.LeftButton | Qt.RightButton
onClicked: {
field.clickx = flipable.x
field.clicky = flipable.y
var row = Math.floor(index / 9)
var col = index - (Math.floor(index / 9) * 9)
if (mouse.button == undefined || mouse.button == Qt.RightButton) {
flag(row, col)
} else {
flip(row, col)
}
}
onPressAndHold: {
field.clickx = flipable.x
field.clicky = flipable.y
var row = Math.floor(index / 9)
var col = index - (Math.floor(index / 9) * 9)
flag(row, col)
}
}
}