/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 Text { id: menuItem text: name color: "white" opacity: 1 font.family: "Calibri" font.pixelSize: menu.width / 8 x: (parent.width - width )/ 2 property bool selectedItem: false property int type signal itemSelected() transform: Rotation { id:rotationId; origin.x:width/2; origin.y:height/2; axis { x: 1; y: 0; z: 0 } angle: 0 } SequentialAnimation { id: toRotateRightAndCenterAnim PropertyAnimation { target: rotationId; easing.type: Easing.Linear; properties: "angle"; from: 0; to: 180; duration: 300 } PropertyAction { target: menuItem; property: "color"; value:"red"} PropertyAnimation { target: rotationId; easing.type: Easing.Linear; properties: "angle"; from: 180; to: 360; duration: 300 } PropertyAction { target: menuItem; property: "color"; value:"white"} } function selectItem(doSelect) { if (!toRotateRightAndCenterAnim.running) { GameEngine.playInternalSound(0) toRotateRightAndCenterAnim.restart() if (doSelect) { GameEngine.playInternalSound(1) selectionTimer.restart() } } } Timer { id: selectionTimer interval: 1000; running: false; repeat: false onTriggered: menuItem.itemSelected() } MouseArea { id: mouseArea; anchors.fill: parent onClicked: { selectItem(true) } } Keys.onSpacePressed: { selectItem(true) } Keys.onSelectPressed: { selectItem(true) } Keys.onEnterPressed: { selectItem(true) } Keys.onReleased: { if (event.key == Qt.Key_Down || event.key == Qt.Key_Up) { selectItem(false) } event.accepted = false } }