/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the QtDeclarative module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 1.0 import Qt.labs.particles 1.0 // Level own JavaScript file import "Level.js" as LevelScript Rectangle { id: enemies anchors.fill: parent property int enemiesCreated: 0 property int enemiesEnabled: 0 color: "black" // *************************************************** // *** NOTE: This "pause(bool)" function is mandatory for all level QML files function pause(doPause) { } // *************************************************** // *** NOTE: Level object name "level" is mandatory for all level QML files objectName: "level" // Enemy placeholder. Have to exist at least one enemy for prevent to level be stopped Enemy { x: parent.width / 2 y: parent.height / 2 opacity: 1 } // *************************************************** // *** NOTE: This is mandatory for all level QML files // Execute explode particle effect function explode(x,y) { explodeParticles.x = x explodeParticles.y = y explodeParticles.burst(20) explodeParticles.opacity = 1 } // *************************************************** // *** NOTE: This is mandatory for all level QML files // Explode particle effect Particles { id: explodeParticles opacity: 0 width: 1 height: 1 emissionRate: 0 source: "file:/"+LevelPlugin.pictureRootPath()+"blue_fire.png" lifeSpan: 500 lifeSpanDeviation: 2000 count: -1 angle: 270 angleDeviation: 65 velocity: 100 velocityDeviation: 100 ParticleMotionGravity { yattractor: 1000 xattractor: 300 acceleration: 50 } } }