/**************************************************************************** ** ** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "animateditem.h" #include <QtGui/QBitmap> #include <QtGui/QPainter> #include <QGraphicsScene> AnimatedPixmapItem::AnimatedPixmapItem(const QList<QPixmap> &animation, QGraphicsScene *scene) : QGraphicsItem(0), currentFrame(0), vx(0), vy(0) { for (int i = 0; i < animation.size(); ++i) { QPixmap pixmap = animation.at(i); Frame frame; frame.pixmap = pixmap; frame.shape = QPainterPath(); frame.boundingRect = pixmap.rect(); frames << frame; } scene->addItem(this); } void AnimatedPixmapItem::setFrame(int frame) { if (!frames.isEmpty()) { prepareGeometryChange(); currentFrame = frame % frames.size(); } //scene->addItem(this); } void AnimatedPixmapItem::advance(int phase) { if (phase == 1) moveBy(vx, vy); } QRectF AnimatedPixmapItem::boundingRect() const { return frames.at(currentFrame).boundingRect; } QPainterPath AnimatedPixmapItem::shape() const { const Frame &f = frames.at(currentFrame); if (f.shape.isEmpty()) { QPainterPath path; path.addRegion(f.pixmap.createHeuristicMask()); const_cast<Frame &>(f).shape = path; } return f.shape; } void AnimatedPixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/) { painter->drawPixmap(0, 0, frames.at(currentFrame).pixmap); }