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The Event Transitions example shows how to use event transitions, a feature of The State Machine Framework.
class Window : public QWidget { public: Window(QWidget *parent = 0) : QWidget(parent) { QPushButton *button = new QPushButton(this); button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); QVBoxLayout *layout = new QVBoxLayout; layout->addWidget(button); layout->setContentsMargins(80, 80, 80, 80); setLayout(layout);
The Window class's constructors begins by creating a button.
QStateMachine *machine = new QStateMachine(this); QState *s1 = new QState(); s1->assignProperty(button, "text", "Outside"); QState *s2 = new QState(); s2->assignProperty(button, "text", "Inside");
Two states, s1 and s2, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively.
QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter); enterTransition->setTargetState(s2); s1->addTransition(enterTransition);
When the button receives an event of type QEvent::Enter and the state machine is in state s1, the machine will transition to state s2.
QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave); leaveTransition->setTargetState(s1); s2->addTransition(leaveTransition);
When the button receives an event of type QEvent::Leave and the state machine is in state s2, the machine will transition back to state s1.
QState *s3 = new QState(); s3->assignProperty(button, "text", "Pressing..."); QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress); pressTransition->setTargetState(s3); s2->addTransition(pressTransition); QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease); releaseTransition->setTargetState(s2); s3->addTransition(releaseTransition);
Next, the state s3 is created. s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine is in state s2. When the button receives an event of type QEvent::MouseButtonRelease and the state machine is in state s3, the machine will transition back to state s2.
machine->addState(s1); machine->addState(s2); machine->addState(s3); machine->setInitialState(s1); machine->start(); } };
Finally, the states are added to the machine as top-level states, the initial state is set to be s1 ("Outside"), and the machine is started.
int main(int argc, char **argv) { QApplication app(argc, argv); Window window; window.resize(300, 300); #if defined(Q_OS_SYMBIAN) window.showMaximized(); #else window.show(); #endif return app.exec(); }
The main() function constructs a Window object and shows it.