ACE  6.1.0
Public Member Functions | Protected Member Functions | Private Attributes
ACE_Asynch_Connector< HANDLER > Class Template Reference

This class is an example of the Connector pattern. This class will establish new connections and create new HANDLER objects to handle the new connections. More...

#include <Asynch_Connector.h>

Inheritance diagram for ACE_Asynch_Connector< HANDLER >:
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List of all members.

Public Member Functions

 ACE_Asynch_Connector (void)
 A do nothing constructor.
virtual ~ACE_Asynch_Connector (void)
 Virtual destruction.
virtual int open (bool pass_addresses=false, ACE_Proactor *proactor=0, bool validate_new_connection=true)
virtual int connect (const ACE_INET_Addr &remote_sap, const ACE_INET_Addr &local_sap=(const ACE_INET_Addr &) ACE_Addr::sap_any, int reuse_addr=1, const void *act=0)
 This initiates a new asynchronous connect.
virtual int cancel (void)
virtual int validate_connection (const ACE_Asynch_Connect::Result &result, const ACE_INET_Addr &remote, const ACE_INET_Addr &local)
virtual bool pass_addresses (void) const
virtual void pass_addresses (bool new_value)
virtual bool validate_new_connection (void) const
virtual void validate_new_connection (bool new_value)

Protected Member Functions

virtual void handle_connect (const ACE_Asynch_Connect::Result &result)
 This is called when an outstanding accept completes.
void parse_address (const ACE_Asynch_Connect::Result &result, ACE_INET_Addr &remote_address, ACE_INET_Addr &local_address)
 This parses the address from read buffer.
ACE_Asynch_Connectasynch_connect (void)
 Return the asynch Connect object.
virtual HANDLER * make_handler (void)

Private Attributes

ACE_Asynch_Connect asynch_connect_
 Asynch_Connect used to make life easier :-)
bool pass_addresses_
 Flag that indicates if parsing of addresses is necessary.
bool validate_new_connection_
 Flag that indicates if address validation is required.

Detailed Description

template<class HANDLER>
class ACE_Asynch_Connector< HANDLER >

This class is an example of the Connector pattern. This class will establish new connections and create new HANDLER objects to handle the new connections.

Unlike the ACE_Connector, however, this class is designed to be used asynchronously with the ACE Proactor framework.


Constructor & Destructor Documentation

template<class HANDLER >
ACE_Asynch_Connector< HANDLER >::ACE_Asynch_Connector ( void  )

A do nothing constructor.

template<class HANDLER >
ACE_Asynch_Connector< HANDLER >::~ACE_Asynch_Connector ( void  ) [virtual]

Virtual destruction.


Member Function Documentation

template<class HANDLER >
ACE_Asynch_Connect & ACE_Asynch_Connector< HANDLER >::asynch_connect ( void  ) [protected]

Return the asynch Connect object.

template<class HANDLER >
int ACE_Asynch_Connector< HANDLER >::cancel ( void  ) [virtual]

This cancels all pending accepts operations that were issued by the calling thread.

Note:
On Windows, this method does not cancel connect operations issued by other threads.
On POSIX, delegates cancelation to ACE_POSIX_Asynch_Connect.
template<class HANDLER >
int ACE_Asynch_Connector< HANDLER >::connect ( const ACE_INET_Addr remote_sap,
const ACE_INET_Addr local_sap = (const ACE_INET_Addr &)ACE_Addr::sap_any,
int  reuse_addr = 1,
const void *  act = 0 
) [virtual]

This initiates a new asynchronous connect.

template<class HANDLER >
void ACE_Asynch_Connector< HANDLER >::handle_connect ( const ACE_Asynch_Connect::Result result) [protected, virtual]

This is called when an outstanding accept completes.

Reimplemented from ACE_Handler.

template<class HANDLER >
HANDLER * ACE_Asynch_Connector< HANDLER >::make_handler ( void  ) [protected, virtual]

This is the template method used to create new handler. Subclasses must overwrite this method if a new handler creation strategy is required.

template<class HANDLER >
int ACE_Asynch_Connector< HANDLER >::open ( bool  pass_addresses = false,
ACE_Proactor proactor = 0,
bool  validate_new_connection = true 
) [virtual]

This opens asynch connector

template<class HANDLER >
void ACE_Asynch_Connector< HANDLER >::parse_address ( const ACE_Asynch_Connect::Result result,
ACE_INET_Addr remote_address,
ACE_INET_Addr local_address 
) [protected]

This parses the address from read buffer.

template<class HANDLER >
bool ACE_Asynch_Connector< HANDLER >::pass_addresses ( void  ) const [virtual]

Set and get flag that indicates if parsing and passing of addresses to the service_handler is necessary.

template<class HANDLER >
void ACE_Asynch_Connector< HANDLER >::pass_addresses ( bool  new_value) [virtual]
template<class HANDLER >
int ACE_Asynch_Connector< HANDLER >::validate_connection ( const ACE_Asynch_Connect::Result result,
const ACE_INET_Addr remote,
const ACE_INET_Addr local 
) [virtual]

Template method to validate peer before service is opened. This method is called when the connection attempt completes, whether it succeeded or failed, if the validate_connection argument to open() was non-zero or the validate_new_connection() method is called to turn this feature on. The default implementation returns 0. Users can (and probably should) reimplement this method to learn about the success or failure of the connection attempt. If the connection completed successfully, this method can be used to perform validation of the peer using it's address, running an authentication procedure (such as SSL) or anything else necessary or desireable. The return value from this method determines whether or not ACE will continue opening the service or abort the connection.

Parameters:
resultResult of the connection acceptance. Use result.success() to determine success or failure of the connection attempt.
remotePeer's address. If the connection failed, this object is undefined.
localLocal address connection was completed from. If the connection failed, this object is undefined.
Return values:
-1ACE_Asynch_Connector will close the connection, and the service will not be opened.
0Service opening will proceeed.
Returns:
Return value is ignored if the connection attempt failed.
template<class HANDLER >
bool ACE_Asynch_Connector< HANDLER >::validate_new_connection ( void  ) const [virtual]

Set and get flag that indicates if address validation is required.

template<class HANDLER >
void ACE_Asynch_Connector< HANDLER >::validate_new_connection ( bool  new_value) [virtual]

Member Data Documentation

template<class HANDLER >
ACE_Asynch_Connect ACE_Asynch_Connector< HANDLER >::asynch_connect_ [private]

Asynch_Connect used to make life easier :-)

template<class HANDLER >
bool ACE_Asynch_Connector< HANDLER >::pass_addresses_ [private]

Flag that indicates if parsing of addresses is necessary.

template<class HANDLER >
bool ACE_Asynch_Connector< HANDLER >::validate_new_connection_ [private]

Flag that indicates if address validation is required.


The documentation for this class was generated from the following files:
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