ACE
6.1.0
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Defines an active connection factory for the ACE_DEV wrappers. More...
#include <DEV_Connector.h>
Public Types | |
typedef ACE_DEV_Addr | PEER_ADDR |
typedef ACE_DEV_IO | PEER_STREAM |
Public Member Functions | |
ACE_DEV_Connector (void) | |
Default constructor. | |
ACE_DEV_Connector (ACE_DEV_IO &new_io, const ACE_DEV_Addr &remote_sap, ACE_Time_Value *timeout=0, const ACE_Addr &local_sap=ACE_Addr::sap_any, int reuse_addr=0, int flags=O_RDWR, int perms=0) | |
int | connect (ACE_DEV_IO &new_io, const ACE_DEV_Addr &remote_sap, ACE_Time_Value *timeout=0, const ACE_Addr &local_sap=ACE_Addr::sap_any, int reuse_addr=0, int flags=O_RDWR, int perms=0) |
bool | reset_new_handle (ACE_HANDLE handle) |
Resets any event associations on this handle. | |
void | dump (void) const |
Dump the state of an object. | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. |
Defines an active connection factory for the ACE_DEV wrappers.
ACE_DEV_Connector::ACE_DEV_Connector | ( | void | ) |
Default constructor.
ACE_DEV_Connector::ACE_DEV_Connector | ( | ACE_DEV_IO & | new_io, |
const ACE_DEV_Addr & | remote_sap, | ||
ACE_Time_Value * | timeout = 0 , |
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const ACE_Addr & | local_sap = ACE_Addr::sap_any , |
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int | reuse_addr = 0 , |
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int | flags = O_RDWR , |
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int | perms = 0 |
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) | [inline] |
Actively connect and produce a new_io if things go well. The remote_sap is the address that we are trying to connect with. The timeout is the amount of time to wait to connect. If it's 0 then we block indefinitely. If *timeout == {0, 0} then the connection is done using non-blocking mode. In this case, if the connection can't be made immediately the value of -1 is returned with errno
== EWOULDBLOCK. If *timeout > {0, 0} then this is the maximum amount of time to wait before timing out. If the time expires before the connection is made errno
== ETIME. The local_sap is the value of local address to bind to. If it's the default value of ACE_Addr::sap_any then the user is letting the OS do the binding. If reuse_addr == 1 then the <local_addr> is reused, even if it hasn't been cleanedup yet. The flags and perms arguments are passed down to the <open> method.
int ACE_DEV_Connector::connect | ( | ACE_DEV_IO & | new_io, |
const ACE_DEV_Addr & | remote_sap, | ||
ACE_Time_Value * | timeout = 0 , |
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const ACE_Addr & | local_sap = ACE_Addr::sap_any , |
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int | reuse_addr = 0 , |
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int | flags = O_RDWR , |
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int | perms = 0 |
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) |
Actively connect and produce a new_io if things go well. The remote_sap is the address that we are trying to connect with. The timeout is the amount of time to wait to connect. If it's 0 then we block indefinitely. If *timeout == {0, 0} then the connection is done using non-blocking mode. In this case, if the connection can't be made immediately the value of -1 is returned with errno
== EWOULDBLOCK. If *timeout > {0, 0} then this is the maximum amount of time to wait before timing out. If the time expires before the connection is made errno
== ETIME. The local_sap is the value of local address to bind to. If it's the default value of ACE_Addr::sap_any then the user is letting the OS do the binding. If reuse_addr == 1 then the <local_addr> is reused, even if it hasn't been cleanedup yet. The flags and perms arguments are passed down to the <open> method.
void ACE_DEV_Connector::dump | ( | void | ) | const |
Dump the state of an object.
bool ACE_DEV_Connector::reset_new_handle | ( | ACE_HANDLE | handle | ) | [inline] |
Resets any event associations on this handle.
Declare the dynamic allocation hooks.