ACE
6.1.0
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Provides an abstract interface for handling various DLL operations. More...
#include <DLL_Manager.h>
Public Member Functions | |
ACE_DLL_Handle (void) | |
Default construtor. | |
~ACE_DLL_Handle (void) | |
Destructor. | |
const ACE_TCHAR * | dll_name () const |
Returns the name of the shared library (without prefixes or suffixes). | |
int | open (const ACE_TCHAR *dll_name, int open_mode, ACE_SHLIB_HANDLE handle) |
int | close (int unload=0) |
sig_atomic_t | refcount (void) const |
Return the current refcount. | |
void * | symbol (const ACE_TCHAR *symbol_name, int ignore_errors=0) |
ACE_SHLIB_HANDLE | get_handle (int become_owner=0) |
Private Member Functions | |
auto_ptr< ACE_TString > | error (void) |
void | get_dll_names (const ACE_TCHAR *dll_name, ACE_Array< ACE_TString > &try_names) |
ACE_DLL_Handle (const ACE_DLL_Handle &) | |
Disallow copying and assignment since we don't handle them. | |
void | operator= (const ACE_DLL_Handle &) |
Private Attributes | |
sig_atomic_t | refcount_ |
ACE_TCHAR * | dll_name_ |
Name of the shared library. | |
ACE_SHLIB_HANDLE | handle_ |
Handle to the actual library loaded by the OS. | |
Static Private Attributes | |
static sig_atomic_t | open_called_ = 0 |
Provides an abstract interface for handling various DLL operations.
This class is an wrapper over the various methods for utilizing a dynamically linked library (DLL), which is called a shared library on some platforms. It is refcounted and managed by ACE_DLL_Manager, so there will only be a single instance of this class for each dll loaded, no matter how many instances of ACE_DLL an application has open. Operations open(), close(), and symbol() have been implemented to help opening/closing and extracting symbol information from a DLL, respectively.
Most of this class came from the original ACE_DLL class. ACE_DLL is now just an interface that passed all it's calls either directly or via ACE_DLL_Manager to this class for execution.
ACE_DLL_Handle::ACE_DLL_Handle | ( | void | ) |
Default construtor.
ACE_DLL_Handle::~ACE_DLL_Handle | ( | void | ) |
Destructor.
ACE_DLL_Handle::ACE_DLL_Handle | ( | const ACE_DLL_Handle & | ) | [private] |
Disallow copying and assignment since we don't handle them.
int ACE_DLL_Handle::close | ( | int | unload = 0 | ) |
Call to close the DLL object. If unload = 0, it only decrements the refcount, but if unload = 1, then it will actually unload the library when the refcount == 0;
const ACE_TCHAR * ACE_DLL_Handle::dll_name | ( | void | ) | const |
Returns the name of the shared library (without prefixes or suffixes).
auto_ptr< ACE_TString > ACE_DLL_Handle::error | ( | void | ) | [private] |
Returns a pointer to a string explaining why <symbol> or <open> failed. This is used internal to print out the error to the log, but since this object is shared, we can't store or return the error to the caller.
void ACE_DLL_Handle::get_dll_names | ( | const ACE_TCHAR * | dll_name, |
ACE_Array< ACE_TString > & | try_names | ||
) | [private] |
Builds array of DLL names to try to dlopen, based on platform and configured DLL prefixes/suffixes. Returns the array of names to try in try_names.
ACE_SHLIB_HANDLE ACE_DLL_Handle::get_handle | ( | int | become_owner = 0 | ) |
Return the handle to the caller. If become_owner is non-0 then caller assumes ownership of the handle so we decrement the retcount.
int ACE_DLL_Handle::open | ( | const ACE_TCHAR * | dll_name, |
int | open_mode, | ||
ACE_SHLIB_HANDLE | handle | ||
) |
This method opens and dynamically links a library/DLL.
dll_name | The filename or path of the DLL to load. ACE will attempt to apply the platform's standard library/DLL prefixes and suffixes, allowing a simple, unadorned name to be passed regardless of platform. The set of name transforms is listed below. A decorator is a platform's name designator for a debug vs release build. For example, on Windows it is usually "d".
LD_LIBRARY_PATH ). It can be enabled by building ACE with the ACE_MUST_HELP_DLOPEN_SEARCH_PATH config macro. Use of this option is discouraged since it avoids the standard platform search options and security mechanisms. |
open_mode | Flags to alter the actions taken when loading the DLL. The possible values are:
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handle | If a value other than ACE_INVALID_HANDLE is supplied, this object is assigned the specified handle instead of attempting to open the specified dll_name. |
-1 | On failure |
0 | On success. |
void ACE_DLL_Handle::operator= | ( | const ACE_DLL_Handle & | ) | [private] |
sig_atomic_t ACE_DLL_Handle::refcount | ( | void | ) | const |
Return the current refcount.
void * ACE_DLL_Handle::symbol | ( | const ACE_TCHAR * | symbol_name, |
int | ignore_errors = 0 |
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) |
If symbol_name is in the symbol table of the DLL a pointer to the symbol_name is returned. Otherwise, returns 0. Set the ignore_errors flag to supress logging errors if symbol_name isn't found. This is nice if you just want to probe a dll to see what's available, since missing functions in that case aren't really errors.
ACE_TCHAR* ACE_DLL_Handle::dll_name_ [private] |
Name of the shared library.
ACE_SHLIB_HANDLE ACE_DLL_Handle::handle_ [private] |
Handle to the actual library loaded by the OS.
sig_atomic_t ACE_DLL_Handle::open_called_ = 0 [static, private] |
sig_atomic_t ACE_DLL_Handle::refcount_ [private] |
Keep track of how many ACE_DLL objects have a reference to this dll.