ACE
6.1.0
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Make a memory pool that is based on C++ new/delete. This is useful for integrating existing components that use new/delete into the ACE Malloc scheme... More...
#include <Local_Memory_Pool.h>
Public Types | |
typedef ACE_Local_Memory_Pool_Options | OPTIONS |
Public Member Functions | |
ACE_Local_Memory_Pool (const ACE_TCHAR *backing_store_name=0, const OPTIONS *options=0) | |
Initialize the pool. | |
virtual | ~ACE_Local_Memory_Pool (void) |
virtual void * | init_acquire (size_t nbytes, size_t &rounded_bytes, int &first_time) |
Ask system for initial chunk of local memory. | |
virtual void * | acquire (size_t nbytes, size_t &rounded_bytes) |
virtual int | release (int destroy=1) |
Instruct the memory pool to release all of its resources. | |
virtual int | sync (ssize_t len=-1, int flags=MS_SYNC) |
virtual int | sync (void *addr, size_t len, int flags=MS_SYNC) |
virtual int | protect (ssize_t len=-1, int prot=PROT_RDWR) |
virtual int | protect (void *addr, size_t len, int prot=PROT_RDWR) |
virtual int | seh_selector (void *) |
virtual int | remap (void *addr) |
virtual void * | base_addr (void) const |
virtual void | dump (void) const |
Dump the state of an object. | |
Public Attributes | |
ACE_ALLOC_HOOK_DECLARE | |
Declare the dynamic allocation hooks. | |
Protected Member Functions | |
virtual size_t | round_up (size_t nbytes) |
Protected Attributes | |
ACE_Unbounded_Set< char * > | allocated_chunks_ |
List of memory that we have allocated. |
Make a memory pool that is based on C++ new/delete. This is useful for integrating existing components that use new/delete into the ACE Malloc scheme...
ACE_Local_Memory_Pool::ACE_Local_Memory_Pool | ( | const ACE_TCHAR * | backing_store_name = 0 , |
const OPTIONS * | options = 0 |
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) |
Initialize the pool.
ACE_Local_Memory_Pool::~ACE_Local_Memory_Pool | ( | void | ) | [virtual] |
void * ACE_Local_Memory_Pool::acquire | ( | size_t | nbytes, |
size_t & | rounded_bytes | ||
) | [virtual] |
Acquire at least nbytes from the memory pool. rounded_bytes is the actual number of bytes allocated.
void * ACE_Local_Memory_Pool::base_addr | ( | void | ) | const [virtual] |
Return the base address of this memory pool, 0 if base_addr never changes.
void ACE_Local_Memory_Pool::dump | ( | void | ) | const [virtual] |
Dump the state of an object.
void * ACE_Local_Memory_Pool::init_acquire | ( | size_t | nbytes, |
size_t & | rounded_bytes, | ||
int & | first_time | ||
) | [virtual] |
Ask system for initial chunk of local memory.
int ACE_Local_Memory_Pool::protect | ( | ssize_t | len = -1 , |
int | prot = PROT_RDWR |
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) | [virtual] |
Change the protection of the pages of the mapped region to prot starting at <this->base_addr_> up to len bytes. If len == -1 then change protection of all pages in the mapped region.
int ACE_Local_Memory_Pool::protect | ( | void * | addr, |
size_t | len, | ||
int | prot = PROT_RDWR |
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) | [virtual] |
Change the protection of the pages of the mapped region to prot starting at addr up to len bytes.
int ACE_Local_Memory_Pool::release | ( | int | destroy = 1 | ) | [virtual] |
Instruct the memory pool to release all of its resources.
int ACE_Local_Memory_Pool::remap | ( | void * | addr | ) | [virtual] |
Try to extend the virtual address space so that addr is now covered by the address mapping. Always returns 0 since we can't remap a local memory pool.
size_t ACE_Local_Memory_Pool::round_up | ( | size_t | nbytes | ) | [protected, virtual] |
Implement the algorithm for rounding up the request to an appropriate chunksize.
int ACE_Local_Memory_Pool::seh_selector | ( | void * | ) | [virtual] |
Win32 Structural exception selector. The return value decides how to handle memory pool related structural exceptions. Returns 1, 0, or , -1.
int ACE_Local_Memory_Pool::sync | ( | ssize_t | len = -1 , |
int | flags = MS_SYNC |
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) | [virtual] |
Sync len bytes of the memory region to the backing store starting at <this->base_addr_>. If len == -1 then sync the whole region.
int ACE_Local_Memory_Pool::sync | ( | void * | addr, |
size_t | len, | ||
int | flags = MS_SYNC |
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) | [virtual] |
Sync len bytes of the memory region to the backing store starting at add_.
Declare the dynamic allocation hooks.
ACE_Unbounded_Set<char *> ACE_Local_Memory_Pool::allocated_chunks_ [protected] |
List of memory that we have allocated.