ACE
6.1.0
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Implements "NULL barrier synchronization". More...
#include <Null_Barrier.h>
Public Member Functions | |
ACE_Null_Barrier (unsigned int, const char *=0, void *=0) | |
Initialize the barrier to synchronize <count> threads. | |
~ACE_Null_Barrier (void) | |
Default dtor. | |
int | wait (void) |
void | dump (void) const |
Dump the state of an object. | |
Private Member Functions | |
void | operator= (const ACE_Null_Barrier &) |
Declare the dynamic allocation hooks. | |
ACE_Null_Barrier (const ACE_Null_Barrier &) |
Implements "NULL barrier synchronization".
ACE_Null_Barrier::ACE_Null_Barrier | ( | unsigned | int, |
const char * | = 0 , |
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void * | = 0 |
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) | [inline] |
Initialize the barrier to synchronize <count> threads.
ACE_Null_Barrier::~ACE_Null_Barrier | ( | void | ) | [inline] |
Default dtor.
ACE_Null_Barrier::ACE_Null_Barrier | ( | const ACE_Null_Barrier & | ) | [private] |
void ACE_Null_Barrier::dump | ( | void | ) | const [inline] |
Dump the state of an object.
void ACE_Null_Barrier::operator= | ( | const ACE_Null_Barrier & | ) | [private] |
Declare the dynamic allocation hooks.
int ACE_Null_Barrier::wait | ( | void | ) | [inline] |
Block the caller until all <count> threads have called <wait> and then allow all the caller threads to continue in parallel.