ACE  6.1.0
Public Member Functions | Static Public Member Functions | Public Attributes | Static Protected Member Functions | Static Protected Attributes | Static Private Attributes
ACE_Sig_Handler Class Reference

This is the main dispatcher of signals for ACE. It improves the existing UNIX signal handling mechanism by allowing C++ objects to handle signals in a way that avoids the use of global/static variables and functions. More...

#include <Sig_Handler.h>

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List of all members.

Public Member Functions

 ACE_Sig_Handler (void)
 Default constructor.
virtual ~ACE_Sig_Handler (void)
 Destructor.
virtual int register_handler (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0)
virtual int remove_handler (int signum, ACE_Sig_Action *new_disp=0, ACE_Sig_Action *old_disp=0, int sigkey=-1)
virtual ACE_Event_Handlerhandler (int signum)
 Return the ACE_Sig_Handler associated with signum.
virtual ACE_Event_Handlerhandler (int signum, ACE_Event_Handler *)
void dump (void) const
 Dump the state of an object.

Static Public Member Functions

static int sig_pending (void)
 True if there is a pending signal.
static void sig_pending (int)
 Reset the value of <sig_pending_> so that no signal is pending.
static void dispatch (int, siginfo_t *, ucontext_t *)

Public Attributes

 ACE_ALLOC_HOOK_DECLARE
 Declare the dynamic allocation hooks.

Static Protected Member Functions

static ACE_Event_Handlerhandler_i (int signum, ACE_Event_Handler *)
static int register_handler_i (int signum, ACE_Event_Handler *new_sh, ACE_Sig_Action *new_disp=0, ACE_Event_Handler **old_sh=0, ACE_Sig_Action *old_disp=0)
static int in_range (int signum)
 Check whether the SIGNUM is within the legal range of signals.

Static Protected Attributes

static sig_atomic_t sig_pending_ = 0
 Keeps track of whether a signal is pending.

Static Private Attributes

static ACE_Event_Handlersignal_handlers_ [ACE_NSIG]

Detailed Description

This is the main dispatcher of signals for ACE. It improves the existing UNIX signal handling mechanism by allowing C++ objects to handle signals in a way that avoids the use of global/static variables and functions.

Using this class a program can register an ACE_Event_Handler with the ACE_Sig_Handler in order to handle a designated signum. When a signal occurs that corresponds to this signum, the handle_signal method of the registered ACE_Event_Handler is invoked automatically.


Constructor & Destructor Documentation

ACE_Sig_Handler::ACE_Sig_Handler ( void  ) [inline]

Default constructor.

ACE_Sig_Handler::~ACE_Sig_Handler ( void  ) [virtual]

Destructor.


Member Function Documentation

void ACE_Sig_Handler::dispatch ( int  signum,
siginfo_t siginfo,
ucontext_t ucontext 
) [static]

Callback routine registered with sigaction(2) that dispatches the <handle_signal> method of the appropriate pre-registered ACE_Event_Handler.

Reimplemented in ACE_Sig_Handlers.

void ACE_Sig_Handler::dump ( void  ) const

Dump the state of an object.

Reimplemented in ACE_Sig_Handlers.

ACE_Event_Handler * ACE_Sig_Handler::handler ( int  signum) [virtual]

Return the ACE_Sig_Handler associated with signum.

Reimplemented in ACE_Sig_Handlers.

ACE_Event_Handler * ACE_Sig_Handler::handler ( int  signum,
ACE_Event_Handler new_sh 
) [virtual]

Set a new ACE_Event_Handler that is associated with signum. Return the existing handler.

Reimplemented in ACE_Sig_Handlers.

ACE_Event_Handler * ACE_Sig_Handler::handler_i ( int  signum,
ACE_Event_Handler new_sh 
) [static, protected]

Set a new ACE_Event_Handler that is associated with signum. Return the existing handler. Does not acquire any locks so that it can be called from a signal handler, such as <dispatch>.

int ACE_Sig_Handler::in_range ( int  signum) [inline, static, protected]

Check whether the SIGNUM is within the legal range of signals.

int ACE_Sig_Handler::register_handler ( int  signum,
ACE_Event_Handler new_sh,
ACE_Sig_Action new_disp = 0,
ACE_Event_Handler **  old_sh = 0,
ACE_Sig_Action old_disp = 0 
) [virtual]

Add a new ACE_Event_Handler and a new sigaction associated with signum. Passes back the existing ACE_Event_Handler and its sigaction if pointers are non-zero. Returns -1 on failure and >= 0 on success.

Reimplemented in ACE_Sig_Handlers.

int ACE_Sig_Handler::register_handler_i ( int  signum,
ACE_Event_Handler new_sh,
ACE_Sig_Action new_disp = 0,
ACE_Event_Handler **  old_sh = 0,
ACE_Sig_Action old_disp = 0 
) [static, protected]

This implementation method is called by <register_handler> and dispatch. It doesn't do any locking so that it can be called within a signal handler, such as dispatch. It adds a new ACE_Event_Handler and a new sigaction associated with signum. Passes back the existing ACE_Event_Handler and its sigaction if pointers are non-zero. Returns -1 on failure and >= 0 on success.

int ACE_Sig_Handler::remove_handler ( int  signum,
ACE_Sig_Action new_disp = 0,
ACE_Sig_Action old_disp = 0,
int  sigkey = -1 
) [virtual]

Remove the ACE_Event_Handler currently associated with signum. sigkey is ignored in this implementation since there is only one instance of a signal handler. Install the new disposition (if given) and return the previous disposition (if desired by the caller). Returns 0 on success and -1 if signum is invalid.

Reimplemented in ACE_Sig_Handlers.

int ACE_Sig_Handler::sig_pending ( void  ) [static]

True if there is a pending signal.

void ACE_Sig_Handler::sig_pending ( int  pending) [static]

Reset the value of <sig_pending_> so that no signal is pending.


Member Data Documentation

Declare the dynamic allocation hooks.

Reimplemented in ACE_Sig_Handlers.

Keeps track of whether a signal is pending.

Array used to store one user-defined Event_Handler for every signal.


The documentation for this class was generated from the following files:
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