ACE
6.1.0
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Provides a very fast and predictable timer implementation. More...
#include <Timer_Heap_T.h>
Public Types | |
typedef ACE_Timer_Heap_Iterator_T < TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > | HEAP_ITERATOR |
typedef ACE_Timer_Queue_T < TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > | Base_Time_Policy |
Public Member Functions | |
ACE_Timer_Heap_T (size_t size, bool preallocated=false, FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0, TIME_POLICY const &time_policy=TIME_POLICY()) | |
ACE_Timer_Heap_T (FUNCTOR *upcall_functor=0, ACE_Free_List< ACE_Timer_Node_T< TYPE > > *freelist=0, TIME_POLICY const &time_policy=TIME_POLICY()) | |
virtual | ~ACE_Timer_Heap_T (void) |
Destructor. | |
virtual bool | is_empty (void) const |
True if heap is empty, else false. | |
virtual const ACE_Time_Value & | earliest_time (void) const |
virtual int | reset_interval (long timer_id, const ACE_Time_Value &interval) |
virtual int | cancel (const TYPE &type, int dont_call_handle_close=1) |
virtual int | cancel (long timer_id, const void **act=0, int dont_call_handle_close=1) |
virtual int | close (void) |
virtual ACE_Timer_Queue_Iterator_T < TYPE > & | iter (void) |
Returns a pointer to this ACE_Timer_Queue's iterator. | |
ACE_Timer_Node_T< TYPE > * | remove_first (void) |
virtual void | dump (void) const |
Dump the state of an object. | |
virtual ACE_Timer_Node_T< TYPE > * | get_first (void) |
Reads the earliest node from the queue and returns it. | |
Protected Member Functions | |
virtual long | schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval) |
virtual void | reschedule (ACE_Timer_Node_T< TYPE > *) |
Reschedule an "interval" ACE_Timer_Node. | |
virtual ACE_Timer_Node_T< TYPE > * | alloc_node (void) |
virtual void | free_node (ACE_Timer_Node_T< TYPE > *) |
Private Member Functions | |
ACE_Timer_Node_T< TYPE > * | remove (size_t slot) |
void | insert (ACE_Timer_Node_T< TYPE > *new_node) |
Insert new_node into the heap and restore the heap property. | |
void | grow_heap (void) |
void | reheap_up (ACE_Timer_Node_T< TYPE > *new_node, size_t slot, size_t parent) |
Restore the heap property, starting at slot. | |
void | reheap_down (ACE_Timer_Node_T< TYPE > *moved_node, size_t slot, size_t child) |
Restore the heap property, starting at slot. | |
void | copy (size_t slot, ACE_Timer_Node_T< TYPE > *moved_node) |
long | timer_id (void) |
long | pop_freelist (void) |
Pops and returns a new timer id from the freelist. | |
void | push_freelist (long old_id) |
Pushes old_id onto the freelist. | |
Private Attributes | |
size_t | max_size_ |
Maximum size of the heap. | |
size_t | cur_size_ |
Current size of the heap. | |
size_t | cur_limbo_ |
HEAP_ITERATOR * | iterator_ |
Iterator used to expire timers. | |
ACE_Timer_Node_T< TYPE > ** | heap_ |
ssize_t * | timer_ids_ |
size_t | timer_ids_curr_ |
size_t | timer_ids_min_free_ |
ACE_Timer_Node_T< TYPE > * | preallocated_nodes_ |
ACE_Timer_Node_T< TYPE > * | preallocated_nodes_freelist_ |
ACE_Unbounded_Set < ACE_Timer_Node_T< TYPE > * > | preallocated_node_set_ |
Friends | |
class | ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > |
Provides a very fast and predictable timer implementation.
This implementation uses a heap-based callout queue of absolute times. Therefore, in the average and worst case, scheduling, canceling, and expiring timers is O(log N) (where N is the total number of timers). In addition, we can also preallocate as many ACE_Timer_Node
objects as there are slots in the heap. This allows us to completely remove the need for dynamic memory allocation, which is important for real-time systems.
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::Base_Time_Policy |
typedef ACE_Timer_Heap_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::HEAP_ITERATOR |
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::ACE_Timer_Heap_T | ( | size_t | size, |
bool | preallocated = false , |
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FUNCTOR * | upcall_functor = 0 , |
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ACE_Free_List< ACE_Timer_Node_T< TYPE > > * | freelist = 0 , |
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TIME_POLICY const & | time_policy = TIME_POLICY() |
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) |
The Constructor creates a heap with specified number of elements. This can also take in a upcall functor and freelist (if 0, then defaults will be created).
size | The maximum number of timers that can be inserted into the new object. |
preallocated | Default false, true then all the memory for the ACE_Timer_Node objects will be pre-allocated. This saves time and is more predictable (though it requires more space). Otherwise, timer nodes are allocated as needed. |
freelist | is the freelist of timer nodes. |
upcall_functor | If 0 Timer Heap will create a default FUNCTOR. |
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::ACE_Timer_Heap_T | ( | FUNCTOR * | upcall_functor = 0 , |
ACE_Free_List< ACE_Timer_Node_T< TYPE > > * | freelist = 0 , |
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TIME_POLICY const & | time_policy = TIME_POLICY() |
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) |
Default constructor. upcall_functor
is the instance of the FUNCTOR to be used by the queue. If upcall_functor
is 0, Timer Heap will create a default FUNCTOR. freelist
is the freelist of timer nodes. If 0, then a default freelist will be created. The default size will be ACE_DEFAULT_TIMERS and there will be no preallocation.
ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::~ACE_Timer_Heap_T | ( | void | ) | [virtual] |
Destructor.
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::alloc_node | ( | void | ) | [protected, virtual] |
Factory method that allocates a new node (uses operator new if we're *not* preallocating, otherwise uses an internal freelist).
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cancel | ( | const TYPE & | type, |
int | dont_call_handle_close = 1 |
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) | [virtual] |
Cancel all timers associated with type. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns number of timers cancelled.
Implements ACE_Abstract_Timer_Queue< TYPE >.
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cancel | ( | long | timer_id, |
const void ** | act = 0 , |
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int | dont_call_handle_close = 1 |
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) | [virtual] |
Cancel the single timer that matches the timer_id value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If dont_call_handle_close is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.
Implements ACE_Abstract_Timer_Queue< TYPE >.
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::close | ( | void | ) | [virtual] |
Destroy timer queue. Cancels all timers.
Implements ACE_Abstract_Timer_Queue< TYPE >.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::copy | ( | size_t | slot, |
ACE_Timer_Node_T< TYPE > * | moved_node | ||
) | [private] |
Copy moved_node into the slot slot of <heap_> and move slot into the corresponding slot in the <timer_id_> array.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::dump | ( | void | ) | const [virtual] |
Dump the state of an object.
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.
const ACE_Time_Value & ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::earliest_time | ( | void | ) | const [virtual] |
Returns the time of the earliest node in the Timer_Queue. Must be called on a non-empty queue.
Implements ACE_Abstract_Timer_Queue< TYPE >.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::free_node | ( | ACE_Timer_Node_T< TYPE > * | node | ) | [protected, virtual] |
Factory method that frees a previously allocated node (uses operator delete if we're *not* preallocating, otherwise uses an internal freelist).
Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::get_first | ( | void | ) | [virtual] |
Reads the earliest node from the queue and returns it.
Implements ACE_Abstract_Timer_Queue< TYPE >.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::grow_heap | ( | void | ) | [private] |
Doubles the size of the heap and the corresponding timer_ids array. If preallocation is used, will also double the size of the preallocated array of ACE_Timer_Nodes.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::insert | ( | ACE_Timer_Node_T< TYPE > * | new_node | ) | [private] |
Insert new_node into the heap and restore the heap property.
bool ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::is_empty | ( | void | ) | const [virtual] |
True if heap is empty, else false.
Implements ACE_Abstract_Timer_Queue< TYPE >.
ACE_Timer_Queue_Iterator_T< TYPE > & ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::iter | ( | void | ) | [virtual] |
Returns a pointer to this ACE_Timer_Queue's iterator.
Implements ACE_Abstract_Timer_Queue< TYPE >.
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::pop_freelist | ( | void | ) | [private] |
Pops and returns a new timer id from the freelist.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::push_freelist | ( | long | old_id | ) | [private] |
Pushes old_id onto the freelist.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::reheap_down | ( | ACE_Timer_Node_T< TYPE > * | moved_node, |
size_t | slot, | ||
size_t | child | ||
) | [private] |
Restore the heap property, starting at slot.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::reheap_up | ( | ACE_Timer_Node_T< TYPE > * | new_node, |
size_t | slot, | ||
size_t | parent | ||
) | [private] |
Restore the heap property, starting at slot.
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::remove | ( | size_t | slot | ) | [private] |
Remove and return the sloth ACE_Timer_Node and restore the heap property.
ACE_Timer_Node_T< TYPE > * ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::remove_first | ( | void | ) | [virtual] |
Removes the earliest node from the queue and returns it. Note that the timer is removed from the heap, but is not freed, and its ID is not reclaimed. The caller is responsible for calling either reschedule()
or free_node()
after this function returns. Thus, this function is for support of ACE_Timer_Queue::expire
and should not be used unadvisedly in other conditions.
Implements ACE_Abstract_Timer_Queue< TYPE >.
void ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::reschedule | ( | ACE_Timer_Node_T< TYPE > * | expired | ) | [protected, virtual] |
Reschedule an "interval" ACE_Timer_Node.
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.
int ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::reset_interval | ( | long | timer_id, |
const ACE_Time_Value & | interval | ||
) | [virtual] |
Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.
Implements ACE_Abstract_Timer_Queue< TYPE >.
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::schedule_i | ( | const TYPE & | type, |
const void * | act, | ||
const ACE_Time_Value & | future_time, | ||
const ACE_Time_Value & | interval | ||
) | [protected, virtual] |
Schedule a timer that may optionally auto-reset. Schedule type that will expire at future_time, which is specified in absolute time. If it expires then act is passed in as the value to the <functor>. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the type entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>).
Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.
long ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::timer_id | ( | void | ) | [private] |
Returns a timer id that uniquely identifies this timer. This id can be used to cancel a timer via the <cancel (int)> method. The timer id returned from this method will never == -1 to avoid conflicts with other failure return values.
friend class ACE_Timer_Heap_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > [friend] |
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cur_limbo_ [private] |
Number of heap entries in transition (removed from the queue, but not freed) and may be rescheduled or freed.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cur_size_ [private] |
Current size of the heap.
ACE_Timer_Node_T<TYPE>** ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::heap_ [private] |
Current contents of the Heap, which is organized as a "heap" of ACE_Timer_Node *'s. In this context, a heap is a "partially ordered, almost complete" binary tree, which is stored in an array.
HEAP_ITERATOR* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::iterator_ [private] |
Iterator used to expire timers.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::max_size_ [private] |
Maximum size of the heap.
ACE_Unbounded_Set<ACE_Timer_Node_T<TYPE> *> ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::preallocated_node_set_ [private] |
Set of pointers to the arrays of preallocated timer nodes. Used to delete the allocated memory when required.
ACE_Timer_Node_T<TYPE>* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::preallocated_nodes_ [private] |
If this is non-0, then we preallocate <max_size_> number of ACE_Timer_Node objects in order to reduce dynamic allocation costs. In auto-growing implementation, this points to the last array of nodes allocated.
ACE_Timer_Node_T<TYPE>* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::preallocated_nodes_freelist_ [private] |
This points to the head of the <preallocated_nodes_> freelist, which is organized as a stack.
ssize_t* ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::timer_ids_ [private] |
An array of "pointers" that allows each ACE_Timer_Node in the <heap_> to be located in O(1) time. Basically, <timer_id_[i]> contains the slot in the <heap_> array where an ACE_Timer_Node * with timer id <i> resides. Thus, the timer id passed back from <schedule> is really a slot into the <timer_ids> array. The <timer_ids_> array serves two purposes: negative values are indications of free timer IDs, whereas positive values are "pointers" into the <heap_> array for assigned timer IDs.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::timer_ids_curr_ [private] |
"Pointer" to the element in the <timer_ids_> array that was last given out as a timer ID.
size_t ACE_Timer_Heap_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::timer_ids_min_free_ [private] |
Index representing the lowest timer ID that has been freed. When the timer_ids_next_ value wraps around, it starts back at this point.