ACE  6.1.0
Public Types | Public Member Functions | Private Member Functions | Private Attributes | Friends
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > Class Template Reference

Provides a simple implementation of timers. More...

#include <Timer_List_T.h>

Inheritance diagram for ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >:
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Collaboration diagram for ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >:
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List of all members.

Public Types

typedef
ACE_Timer_List_Iterator_T
< TYPE, FUNCTOR, ACE_LOCK,
TIME_POLICY > 
Iterator
 Type of iterator.
typedef ACE_Timer_Node_T< TYPE > Node
typedef ACE_Timer_Queue_T
< TYPE, FUNCTOR, ACE_LOCK,
TIME_POLICY > 
Base_Timer_Queue
 Type inherited from.
typedef ACE_Free_List< NodeFreeList

Public Member Functions

 ACE_Timer_List_T (FUNCTOR *upcall_functor=0, FreeList *freelist=0, TIME_POLICY const &time_policy=TIME_POLICY())
virtual ~ACE_Timer_List_T (void)
 Destructor.
virtual bool is_empty (void) const
 True if queue is empty, else false.
virtual const ACE_Time_Valueearliest_time (void) const
virtual int reset_interval (long timer_id, const ACE_Time_Value &interval)
virtual int cancel (const TYPE &type, int dont_call_handle_close=1)
virtual int cancel (long timer_id, const void **act=0, int dont_call_handle_close=1)
virtual int close (void)
virtual
ACE_Timer_Queue_Iterator_T
< TYPE > & 
iter (void)
 Returns a pointer to this ACE_Timer_Queue's iterator.
virtual ACE_Timer_Node_T< TYPE > * remove_first (void)
 Removes the earliest node from the queue and returns it.
virtual void dump (void) const
 Dump the state of an object.
virtual void reschedule (ACE_Timer_Node_T< TYPE > *)
virtual ACE_Timer_Node_T< TYPE > * get_first (void)
 Reads the earliest node from the queue and returns it.

Private Member Functions

virtual long schedule_i (const TYPE &type, const void *act, const ACE_Time_Value &future_time, const ACE_Time_Value &interval)
void schedule_i (ACE_Timer_Node_T< TYPE > *n, const ACE_Time_Value &exp)
 The shared scheduling functionality between schedule() and reschedule()
ACE_Timer_Node_T< TYPE > * find_node (long timer_id) const
void cancel_i (ACE_Timer_Node_T< TYPE > *n)
 Shared subset of the two cancel() methods.
void unlink (ACE_Timer_Node_T< TYPE > *n)
ACE_Timer_Node_T< TYPE > * get_first_i (void) const
 ACE_Timer_List_T (const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &)
void operator= (const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &)

Private Attributes

ACE_Timer_Node_T< TYPE > * head_
 Pointer to linked list of <ACE_Timer_Handles>.
Iteratoriterator_
 Iterator used to expire timers.
long id_counter_

Friends

class ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >
 Iterator is a friend.

Detailed Description

template<class TYPE, class FUNCTOR, class ACE_LOCK, typename TIME_POLICY = ACE_Default_Time_Policy>
class ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >

Provides a simple implementation of timers.

This implementation uses a linked list of absolute times. Therefore, in the average case, scheduling and canceling timers is O(N) (where N is the total number of timers) and expiring timers is O(K) (where K is the total number of timers that are < the current time of day). More clever implementations could use a delta-list, a heap, or timing wheels, etc. For instance, ACE_Timer_Heap is a subclass of ACE_Timer_List that implements a heap-based callout queue. For most applications, the ACE_Timer_Heap will perform substantially faster than the ACE_Timer_List.


Member Typedef Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
typedef ACE_Timer_Queue_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::Base_Timer_Queue

Type inherited from.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
typedef ACE_Free_List<Node> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::FreeList
template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
typedef ACE_Timer_List_Iterator_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::Iterator

Type of iterator.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
typedef ACE_Timer_Node_T<TYPE> ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::Node

Constructor & Destructor Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::ACE_Timer_List_T ( FUNCTOR *  upcall_functor = 0,
FreeList freelist = 0,
TIME_POLICY const &  time_policy = TIME_POLICY() 
)

Default constructor. upcall_functor is the instance of the FUNCTOR to be used by the list. If upcall_functor is 0, a default FUNCTOR will be created. freelist is the freelist of timer nodes. If 0, then a default freelist will be created.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::~ACE_Timer_List_T ( void  ) [virtual]

Destructor.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::ACE_Timer_List_T ( const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &  ) [private]

Member Function Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cancel ( const TYPE &  type,
int  dont_call_handle_close = 1 
) [virtual]

Cancel all timers associated with type. If dont_call_handle_close is 0 then the functor will be invoked. Returns the number of timers cancelled.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cancel ( long  timer_id,
const void **  act = 0,
int  dont_call_handle_close = 1 
) [virtual]

Cancel the single timer that matches the timer_id value (which was returned from the <schedule> method). If act is non-NULL then it will be set to point to the ``magic cookie'' argument passed in when the timer was registered. This makes it possible to free up the memory and avoid memory leaks. If <dont_call> is 0 then the <functor> will be invoked. Returns 1 if cancellation succeeded and 0 if the timer_id wasn't found.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::cancel_i ( ACE_Timer_Node_T< TYPE > *  n) [private]

Shared subset of the two cancel() methods.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::close ( void  ) [virtual]

Destroy timer queue. Cancels all timers.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::dump ( void  ) const [virtual]

Dump the state of an object.

Reimplemented from ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
const ACE_Time_Value & ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::earliest_time ( void  ) const [virtual]

Returns the time of the earlier node in the ACE_Timer_List. Must be called on a non-empty queue.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::find_node ( long  timer_id) const [private]
template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::get_first ( void  ) [virtual]

Reads the earliest node from the queue and returns it.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::get_first_i ( void  ) const [private]
template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
bool ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::is_empty ( void  ) const [virtual]

True if queue is empty, else false.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_Queue_Iterator_T< TYPE > & ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::iter ( void  ) [virtual]

Returns a pointer to this ACE_Timer_Queue's iterator.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::operator= ( const ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK > &  ) [private]
template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
ACE_Timer_Node_T< TYPE > * ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::remove_first ( void  ) [virtual]

Removes the earliest node from the queue and returns it.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::reschedule ( ACE_Timer_Node_T< TYPE > *  n) [virtual]

Reschedule an "interval" ACE_Timer_Node_T. This should be private but for now it needs to be public for <ACE_Timer_Hash_T>

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
int ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::reset_interval ( long  timer_id,
const ACE_Time_Value interval 
) [virtual]

Resets the interval of the timer represented by timer_id to interval, which is specified in relative time to the current <gettimeofday>. If interval is equal to ACE_Time_Value::zero, the timer will become a non-rescheduling timer. Returns 0 if successful, -1 if not.

Implements ACE_Abstract_Timer_Queue< TYPE >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
long ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::schedule_i ( const TYPE &  type,
const void *  act,
const ACE_Time_Value future_time,
const ACE_Time_Value interval 
) [private, virtual]

Schedule type that will expire at future_time, which is specified in absolute time. If it expires then act is passed in as the value to the <functor>. If interval is != to ACE_Time_Value::zero then it is used to reschedule the type automatically, using relative time to the current <gettimeofday>. This method returns a <timer_id> that uniquely identifies the the type entry in an internal list. This <timer_id> can be used to cancel the timer before it expires. The cancellation ensures that <timer_ids> are unique up to values of greater than 2 billion timers. As long as timers don't stay around longer than this there should be no problems with accidentally deleting the wrong timer. Returns -1 on failure (which is guaranteed never to be a valid <timer_id>).

Implements ACE_Timer_Queue_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::schedule_i ( ACE_Timer_Node_T< TYPE > *  n,
const ACE_Time_Value exp 
) [private]

The shared scheduling functionality between schedule() and reschedule()

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY >
void ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::unlink ( ACE_Timer_Node_T< TYPE > *  n) [private]

Friends And Related Function Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
friend class ACE_Timer_List_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > [friend]

Iterator is a friend.


Member Data Documentation

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
ACE_Timer_Node_T<TYPE>* ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::head_ [private]

Pointer to linked list of <ACE_Timer_Handles>.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
long ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::id_counter_ [private]

Keeps track of the timer id that uniquely identifies each timer. This id can be used to cancel a timer via the <cancel(long)> method.

template<class TYPE , class FUNCTOR , class ACE_LOCK , typename TIME_POLICY = ACE_Default_Time_Policy>
Iterator* ACE_Timer_List_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::iterator_ [private]

Iterator used to expire timers.


The documentation for this class was generated from the following files:
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