ACE
6.1.0
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Iterates over an ACE_Timer_Wheel. More...
#include <Timer_Wheel_T.h>
Public Types | |
typedef ACE_Timer_Wheel_T < TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY > | Wheel |
typedef ACE_Timer_Node_T< TYPE > | Node |
Public Member Functions | |
ACE_Timer_Wheel_Iterator_T (Wheel &) | |
Constructor. | |
virtual | ~ACE_Timer_Wheel_Iterator_T (void) |
Destructor. | |
virtual void | first (void) |
Positions the iterator at the earliest node in the Timer Queue. | |
virtual void | next (void) |
Positions the iterator at the next node in the Timer Queue. | |
virtual bool | isdone (void) const |
Returns true when there are no more nodes in the sequence. | |
virtual ACE_Timer_Node_T< TYPE > * | item (void) |
Returns the node at the current position in the sequence. | |
Protected Attributes | |
Wheel & | timer_wheel_ |
Pointer to the ACE_Timer_List that we are iterating over. | |
u_int | spoke_ |
Current position in the timing wheel. | |
ACE_Timer_Node_T< TYPE > * | current_node_ |
Pointer to the position in the the <pos_>th list. | |
Private Member Functions | |
void | goto_next (u_int start_spoke) |
Helper class for common functionality of next() and first() |
Iterates over an ACE_Timer_Wheel.
This is a generic iterator that can be used to visit every node of a timer queue. Be aware that it doesn't traverse in the order of timeout values.
typedef ACE_Timer_Node_T<TYPE> ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::Node |
typedef ACE_Timer_Wheel_T<TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY> ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::Wheel |
ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::ACE_Timer_Wheel_Iterator_T | ( | Wheel & | wheel | ) |
Constructor.
Just initializes the iterator with a ACE_Timer_Wheel_T and then calls first() to initialize the rest of itself.
wheel | A reference for a timer queue to iterate over |
ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::~ACE_Timer_Wheel_Iterator_T | ( | void | ) | [virtual] |
Destructor.
Destructor, at this level does nothing.
void ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::first | ( | void | ) | [virtual] |
Positions the iterator at the earliest node in the Timer Queue.
Positions the iterator at the first position in the timing wheel that contains something. spoke_ will be set to the spoke position of this entry and current_node_ will point to the first entry in that spoke.
If the wheel is empty, spoke_ will be equal timer_wheel_.spoke_count_ and current_node_ would be 0.
Implements ACE_Timer_Queue_Iterator_T< TYPE >.
void ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::goto_next | ( | u_int | start_spoke | ) | [private] |
bool ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::isdone | ( | void | ) | const [virtual] |
Returns true when there are no more nodes in the sequence.
Implements ACE_Timer_Queue_Iterator_T< TYPE >.
ACE_Timer_Node_T< TYPE > * ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::item | ( | void | ) | [virtual] |
Returns the node at the current position in the sequence.
Implements ACE_Timer_Queue_Iterator_T< TYPE >.
void ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::next | ( | void | ) | [virtual] |
Positions the iterator at the next node in the Timer Queue.
Positions the iterator at the next node.
Implements ACE_Timer_Queue_Iterator_T< TYPE >.
ACE_Timer_Node_T<TYPE>* ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::current_node_ [protected] |
Pointer to the position in the the <pos_>th list.
u_int ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::spoke_ [protected] |
Current position in the timing wheel.
Wheel& ACE_Timer_Wheel_Iterator_T< TYPE, FUNCTOR, ACE_LOCK, TIME_POLICY >::timer_wheel_ [protected] |
Pointer to the ACE_Timer_List that we are iterating over.