TAO_CosEvent
2.0.8
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Define the interface for the dispatching strategies. More...
#include <CEC_Dispatching.h>
Public Member Functions | |
virtual | ~TAO_CEC_Dispatching (void) |
destructor... | |
virtual void | activate (void)=0 |
virtual void | shutdown (void)=0 |
virtual void | push (TAO_CEC_ProxyPushSupplier *proxy, const CORBA::Any &event)=0 |
The consumer represented by <proxy> should receive <event>. | |
virtual void | push_nocopy (TAO_CEC_ProxyPushSupplier *proxy, CORBA::Any &event)=0 |
Define the interface for the dispatching strategies.
The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.
TAO_CEC_Dispatching::~TAO_CEC_Dispatching | ( | void | ) | [virtual] |
destructor...
virtual void TAO_CEC_Dispatching::activate | ( | void | ) | [pure virtual] |
Initialize all the data structures, activate any internal threads, etc.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
virtual void TAO_CEC_Dispatching::push | ( | TAO_CEC_ProxyPushSupplier * | proxy, |
const CORBA::Any & | event | ||
) | [pure virtual] |
The consumer represented by <proxy> should receive <event>.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
virtual void TAO_CEC_Dispatching::push_nocopy | ( | TAO_CEC_ProxyPushSupplier * | proxy, |
CORBA::Any & | event | ||
) | [pure virtual] |
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.
virtual void TAO_CEC_Dispatching::shutdown | ( | void | ) | [pure virtual] |
Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.
Implemented in TAO_CEC_Reactive_Dispatching, and TAO_CEC_MT_Dispatching.