Notes
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The Java Sound API takes a flexible approach
to system configuration. Different sorts of audio devices (mixers)
can be installed on a computer. The API makes few assumptions about
what devices have been installed and what their capabilities are.
Instead, it provides ways for the system to report about the
available audio components, and ways for your program to access
them.
This section shows how your program can learn what sampled-audio resources have been installed on the computer, and how it can gain access to the available resources. Among other things, the resources include mixers and the various types of lines owned by the mixers.
The AudioSystem
class acts as
a clearinghouse for audio components, including built-in services
and separately installed services from third-party providers.
AudioSystem
serves as an application program's entry
point for accessing these installed sampled-audio resources. You
can query the AudioSystem
to learn what sorts of
resources have been installed, and then you can obtain access to
them. For example, an application program might start out by asking
the AudioSystem
class whether there is a mixer that
has a certain configuration, such as one of the input or output
configurations illustrated earlier in the discussion of lines. From
the mixer, the program would then obtain data lines, and so on.
Here are some of the resources an
application program can obtain from the
AudioSystem
:
AudioSystem
class provides a list of all of the
installed mixers. AudioSystem
, without dealing
explicitly with mixers. AudioSystem
class provides methods for translating
between audio files and audio streams. It can also report the file
format of a sound file and can write files in different formats.
These facilities are discussed in Chapter 7, "Using Files and Format Converters." Several classes in the Java Sound API
provide useful information about associated interfaces. For
example, Mixer.Info
provides details about an
installed mixer, such as the mixer's vendor, name, description, and
version. Line.Info
obtains the class of a specific
line. Subclasses of Line.Info
include
Port.Info
and DataLine.Info
, which obtain
details relevant to a specific port and data line, respectively.
Each of these classes is described further in the appropriate
section below. It's important not to confuse the Info
object with the mixer or line object that it describes.
Usually, one of the first things a program
that uses the Java Sound API needs to do is to obtain a mixer, or
at least one line of a mixer, so that you can get sound into or out
of the computer. Your program might need a specific kind of mixer,
or you might want to display a list of all the available mixers so
that the user can select one. In either case, you need to learn
what kinds of mixers are installed. AudioSystem
provides the following method:
static Mixer.Info[] getMixerInfo()Each
Mixer.Info
object returned by this method
identifies one type of mixer that is installed. (Usually a system
has at most one mixer of a given type. If there happens to be more
than one of a given type, the returned array still only has one
Mixer.Info
for that type.) An application program can
iterate over the Mixer.Info
objects to find an
appropriate one, according to its needs. The
Mixer.Info
includes the following strings to identify
the kind of mixer:
These are arbitrary strings, so an application program that needs a
specific mixer must know what to expect and what to compare the
strings to. The company that provides the mixer should include this
information in its documentation. Alternatively, and perhaps more
typically, the application program will display all the
Mixer.Info
objects' strings to the user and let the
user choose the corresponding mixer.
Once an appropriate mixer is found, the
application program invokes the following AudioSystem
method to obtain the desired mixer:
static Mixer getMixer(Mixer.Info info)What if your program needs a mixer that has certain capabilities, but it doesn't need a specific mixer made by a specific vendor? And what if you can't depend on the user's knowing which mixer should be chosen? In that case, the information in the
Mixer.Info
objects won't be of much use. Instead, you
can iterate over all the Mixer.Info
objects returned
by getMixerInfo
, get a mixer for each by invoking
getMixer
, and query each mixer for its capabilities.
For example, you might need a mixer that can write its mixed audio
data to a certain number of target data lines simultaneously. In
that case, you would query each mixer using this Mixer method:
int
getMaxLines(Line.Info info)
Here, the Line.Info
would
specify a TargetDataLine
. The Line.Info
class is discussed in the next section.
There are two ways to get a line:
AudioSystem
object AudioSystem
object (see "Getting a Mixer," in this chapter) Let's assume you haven't obtained a mixer,
and your program is a simple one that really only needs a certain
kind of line; the details of the mixer don't matter to you. You can
use the AudioSystem
method:
static Line getLine(Line.Info info)which is analogous to the
getMixer
method discussed
above. Unlike Mixer.Info
, the Line.Info
used as an argument doesn't store textual information to specify
the desired line. Instead, it stores information about the class of
line desired.
Line.Info
is an abstract
class, so you use one of its subclasses (Port.Info
or
DataLine.Info
) to obtain a line. The following code
excerpt uses the DataLine.Info
subclass to obtain and
open a target data line:
TargetDataLine line; DataLine.Info info = new DataLine.Info(TargetDataLine.class, format); // format is an AudioFormat object if (!AudioSystem.isLineSupported(info)) { // Handle the error. } // Obtain and open the line. try { line = (TargetDataLine) AudioSystem.getLine(info); line.open(format); } catch (LineUnavailableException ex) { // Handle the error. //... }This code obtains a
TargetDataLine
object without
specifying any attributes other than its class and its audio
format. You can use analogous code to obtain other kinds of lines.
For a SourceDataLine
or a Clip
, just
substitute that class for TargetDataLine
as the class
of the line variable, and also in the first argument to the
DataLine.Info
constructor.
For a Port
, you can use
static instances of Port.Info
, in code like the
following:
if (AudioSystem.isLineSupported(Port.Info.MICROPHONE)) { try { line = (Port) AudioSystem.getLine( Port.Info.MICROPHONE); } }Note the use of the method
isLineSupported
to see
whether the mixer even has a line of the desired type.
Recall that a source line is an input to a
mixer—namely, a Port
object if the mixer
represents an audio-input device, and a SourceDataLine
or Clip
object if the mixer represents an audio-output
device. Similarly, a target line is an output of the mixer: a
Port
object for an audio-output mixer, and a
TargetDataLine
object for an audio-input mixer. What
if a mixer doesn't connect to any external hardware device at all?
For example, consider an internal or software-only mixer that gets
audio from an application program and delivers its mixed audio back
to the program. This kind of mixer has SourceDataLine
or Clip
objects for its input lines and
TargetDataLine
objects for its output lines.
You can also use the following
AudioSystem
methods to learn more about source and
target lines of a specified type that are supported by any
installed mixer:
static Line.Info[] getSourceLineInfo(Line.Info info) static Line.Info[] getTargetLineInfo(Line.Info info)Note that the array returned by each of these methods indicates unique types of lines, not necessarily all the lines. For example, if two of a mixer's lines, or two lines of different mixers, have identical
Line.Info
objects, the two lines will
represented by only one Line.Info
in the returned
array.
The Mixer
interface includes
variations on the AudioSystem
access methods for
source and target lines, described above. These Mixer
methods include ones that take Line.Info
arguments,
just as AudioSystem's
methods do. However,
Mixer
also includes these variants, which take no
arguments:
These methods return arrays of all theLine.Info[] getSourceLineInfo()
Line.Info[] getTargetLineInfo()
Line.Info
objects for the particular mixer. Once you've obtained the arrays,
you can iterate over them, calling Mixer's
getLine
method to obtain each line, followed by
Line's
open
method to reserve use of each
line for your program.
The previous section, regarding how to
obtain a line of a desired type, applies to ports as well as other
types of lines. You can obtain all of the source (i.e., input) and
target (i.e, output) ports by passing a Port.Info
object to the AudioSystem
(or Mixer
)
methods getSourceLineInfo
and
getTargetLineInfo
that take a Line.Info
argument. You then iterate over the returned array of objects and
invoke Mixer's getLine
method to get each port.
You can then open each Port
by invoking Line's
open
method. Opening a
port means you turn it on—that is, you allow sound to come in
or out the port. Similarly, you can close ports that you don't want
sound to travel through, because some ports might already be open
before you even obtain them. Some platforms leave all ports on by
default; or a user or system administrator might have selected
certain ports to be on or off, using another application program or
operating-system software.
Warning: If you want to select a certain port and make sure that the sound is actually going in or out the port, you can open the port as described. However, this can be considered user-hostile behavior! For example, a user might have the speaker port turned off so as not to disturb her co-workers. She would be rather upset if your program suddenly overrode her wishes and started blaring music. As another example, a user might want to be assured that his computer's microphone is never turned on without his knowledge, to avoid eavesdropping. In general, it is recommended not to open or close ports unless your program is responding to the user's intentions, as expressed through the user interface. Instead, respect the settings that the user or the operating system has already selected.
It isn't necessary to open or close a port before the mixer it's attached to will function correctly. For example, you can start playing back sound into an audio-output mixer, even though all its output ports are closed. The data still flows into the mixer; the playback isn't blocked. The user just won't hear anything. As soon as the user opens an output port, the sound will be audible through that port, starting at whatever point in the media the playback has already reached.
Also, you don't need to access the ports
to learn whether the mixer has certain ports. To learn whether a
mixer is actually an audio-output mixer, for example, you can
invoke getTargetLineInfo
to see whether it has output
ports. There's no reason to access the ports themselves unless you
want to change their settings (such as their open-or-closed state,
or the settings of any controls they might have).
The Java Sound API includes an
AudioPermission
class that indicates what kinds of
access an applet (or an application running with a security
manager) can have to the sampled-audio system. Permission to record
sound is controlled separately. This permission should be granted
with care, to help prevent security risks such as unauthorized
eavesdropping. By default, applets and applications are granted
permissions as follows:
Both applets and applications can record sound even when running with a security manager if they have been granted explicit permission to do so.
If your program doesn't have permission to record (or play) sound, an exception will be thrown when it attempts to open a line. There is nothing you can do about this in your program, other than to catch the exception and report the problem to the user, because permissions can't be changed through the API. (If they could, they would be pointless, because nothing would be secure!) Generally, permissions are set in one or more policy configuration files, which a user or system administrator can edit using a text editor or the Policy Tool program.
For more information on security and permissions, see "Security Architecture" and "Policy Permissions" in the Security guide and the specialized trail on security in the Java Tutorial.