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java.lang.Objectorg.nutz.repo.org.objectweb.asm.Label
public class Label
A label represents a position in the bytecode of a method. Labels are used for jump, goto, and switch instructions, and for try catch blocks. A label designates the instruction that is just after. Note however that there can be other elements between a label and the instruction it designates (such as other labels, stack map frames, line numbers, etc.).
| 字段摘要 | |
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|  java.lang.Object | infoField used to associate user information to a label. | 
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| Label()Constructs a new label. | |
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|  int | getOffset()Returns the offset corresponding to this label. | 
|  java.lang.String | toString()Returns a string representation of this label. | 
| 从类 java.lang.Object 继承的方法 | 
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| clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait | 
| 字段详细信息 | 
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public java.lang.Object info
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public Label()
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public int getOffset()
Attribute sub classes, and is normally not needed by class
 generators or adapters.
java.lang.IllegalStateException - if this label is not resolved yet.public java.lang.String toString()
java.lang.Object 中的 toString| 
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