OgreFrameListener.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __FrameListener_H__
00029 #define __FrameListener_H__
00030 
00031 
00032 #include "OgrePrerequisites.h"
00033 
00034 namespace Ogre {
00035 
00044     struct FrameEvent
00045     {
00053         Real timeSinceLastEvent;
00060         Real timeSinceLastFrame;
00061     };
00062 
00063 
00082     class _OgreExport FrameListener
00083     {
00084         /*
00085         Note that this could have been an abstract class, but I made
00086         the explicit choice not to do this, because I wanted to give
00087         people the option of only implementing the methods they wanted,
00088         rather than having to create 'do nothing' implementations for
00089         those they weren't interested in. As such this class follows
00090         the 'Adapter' classes in Java rather than pure interfaces.
00091         */
00092     public:
00100         virtual bool frameStarted(const FrameEvent& evt)
00101         { (void)evt; return true; }
00102         
00119         virtual bool frameRenderingQueued(const FrameEvent& evt)
00120                 { (void)evt; return true; }
00121 
00130         virtual bool frameEnded(const FrameEvent& evt)
00131         { (void)evt; return true; }
00132 
00133         virtual ~FrameListener() {}
00134         
00135     };
00138 }
00139 
00140 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:24 2012