Ogre::_ConfigOption | Packages the details of a configuration option |
_finddata_t | |
A8B8G8R8toA8R8G8B8 | |
A8B8G8R8toB8G8R8A8 | |
A8B8G8R8toL8 | |
A8B8G8R8toR8G8B8A8 | |
A8R8G8B8toA8B8G8R8 | |
A8R8G8B8toB8G8R8 | |
A8R8G8B8toB8G8R8A8 | |
A8R8G8B8toL8 | |
A8R8G8B8toR8G8B8 | |
A8R8G8B8toR8G8B8A8 | |
Ogre::AbstractNode | |
Ogre::ScriptCompiler::AbstractTreeBuilder | |
Ogre::AlignedMemory | Class to provide aligned memory allocate functionality |
Ogre::AllocatedObject< Alloc > | Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called |
Ogre::Angle | Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit |
Ogre::AnimableObject | Defines an interface to classes which have one or more AnimableValue instances to expose |
Ogre::AnimableValue | Defines an object property which is animable, i.e |
Ogre::Animation | An animation sequence |
Ogre::AnimationContainer | An animation container interface, which allows generic access to sibling animations |
Ogre::AnimationControllerFunction | Predefined controller function for dealing with animation |
Ogre::AnimationState | Represents the state of an animation and the weight of its influence |
Ogre::AnimationStateControllerValue | ControllerValue wrapper class for AnimationState |
Ogre::AnimationStateSet | Class encapsulating a set of AnimationState objects |
Ogre::AnimationTrack | A 'track' in an animation sequence, i.e |
Ogre::Any | Variant type that can hold Any other type |
Ogre::AnyNumeric | Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / |
Ogre::Archive | Archive-handling class |
Ogre::ArchiveFactory | Abstract factory class, archive codec plugins can register concrete subclasses of this |
Ogre::ArchiveManager | This class manages the available ArchiveFactory plugins |
Ogre::AtomAbstractNode | This is an abstract node which cannot be broken down further |
Ogre::AtomicObject< T > | |
Ogre::AtomicScalar< T > | |
Ogre::UserObjectBindings::Attributes | Internal class that uses as data storage container |
Ogre::GpuProgramParameters::AutoConstantDefinition | Structure defining an auto constant that's available for use in a parameters object |
Ogre::GpuProgramParameters::AutoConstantEntry | Structure recording the use of an automatic parameter |
Ogre::AutoParamDataSource | This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters |
Ogre::AxisAlignedBox | A 3D box aligned with the x/y/z axes |
Ogre::AxisAlignedBoxSceneQuery | Specialises the SceneQuery class for querying within an axis aligned box |
B8G8R8A8toA8B8G8R8 | |
B8G8R8A8toA8R8G8B8 | |
B8G8R8A8toL8 | |
B8G8R8A8toR8G8B8A8 | |
B8G8R8toA8B8G8R8 | |
B8G8R8toA8R8G8B8 | |
B8G8R8toB8G8R8A8 | |
B8G8R8toR8G8B8 | |
Ogre::BackgroundProcessResult | Encapsulates the result of a background queue request |
Ogre::BaseInstanceBatchVTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages: Supports huge amount of instances per batch Supports skinning even with huge ammounts of instances per batch Doesn't need shader constants registers |
Ogre::InstancedGeometry::BatchInstance | The details of a topological BatchInstance which is the highest level of partitioning for this class |
Ogre::InstanceManager::BatchSettings | |
Ogre::Billboard | A billboard is a primitive which always faces the camera in every frame |
Ogre::BillboardChain | Allows the rendering of a chain of connected billboards |
Ogre::BillboardChainFactory | Factory object for creating BillboardChain instances |
Ogre::BillboardParticleRenderer | Specialisation of ParticleSystemRenderer to render particles using a BillboardSet |
Ogre::BillboardParticleRendererFactory | Factory class for BillboardParticleRenderer |
Ogre::BillboardSet | A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other |
Ogre::BillboardSetFactory | Factory object for creating BillboardSet instances |
Ogre::BitArray | |
Ogre::Bitwise | Class for manipulating bit patterns |
Ogre::Bone | A bone in a skeleton |
Ogre::BorderPanelOverlayElement | A specialisation of the PanelOverlayElement to provide a panel with a border |
Ogre::BorderPanelOverlayElementFactory | Factory for creating BorderPanelOverlayElement instances |
Ogre::BorderRenderable | Class for rendering the border of a BorderPanelOverlayElement |
Ogre::Box | Structure used to define a box in a 3-D integer space |
Ogre::BuiltinScriptTranslatorManager | This class manages the builtin translators |
Ogre::Camera | A viewpoint from which the scene will be rendered |
Ogre::CategorisedAlignAllocPolicy< Cat, align > | |
Ogre::CategorisedAllocPolicy< Cat > | |
Ogre::BorderPanelOverlayElement::CellUV | |
Ogre::RTShader::CGProgramProcessor | CG Language program processor class |
Ogre::RTShader::CGProgramWriter | CG target language writer implementation |
Ogre::BillboardChain::ChainSegment | Simple struct defining a chain segment by referencing a subset of the preallocated buffer (which will be mMaxElementsPerChain * mChainCount long), by it's chain index, and a head and tail value which describe the current chain |
Ogre::StreamSerialiser::Chunk | Definition of a chunk of data in a file |
Ogre::BillboardParticleRenderer::CmdAccurateFacing | Command object for accurate facing(see ParamCommand) |
Ogre::GpuProgram::CmdAdjacency | |
Ogre::TextAreaOverlayElement::CmdAlignment | Command object for setting the alignment |
Ogre::EmitterCommands::CmdAngle | Command object for ParticleEmitter - see ParamCommand |
Ogre::BillboardParticleRenderer::CmdBillboardOrigin | Command object for billboard origin (see ParamCommand) |
Ogre::BillboardParticleRenderer::CmdBillboardRotationType | Command object for billboard rotation type (see ParamCommand) |
Ogre::BillboardParticleRenderer::CmdBillboardType | Command object for billboard type (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderBottomLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderBottomRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderBottomUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderMaterial | Command object for specifying the Material for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderSize | Command object for specifying border sizes (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderTopLeftUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderTopRightUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::BorderPanelOverlayElement::CmdBorderTopUV | Command object for specifying texture coordinates for the border (see ParamCommand) |
Ogre::OverlayElementCommands::CmdCaption | Command object for OverlayElement - see ParamCommand |
Ogre::TextAreaOverlayElement::CmdCaption | Command object for setting the caption |
Ogre::TextAreaOverlayElement::CmdCharHeight | Command object for setting the char height |
Ogre::Font::CmdCharSpacer | |
Ogre::Font::CmdCodePoints | Command object for Font - see ParamCommand |
Ogre::TextAreaOverlayElement::CmdColour | Command object for setting the constant colour |
Ogre::EmitterCommands::CmdColour | Command object for particle emitter - see ParamCommand |
Ogre::TextAreaOverlayElement::CmdColourBottom | Command object for setting the bottom colour |
Ogre::EmitterCommands::CmdColourRangeEnd | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdColourRangeStart | Command object for particle emitter - see ParamCommand |
Ogre::TextAreaOverlayElement::CmdColourTop | Command object for setting the top colour |
Ogre::BillboardParticleRenderer::CmdCommonDirection | Command object for common direction (see ParamCommand) |
Ogre::BillboardParticleRenderer::CmdCommonUpVector | Command object for common up-vector (see ParamCommand) |
Ogre::ParticleSystem::CmdCull | Command object for cull_each (see ParamCommand) |
Ogre::UnifiedHighLevelGpuProgram::CmdDelegate | Command object for setting delegate (can set more than once) |
Ogre::EmitterCommands::CmdDirection | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdDuration | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdEmissionRate | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdEmittedEmitter | Command object for particle emitter - see ParamCommand |
Ogre::ParticleSystem::CmdEmittedEmitterQuota | Command object for emittedEmitterQuota (see ParamCommand) |
Ogre::TextAreaOverlayElement::CmdFontName | Command object for setting the caption |
Ogre::ExternalTextureSource::CmdFPS | |
Ogre::OverlayElementCommands::CmdHeight | Command object for OverlayElement - see ParamCommand |
Ogre::ParticleSystem::CmdHeight | Command object for particle_height (see ParamCommand) |
Ogre::OverlayElementCommands::CmdHorizontalAlign | Command object for OverlayElement - see ParamCommand |
Ogre::ExternalTextureSource::CmdInputFileName | |
Ogre::ParticleSystem::CmdIterationInterval | Command object for iteration interval(see ParamCommand) |
Ogre::OverlayElementCommands::CmdLeft | Command object for OverlayElement - see ParamCommand |
Ogre::ParticleSystem::CmdLocalSpace | Command object for local space (see ParamCommand) |
Ogre::GpuProgram::CmdManualNamedConstsFile | |
Ogre::OverlayElementCommands::CmdMaterial | Command object for OverlayElement - see ParamCommand |
Ogre::ParticleSystem::CmdMaterial | Command object for material (see ParamCommand) |
Ogre::EmitterCommands::CmdMaxDuration | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMaxRepeatDelay | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMaxTTL | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMaxVelocity | Command object for particle emitter - see ParamCommand |
Ogre::OverlayElementCommands::CmdMetricsMode | Command object for OverlayElement - see ParamCommand |
Ogre::EmitterCommands::CmdMinDuration | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMinRepeatDelay | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMinTTL | Command object for particle emitter - see ParamCommand |
Ogre::EmitterCommands::CmdMinVelocity | Command object for particle emitter - see ParamCommand |
Ogre::GpuProgram::CmdMorph | |
Ogre::EmitterCommands::CmdName | Command object for particle emitter - see ParamCommand |
Ogre::ParticleSystem::CmdNonvisibleTimeout | Command object for nonvisible timeout (see ParamCommand) |
Ogre::ExternalTextureSource::CmdPlayMode | |
Ogre::BillboardParticleRenderer::CmdPointRendering | Command object for point rendering (see ParamCommand) |
Ogre::GpuProgram::CmdPose | |
Ogre::EmitterCommands::CmdPosition | Command object for particle emitter - see ParamCommand |
Ogre::ParticleSystem::CmdQuota | Command object for quota (see ParamCommand) |
Ogre::ParticleSystem::CmdRenderer | Command object for renderer (see ParamCommand) |
Ogre::EmitterCommands::CmdRepeatDelay | Command object for particle emitter - see ParamCommand |
Ogre::Font::CmdResolution | Command object for Font - see ParamCommand |
Ogre::Font::CmdSize | Command object for Font - see ParamCommand |
Ogre::GpuProgram::CmdSkeletal | |
Ogre::ParticleSystem::CmdSorted | Command object for sorting (see ParamCommand) |
Ogre::Font::CmdSource | Command object for Font - see ParamCommand |
Ogre::TextAreaOverlayElement::CmdSpaceWidth | Command object for setting the width of a space |
Ogre::GpuProgram::CmdSyntax | |
Ogre::ExternalTextureSource::CmdTecPassState | |
Ogre::PanelOverlayElement::CmdTiling | Command object for specifying tiling (see ParamCommand) |
Ogre::OverlayElementCommands::CmdTop | Command object for OverlayElement - see ParamCommand |
Ogre::PanelOverlayElement::CmdTransparent | Command object for specifying transparency (see ParamCommand) |
Ogre::EmitterCommands::CmdTTL | Command object for particle emitter - see ParamCommand |
Ogre::Font::CmdType | Command object for Font - see ParamCommand |
Ogre::GpuProgram::CmdType | Command object - see ParamCommand |
Ogre::EmitterCommands::CmdUp | Command object for particle emitter - see ParamCommand |
Ogre::PanelOverlayElement::CmdUVCoords | Command object for specifying UV coordinates (see ParamCommand) |
Ogre::EmitterCommands::CmdVelocity | Command object for particle emitter - see ParamCommand |
Ogre::OverlayElementCommands::CmdVerticalAlign | Command object for OverlayElement - see ParamCommand |
Ogre::OverlayElementCommands::CmdVisible | Command object for OverlayElement - see ParamCommand |
Ogre::GpuProgram::CmdVTF | |
Ogre::OverlayElementCommands::CmdWidth | Command object for OverlayElement - see ParamCommand |
Ogre::ParticleSystem::CmdWidth | Command object for particle_width (see ParamCommand) |
Ogre::Codec | Abstract class that defines a 'codec' |
Ogre::Codec::CodecData | |
Col3b | Type for PF_R8G8B8/PF_B8G8R8 |
Col3btoUint32swizzler< id, xshift, yshift, zshift, ashift > | |
Col3f | Type for PF_FLOAT32_RGB |
Col4f | Type for PF_FLOAT32_RGBA |
Ogre::ColourValue | Class representing colour |
Ogre::EdgeListBuilder::CommonVertex | A vertex can actually represent several vertices in the final model, because vertices along texture seams etc will have been duplicated |
Ogre::CompositionPass | Object representing one pass or operation in a composition sequence |
Ogre::CompositionPassTranslator | |
Ogre::CompositionTargetPass | Object representing one render to a RenderTarget or Viewport in the Ogre Composition framework |
Ogre::CompositionTargetPassTranslator | |
Ogre::CompositionTechnique | Base composition technique, can be subclassed in plugins |
Ogre::CompositionTechniqueTranslator | |
Ogre::Compositor | Class representing a Compositor object |
Ogre::CompositorChain | Chain of compositor effects applying to one viewport |
Ogre::CompositorInstance | An instance of a Compositor object for one Viewport |
Ogre::CompositorLogic | Interface for compositor logics, which can be automatically binded to compositors, allowing per-compositor logic (such as attaching a relevant listener) to happen automatically |
Ogre::CompositorManager | Class for managing Compositor settings for Ogre |
Ogre::CompositorPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to CompositorPtr |
Ogre::CompositorTranslator | |
Ogre::ConcreteNode | |
Ogre::ConfigDialog | Defines the behaviour of an automatic renderer configuration dialog |
Ogre::ConfigFile | Class for quickly loading settings from a text file |
Ogre::ConstMapIterator< T > | Concrete IteratorWrapper for const access to the underlying key-value container |
Ogre::ConstMapRange< T > | Predefined type |
Ogre::RTShader::ConstParameter< valueType > | Helper template which is the base for our ConstParameters |
Ogre::ConstVectorIterator< T > | Concrete IteratorWrapper for const access to the underlying container |
Ogre::ConstVectorRange< T > | Predefined type |
Ogre::Controller< T > | Instances of this class 'control' the value of another object in the system |
Ogre::ControllerFunction< T > | Subclasses of this class are responsible for performing a function on an input value for a Controller |
Ogre::ControllerManager | Class for managing Controller instances |
Ogre::ControllerValue< T > | Can either be used as an input or output value |
Ogre::ConvexBody | Holds a solid representation of a convex body |
Ogre::GpuSharedParametersUsage::CopyDataEntry | |
Ogre::CreateCompositorScriptCompilerEvent | |
Ogre::CreateGpuProgramScriptCompilerEvent | |
Ogre::CreateGpuSharedParametersScriptCompilerEvent | |
Ogre::CreateHighLevelGpuProgramScriptCompilerEvent | |
Ogre::CreateMaterialScriptCompilerEvent | |
Ogre::CreateParticleSystemScriptCompilerEvent | |
Ogre::CustomCompositionPass | Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes |
Ogre::DataStream | General purpose class used for encapsulating the reading and writing of data |
Ogre::DDSCodec | Codec specialized in loading DDS (Direct Draw Surface) images |
Ogre::Node::DebugRenderable | Inner class for displaying debug renderable for Node |
Ogre::DefaultAxisAlignedBoxSceneQuery | Default implementation of AxisAlignedBoxSceneQuery |
Ogre::Terrain::DefaultGpuBufferAllocator | Standard implementation of a buffer allocator which re-uses buffers |
Ogre::DefaultHardwareBufferManager | DefaultHardwareBufferManager as a Singleton |
Ogre::DefaultHardwareBufferManagerBase | Specialisation of HardwareBufferManagerBase to emulate hardware buffers |
Ogre::DefaultHardwareIndexBuffer | Specialisation of HardwareIndexBuffer for emulation |
Ogre::DefaultHardwareVertexBuffer | Specialisation of HardwareVertexBuffer for emulation |
Ogre::DefaultIntersectionSceneQuery | Default implementation of IntersectionSceneQuery |
Ogre::DefaultPlaneBoundedVolumeListSceneQuery | Default implementation of PlaneBoundedVolumeListSceneQuery |
Ogre::DefaultRaySceneQuery | Default implementation of RaySceneQuery |
Ogre::DefaultSceneManager | Default scene manager |
Ogre::DefaultSceneManagerFactory | Factory for default scene manager |
Ogre::DefaultShadowCameraSetup | Implements default shadow camera setup |
Ogre::DefaultSphereSceneQuery | Default implementation of SphereSceneQuery |
Ogre::DefaultWorkQueue | Implementation of a general purpose request / response style background work queue |
Ogre::DefaultWorkQueueBase | Base for a general purpose request / response style background work queue |
Ogre::DeflateStream | Stream which compresses / uncompresses data using the 'deflate' compression algorithm |
Ogre::Degree | Wrapper class which indicates a given angle value is in Degrees |
Ogre::DepthBuffer | An abstract class that contains a depth/stencil buffer |
Ogre::QueuedRenderableCollection::DepthSortDescendingLess | Comparator to order objects by descending camera distance |
Ogre::deque< T, A > | |
Ogre::Terrain::DerivedDataRequest | A data holder for communicating with the background derived data update |
Ogre::Terrain::DerivedDataResponse | A data holder for communicating with the background derived data update |
Ogre::DistanceLodStrategy | Level of detail strategy based on distance from camera |
Ogre::DriverVersion | DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver |
Ogre::DualQuaternion | Implementation of a dual quaternion, i.e |
Ogre::DynLib | Resource holding data about a dynamic library |
Ogre::DynLibManager | Manager for Dynamic-loading Libraries |
Ogre::EdgeData::Edge | Edge data |
Ogre::EdgeData | This class contains the information required to describe the edge connectivity of a given set of vertices and indexes |
Ogre::EdgeData::EdgeGroup | A group of edges sharing the same vertex data |
Ogre::EdgeListBuilder | General utility class for building edge lists for geometry |
Ogre::BillboardChain::Element | Contains the data of an element of the BillboardChain |
Ogre::EmbeddedZipArchiveFactory | Specialisation of ZipArchiveFactory for embedded Zip files |
Ogre::Entity | Defines an instance of a discrete, movable object based on a Mesh |
Ogre::EntityFactory | Factory object for creating Entity instances |
Ogre::EntityMaterialLodChangedEvent | Struct containing information about a material lod change event for entities |
Ogre::EntityMeshLodChangedEvent | Struct containing information about a mesh lod change event for entities |
Ogre::Entity::EntityShadowRenderable | Nested class to allow entity shadows |
Ogre::ScriptCompiler::Error | |
Ogre::ErrorDialog | Class for displaying the error dialog if Ogre fails badly |
Ogre::PageManager::EventRouter | |
Ogre::Exception | When thrown, provides information about an error that has occurred inside the engine |
Ogre::ExceptionCodeType< num > | Template struct which creates a distinct type for each exception code |
Ogre::ExceptionFactory | Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code |
Ogre::ExternalTextureSource | IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from |
Ogre::ExternalTextureSourceManager | Singleton Class which handles the registering and control of texture plugins |
Ogre::FactoryObj< T > | Abstract factory class |
Ogre::FileHandleDataStream | Common subclass of DataStream for handling data from C-style file handles |
Ogre::FileInfo | Information about a file/directory within the archive will be returned using a FileInfo struct |
Ogre::FileNotFoundException | |
Ogre::FileStreamDataStream | Common subclass of DataStream for handling data from std::basic_istream |
Ogre::FileSystemArchive | Specialisation of the Archive class to allow reading of files from filesystem folders / directories |
Ogre::FileSystemArchiveFactory | Specialisation of ArchiveFactory for FileSystem files |
Ogre::FloatGpuParameterControllerValue | Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program |
Ogre::Log::Stream::Flush | Simple type to indicate a flush of the stream to the log |
Ogre::FocusedShadowCameraSetup | Implements the uniform shadow mapping algorithm in focused mode |
Ogre::Font | Class representing a font in the system |
Ogre::FontManager | Manages Font resources, parsing .fontdef files and generally organising them |
Ogre::FontPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to FontPtr |
Ogre::FrameEvent | Struct containing information about a frame event |
Ogre::FrameListener | A interface class defining a listener which can be used to receive notifications of frame events |
Ogre::RenderTarget::FrameStats | |
Ogre::FrameTimeControllerValue | Predefined controller value for getting the latest frame time |
Ogre::FreeImageCodec | Codec specialized in images loaded using FreeImage |
Ogre::Frustum | A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area |
Ogre::RTShader::Function | A class that represents a shader based program function |
Ogre::RTShader::FunctionAtom | A class that represents an atomic code section of shader based program function |
Ogre::RTShader::FunctionInvocation | A class that represents function invocation code from shader based program function |
Ogre::RTShader::FunctionInvocation::FunctionInvocationCompare | Comparator function to be used for comparisons |
Ogre::RTShader::FunctionInvocation::FunctionInvocationLessThan | Comparator function to be used for sorting |
Ogre::EdgeListBuilder::Geometry | A set of indexed geometry data |
Ogre::StaticGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored |
Ogre::InstancedGeometry::GeometryBucket | A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored |
Ogre::EdgeListBuilder::geometryLess | Comparator for sorting geometries by vertex set |
Ogre::RTShader::GLSLESProgramProcessor | GLSL ES Language program processor class |
Ogre::RTShader::GLSLESProgramWriter | GLSL ES target language writer implementation |
Ogre::RTShader::GLSLProgramProcessor | GLSL Language program processor class |
Ogre::RTShader::GLSLProgramWriter | GLSL target language writer implementation |
Ogre::Font::GlyphInfo | Information about the position and size of a glyph in a texture |
Ogre::Terrain::GpuBufferAllocator | Interface used to by the Terrain instance to allocate GPU buffers |
Ogre::GpuConstantDefinition | Information about predefined program constants |
Ogre::Technique::GPUDeviceNameRule | Rule controlling whether technique is deemed supported based on GPU device name |
Ogre::GpuLogicalBufferStruct | Container struct to allow params to safely & update shared list of logical buffer assignments |
Ogre::GpuLogicalIndexUse | Structure recording the use of a physical buffer by a logical parameter index |
Ogre::GpuNamedConstants | Struct collecting together the information for named constants |
Ogre::GpuNamedConstantsSerializer | Simple class for loading / saving GpuNamedConstants |
Ogre::GpuProgram | Defines a program which runs on the GPU such as a vertex or fragment program |
Ogre::GpuProgramManager | |
Ogre::GpuProgramParameters | Collects together the program parameters used for a GpuProgram |
Ogre::GpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to GpuProgramPtr |
Ogre::GpuProgramTranslator | |
Ogre::GpuProgramUsage | This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit |
Ogre::GpuSharedParameters | A group of manually updated parameters that are shared between many parameter sets |
Ogre::GpuSharedParametersUsage | This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters |
Ogre::Technique::GPUVendorRule | Rule controlling whether technique is deemed supported based on GPU vendor |
Ogre::Grid2DPageStrategy | Page strategy which loads new pages based on a regular 2D grid |
Ogre::Grid2DPageStrategyData | Specialisation of PageStrategyData for Grid2DPageStrategy |
Ogre::Grid3DPageStrategy | Page strategy which loads new pages based on a regular 3D grid |
Ogre::Grid3DPageStrategyData | Specialisation of PageStrategyData for Grid3DPageStrategy |
Ogre::VertexData::HardwareAnimationData | Struct used to hold hardware morph / pose vertex data information |
Ogre::HardwareBuffer | Abstract class defining common features of hardware buffers |
Ogre::HardwareBufferLicensee | Abstract interface representing a 'licensee' of a hardware buffer copy |
Ogre::HardwareBufferLockGuard< T > | |
Ogre::HardwareBufferManager | Singleton wrapper for hardware buffer manager |
Ogre::HardwareBufferManagerBase | Base definition of a hardware buffer manager |
Ogre::HardwareIndexBuffer | Specialisation of HardwareBuffer for vertex index buffers, still abstract |
Ogre::HardwareIndexBufferSharedPtr | Shared pointer implementation used to share index buffers |
Ogre::HardwareOcclusionQuery | This is a abstract class that that provides the interface for the query class for hardware occlusion |
Ogre::HardwarePixelBuffer | Specialisation of HardwareBuffer for a pixel buffer |
Ogre::HardwarePixelBufferSharedPtr | Shared pointer implementation used to share pixel buffers |
Ogre::HardwareVertexBuffer | Specialisation of HardwareBuffer for a vertex buffer |
Ogre::HardwareVertexBufferSharedPtr | Shared pointer implementation used to share index buffers |
Ogre::HashedVector< T > | A hashed vector |
Ogre::Pass::HashFunc | Definition of a functor for calculating the hashcode of a Pass |
Ogre::HighLevelGpuProgram | Abstract base class representing a high-level program (a vertex or fragment program) |
Ogre::HighLevelGpuProgramFactory | Interface definition for factories of HighLevelGpuProgram |
Ogre::HighLevelGpuProgramManager | This ResourceManager manages high-level vertex and fragment programs |
Ogre::HighLevelGpuProgramPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to HighLevelGpuProgramPtr |
Ogre::RTShader::HLSLProgramProcessor | CG Language program processor class |
Ogre::RTShader::HLSLProgramWriter | HLSL target language writer implementation |
Ogre::Any::holder< ValueType > | |
Ogre::IlluminationPass | Struct recording a pass which can be used for a specific illumination stage |
Ogre::Image | Class representing an image file |
Ogre::ImageCodec | Codec specialized in images |
Ogre::ImageCodec::ImageData | Codec return class for images |
Ogre::RenderTarget::Impl | RenderSystem specific interface for a RenderTarget; this should be subclassed by RenderSystems |
Ogre::ImportAbstractNode | This abstract node represents an import statement |
Ogre::Terrain::ImportData | Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream |
Ogre::IndexData | Summary class collecting together index data source information |
Ogre::TangentSpaceCalc::IndexRemap | Information about a remapped index |
Ogre::CompositionPass::InputTex | Inputs (for material used for rendering the quad) |
Ogre::InstanceBatch | InstanceBatch forms part of the new Instancing system This is an abstract class that must be derived to implement different instancing techniques ( |
Ogre::InstanceBatchHW | This is technique requires true instancing hardware support |
Ogre::InstanceBatchHW_VTF | Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) and hardware instancing |
Ogre::InstanceBatchShader | This is the same technique the old "InstancedGeometry" implementation used (with improvements) |
Ogre::InstanceBatchVTF | |
Ogre::InstancedEntity | |
Ogre::InstancedGeometry | Pre-transforms and batches up meshes for efficient use as instanced geometry in a scene |
Ogre::InstancedGeometry::InstancedObject | |
Ogre::InstanceManager | This is the main starting point for the new instancing system |
Ogre::InternalErrorException | |
Ogre::IntersectionSceneQuery | Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another |
Ogre::IntersectionSceneQueryListener | Alternative listener class for dealing with IntersectionSceneQuery |
Ogre::IntersectionSceneQueryResult | Holds the results of an intersection scene query (pair values) |
Ogre::InvalidParametersException | |
Ogre::InvalidStateException | |
Ogre::IOException | |
Ogre::isPodLike< T > | |
Ogre::isPodLike< bool > | |
Ogre::isPodLike< char > | |
Ogre::isPodLike< double > | |
Ogre::isPodLike< float > | |
Ogre::isPodLike< int > | |
Ogre::isPodLike< long > | |
Ogre::isPodLike< short > | |
Ogre::isPodLike< signed char > | |
Ogre::isPodLike< std::pair< T, U > > | |
Ogre::isPodLike< T * > | |
Ogre::isPodLike< unsigned > | |
Ogre::isPodLike< unsigned char > | |
Ogre::isPodLike< unsigned long > | |
Ogre::isPodLike< unsigned short > | |
Ogre::ItemIdentityException | |
Ogre::RenderQueue::RenderQueueGroupMap::iterator | |
Ogre::iterator_range< T > | Base for an iterator_range |
Ogre::IteratorWrapper< T, IteratorType, ValType > | Basefunctionality for IteratorWrappers |
Ogre::KeyFrame | A key frame in an animation sequence defined by an AnimationTrack |
L16toL8 | |
L8toA8B8G8R8 | |
L8toA8R8G8B8 | |
L8toB8G8R8A8 | |
L8toL16 | |
Ogre::LayerBlendModeEx | Class which manages blending of both colour and alpha components |
Ogre::Terrain::LayerInstance | An instance of a layer, with specific texture names |
Ogre::Light | Representation of a dynamic light source in the scene |
Ogre::SceneManager::LightClippingInfo | Struct for cacheing light clipping information for re-use in a frame |
Ogre::LightFactory | Factory object for creating Light instances |
Ogre::SceneManager::LightInfo | Cached light information, used to tracking light's changes |
Ogre::SceneManager::lightLess | Comparator for sorting lights relative to a point |
Ogre::SceneManager::lightsForShadowTextureLess | Default sorting routine which sorts lights which cast shadows to the front of a list, sub-sorting by distance |
Ogre::LinearResampler | |
Ogre::LinearResampler_Byte< channels > | |
Ogre::LinearResampler_Float32 | |
Ogre::LinkedSkeletonAnimationSource | Link to another skeleton to share animations |
Ogre::LiSPSMShadowCameraSetup | Implements the Light Space Perspective Shadow Mapping Algorithm |
Ogre::list< T, A > | |
Ogre::AnimationTrack::Listener | Listener allowing you to override certain behaviour of a track, for example to drive animation procedurally |
Ogre::MaterialManager::Listener | Listener on any general material events |
Ogre::MaterialSerializer::Listener | Class that allows listening in on the various stages of material serialization process |
Ogre::Camera::Listener | Listener interface so you can be notified of Camera events |
Ogre::MovableObject::Listener | Listener which gets called back on MovableObject events |
Ogre::Node::Listener | Listener which gets called back on Node events |
Ogre::Viewport::Listener | Listener interface so you can be notified of Viewport changes |
Ogre::CompositorInstance::Listener | Provides an interface to "listen in" to to render system operations executed by this CompositorInstance |
Ogre::RenderSystem::Listener | Defines a listener on the custom events that this render system can raise |
Ogre::Resource::Listener | |
Ogre::ResourceBackgroundQueue::Listener | This abstract listener interface lets you get notifications of completed background processes instead of having to poll ticket statuses |
Ogre::SceneManager::Listener | Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside |
Ogre::TerrainGroup::LoadRequest | Structure for holding the load request |
Ogre::StaticGeometry::LODBucket | A LODBucket is a collection of smaller buckets with the same LOD |
Ogre::InstancedGeometry::LODBucket | A LODBucket is a collection of smaller buckets with the same LOD |
Ogre::TerrainQuadTreeNode::LodLevel | |
Ogre::LodListener | A interface class defining a listener which can be used to receive notifications of lod events |
Ogre::StaticGeometry::LODBucket::LODShadowRenderable | Nested class to allow shadows |
Ogre::LodStrategy | Strategy for determining level of detail |
Ogre::LodStrategyManager | Manager for lod strategies |
Ogre::Log | |
Ogre::LogListener | |
Ogre::LogManager | The log manager handles the creation and retrieval of logs for the application |
Ogre::ManualObject | Class providing a much simplified interface to generating manual objects with custom geometry |
Ogre::ManualObjectFactory | Factory object for creating ManualObject instances |
Ogre::ManualObject::ManualObjectSection | Built, renderable section of geometry |
Ogre::ManualObject::ManualObjectSectionShadowRenderable | Nested class to allow shadows |
Ogre::ManualResourceLoader | Interface describing a manual resource loader |
Ogre::map< K, V, P, A > | |
Ogre::MapIterator< T > | Concrete IteratorWrapper for nonconst access to the underlying key-value container |
Ogre::MapIteratorWrapper< T, IteratorType > | Prepiared IteratorWrapper for key-value container |
Ogre::MapRange< T > | Predefined type |
Ogre::Material | Class encapsulates rendering properties of an object |
Ogre::StaticGeometry::MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD) |
Ogre::InstancedGeometry::MaterialBucket | A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD) |
Ogre::SceneManager::materialLess | Comparator for material map, for sorting materials into render order (e.g |
Ogre::MaterialManager | Class for managing Material settings for Ogre |
Ogre::MaterialPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr |
Ogre::MaterialScriptContext | Struct for holding the script context while parsing |
Ogre::MaterialScriptProgramDefinition | Struct for holding a program definition which is in progress |
Ogre::MaterialSerializer | Class for serializing Materials to / from a .material script |
Ogre::MaterialTranslator | |
Ogre::RTShader::ShaderGenerator::MatGroupPair_less | |
Ogre::Math | Class to provide access to common mathematical functions |
Ogre::Matrix3 | A 3x3 matrix which can represent rotations around axes |
Ogre::Matrix4 | Class encapsulating a standard 4x4 homogeneous matrix |
Ogre::MemoryDataStream | Common subclass of DataStream for handling data from chunks of memory |
Ogre::RTShader::ProgramProcessor::MergeCombination | |
Ogre::RTShader::ProgramProcessor::MergeParameter | |
Ogre::Mesh | |
Ogre::MeshManager::MeshBuildParams | Saved parameters used to (re)build a manual mesh built by this class |
Ogre::MeshLodUsage | A way of recording the way each LODs is recorded this Mesh |
Ogre::MeshManager | Handles the management of mesh resources |
Ogre::MeshPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to MeshPtr |
Ogre::MeshSerializer | Class for serialising mesh data to/from an OGRE .mesh file |
Ogre::MeshSerializerImpl | Internal implementation of Mesh reading / writing for the latest version of the .mesh format |
Ogre::MeshSerializerImpl_v1_1 | Class for providing backwards-compatibility for loading version 1.1 of the .mesh format |
Ogre::MeshSerializerImpl_v1_2 | Class for providing backwards-compatibility for loading version 1.2 of the .mesh format |
Ogre::MeshSerializerImpl_v1_3 | Class for providing backwards-compatibility for loading version 1.3 of the .mesh format |
Ogre::MeshSerializerImpl_v1_4 | Class for providing backwards-compatibility for loading version 1.4 of the .mesh format |
Ogre::MeshSerializerImpl_v1_41 | Class for providing backwards-compatibility for loading version 1.41 of the .mesh format |
Ogre::MeshSerializerListener | |
Ogre::MeshSerializer::MeshVersionData | |
Ogre::TerrainQuadTreeNode::Movable | MovableObject implementation to provide the hook to the scene |
Ogre::MovableObject | Abstract class defining a movable object in a scene |
Ogre::SceneManager::MovableObjectCollection | Simple structure to hold MovableObject map and a mutex to go with it |
Ogre::MovableObjectFactory | Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing |
Ogre::MovableObjectLodChangedEvent | Struct containing information about a lod change event for movable objects |
Ogre::MovablePlane | Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply |
Ogre::multimap< K, V, P, A > | |
Ogre::MultiRenderTarget | This class represents a render target that renders to multiple RenderTextures at once |
Ogre::NameGenerator | Utility class to generate a sequentially numbered series of names |
Ogre::NearestResampler< elemsize > | |
Ogre::NedPoolingAlignedPolicy< Alignment > | An allocation policy for use with AllocatedObject and STLAllocator, which aligns memory at a given boundary (which should be a power of 2) |
Ogre::NedPoolingImpl | Non-templated utility class just to hide nedmalloc |
Ogre::NedPoolingPolicy | An allocation policy for use with AllocatedObject and STLAllocator |
Ogre::Node | Class representing a general-purpose node an articulated scene graph |
Ogre::NodeAnimationTrack | Specialised AnimationTrack for dealing with node transforms |
Ogre::NumericAnimationTrack | Specialised AnimationTrack for dealing with generic animable values |
Ogre::NumericKeyFrame | Specialised KeyFrame which stores any numeric value |
Ogre::NumericSolver | Provides numeric solvers for Ogre |
Ogre::AnyNumeric::numholder< ValueType > | |
Ogre::AnyNumeric::numplaceholder | |
Ogre::ObjectAbstractNode | This specific abstract node represents a script object |
Ogre::DefaultWorkQueueBase::OGRE_THREAD_WORKER_INHERIT | Thread function |
OgreView | |
OgreWindow | |
Ogre::RTShader::Operand | A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) |
Ogre::StaticGeometry::OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances |
Ogre::InstancedGeometry::OptimisedSubMeshGeometry | Struct holding geometry optimised per SubMesh / lod level, ready for copying to instances |
Ogre::OptimisedUtil | Utility class for provides optimised functions |
Ogre::Overlay | Represents a layer which is rendered on top of the 'normal' scene contents |
Ogre::OverlayContainer | A 2D element which contains other OverlayElement instances |
Ogre::OverlayElement | Abstract definition of a 2D element to be displayed in an Overlay |
Ogre::OverlayElementFactory | Defines the interface which all components wishing to supply OverlayElement subclasses must implement |
Ogre::OverlayManager | Manages Overlay objects, parsing them from .overlay files and storing a lookup library of them |
Ogre::Page | Page class |
Ogre::PageContent | Interface definition for a unit of content within a page |
Ogre::PageContentCollection | Definition of the interface for a collection of PageContent instances |
Ogre::PageContentCollectionFactory | Define the interface to a factory class that will create subclasses of PageContentCollection |
Ogre::PageContentFactory | Define the interface to a factory class that will create subclasses of PageContent |
Ogre::Page::PageData | |
Ogre::PagedWorld | This class represents a collection of pages which make up a world |
Ogre::PagedWorldSection | Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances |
Ogre::PagedWorldSectionFactory | A factory class for creating types of world section |
Ogre::PageManager | The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour |
Ogre::PageProvider | Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing |
Ogre::Page::PageRequest | Structure for holding background page requests |
Ogre::Page::PageResponse | |
Ogre::PageStrategy | Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system |
Ogre::PageStrategyData | Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy |
Ogre::PanelOverlayElement | OverlayElement representing a flat, single-material (or transparent) panel which can contain other elements |
Ogre::PanelOverlayElementFactory | Factory for creating PanelOverlayElement instances |
Ogre::ParamCommand | Abstract class which is command object which gets/sets parameters |
Ogre::ParamDictionary | Class to hold a dictionary of parameters for a single class |
Ogre::RTShader::Parameter | A class that represents a shader based program parameter |
Ogre::ParameterDef | Definition of a parameter supported by a StringInterface class, for introspection |
Ogre::RTShader::ParameterFactory | Helper utility class that creates common parameters |
Ogre::Particle | Class representing a single particle instance |
Ogre::ParticleAffector | Abstract class defining the interface to be implemented by particle affectors |
Ogre::ParticleAffectorFactory | Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses |
Ogre::ParticleAffectorTranslator | |
Ogre::ParticleEmitter | Abstract class defining the interface to be implemented by particle emitters |
Ogre::ParticleEmitterFactory | Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses |
Ogre::ParticleEmitterTranslator | |
Ogre::ParticleIterator | Convenience class to make it easy to step through all particles in a ParticleSystem |
Ogre::ParticleScriptCompiler | |
Ogre::ParticleScriptCompilerListener | This is the specific listener for the particle script compiler |
Ogre::ParticleSystem | Class defining particle system based special effects |
Ogre::ParticleSystemFactory | Factory object for creating ParticleSystem instances |
Ogre::ParticleSystemManager | Manages particle systems, particle system scripts (templates) and the available emitter & affector factories |
Ogre::ParticleSystemRenderer | Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances |
Ogre::ParticleSystemRendererFactory | Abstract class definition of a factory object for ParticleSystemRenderer |
Ogre::ParticleSystemTranslator | |
Ogre::ParticleVisualData | Abstract class containing any additional data required to be associated with a particle to perform the required rendering |
Ogre::Pass | Class defining a single pass of a Technique (of a Material), i.e |
Ogre::QueuedRenderableCollection::PassGroupLess | Comparator to order pass groups |
Ogre::PassthroughControllerFunction | Predefined controller function which just passes through the original source directly to dest |
Ogre::PassTranslator | |
Ogre::PatchMesh | Patch specialisation of Mesh |
Ogre::PatchMeshPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr |
Ogre::PatchSurface | A surface which is defined by curves of some kind to form a patch, e.g |
Ogre::PixelBox | A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory |
PixelBoxConverter< U > | Convert a box of pixel from one type to another |
PixelConverter< T, U, id > | |
Ogre::PixelCountLodStrategy | Level of detail strategy based on pixel count approximation from bounding sphere projection |
Ogre::PixelUtil | Some utility functions for packing and unpacking pixel data |
Ogre::Any::placeholder | |
Ogre::Plane | Defines a plane in 3D space |
Ogre::PlaneBoundedVolume | Represents a convex volume bounded by planes |
Ogre::PlaneBoundedVolumeListSceneQuery | Specialises the SceneQuery class for querying within a plane-bounded volume |
Ogre::PlaneOptimalShadowCameraSetup | Implements the plane optimal shadow camera algorithm |
Ogre::PlatformInformation | Class which provides the run-time platform information Ogre runs on |
Ogre::Plugin | Class defining a generic OGRE plugin |
Ogre::ProgressiveMesh::PMFaceVertex | A vertex as used by a face |
Ogre::ProgressiveMesh::PMTriangle | A triangle in the progressive mesh, holds extra info like face normal |
Ogre::ProgressiveMesh::PMVertex | A vertex in the progressive mesh, holds info like collapse cost etc |
Ogre::ProgressiveMesh::PMWorkingData | Data used to calculate the collapse costs |
Ogre::FocusedShadowCameraSetup::PointListBody | Internal class holding a point list representation of a convex body |
Ogre::Polygon | The class represents a polygon in 3D space |
Ogre::Pool< T > | Template class describing a simple pool of items |
Ogre::Pose | A pose is a linked set of vertex offsets applying to one set of vertex data |
Ogre::VertexPoseKeyFrame::PoseRef | Reference to a pose at a given influence level |
Ogre::PreApplyTextureAliasesScriptCompilerEvent | |
Ogre::PrefabFactory | A factory class that can create various mesh prefabs |
Ogre::ProcessNameExclusionScriptCompilerEvent | |
Ogre::ProcessResourceNameScriptCompilerEvent | |
Ogre::Profile | An individual profile that will be processed by the Profiler |
Ogre::TerrainMaterialGenerator::Profile | Inner class which should also be subclassed to provide profile-specific material generation |
Ogre::Profiler::ProfileFrame | Represents the total timing information of a profile since profiles can be called more than once each frame |
Ogre::Profiler::ProfileHistory | Represents a history of each profile during the duration of the app |
Ogre::Profiler::ProfileInstance | Represents an individual profile call |
Ogre::Profiler | The profiler allows you to measure the performance of your code |
Ogre::RTShader::Program | A class that represents a shader based program |
Ogre::RTShader::ProgramManager | A singleton manager class that manages shader based programs |
Ogre::RTShader::ProgramProcessor | A class that provides extra processing services on CPU based programs |
Ogre::RTShader::ProgramSet | Container class for shader based programs |
Ogre::RTShader::ProgramWriter | Base class interface for shader program writers |
Ogre::RTShader::ProgramWriterFactory | Interface definition for factories of ShaderProgramWriter |
Ogre::RTShader::ProgramWriterManager | |
Ogre::ProgressiveMesh | This class reduces the complexity of the geometry it is given |
Ogre::Property< T > | Property instance with passthrough calls to a given object |
Ogre::PropertyAbstractNode | This abstract node represents a script property |
Ogre::PropertyBase | Base interface for an instance of a property |
Ogre::PropertyDef | Definition of a property of an object |
Ogre::PropertySet | Defines a complete set of properties for a single object instance |
Ogre::PropertyValue | A simple structure designed just as a holder of property values between the instances of objects they might target |
Ogre::PSSMShadowCameraSetup | Parallel Split Shadow Map (PSSM) shadow camera setup |
Ogre::PVRTCCodec | Codec specialized in loading PVRTC (PowerVR) images |
Ogre::Quaternion | Implementation of a Quaternion, i.e |
Ogre::InstancedGeometry::QueuedGeometry | Structure recording a queued geometry for low level builds |
Ogre::StaticGeometry::QueuedGeometry | Structure recording a queued geometry for low level builds |
Ogre::QueuedRenderableCollection | Lowest level collection of renderables |
Ogre::QueuedRenderableVisitor | Visitor interface for items in a QueuedRenderableCollection |
Ogre::StaticGeometry::QueuedSubMesh | Structure recording a queued submesh for the build |
Ogre::InstancedGeometry::QueuedSubMesh | Structure recording a queued submesh for the build |
R8G8B8A8toA8B8G8R8 | |
R8G8B8A8toA8R8G8B8 | |
R8G8B8A8toB8G8R8A8 | |
R8G8B8toA8B8G8R8 | |
R8G8B8toA8R8G8B8 | |
R8G8B8toB8G8R8 | |
R8G8B8toB8G8R8A8 | |
Ogre::Radian | Wrapper class which indicates a given angle value is in Radians |
Ogre::RadixSort< TContainer, TContainerValueType, TCompValueType > | Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers |
Ogre::QueuedRenderableCollection::RadixSortFunctorDistance | Functor for descending sort value 2 for radix sort (distance) |
Ogre::QueuedRenderableCollection::RadixSortFunctorPass | Functor for accessing sort value 1 for radix sort (Pass) |
Ogre::Ray | Representation of a ray in space, i.e |
Ogre::TerrainGroup::RayResult | Result from a terrain ray intersection with the terrain group |
Ogre::RaySceneQuery | Specialises the SceneQuery class for querying along a ray |
Ogre::RaySceneQueryListener | Alternative listener class for dealing with RaySceneQuery |
Ogre::RaySceneQueryResultEntry | This struct allows a single comparison of result data no matter what the type |
Ogre::STLAllocator< T, AllocPolicy >::rebind< U > | Standard rebind mechanism |
Ogre::Rectangle | |
Ogre::Rectangle2D | Allows the rendering of a simple 2D rectangle This class renders a simple 2D rectangle; this rectangle has no depth and therefore is best used with specific render queue and depth settings, like RENDER_QUEUE_BACKGROUND and 'depth_write off' for backdrops, and RENDER_QUEUE_OVERLAY and 'depth_check off' for fullscreen quads |
Ogre::StaticGeometry::Region | The details of a topological region which is the highest level of partitioning for this class |
Ogre::RegionSceneQuery | Abstract class defining a query which returns single results from a region |
Ogre::TerrainQuadTreeNode::Rend | Hook to the render queue |
Ogre::Renderable | Abstract class defining the interface all renderable objects must implement |
Ogre::RenderQueue::RenderableListener | Class to listen in on items being added to the render queue |
Ogre::RenderablePass | Struct associating a single Pass with a single Renderable |
Ogre::SceneManager::RenderContext | |
Ogre::RenderingAPIException | |
Ogre::RenderObjectListener | Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered |
Ogre::RenderOperation | 'New' rendering operation using vertex buffers |
Ogre::RenderPriorityGroup | Collection of renderables by priority |
Ogre::RenderQueue | Class to manage the scene object rendering queue |
Ogre::RenderQueueGroup | A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer |
Ogre::RenderQueue::RenderQueueGroupMap | |
Ogre::RenderQueueInvocation | Class representing the invocation of queue groups in a RenderQueue |
Ogre::RenderQueueInvocationSequence | Class to hold a linear sequence of RenderQueueInvocation objects |
Ogre::RenderQueueListener | Abstract interface which classes must implement if they wish to receive events from the render queue |
Ogre::RTShader::RenderState | This is a container class for sub render state class |
Ogre::RenderSystem | Defines the functionality of a 3D API |
Ogre::RenderSystemCapabilities | Singleton class for storing the capabilities of the graphics card |
Ogre::RenderSystemCapabilitiesManager | Class for managing RenderSystemCapabilities database for Ogre |
Ogre::RenderSystemCapabilitiesSerializer | Class for serializing RenderSystemCapabilities to / from a .rendercaps script |
Ogre::RenderSystem::RenderSystemContext | |
Ogre::Renderable::RenderSystemData | An internal class that should be used only by a render system for internal use |
Ogre::CompositorInstance::RenderSystemOperation | Specific render system operation |
Ogre::RenderTarget | A 'canvas' which can receive the results of a rendering operation |
Ogre::RenderTargetEvent | Struct containing information about a RenderTarget event |
Ogre::RenderTargetListener | A interface class defining a listener which can be used to receive notifications of RenderTarget events |
Ogre::RenderTargetViewportEvent | Struct containing information about a RenderTarget Viewport-specific event |
Ogre::RenderTexture | This class represents a RenderTarget that renders to a Texture |
Ogre::RenderToVertexBuffer | An object which renders geometry to a vertex |
Ogre::RenderWindow | Manages the target rendering window |
Ogre::RenderWindowDescription | Render window creation parameters |
Ogre::WorkQueue::Request | General purpose request structure |
Ogre::WorkQueue::RequestHandler | Interface definition for a handler of requests |
Ogre::DefaultWorkQueueBase::RequestHandlerHolder | Intermediate structure to hold a pointer to a request handler which provides insurance against the handler itself being disconnected while the list remains unchanged |
Ogre::Resource | Abstract class representing a loadable resource (e.g |
Ogre::ResourceBackgroundQueue | This class is used to perform Resource operations in a background thread |
Ogre::ResourceGroupManager::ResourceDeclaration | Nested struct defining a resource declaration |
Ogre::ResourceGroupManager::ResourceGroup | Resource group entry |
Ogre::ResourceGroupListener | This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load |
Ogre::ResourceGroupManager | This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group |
Ogre::ResourceLoadingListener | |
Ogre::ResourceGroupManager::ResourceLocation | Resource location entry |
Ogre::ResourceManager | Defines a generic resource handler |
Ogre::ResourceManager::ResourcePool | Definition of a pool of resources, which users can use to reuse similar resources many times without destroying and recreating them |
Ogre::ResourceBackgroundQueue::ResourceRequest | Encapsulates a queued request for the background queue |
Ogre::ResourceBackgroundQueue::ResourceResponse | Struct that holds details of queued notifications |
Ogre::WorkQueue::Response | General purpose response structure |
Ogre::WorkQueue::ResponseHandler | Interface definition for a handler of responses |
Ogre::TangentSpaceCalc::Result | The result of having built a tangent space basis |
Ogre::RibbonTrail | Subclass of BillboardChain which automatically leaves a trail behind one or more Node instances |
Ogre::RibbonTrailFactory | Factory object for creating RibbonTrail instances |
Ogre::Root | The root class of the Ogre system |
Ogre::RotationalSpline | This class interpolates orientations (rotations) along a spline using derivatives of quaternions |
Ogre::CompositorChain::RQListener | Render queue listener used to set up rendering events |
Ogre::RuntimeAssertionException | |
Ogre::ScaleControllerFunction | Predefined controller function which simply scales an input to an output value |
Ogre::SceneManager | Manages the organisation and rendering of a 'scene' i.e |
Ogre::SceneManagerEnumerator | Enumerates the SceneManager classes available to applications |
Ogre::SceneManagerFactory | Class which will create instances of a given SceneManager |
Ogre::SceneManagerMetaData | Structure containing information about a scene manager |
Ogre::SceneManager::SceneMgrQueuedRenderableVisitor | Inner helper class to implement the visitor pattern for rendering objects in a queue |
Ogre::SceneNode | Class representing a node in the scene graph |
Ogre::SceneQuery | A class for performing queries on a scene |
Ogre::SceneQueryListener | This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results |
Ogre::SceneQueryResult | Holds the results of a scene query |
Ogre::ScriptCompiler | This is the main class for the compiler |
Ogre::ScriptCompilerEvent | This struct is a base class for events which can be thrown by the compilers and caught by subscribers |
Ogre::ScriptCompilerListener | This is a listener for the compiler |
Ogre::ScriptCompilerManager | Manages threaded compilation of scripts |
Ogre::ScriptLexer | |
Ogre::ScriptLoader | Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage |
Ogre::ScriptParser | |
Ogre::ScriptToken | This struct represents a token, which is an ID'd lexeme from the parsing input stream |
Ogre::ScriptTranslator | This class translates script AST (abstract syntax tree) into Ogre resources |
Ogre::ScriptTranslatorManager | The ScriptTranslatorManager manages the lifetime and access to script translators |
Ogre::TerrainPaging::SectionFactory | |
Ogre::Serializer | Generic class for serialising data to / from binary stream-based files |
Ogre::set< T, P, A > | |
Ogre::RTShader::ShaderGenerator::SGMaterial | Shader generator material wrapper class |
Ogre::RTShader::SGMaterialSerializerListener | This class responsible for translating core features of the RT Shader System for Ogre material scripts |
Ogre::RTShader::ShaderGenerator::SGPass | Shader generator pass wrapper class |
Ogre::RTShader::ShaderGenerator::SGRenderObjectListener | Shader generator RenderObjectListener sub class |
Ogre::RTShader::ShaderGenerator::SGSceneManagerListener | Shader generator scene manager sub class |
Ogre::RTShader::ShaderGenerator::SGScheme | Shader generator scheme class |
Ogre::RTShader::SGScriptTranslator | This class responsible for translating core features of the RT Shader System for Ogre material scripts |
Ogre::RTShader::ShaderGenerator::SGScriptTranslatorManager | Shader generator ScriptTranslatorManager sub class |
Ogre::RTShader::ShaderGenerator::SGTechnique | Shader generator technique wrapper class |
Ogre::RTShader::ShaderGenerator | Shader generator system main interface |
Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelper | Interface definition for helper class to generate shaders |
Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperCg | Utility class to help with generating shaders for Cg / HLSL |
Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSL | Utility class to help with generating shaders for GLSL |
Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperGLSLES | Utility class to help with generating shaders for GLSL ES |
Ogre::TerrainMaterialGeneratorA::SM2Profile::ShaderHelperHLSL | |
Ogre::RTShader::ShaderProgramWriterCGFactory | CG program writer factory implementation |
Ogre::RTShader::ShaderProgramWriterGLSLESFactory | GLSL ES program writer factory implementation |
Ogre::RTShader::ShaderProgramWriterGLSLFactory | GLSL program writer factory implementation |
Ogre::RTShader::ShaderProgramWriterHLSLFactory | HLSL program writer factory implementation |
Ogre::ShadowCameraSetup | This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures |
Ogre::ShadowCaster | This class defines the interface that must be implemented by shadow casters |
Ogre::SceneManager::ShadowCasterSceneQueryListener | Inner class to use as callback for shadow caster scene query |
Ogre::ShadowRenderable | Class which represents the renderable aspects of a set of shadow volume faces |
Ogre::ShadowTextureConfig | Structure containing the configuration for one shadow texture |
Ogre::ShadowTextureManager | Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree |
Ogre::ShadowVolumeExtrudeProgram | Static class containing source for vertex programs for extruding shadow volumes |
Ogre::SharedParamsTranslator | |
Ogre::SharedPtr< T > | Reference-counted shared pointer, used for objects where implicit destruction is required |
Ogre::SimplePageContentCollection | Specialisation of PageContentCollection which just provides a simple list of PageContent instances |
Ogre::SimplePageContentCollectionFactory | Factory class for SimplePageContentCollection |
Ogre::SimpleRenderable | Simple implementation of MovableObject and Renderable for single-part custom objects |
Ogre::SimpleSpline | A very simple spline class which implements the Catmull-Rom class of splines |
Ogre::Singleton< T > | Template class for creating single-instance global classes |
Ogre::Skeleton | A collection of Bone objects used to animate a skinned mesh |
Ogre::SkeletonInstance | A SkeletonInstance is a single instance of a Skeleton used by a world object |
Ogre::SkeletonManager | Handles the management of skeleton resources |
Ogre::SkeletonPtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr |
Ogre::SkeletonSerializer | Class for serialising skeleton data to/from an OGRE .skeleton file |
Ogre::SceneManager::SkyBoxGenParameters | |
Ogre::SceneManager::SkyDomeGenParameters | |
Ogre::SceneManager::SkyPlaneGenParameters | |
Ogre::TerrainMaterialGeneratorA::SM2Profile | Shader model 2 profile target |
Ogre::SmallVector< T, N > | SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small |
Ogre::SmallVector< T, 0 > | Specialize SmallVector at N=0 |
Ogre::SmallVectorBase | SmallVectorBase - This is all the non-templated stuff common to all SmallVectors |
Ogre::SmallVectorImpl< T > | SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter |
Ogre::SmallVectorTemplateBase< T, isPodLike > | SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's |
Ogre::SmallVectorTemplateBase< T, true > | SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's |
Ogre::SmallVectorTemplateCommon< T > | |
Ogre::ParticleSystem::SortByDirectionFunctor | Sort by direction functor |
Ogre::BillboardSet::SortByDirectionFunctor | Sort by direction functor |
Ogre::ParticleSystem::SortByDistanceFunctor | Sort by distance functor |
Ogre::BillboardSet::SortByDistanceFunctor | Sort by distance functor |
Ogre::RadixSort< TContainer, TContainerValueType, TCompValueType >::SortEntry | |
Ogre::Sphere | A sphere primitive, mostly used for bounds checking |
Ogre::SphereSceneQuery | Specialises the SceneQuery class for querying within a sphere |
Ogre::NodeAnimationTrack::Splines | |
Ogre::StaticCache< cacheSize > | Template version of cache based on static array |
Ogre::StaticFaceGroup | Collects a group of static i.e |
Ogre::StaticGeometry | Pre-transforms and batches up meshes for efficient use as static geometry in a scene |
Ogre::STLAllocator< T, AllocPolicy > | |
Ogre::STLAllocatorBase< T > | Wrapper class for operating as an STL container allocator |
Ogre::STLAllocatorBase< const T > | |
Ogre::Log::Stream | Stream object which targets a log |
Ogre::StreamSerialiser | Utility class providing helper methods for reading / writing structured data held in a DataStream |
Ogre::StringConverter | Class for converting the core Ogre data types to/from Strings |
Ogre::StringInterface | Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers |
Ogre::StringSerialiser | Serializes data values into a string using sprintf functions |
Ogre::StringUtil | Utility class for manipulating Strings |
Ogre::SubEntity | Utility class which defines the sub-parts of an Entity |
Ogre::SubMesh | Defines a part of a complete mesh |
Ogre::StaticGeometry::SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry |
Ogre::InstancedGeometry::SubMeshLodGeometryLink | Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry |
Ogre::RTShader::SubRenderState | This class is the base interface of sub part from a shader based rendering pipeline |
Ogre::RTShader::SubRenderStateAccessor | This class uses as accessor from a template SubRenderState to all of its instances that created based on it |
Ogre::RTShader::SubRenderStateFactory | Abstract factory interface for creating SubRenderState implementation instances |
Ogre::TagPoint | A tagged point on a skeleton, which can be used to attach entities to on specific other entities |
Ogre::TangentSpaceCalc | Class for calculating a tangent space basis |
Ogre::CompositorInstance::TargetOperation | Operation setup for a RenderTarget (collected) |
Ogre::RTShader::TargetRenderState | This is the target render state |
Ogre::Technique | Class representing an approach to rendering this particular Material |
Ogre::TechniqueTranslator | |
Ogre::TempBlendedBufferInfo | Structure for recording the use of temporary blend buffers |
Ogre::ManualObject::TempVertex | Temporary vertex structure |
Ogre::Terrain | The main containing class for a chunk of terrain |
Ogre::TerrainGlobalOptions | Options class which just stores default options for the terrain |
Ogre::TerrainGroup | Helper class to assist you in managing multiple terrain instances that are connected to each other |
Ogre::TerrainLayerBlendMap | Class exposing an interface to a blend map for a given layer |
Ogre::TerrainLayerDeclaration | The definition of the information each layer will contain in this terrain |
Ogre::TerrainLayerSampler | Description of a sampler that will be used with each layer |
Ogre::TerrainLayerSamplerElement | Information about one element of a sampler / texture within a layer |
Ogre::TerrainMaterialGenerator | Class that provides functionality to generate materials for use with a terrain |
Ogre::TerrainMaterialGeneratorA | A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain |
Ogre::TerrainPagedWorldSection | A world section which includes paged terrain |
Ogre::TerrainPaging | This class is the 'core' class for paging terrain, that will integrate with the larger paging system and provide the appropriate utility classes required |
Ogre::TerrainQuadTreeNode | A node in a quad tree used to store a patch of terrain |
Ogre::TerrainGroup::TerrainSlot | Slot for a terrain instance, together with its definition |
Ogre::TerrainGroup::TerrainSlotDefinition | Definition of how to populate a 'slot' in the terrain group |
Ogre::TexCoordModifierControllerValue | Predefined controller value for getting / setting a texture coordinate modifications (scales and translates) |
Ogre::TextAreaOverlayElement | This class implements an overlay element which contains simple unformatted text |
Ogre::TextAreaOverlayElementFactory | Factory for creating TextAreaOverlayElement instances |
Ogre::Texture | Abstract class representing a Texture resource |
Ogre::CompositorManager::TextureDef | |
Ogre::CompositionTechnique::TextureDefinition | Local texture definition |
Ogre::CompositorManager::TextureDefLess | |
Ogre::TextureUnitState::TextureEffect | Internal structure defining a texture effect |
Ogre::TextureFrameControllerValue | Predefined controller value for getting / setting the frame number of a texture layer |
Ogre::TextureManager | Class for loading & managing textures |
Ogre::TexturePtr | Specialisation of SharedPtr to allow SharedPtr to be assigned to TexturePtr |
Ogre::TextureSourceTranslator | |
Ogre::TextureUnitState | Class representing the state of a single texture unit during a Pass of a Technique, of a Material |
Ogre::TextureUnitTranslator | |
Ogre::TimeIndex | Time index object used to search keyframe at the given position |
Ogre::Timer | Timer class |
Ogre::TransformKeyFrame | Specialised KeyFrame which stores a full transform |
Ogre::TRect< T > | |
Ogre::EdgeData::Triangle | Basic triangle structure |
Ogre::SmallVectorBase::U | |
Ogre::UnifiedHighLevelGpuProgram | Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options |
Ogre::UnifiedHighLevelGpuProgramFactory | Factory class for Unified programs |
Ogre::RTShader::UniformParameter | Uniform parameter class |
Ogre::UnimplementedException | |
Ogre::UserObjectBindings | Class that provide convenient interface to establish a linkage between custom user application objects and Ogre core classes |
Ogre::TextureUnitState::UVWAddressingMode | Texture addressing mode for each texture coordinate |
Ogre::RenderQueue::RenderQueueGroupMap::value_type | |
Ogre::VariableAccessAbstractNode | This abstract node represents a variable assignment |
Ogre::vector< T, A > | |
Ogre::Vector2 | Standard 2-dimensional vector |
Ogre::Vector3 | Standard 3-dimensional vector |
Ogre::Vector4 | 4-dimensional homogeneous vector |
Ogre::VectorIterator< T > | Concrete IteratorWrapper for nonconst access to the underlying container |
Ogre::VectorIteratorWrapper< T, IteratorType > | Prepiared IteratorWrapper for container like std::vector |
Ogre::EdgeListBuilder::vectorLess | Comparator for unique vertex list |
Ogre::VectorRange< T > | Predefined type |
Ogre::VertexAnimationTrack | Specialised AnimationTrack for dealing with changing vertex position information |
Ogre::VertexBoneAssignment_s | Records the assignment of a single vertex to a single bone with the corresponding weight |
Ogre::VertexBufferBinding | Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements |
Ogre::HardwareBufferManagerBase::VertexBufferLicense | Struct holding details of a license to use a temporary shared buffer |
Ogre::VertexCacheProfiler | Vertex cache profiler |
Ogre::VertexData | Summary class collecting together vertex source information |
Ogre::TerrainQuadTreeNode::VertexDataRecord | |
Ogre::VertexDeclaration | This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation |
Ogre::VertexElement | This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration |
Ogre::TangentSpaceCalc::VertexInfo | |
Ogre::VertexMorphKeyFrame | Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track |
Ogre::VertexPoseKeyFrame | Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose |
Ogre::ViewPoint | Structure for holding a position & orientation pair |
Ogre::Viewport | An abstraction of a viewport, i.e |
Ogre::VisibleObjectsBoundsInfo | Structure collecting together information about the visible objects that have been discovered in a scene |
Ogre::Renderable::Visitor | Visitor object that can be used to iterate over a collection of Renderable instances abstractly |
Ogre::WaveformControllerFunction | Predefined controller function based on a waveform |
Ogre::WindowEventListener | |
Ogre::WindowEventUtilities | |
Ogre::WireBoundingBox | Allows the rendering of a wireframe bounding box |
Ogre::WorkQueue | Interface to a general purpose request / response style background work queue |
Ogre::SceneQuery::WorldFragment | Represents part of the world geometry that is a result of a SceneQuery |
X8B8G8R8toA8B8G8R8 | |
X8B8G8R8toA8R8G8B8 | |
X8B8G8R8toB8G8R8A8 | |
X8B8G8R8toR8G8B8A8 | |
X8R8G8B8toA8B8G8R8 | |
X8R8G8B8toA8R8G8B8 | |
X8R8G8B8toB8G8R8A8 | |
X8R8G8B8toR8G8B8A8 | |
Ogre::ZipArchive | Specialisation of the Archive class to allow reading of files from a zip format source archive |
Ogre::ZipArchiveFactory | Specialisation of ArchiveFactory for Zip files |
Ogre::ZipDataStream | Specialisation of DataStream to handle streaming data from zip archives |
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:31 2012