Collection of renderables by priority. More...
#include <OgreRenderQueueSortingGrouping.h>
Public Member Functions | |
RenderPriorityGroup (RenderQueueGroup *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | |
~RenderPriorityGroup () | |
const QueuedRenderableCollection & | getSolidsBasic (void) const |
Get the collection of basic solids currently queued, this includes all solids when there are no shadows, or all solids which have shadow receiving enabled when using modulative shadows, or all ambient passes of solids which have shadow receive enabled for additive shadows. | |
const QueuedRenderableCollection & | getSolidsDiffuseSpecular (void) const |
Get the collection of solids currently queued per light (only applicable in additive shadow modes). | |
const QueuedRenderableCollection & | getSolidsDecal (void) const |
Get the collection of solids currently queued for decal passes (only applicable in additive shadow modes). | |
const QueuedRenderableCollection & | getSolidsNoShadowReceive (void) const |
Get the collection of solids for which shadow receipt is disabled (only applicable when shadows are enabled). | |
const QueuedRenderableCollection & | getTransparentsUnsorted (void) const |
Get the collection of transparent objects currently queued. | |
const QueuedRenderableCollection & | getTransparents (void) const |
Get the collection of transparent objects currently queued. | |
void | resetOrganisationModes (void) |
Reset the organisation modes required for the solids in this group. | |
void | addOrganisationMode (QueuedRenderableCollection::OrganisationMode om) |
Add a required sorting / grouping mode for the solids in this group. | |
void | defaultOrganisationMode (void) |
Set the sorting / grouping mode for the solids in this group to the default. | |
void | addRenderable (Renderable *pRend, Technique *pTech) |
Add a renderable to this group. | |
void | sort (const Camera *cam) |
Sorts the objects which have been added to the queue; transparent objects by their depth in relation to the passed in Camera. | |
void | clear (void) |
Clears this group of renderables. | |
void | setSplitPassesByLightingType (bool split) |
Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal. | |
void | setSplitNoShadowPasses (bool split) |
Sets whether or not passes which have shadow receive disabled should be separated. | |
void | setShadowCastersCannotBeReceivers (bool ind) |
Sets whether or not objects which cast shadows should be treated as never receiving shadows. | |
void | merge (const RenderPriorityGroup *rhs) |
Merge group of renderables. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Protected Member Functions | |
void | removePassEntry (Pass *p) |
remove a pass entry from all collections | |
void | addSolidRenderable (Technique *pTech, Renderable *rend, bool toNoShadowMap) |
Internal method for adding a solid renderable. | |
void | addSolidRenderableSplitByLightType (Technique *pTech, Renderable *rend) |
Internal method for adding a solid renderable. | |
void | addUnsortedTransparentRenderable (Technique *pTech, Renderable *rend) |
Internal method for adding an unsorted transparent renderable. | |
void | addTransparentRenderable (Technique *pTech, Renderable *rend) |
Internal method for adding a transparent renderable. | |
Protected Attributes | |
RenderQueueGroup * | mParent |
Parent queue group. | |
bool | mSplitPassesByLightingType |
bool | mSplitNoShadowPasses |
bool | mShadowCastersNotReceivers |
QueuedRenderableCollection | mSolidsBasic |
Solid pass list, used when no shadows, modulative shadows, or ambient passes for additive. | |
QueuedRenderableCollection | mSolidsDiffuseSpecular |
Solid per-light pass list, used with additive shadows. | |
QueuedRenderableCollection | mSolidsDecal |
Solid decal (texture) pass list, used with additive shadows. | |
QueuedRenderableCollection | mSolidsNoShadowReceive |
Solid pass list, used when shadows are enabled but shadow receive is turned off for these passes. | |
QueuedRenderableCollection | mTransparentsUnsorted |
Unsorted transparent list. | |
QueuedRenderableCollection | mTransparents |
Transparent list. |
Collection of renderables by priority.
Definition at line 323 of file OgreRenderQueueSortingGrouping.h.
Ogre::RenderPriorityGroup::RenderPriorityGroup | ( | RenderQueueGroup * | parent, | |
bool | splitPassesByLightingType, | |||
bool | splitNoShadowPasses, | |||
bool | shadowCastersNotReceivers | |||
) |
Ogre::RenderPriorityGroup::~RenderPriorityGroup | ( | ) |
Definition at line 363 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::addOrganisationMode | ( | QueuedRenderableCollection::OrganisationMode | om | ) |
Add a required sorting / grouping mode for the solids in this group.
Referenced by Ogre::RenderQueueGroup::addRenderable(), and Ogre::RenderQueueGroup::merge().
void Ogre::RenderPriorityGroup::addRenderable | ( | Renderable * | pRend, | |
Technique * | pTech | |||
) |
Add a renderable to this group.
Referenced by Ogre::RenderQueueGroup::addRenderable().
void Ogre::RenderPriorityGroup::addSolidRenderable | ( | Technique * | pTech, | |
Renderable * | rend, | |||
bool | toNoShadowMap | |||
) | [protected] |
Internal method for adding a solid renderable.
void Ogre::RenderPriorityGroup::addSolidRenderableSplitByLightType | ( | Technique * | pTech, | |
Renderable * | rend | |||
) | [protected] |
Internal method for adding a solid renderable.
void Ogre::RenderPriorityGroup::addTransparentRenderable | ( | Technique * | pTech, | |
Renderable * | rend | |||
) | [protected] |
Internal method for adding a transparent renderable.
void Ogre::RenderPriorityGroup::addUnsortedTransparentRenderable | ( | Technique * | pTech, | |
Renderable * | rend | |||
) | [protected] |
Internal method for adding an unsorted transparent renderable.
void Ogre::RenderPriorityGroup::clear | ( | void | ) |
Clears this group of renderables.
void Ogre::RenderPriorityGroup::defaultOrganisationMode | ( | void | ) |
Set the sorting / grouping mode for the solids in this group to the default.
const QueuedRenderableCollection& Ogre::RenderPriorityGroup::getSolidsBasic | ( | void | ) | const |
Get the collection of basic solids currently queued, this includes all solids when there are no shadows, or all solids which have shadow receiving enabled when using modulative shadows, or all ambient passes of solids which have shadow receive enabled for additive shadows.
Definition at line 369 of file OgreRenderQueueSortingGrouping.h.
const QueuedRenderableCollection& Ogre::RenderPriorityGroup::getSolidsDecal | ( | void | ) | const |
Get the collection of solids currently queued for decal passes (only applicable in additive shadow modes).
Definition at line 377 of file OgreRenderQueueSortingGrouping.h.
const QueuedRenderableCollection& Ogre::RenderPriorityGroup::getSolidsDiffuseSpecular | ( | void | ) | const |
Get the collection of solids currently queued per light (only applicable in additive shadow modes).
Definition at line 373 of file OgreRenderQueueSortingGrouping.h.
const QueuedRenderableCollection& Ogre::RenderPriorityGroup::getSolidsNoShadowReceive | ( | void | ) | const |
Get the collection of solids for which shadow receipt is disabled (only applicable when shadows are enabled).
Definition at line 381 of file OgreRenderQueueSortingGrouping.h.
const QueuedRenderableCollection& Ogre::RenderPriorityGroup::getTransparents | ( | void | ) | const |
Get the collection of transparent objects currently queued.
Definition at line 387 of file OgreRenderQueueSortingGrouping.h.
const QueuedRenderableCollection& Ogre::RenderPriorityGroup::getTransparentsUnsorted | ( | void | ) | const |
Get the collection of transparent objects currently queued.
Definition at line 384 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::merge | ( | const RenderPriorityGroup * | rhs | ) |
Merge group of renderables.
Referenced by Ogre::RenderQueueGroup::merge().
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void Ogre::RenderPriorityGroup::removePassEntry | ( | Pass * | p | ) | [protected] |
remove a pass entry from all collections
void Ogre::RenderPriorityGroup::resetOrganisationModes | ( | void | ) |
Reset the organisation modes required for the solids in this group.
Referenced by Ogre::RenderQueueGroup::addRenderable(), and Ogre::RenderQueueGroup::merge().
void Ogre::RenderPriorityGroup::setShadowCastersCannotBeReceivers | ( | bool | ind | ) |
Sets whether or not objects which cast shadows should be treated as never receiving shadows.
Definition at line 445 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::setSplitNoShadowPasses | ( | bool | split | ) |
Sets whether or not passes which have shadow receive disabled should be separated.
Definition at line 437 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::setSplitPassesByLightingType | ( | bool | split | ) |
Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal.
Definition at line 429 of file OgreRenderQueueSortingGrouping.h.
void Ogre::RenderPriorityGroup::sort | ( | const Camera * | cam | ) |
Sorts the objects which have been added to the queue; transparent objects by their depth in relation to the passed in Camera.
RenderQueueGroup* Ogre::RenderPriorityGroup::mParent [protected] |
Parent queue group.
Definition at line 328 of file OgreRenderQueueSortingGrouping.h.
bool Ogre::RenderPriorityGroup::mShadowCastersNotReceivers [protected] |
Definition at line 331 of file OgreRenderQueueSortingGrouping.h.
Solid pass list, used when no shadows, modulative shadows, or ambient passes for additive.
Definition at line 333 of file OgreRenderQueueSortingGrouping.h.
Solid decal (texture) pass list, used with additive shadows.
Definition at line 337 of file OgreRenderQueueSortingGrouping.h.
Solid per-light pass list, used with additive shadows.
Definition at line 335 of file OgreRenderQueueSortingGrouping.h.
Solid pass list, used when shadows are enabled but shadow receive is turned off for these passes.
Definition at line 339 of file OgreRenderQueueSortingGrouping.h.
bool Ogre::RenderPriorityGroup::mSplitNoShadowPasses [protected] |
Definition at line 330 of file OgreRenderQueueSortingGrouping.h.
bool Ogre::RenderPriorityGroup::mSplitPassesByLightingType [protected] |
Definition at line 329 of file OgreRenderQueueSortingGrouping.h.
Transparent list.
Definition at line 343 of file OgreRenderQueueSortingGrouping.h.
Unsorted transparent list.
Definition at line 341 of file OgreRenderQueueSortingGrouping.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:12 2012