Ogre::Camera Class Reference
[Scene]

A viewpoint from which the scene will be rendered. More...

#include <OgreCamera.h>

Inheritance diagram for Ogre::Camera:
Inheritance graph
[legend]

List of all members.

Classes

class  Listener
 Listener interface so you can be notified of Camera events. More...

Public Types

typedef vector
< ShadowRenderable * >::type 
ShadowRenderableList
typedef VectorIterator
< ShadowRenderableList
ShadowRenderableListIterator

Public Member Functions

 Camera (const String &name, SceneManager *sm)
 Standard constructor.
virtual ~Camera ()
 Standard destructor.
virtual void addListener (Listener *l)
 Add a listener to this camera.
virtual void removeListener (Listener *l)
 Remove a listener to this camera.
SceneManagergetSceneManager (void) const
 Returns a pointer to the SceneManager this camera is rendering through.
void setPolygonMode (PolygonMode sd)
 Sets the level of rendering detail required from this camera.
PolygonMode getPolygonMode (void) const
 Retrieves the level of detail that the camera will render.
void setPosition (Real x, Real y, Real z)
 Sets the camera's position.
void setPosition (const Vector3 &vec)
 Sets the camera's position.
const Vector3getPosition (void) const
 Retrieves the camera's position.
void move (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along world axes.
void moveRelative (const Vector3 &vec)
 Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).
void setDirection (Real x, Real y, Real z)
 Sets the camera's direction vector.
void setDirection (const Vector3 &vec)
 Sets the camera's direction vector.
Vector3 getDirection (void) const
Vector3 getUp (void) const
 Gets the camera's up vector.
Vector3 getRight (void) const
 Gets the camera's right vector.
void lookAt (const Vector3 &targetPoint)
 Points the camera at a location in worldspace.
void lookAt (Real x, Real y, Real z)
 Points the camera at a location in worldspace.
void roll (const Radian &angle)
 Rolls the camera anticlockwise, around its local z axis.
void yaw (const Radian &angle)
 Rotates the camera anticlockwise around it's local y axis.
void pitch (const Radian &angle)
 Pitches the camera up/down anticlockwise around it's local z axis.
void rotate (const Vector3 &axis, const Radian &angle)
 Rotate the camera around an arbitrary axis.
void rotate (const Quaternion &q)
 Rotate the camera around an arbitrary axis using a Quaternion.
void setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y)
 Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.
const QuaterniongetOrientation (void) const
 Returns the camera's current orientation.
void setOrientation (const Quaternion &q)
 Sets the camera's orientation.
void _renderScene (Viewport *vp, bool includeOverlays)
 Tells the Camera to contact the SceneManager to render from it's viewpoint.
void _notifyRenderedFaces (unsigned int numfaces)
 Internal method to notify camera of the visible faces in the last render.
void _notifyRenderedBatches (unsigned int numbatches)
 Internal method to notify camera of the visible batches in the last render.
unsigned int _getNumRenderedFaces (void) const
 Internal method to retrieve the number of visible faces in the last render.
unsigned int _getNumRenderedBatches (void) const
 Internal method to retrieve the number of visible batches in the last render.
const QuaterniongetDerivedOrientation (void) const
 Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.
const Vector3getDerivedPosition (void) const
 Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.
Vector3 getDerivedDirection (void) const
 Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
Vector3 getDerivedUp (void) const
 Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
Vector3 getDerivedRight (void) const
 Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.
const QuaterniongetRealOrientation (void) const
 Gets the real world orientation of the camera, including any rotation inherited from a node attachment.
const Vector3getRealPosition (void) const
 Gets the real world position of the camera, including any translation inherited from a node attachment.
Vector3 getRealDirection (void) const
 Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.
Vector3 getRealUp (void) const
 Gets the real world up vector of the camera, including any rotation inherited from a node attachment.
Vector3 getRealRight (void) const
 Gets the real world right vector of the camera, including any rotation inherited from a node attachment.
void getWorldTransforms (Matrix4 *mat) const
 Overridden from Frustum/Renderable.
const StringgetMovableType (void) const
 Overridden from MovableObject.
void setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO)
 Enables / disables automatic tracking of a SceneNode.
void setLodBias (Real factor=1.0)
 Sets the level-of-detail factor for this Camera.
Real getLodBias (void) const
 Returns the level-of-detail bias factor currently applied to this camera.
virtual void setLodCamera (const Camera *lodCam)
 Get a pointer to the camera which should be used to determine LOD settings.
virtual const CameragetLodCamera () const
 Get a pointer to the camera which should be used to determine LOD settings.
Ray getCameraToViewportRay (Real screenx, Real screeny) const
 Gets a world space ray as cast from the camera through a viewport position.
void getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const
 Gets a world space ray as cast from the camera through a viewport position.
PlaneBoundedVolume getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false)
 Gets a world-space list of planes enclosing a volume based on a viewport rectangle.
void getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false)
 Gets a world-space list of planes enclosing a volume based on a viewport rectangle.
Real _getLodBiasInverse (void) const
 Internal method for OGRE to use for LOD calculations.
void _autoTrack (void)
 Internal method used by OGRE to update auto-tracking cameras.
virtual void setWindow (Real Left, Real Top, Real Right, Real Bottom)
 Sets the viewing window inside of viewport.
virtual void resetWindow (void)
 Cancel view window.
virtual bool isWindowSet (void) const
 Returns if a viewport window is being used.
const vector< Plane >::type & getWindowPlanes (void) const
 Gets the window clip planes, only applicable if isWindowSet == true.
Real getBoundingRadius (void) const
 Overridden from MovableObject.
SceneNodegetAutoTrackTarget (void) const
 Get the auto tracking target for this camera, if any.
const Vector3getAutoTrackOffset (void) const
 Get the auto tracking offset for this camera, if it is auto tracking.
ViewportgetViewport (void) const
 Get the last viewport which was attached to this camera.
void _notifyViewport (Viewport *viewport)
 Notifies this camera that a viewport is using it.
void setAutoAspectRatio (bool autoratio)
 If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.
bool getAutoAspectRatio (void) const
 Retrieves if AutoAspectRatio is currently set or not.
void setCullingFrustum (Frustum *frustum)
 Tells the camera to use a separate Frustum instance to perform culling.
FrustumgetCullingFrustum (void) const
 Returns the custom culling frustum in use.
virtual void forwardIntersect (const Plane &worldPlane, vector< Vector4 >::type *intersect3d) const
 Forward projects frustum rays to find forward intersection with plane.
bool isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const
bool isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const
bool isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const
const Vector3getWorldSpaceCorners (void) const
const PlanegetFrustumPlane (unsigned short plane) const
bool projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const
Real getNearClipDistance (void) const
Real getFarClipDistance (void) const
const Matrix4getViewMatrix (void) const
const Matrix4getViewMatrix (bool ownFrustumOnly) const
 Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.
virtual void setUseRenderingDistance (bool use)
 Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
virtual bool getUseRenderingDistance (void) const
 Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.
virtual void synchroniseBaseSettingsWith (const Camera *cam)
 Synchronise core camera settings with another.
const Vector3getPositionForViewUpdate (void) const
 Get the derived position of this frustum.
const QuaterniongetOrientationForViewUpdate (void) const
 Get the derived orientation of this frustum.
void setUseMinPixelSize (bool enable)
 Sets whether to use min display size calculations When active objects who's size on the screen is less then a given number will not be rendered.
bool getUseMinPixelSize () const
 Returns whether to use min display size calculations.
Real getPixelDisplayRatio () const
 Returns an estimated ratio between a pixel and the display area it represents.
virtual void setFOVy (const Radian &fovy)
 Sets the Y-dimension Field Of View (FOV) of the frustum.
virtual const RadiangetFOVy (void) const
 Retrieves the frustums Y-dimension Field Of View (FOV).
virtual void setNearClipDistance (Real nearDist)
 Sets the position of the near clipping plane.
virtual void setFarClipDistance (Real farDist)
 Sets the distance to the far clipping plane.
virtual void setAspectRatio (Real ratio)
 Sets the aspect ratio for the frustum viewport.
virtual Real getAspectRatio (void) const
 Retreives the current aspect ratio.
virtual void setFrustumOffset (const Vector2 &offset)
 Sets frustum offsets, used in stereo rendering.
virtual void setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
 Sets frustum offsets, used in stereo rendering.
virtual const Vector2getFrustumOffset () const
 Retrieves the frustum offsets.
virtual void setFocalLength (Real focalLength=1.0)
 Sets frustum focal length (used in stereo rendering).
virtual Real getFocalLength () const
 Returns focal length of frustum.
virtual void setFrustumExtents (Real left, Real right, Real top, Real bottom)
 Manually set the extents of the frustum.
virtual void resetFrustumExtents ()
 Reset the frustum extents to be automatically derived from other params.
virtual void getFrustumExtents (Real &outleft, Real &outright, Real &outtop, Real &outbottom) const
 Get the extents of the frustum in view space.
virtual const Matrix4getProjectionMatrixRS (void) const
 Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).
virtual const Matrix4getProjectionMatrixWithRSDepth (void) const
 Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.
virtual const Matrix4getProjectionMatrix (void) const
 Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].
virtual void calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const
 Calculate a view matrix for this frustum, relative to a potentially dynamic point.
virtual void setCustomViewMatrix (bool enable, const Matrix4 &viewMatrix=Matrix4::IDENTITY)
 Set whether to use a custom view matrix on this frustum.
virtual bool isCustomViewMatrixEnabled (void) const
 Returns whether a custom view matrix is in use.
virtual void setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY)
 Set whether to use a custom projection matrix on this frustum.
virtual bool isCustomProjectionMatrixEnabled (void) const
 Returns whether a custom projection matrix is in use.
virtual const PlanegetFrustumPlanes (void) const
 Retrieves the clipping planes of the frustum (world space).
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.
uint32 getTypeFlags (void) const
 Overridden from MovableObject::getTypeFlags.
const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.
void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.
void _notifyCurrentCamera (Camera *cam)
 Overridden from MovableObject.
const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.
void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.
Real getSquaredViewDepth (const Camera *cam) const
 Overridden from Renderable.
const LightListgetLights (void) const
 Overridden from Renderable.
virtual void setProjectionType (ProjectionType pt)
 Sets the type of projection to use (orthographic or perspective).
virtual ProjectionType getProjectionType (void) const
 Retrieves info on the type of projection used (orthographic or perspective).
virtual void setOrthoWindow (Real w, Real h)
 Sets the orthographic window settings, for use with orthographic rendering only.
virtual void setOrthoWindowHeight (Real h)
 Sets the orthographic window height, for use with orthographic rendering only.
virtual void setOrthoWindowWidth (Real w)
 Sets the orthographic window width, for use with orthographic rendering only.
virtual Real getOrthoWindowHeight () const
 Gets the orthographic window height, for use with orthographic rendering only.
virtual Real getOrthoWindowWidth () const
 Gets the orthographic window width, for use with orthographic rendering only.
virtual void enableReflection (const Plane &p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified.
virtual void enableReflection (const MovablePlane *p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified.
virtual void disableReflection (void)
 Disables reflection modification previously turned on with enableReflection.
virtual bool isReflected (void) const
 Returns whether this frustum is being reflected.
virtual const Matrix4getReflectionMatrix (void) const
 Returns the reflection matrix of the frustum if appropriate.
virtual const PlanegetReflectionPlane (void) const
 Returns the reflection plane of the frustum if appropriate.
virtual void enableCustomNearClipPlane (const MovablePlane *plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
virtual void enableCustomNearClipPlane (const Plane &plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
virtual void disableCustomNearClipPlane (void)
 Disables any custom near clip plane.
virtual bool isCustomNearClipPlaneEnabled (void) const
 Is a custom near clip plane in use?
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
PlaneBoundedVolume getPlaneBoundedVolume ()
 Gets a world-space list of planes enclosing the frustum.
void setOrientationMode (OrientationMode orientationMode)
 Set the orientation mode of the frustum.
OrientationMode getOrientationMode () const
 Get the orientation mode of the frustum.
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).
virtual MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only).
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).
virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).
virtual const StringgetName (void) const
 Returns the name of this object.
virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.
virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.
virtual bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode).
virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.
virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.
virtual void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached.
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual void _notifyMoved (void)
 Internal method called to notify the object that it has been moved.
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.
virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.
virtual bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component.
virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.
virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.
virtual void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual void setUserAny (const Any &anything)
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through.
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4_getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node
virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.
virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.
virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.
virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.
virtual void setListener (Listener *listener)
 Sets a listener for this object.
virtual ListenergetListener (void) const
 Gets the current listener for this object.
virtual const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object.
virtual uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object.
virtual void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object.
virtual LightList_getLightList ()
 Returns a pointer to the current list of lights for this object.
EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
bool hasEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled.
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled.
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index.
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data.

Static Public Member Functions

static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances.
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances.
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.

Static Public Attributes

static const Real INFINITE_FAR_PLANE_ADJUST
 Small constant used to reduce far plane projection to avoid inaccuracies.

Protected Types

typedef vector< Listener * >::type ListenerList
typedef map< String,
StringVector >::type 
AnimableDictionaryMap
typedef map< size_t, Vector4 >
::type 
CustomParameterMap

Protected Member Functions

bool isViewOutOfDate (void) const
void invalidateFrustum (void) const
 Signal to update frustum information.
void invalidateView (void) const
 Signal to update view information.
virtual void setWindowImpl (void) const
 Do actual window setting, using parameters set in SetWindow call.
virtual vector< Vector4 >::type getRayForwardIntersect (const Vector3 &anchor, const Vector3 *dir, Real planeOffset) const
 Helper function for forwardIntersect that intersects rays with canonical plane.
virtual void calcProjectionParameters (Real &left, Real &right, Real &bottom, Real &top) const
virtual void updateFrustum (void) const
 Update frustum if out of date.
virtual void updateView (void) const
 Update view if out of date.
virtual void updateFrustumImpl (void) const
 Implementation of updateFrustum (called if out of date).
virtual void updateViewImpl (void) const
 Implementation of updateView (called if out of date).
virtual void updateFrustumPlanes (void) const
virtual void updateFrustumPlanesImpl (void) const
 Implementation of updateFrustumPlanes (called if out of date).
virtual void updateWorldSpaceCorners (void) const
virtual void updateWorldSpaceCornersImpl (void) const
 Implementation of updateWorldSpaceCorners (called if out of date).
virtual void updateVertexData (void) const
virtual bool isFrustumOutOfDate (void) const
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper method for calculating extrusion distance.
virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.
virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list.
virtual void initialiseAnimableDictionary (StringVector &) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Protected Attributes

SceneManagermSceneMgr
 Scene manager responsible for the scene.
Quaternion mOrientation
 Camera orientation, quaternion style.
Vector3 mPosition
 Camera position - default (0,0,0).
Quaternion mDerivedOrientation
 Derived orientation/position of the camera, including reflection.
Vector3 mDerivedPosition
Quaternion mRealOrientation
 Real world orientation/position of the camera.
Vector3 mRealPosition
bool mYawFixed
 Whether to yaw around a fixed axis.
Vector3 mYawFixedAxis
 Fixed axis to yaw around.
PolygonMode mSceneDetail
 Rendering type.
unsigned int mVisFacesLastRender
 Stored number of visible faces in the last render.
unsigned int mVisBatchesLastRender
 Stored number of visible faces in the last render.
SceneNodemAutoTrackTarget
 SceneNode which this Camera will automatically track.
Vector3 mAutoTrackOffset
 Tracking offset for fine tuning.
Real mSceneLodFactor
Real mSceneLodFactorInv
 Inverted scene LOD factor, can be used by Renderables to adjust their LOD.
Real mWLeft
 Viewing window.
Real mWTop
Real mWRight
Real mWBottom
bool mWindowSet
 Is viewing window used.
vector< Plane >::type mWindowClipPlanes
 Windowed viewport clip planes.
bool mRecalcWindow
ViewportmLastViewport
 The last viewport to be added using this camera.
bool mAutoAspectRatio
 Whether aspect ratio will automatically be recalculated when a viewport changes its size.
FrustummCullFrustum
 Custom culling frustum.
bool mUseRenderingDistance
 Whether or not the rendering distance of objects should take effect for this camera.
const CameramLodCamera
 Camera to use for LOD calculation.
bool mUseMinPixelSize
 Whether or not the minimum display size of objects should take effect for this camera.
Real mPixelDisplayRatio
ListenerList mListeners
ProjectionType mProjType
 Orthographic or perspective?
Radian mFOVy
 y-direction field-of-view (default 45)
Real mFarDist
 Far clip distance - default 10000.
Real mNearDist
 Near clip distance - default 100.
Real mAspect
 x/y viewport ratio - default 1.3333
Real mOrthoHeight
 Ortho height size (world units).
Vector2 mFrustumOffset
 Off-axis frustum center offset - default (0.0, 0.0).
Real mFocalLength
 Focal length of frustum (for stereo rendering, defaults to 1.0).
Plane mFrustumPlanes [6]
 The 6 main clipping planes.
Quaternion mLastParentOrientation
 Stored versions of parent orientation / position.
Vector3 mLastParentPosition
Matrix4 mProjMatrixRS
 Pre-calced projection matrix for the specific render system.
Matrix4 mProjMatrixRSDepth
 Pre-calced standard projection matrix but with render system depth range.
Matrix4 mProjMatrix
 Pre-calced standard projection matrix.
Matrix4 mViewMatrix
 Pre-calced view matrix.
bool mRecalcFrustum
 Something's changed in the frustum shape?
bool mRecalcView
 Something re the view pos has changed.
bool mRecalcFrustumPlanes
 Something re the frustum planes has changed.
bool mRecalcWorldSpaceCorners
 Something re the world space corners has changed.
bool mRecalcVertexData
 Something re the vertex data has changed.
bool mCustomViewMatrix
 Are we using a custom view matrix?
bool mCustomProjMatrix
 Are we using a custom projection matrix?
bool mFrustumExtentsManuallySet
 Have the frustum extents been manually set?
Real mLeft
 Frustum extents.
Real mRight
Real mTop
Real mBottom
OrientationMode mOrientationMode
 Frustum orientation mode.
AxisAlignedBox mBoundingBox
VertexData mVertexData
MaterialPtr mMaterial
Vector3 mWorldSpaceCorners [8]
bool mReflect
 Is this frustum to act as a reflection of itself?
Matrix4 mReflectMatrix
 Derived reflection matrix.
Plane mReflectPlane
 Fixed reflection plane.
const MovablePlanemLinkedReflectPlane
 Pointer to a reflection plane (automatically updated).
Plane mLastLinkedReflectionPlane
 Record of the last world-space reflection plane info used.
bool mObliqueDepthProjection
 Is this frustum using an oblique depth projection?
Plane mObliqueProjPlane
 Fixed oblique projection plane.
const MovablePlanemLinkedObliqueProjPlane
 Pointer to oblique projection plane (automatically updated).
Plane mLastLinkedObliqueProjPlane
 Record of the last world-space oblique depth projection plane info used.
String mName
 Name of this object.
MovableObjectFactorymCreator
 Creator of this object (if created by a factory).
SceneManagermManager
 SceneManager holding this object (if applicable).
NodemParentNode
 node to which this object is attached
bool mParentIsTagPoint
bool mVisible
 Is this object visible?
bool mDebugDisplay
 Is debug display enabled?
Real mUpperDistance
 Upper distance to still render.
Real mSquaredUpperDistance
Real mMinPixelSize
bool mBeyondFarDistance
 Hidden because of distance?
UserObjectBindings mUserObjectBindings
 User objects binding.
UserObjectBindings mUserObjectBindings
uint8 mRenderQueueID
 The render queue to use when rendering this object.
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.
ushort mRenderQueuePriority
 The render queue group to use when rendering this object.
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used.
uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.
uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).
AxisAlignedBox mWorldAABB
 Cached world AABB of this object.
Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.
bool mCastShadows
 Does this object cast shadows?
bool mRenderingDisabled
 Does rendering this object disabled by listener?
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. */.
LightList mLightList
 List of lights for this object.
ulong mLightListUpdated
 The last frame that this light list was updated in.
uint32 mLightMask
 the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
RenderSystemDatamRenderSystemData
 User objects binding.

Static Protected Attributes

static String msMovableType
 Shared class-level name for Movable type.
static uint32 msDefaultQueryFlags
 Default query flags.
static uint32 msDefaultVisibilityFlags
 Default visibility flags.
static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

Friends

_OgreExport friend std::ostream & operator<< (std::ostream &o, const Camera &c)
 Function for outputting to a stream.

Detailed Description

A viewpoint from which the scene will be rendered.

Remarks:
OGRE renders scenes from a camera viewpoint into a buffer of some sort, normally a window or a texture (a subclass of RenderTarget). OGRE cameras support both perspective projection (the default, meaning objects get smaller the further away they are) and orthographic projection (blueprint-style, no decrease in size with distance). Each camera carries with it a style of rendering, e.g. full textured, flat shaded, wireframe), field of view, rendering distances etc, allowing you to use OGRE to create complex multi-window views if required. In addition, more than one camera can point at a single render target if required, each rendering to a subset of the target, allowing split screen and picture-in-picture views.
Cameras maintain their own aspect ratios, field of view, and frustum, and project co-ordinates into a space measured from -1 to 1 in x and y, and 0 to 1 in z. At render time, the camera will be rendering to a Viewport which will translate these parametric co-ordinates into real screen co-ordinates. Obviously it is advisable that the viewport has the same aspect ratio as the camera to avoid distortion (unless you want it!).
Note that a Camera can be attached to a SceneNode, using the method SceneNode::attachObject. If this is done the Camera will combine it's own position/orientation settings with it's parent SceneNode. This is useful for implementing more complex Camera / object relationships i.e. having a camera attached to a world object.

Definition at line 85 of file OgreCamera.h.


Member Typedef Documentation

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]

Definition at line 240 of file OgreAnimable.h.

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 413 of file OgreRenderable.h.

typedef vector<Listener*>::type Ogre::Camera::ListenerList [protected]

Definition at line 184 of file OgreCamera.h.

Definition at line 135 of file OgreShadowCaster.h.

Definition at line 136 of file OgreShadowCaster.h.


Constructor & Destructor Documentation

Ogre::Camera::Camera ( const String name,
SceneManager sm 
)

Standard constructor.

virtual Ogre::Camera::~Camera (  )  [virtual]

Standard destructor.


Member Function Documentation

void Ogre::Camera::_autoTrack ( void   ) 

Internal method used by OGRE to update auto-tracking cameras.

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void   )  [protected, inherited]

Get an updateable reference to animable value list.

Definition at line 266 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator ( void   )  const [virtual, inherited]

Get the creator of this object, if any (internal use only).

Definition at line 185 of file OgreMovableObject.h.

virtual LightList* Ogre::MovableObject::_getLightList (  )  [virtual, inherited]

Returns a pointer to the current list of lights for this object.

Remarks:
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 490 of file OgreMovableObject.h.

Real Ogre::Camera::_getLodBiasInverse ( void   )  const

Internal method for OGRE to use for LOD calculations.

virtual SceneManager* Ogre::MovableObject::_getManager ( void   )  const [virtual, inherited]

Get the manager of this object, if any (internal use only).

Definition at line 189 of file OgreMovableObject.h.

unsigned int Ogre::Camera::_getNumRenderedBatches ( void   )  const

Internal method to retrieve the number of visible batches in the last render.

unsigned int Ogre::Camera::_getNumRenderedFaces ( void   )  const

Internal method to retrieve the number of visible faces in the last render.

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void   )  const [virtual, inherited]

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

virtual void Ogre::MovableObject::_notifyAttached ( Node parent,
bool  isTagPoint = false 
) [virtual, inherited]

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, Ogre::InstancedEntity, Ogre::Light, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator ( MovableObjectFactory fact  )  [virtual, inherited]

Notify the object of it's creator (internal use only).

Definition at line 183 of file OgreMovableObject.h.

void Ogre::Frustum::_notifyCurrentCamera ( Camera cam  )  [virtual, inherited]

Overridden from MovableObject.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyManager ( SceneManager man  )  [virtual, inherited]

Notify the object of it's manager (internal use only).

Definition at line 187 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyMoved ( void   )  [virtual, inherited]

Internal method called to notify the object that it has been moved.

Reimplemented in Ogre::InstancedEntity, and Ogre::Light.

void Ogre::Camera::_notifyRenderedBatches ( unsigned int  numbatches  ) 

Internal method to notify camera of the visible batches in the last render.

void Ogre::Camera::_notifyRenderedFaces ( unsigned int  numfaces  ) 

Internal method to notify camera of the visible faces in the last render.

void Ogre::Camera::_notifyViewport ( Viewport viewport  ) 

Notifies this camera that a viewport is using it.

Definition at line 564 of file OgreCamera.h.

void Ogre::Camera::_renderScene ( Viewport vp,
bool  includeOverlays 
)

Tells the Camera to contact the SceneManager to render from it's viewpoint.

Parameters:
vp The viewport to render to
includeOverlays Whether or not any overlay objects should be included
virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual, inherited]

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 306 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

void Ogre::Frustum::_updateRenderQueue ( RenderQueue queue  )  [virtual, inherited]

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual void Ogre::Camera::addListener ( Listener l  )  [virtual]

Add a listener to this camera.

virtual void Ogre::MovableObject::addQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 395 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 423 of file OgreMovableObject.h.

virtual void Ogre::Frustum::calcProjectionParameters ( Real left,
Real right,
Real bottom,
Real top 
) const [protected, virtual, inherited]
virtual void Ogre::Frustum::calcViewMatrixRelative ( const Vector3 relPos,
Matrix4 matToUpdate 
) const [virtual, inherited]

Calculate a view matrix for this frustum, relative to a potentially dynamic point.

Mainly for use by OGRE internally when using camera-relative rendering for frustums that are not the centre (e.g. texture projection)

void Ogre::AnimableObject::createAnimableDictionary ( void   )  const [protected, inherited]

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 253 of file OgreAnimable.h.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName  )  [virtual, inherited]

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 319 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual void Ogre::MovableObject::detachFromParent ( void   )  [virtual, inherited]

Detaches an object from a parent SceneNode or TagPoint, if attached.

virtual void Ogre::Frustum::disableCustomNearClipPlane ( void   )  [virtual, inherited]

Disables any custom near clip plane.

virtual void Ogre::Frustum::disableReflection ( void   )  [virtual, inherited]

Disables reflection modification previously turned on with enableReflection.

virtual void Ogre::Frustum::enableCustomNearClipPlane ( const Plane plane  )  [virtual, inherited]

Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

Remarks:
There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue.
Note:
This technique only works for perspective projection.
Parameters:
plane The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.
virtual void Ogre::Frustum::enableCustomNearClipPlane ( const MovablePlane plane  )  [virtual, inherited]

Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

Remarks:
There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue.
This version of the method links to a plane, rather than requiring a by-value plane definition, and therefore you can make changes to the plane (e.g. by moving / rotating the node it is attached to) and they will automatically affect this object.
Note:
This technique only works for perspective projection.
Parameters:
plane The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.
virtual void Ogre::Frustum::enableReflection ( const MovablePlane p  )  [virtual, inherited]

Modifies this frustum so it always renders from the reflection of itself through the plane specified.

Note that this version of the method links to a plane so that changes to it are picked up automatically. It is important that this plane continues to exist whilst this object does; do not destroy the plane before the frustum.

Remarks:
This is obviously useful for performing planar reflections.
virtual void Ogre::Frustum::enableReflection ( const Plane p  )  [virtual, inherited]

Modifies this frustum so it always renders from the reflection of itself through the plane specified.

Remarks:
This is obviously useful for performing planar reflections.
virtual void Ogre::ShadowCaster::extrudeBounds ( AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist 
) const [protected, virtual, inherited]

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
) [static, inherited]

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
virtual void Ogre::Camera::forwardIntersect ( const Plane worldPlane,
vector< Vector4 >::type *  intersect3d 
) const [virtual]

Forward projects frustum rays to find forward intersection with plane.

Remarks:
Forward projection may lead to intersections at infinity.
virtual void Ogre::ShadowCaster::generateShadowVolume ( EdgeData edgeData,
const HardwareIndexBufferSharedPtr indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags 
) [protected, virtual, inherited]

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName ( void   )  const [protected, virtual, inherited]

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void   )  const [inherited]

Gets a list of animable value names for this object.

Definition at line 294 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual Real Ogre::Frustum::getAspectRatio ( void   )  const [virtual, inherited]

Retreives the current aspect ratio.

bool Ogre::Camera::getAutoAspectRatio ( void   )  const

Retrieves if AutoAspectRatio is currently set or not.

const Vector3& Ogre::Camera::getAutoTrackOffset ( void   )  const

Get the auto tracking offset for this camera, if it is auto tracking.

Definition at line 555 of file OgreCamera.h.

SceneNode* Ogre::Camera::getAutoTrackTarget ( void   )  const

Get the auto tracking target for this camera, if any.

Definition at line 553 of file OgreCamera.h.

const AxisAlignedBox& Ogre::Frustum::getBoundingBox ( void   )  const [virtual, inherited]

Overridden from MovableObject.

Implements Ogre::MovableObject.

Real Ogre::Camera::getBoundingRadius ( void   )  const [virtual]

Overridden from MovableObject.

Reimplemented from Ogre::Frustum.

void Ogre::Camera::getCameraToViewportBoxVolume ( Real  screenLeft,
Real  screenTop,
Real  screenRight,
Real  screenBottom,
PlaneBoundedVolume outVolume,
bool  includeFarPlane = false 
)

Gets a world-space list of planes enclosing a volume based on a viewport rectangle.

Remarks:
Can be useful for populating a PlaneBoundedVolumeListSceneQuery, e.g. for a rubber-band selection.
Parameters:
screenLeft,screenTop,screenRight,screenBottom The bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1]
outVolume The plane list to populate with the result
includeFarPlane If true, the volume is truncated by the camera far plane, by default it is left open-ended
PlaneBoundedVolume Ogre::Camera::getCameraToViewportBoxVolume ( Real  screenLeft,
Real  screenTop,
Real  screenRight,
Real  screenBottom,
bool  includeFarPlane = false 
)

Gets a world-space list of planes enclosing a volume based on a viewport rectangle.

Remarks:
Can be useful for populating a PlaneBoundedVolumeListSceneQuery, e.g. for a rubber-band selection.
Parameters:
screenLeft,screenTop,screenRight,screenBottom The bounds of the on-screen rectangle, expressed in normalised screen coordinates [0,1]
includeFarPlane If true, the volume is truncated by the camera far plane, by default it is left open-ended
void Ogre::Camera::getCameraToViewportRay ( Real  screenx,
Real  screeny,
Ray outRay 
) const

Gets a world space ray as cast from the camera through a viewport position.

Parameters:
screenx,screeny The x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1]
outRay Ray instance to populate with result
Ray Ogre::Camera::getCameraToViewportRay ( Real  screenx,
Real  screeny 
) const

Gets a world space ray as cast from the camera through a viewport position.

Parameters:
screenx,screeny The x and y position at which the ray should intersect the viewport, in normalised screen coordinates [0,1]
bool Ogre::MovableObject::getCastShadows ( void   )  const [virtual, inherited]

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 520 of file OgreMovableObject.h.

virtual bool Ogre::Renderable::getCastsShadows ( void   )  const [virtual, inherited]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 223 of file OgreRenderable.h.

Frustum* Ogre::Camera::getCullingFrustum ( void   )  const

Returns the custom culling frustum in use.

Definition at line 592 of file OgreCamera.h.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 267 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags (  )  [static, inherited]

Get the default query flags for all future MovableObject instances.

Definition at line 410 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags (  )  [static, inherited]

Get the default visibility flags for all future MovableObject instances.

Definition at line 438 of file OgreMovableObject.h.

Vector3 Ogre::Camera::getDerivedDirection ( void   )  const

Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

const Quaternion& Ogre::Camera::getDerivedOrientation ( void   )  const

Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix.

const Vector3& Ogre::Camera::getDerivedPosition ( void   )  const

Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix.

Vector3 Ogre::Camera::getDerivedRight ( void   )  const

Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

Vector3 Ogre::Camera::getDerivedUp ( void   )  const

Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix.

Vector3 Ogre::Camera::getDirection ( void   )  const
EdgeData* Ogre::MovableObject::getEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 493 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance ( const Vector3 objectPos,
const Light light 
) const [protected, inherited]

Helper method for calculating extrusion distance.

Real Ogre::Camera::getFarClipDistance ( void   )  const [virtual]

Retrieves the distance from the frustum to the far clipping plane.

Reimplemented from Ogre::Frustum.

virtual Real Ogre::Frustum::getFocalLength (  )  const [virtual, inherited]

Returns focal length of frustum.

virtual const Radian& Ogre::Frustum::getFOVy ( void   )  const [virtual, inherited]

Retrieves the frustums Y-dimension Field Of View (FOV).

virtual void Ogre::Frustum::getFrustumExtents ( Real outleft,
Real outright,
Real outtop,
Real outbottom 
) const [virtual, inherited]

Get the extents of the frustum in view space.

virtual const Vector2& Ogre::Frustum::getFrustumOffset (  )  const [virtual, inherited]

Retrieves the frustum offsets.

const Plane& Ogre::Camera::getFrustumPlane ( unsigned short  plane  )  const [virtual]

Retrieves a specified plane of the frustum (world space).

Remarks:
Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.

Reimplemented from Ogre::Frustum.

virtual const Plane* Ogre::Frustum::getFrustumPlanes ( void   )  const [virtual, inherited]

Retrieves the clipping planes of the frustum (world space).

Remarks:
The clipping planes are ordered as declared in enumerate constants FrustumPlane.
const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds ( void   )  const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getLightMask (  )  const [virtual, inherited]

Get a bitwise mask which will filter the lights affecting this object.

Remarks:
By default, this mask is fully set meaning all lights will affect this object

Definition at line 475 of file OgreMovableObject.h.

const LightList& Ogre::Frustum::getLights ( void   )  const [virtual, inherited]

Overridden from Renderable.

Implements Ogre::Renderable.

virtual Listener* Ogre::MovableObject::getListener ( void   )  const [virtual, inherited]

Gets the current listener for this object.

Definition at line 449 of file OgreMovableObject.h.

Real Ogre::Camera::getLodBias ( void   )  const

Returns the level-of-detail bias factor currently applied to this camera.

Remarks:
See Camera::setLodBias for more details.
virtual const Camera* Ogre::Camera::getLodCamera (  )  const [virtual]

Get a pointer to the camera which should be used to determine LOD settings.

Remarks:
If setLodCamera hasn't been called with a different camera, this method will return 'this'.
const MaterialPtr& Ogre::Frustum::getMaterial ( void   )  const [virtual, inherited]

Overridden from Renderable.

Implements Ogre::Renderable.

const String& Ogre::Camera::getMovableType ( void   )  const [virtual]

Overridden from MovableObject.

Reimplemented from Ogre::Frustum.

virtual const String& Ogre::MovableObject::getName ( void   )  const [virtual, inherited]

Returns the name of this object.

Definition at line 192 of file OgreMovableObject.h.

Real Ogre::Camera::getNearClipDistance ( void   )  const [virtual]

Sets the position of the near clipping plane.

Reimplemented from Ogre::Frustum.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms ( void   )  const [virtual, inherited]

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::InstanceBatchHW, Ogre::InstanceBatchShader, Ogre::BaseInstanceBatchVTF, Ogre::InstancedGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 152 of file OgreRenderable.h.

const Quaternion& Ogre::Camera::getOrientation ( void   )  const

Returns the camera's current orientation.

const Quaternion& Ogre::Camera::getOrientationForViewUpdate ( void   )  const [virtual]

Get the derived orientation of this frustum.

Reimplemented from Ogre::Frustum.

OrientationMode Ogre::Frustum::getOrientationMode (  )  const [inherited]

Get the orientation mode of the frustum.

Remarks:
Getting the orientation of a frustum is only supported on iOS at this time. An exception is thrown on other platforms.
virtual Real Ogre::Frustum::getOrthoWindowHeight (  )  const [virtual, inherited]

Gets the orthographic window height, for use with orthographic rendering only.

virtual Real Ogre::Frustum::getOrthoWindowWidth (  )  const [virtual, inherited]

Gets the orthographic window width, for use with orthographic rendering only.

Note:
This is calculated from the orthographic height and the aspect ratio
virtual Node* Ogre::MovableObject::getParentNode ( void   )  const [virtual, inherited]

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode ( void   )  const [virtual, inherited]

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.
Real Ogre::Camera::getPixelDisplayRatio (  )  const

Returns an estimated ratio between a pixel and the display area it represents.

For orthographic cameras this function returns the amount of meters covered by a single pixel along the vertical axis. For perspective cameras the value returned is the amount of meters covered by a single pixel per meter distance from the camera.

Note:
This parameter is calculated just before the camera is rendered
This parameter is used in min display size calculations.

Definition at line 673 of file OgreCamera.h.

PlaneBoundedVolume Ogre::Frustum::getPlaneBoundedVolume (  )  [inherited]

Gets a world-space list of planes enclosing the frustum.

Real Ogre::MovableObject::getPointExtrusionDistance ( const Light l  )  const [virtual, inherited]

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

PolygonMode Ogre::Camera::getPolygonMode ( void   )  const

Retrieves the level of detail that the camera will render.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 331 of file OgreRenderable.h.

const Vector3& Ogre::Camera::getPosition ( void   )  const

Retrieves the camera's position.

const Vector3& Ogre::Camera::getPositionForViewUpdate ( void   )  const [virtual]

Get the derived position of this frustum.

Reimplemented from Ogre::Frustum.

virtual const Matrix4& Ogre::Frustum::getProjectionMatrix ( void   )  const [virtual, inherited]

Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].

Remarks:
This differs from the rendering-API dependent getProjectionMatrixRS in that it always returns a right-handed projection matrix with depth range [-1,+1], result no matter what rendering API is being used - this is required for some uniform algebra for example.
virtual const Matrix4& Ogre::Frustum::getProjectionMatrixRS ( void   )  const [virtual, inherited]

Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).

Remarks:
This method retrieves the rendering-API dependent version of the projection matrix. If you want a 'typical' projection matrix then use getProjectionMatrix.
virtual const Matrix4& Ogre::Frustum::getProjectionMatrixWithRSDepth ( void   )  const [virtual, inherited]

Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.

Remarks:
This differs from the rendering-API dependent getProjectionMatrix in that it always returns a right-handed projection matrix result no matter what rendering API is being used - this is required for vertex and fragment programs for example. However, the resulting depth range may still vary between render systems since D3D uses [0,1] and GL uses [-1,1], and the range must be kept the same between programmable and fixed-function pipelines.
virtual ProjectionType Ogre::Frustum::getProjectionType ( void   )  const [virtual, inherited]

Retrieves info on the type of projection used (orthographic or perspective).

virtual uint32 Ogre::MovableObject::getQueryFlags ( void   )  const [virtual, inherited]

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 402 of file OgreMovableObject.h.

virtual vector<Vector4>::type Ogre::Camera::getRayForwardIntersect ( const Vector3 anchor,
const Vector3 dir,
Real  planeOffset 
) const [protected, virtual]

Helper function for forwardIntersect that intersects rays with canonical plane.

Vector3 Ogre::Camera::getRealDirection ( void   )  const

Gets the real world direction vector of the camera, including any rotation inherited from a node attachment.

const Quaternion& Ogre::Camera::getRealOrientation ( void   )  const

Gets the real world orientation of the camera, including any rotation inherited from a node attachment.

const Vector3& Ogre::Camera::getRealPosition ( void   )  const

Gets the real world position of the camera, including any translation inherited from a node attachment.

Vector3 Ogre::Camera::getRealRight ( void   )  const

Gets the real world right vector of the camera, including any rotation inherited from a node attachment.

Vector3 Ogre::Camera::getRealUp ( void   )  const

Gets the real world up vector of the camera, including any rotation inherited from a node attachment.

bool Ogre::MovableObject::getReceivesShadows (  )  [inherited]

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

virtual const Matrix4& Ogre::Frustum::getReflectionMatrix ( void   )  const [virtual, inherited]

Returns the reflection matrix of the frustum if appropriate.

Definition at line 567 of file OgreFrustum.h.

virtual const Plane& Ogre::Frustum::getReflectionPlane ( void   )  const [virtual, inherited]

Returns the reflection plane of the frustum if appropriate.

Definition at line 569 of file OgreFrustum.h.

virtual Real Ogre::MovableObject::getRenderingDistance ( void   )  const [virtual, inherited]

Gets the distance at which batches are no longer rendered.

Definition at line 304 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingMinPixelSize (  )  const [virtual, inherited]

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 317 of file OgreMovableObject.h.

void Ogre::Frustum::getRenderOperation ( RenderOperation op  )  [virtual, inherited]

Overridden from Renderable.

Implements Ogre::Renderable.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup ( void   )  const [virtual, inherited]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Gets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 398 of file OgreRenderable.h.

Vector3 Ogre::Camera::getRight ( void   )  const

Gets the camera's right vector.

SceneManager* Ogre::Camera::getSceneManager ( void   )  const

Returns a pointer to the SceneManager this camera is rendering through.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ( ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0 
) [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Real Ogre::Frustum::getSquaredViewDepth ( const Camera cam  )  const [virtual, inherited]

Overridden from Renderable.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique ( void   )  const [virtual, inherited]

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 93 of file OgreRenderable.h.

uint32 Ogre::Frustum::getTypeFlags ( void   )  const [virtual, inherited]

Overridden from MovableObject::getTypeFlags.

Reimplemented from Ogre::MovableObject.

Vector3 Ogre::Camera::getUp ( void   )  const

Gets the camera's up vector.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 177 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 202 of file OgreRenderable.h.

bool Ogre::Camera::getUseMinPixelSize (  )  const

Returns whether to use min display size calculations.

See also:
Camera::setUseMinDisplaySize

Definition at line 661 of file OgreCamera.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 348 of file OgreRenderable.h.

virtual const Any& Ogre::MovableObject::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 333 of file OgreMovableObject.h.

virtual bool Ogre::Camera::getUseRenderingDistance ( void   )  const [virtual]

Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.

Definition at line 637 of file OgreCamera.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 360 of file OgreRenderable.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 354 of file OgreRenderable.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 345 of file OgreMovableObject.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 339 of file OgreMovableObject.h.

const Matrix4& Ogre::Camera::getViewMatrix ( bool  ownFrustumOnly  )  const

Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not.

Remarks:
The default behaviour of the standard getViewMatrix is to delegate to the alternate culling frustum, if it is set. This is expected when performing CPU calculations, but the final rendering must be performed using the real view matrix in order to display the correct debug view.
const Matrix4& Ogre::Camera::getViewMatrix ( void   )  const [virtual]

Gets the view matrix for this frustum. Mainly for use by OGRE internally.

Reimplemented from Ogre::Frustum.

Viewport* Ogre::Camera::getViewport ( void   )  const

Get the last viewport which was attached to this camera.

Note:
This is not guaranteed to be the only viewport which is using this camera, just the last once which was created referring to it.

Definition at line 562 of file OgreCamera.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags ( void   )  const [virtual, inherited]

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 430 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible ( void   )  const [virtual, inherited]

Gets this object whether to be visible or not, if it has a renderable component.

Remarks:
Returns the value set by MovableObject::setVisible only.
const vector<Plane>::type& Ogre::Camera::getWindowPlanes ( void   )  const

Gets the window clip planes, only applicable if isWindowSet == true.

virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox ( bool  derive = false  )  const [virtual, inherited]

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere ( bool  derive = false  )  const [virtual, inherited]

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

const Vector3* Ogre::Camera::getWorldSpaceCorners ( void   )  const [virtual]

Gets the world space corners of the frustum.

Remarks:
The corners are ordered as follows: top-right near, top-left near, bottom-left near, bottom-right near, top-right far, top-left far, bottom-left far, bottom-right far.

Reimplemented from Ogre::Frustum.

void Ogre::Camera::getWorldTransforms ( Matrix4 mat  )  const [virtual]

Overridden from Frustum/Renderable.

Reimplemented from Ogre::Frustum.

bool Ogre::Renderable::hasCustomParameter ( size_t  index  )  const [inherited]

Checks whether a custom value is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 258 of file OgreRenderable.h.

bool Ogre::MovableObject::hasEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 495 of file OgreMovableObject.h.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary ( StringVector  )  const [protected, virtual, inherited]

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 286 of file OgreAnimable.h.

void Ogre::Camera::invalidateFrustum ( void   )  const [protected, virtual]

Signal to update frustum information.

Reimplemented from Ogre::Frustum.

void Ogre::Camera::invalidateView ( void   )  const [protected, virtual]

Signal to update view information.

Reimplemented from Ogre::Frustum.

virtual bool Ogre::MovableObject::isAttached ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::Frustum::isCustomNearClipPlaneEnabled ( void   )  const [virtual, inherited]

Is a custom near clip plane in use?

Definition at line 634 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isCustomProjectionMatrixEnabled ( void   )  const [virtual, inherited]

Returns whether a custom projection matrix is in use.

Definition at line 416 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isCustomViewMatrixEnabled ( void   )  const [virtual, inherited]

Returns whether a custom view matrix is in use.

Definition at line 391 of file OgreFrustum.h.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void   )  const [virtual, inherited]

Gets whether debug display of this object is enabled.

Definition at line 564 of file OgreMovableObject.h.

virtual bool Ogre::Frustum::isFrustumOutOfDate ( void   )  const [protected, virtual, inherited]
virtual bool Ogre::MovableObject::isInScene ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

virtual bool Ogre::MovableObject::isParentTagPoint (  )  const [virtual, inherited]

Gets whether the parent node is a TagPoint (or a SceneNode).

Definition at line 215 of file OgreMovableObject.h.

virtual bool Ogre::Frustum::isReflected ( void   )  const [virtual, inherited]

Returns whether this frustum is being reflected.

Definition at line 565 of file OgreFrustum.h.

bool Ogre::Camera::isViewOutOfDate ( void   )  const [protected, virtual]

Reimplemented from Ogre::Frustum.

virtual bool Ogre::MovableObject::isVisible ( void   )  const [virtual, inherited]

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

bool Ogre::Camera::isVisible ( const Vector3 vert,
FrustumPlane culledBy = 0 
) const [virtual]

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding box to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

bool Ogre::Camera::isVisible ( const Sphere bound,
FrustumPlane culledBy = 0 
) const [virtual]

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding box to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

bool Ogre::Camera::isVisible ( const AxisAlignedBox bound,
FrustumPlane culledBy = 0 
) const [virtual]

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding box to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented from Ogre::Frustum.

virtual bool Ogre::Camera::isWindowSet ( void   )  const [virtual]

Returns if a viewport window is being used.

Definition at line 546 of file OgreCamera.h.

void Ogre::Camera::lookAt ( Real  x,
Real  y,
Real  z 
)

Points the camera at a location in worldspace.

Remarks:
This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point.
Parameters:
x 
y 
z Co-ordinates of the point to look at.
void Ogre::Camera::lookAt ( const Vector3 targetPoint  ) 

Points the camera at a location in worldspace.

Remarks:
This is a helper method to automatically generate the direction vector for the camera, based on it's current position and the supplied look-at point.
Parameters:
targetPoint A vector specifying the look at point.
void Ogre::Camera::move ( const Vector3 vec  ) 

Moves the camera's position by the vector offset provided along world axes.

void Ogre::Camera::moveRelative ( const Vector3 vec  ) 

Moves the camera's position by the vector offset provided along it's own axes (relative to orientation).

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::Camera::pitch ( const Radian angle  ) 

Pitches the camera up/down anticlockwise around it's local z axis.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 127 of file OgreRenderable.h.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 122 of file OgreRenderable.h.

bool Ogre::Camera::projectSphere ( const Sphere sphere,
Real left,
Real top,
Real right,
Real bottom 
) const [virtual]

Project a sphere onto the near plane and get the bounding rectangle.

Parameters:
sphere The world-space sphere to project
radius Radius of the sphere
left,top,right,bottom Pointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1})
Returns:
true if the sphere was projected to a subset of the near plane, false if the entire near plane was contained

Reimplemented from Ogre::Frustum.

virtual const LightList& Ogre::MovableObject::queryLights ( void   )  const [virtual, inherited]

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks:
By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.
The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (
See also:
SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.
This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.
Returns:
The list of lights use to lighting this object.
void Ogre::Renderable::removeCustomParameter ( size_t  index  )  [inherited]

Removes a custom value which is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 249 of file OgreRenderable.h.

virtual void Ogre::Camera::removeListener ( Listener l  )  [virtual]

Remove a listener to this camera.

virtual void Ogre::MovableObject::removeQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 399 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 427 of file OgreMovableObject.h.

virtual void Ogre::Frustum::resetFrustumExtents (  )  [virtual, inherited]

Reset the frustum extents to be automatically derived from other params.

virtual void Ogre::Camera::resetWindow ( void   )  [virtual]

Cancel view window.

void Ogre::Camera::roll ( const Radian angle  ) 

Rolls the camera anticlockwise, around its local z axis.

void Ogre::Camera::rotate ( const Quaternion q  ) 

Rotate the camera around an arbitrary axis using a Quaternion.

void Ogre::Camera::rotate ( const Vector3 axis,
const Radian angle 
)

Rotate the camera around an arbitrary axis.

virtual void Ogre::Frustum::setAspectRatio ( Real  ratio  )  [virtual, inherited]

Sets the aspect ratio for the frustum viewport.

Remarks:
The ratio between the x and y dimensions of the rectangular area visible through the frustum is known as aspect ratio: aspect = width / height .
The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you use this method to state otherwise.
void Ogre::Camera::setAutoAspectRatio ( bool  autoratio  ) 

If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized.

Remarks:
You should set this to true only if the frustum / camera is used by one viewport at the same time. Otherwise the aspect ratio for other viewports may be wrong.
void Ogre::Camera::setAutoTracking ( bool  enabled,
SceneNode *const   target = 0,
const Vector3 offset = Vector3::ZERO 
)

Enables / disables automatic tracking of a SceneNode.

Remarks:
If you enable auto-tracking, this Camera will automatically rotate to look at the target SceneNode every frame, no matter how it or SceneNode move. This is handy if you want a Camera to be focused on a single object or group of objects. Note that by default the Camera looks at the origin of the SceneNode, if you want to tweak this, e.g. if the object which is attached to this target node is quite big and you want to point the camera at a specific point on it, provide a vector in the 'offset' parameter and the camera's target point will be adjusted.
Parameters:
enabled If true, the Camera will track the SceneNode supplied as the next parameter (cannot be null). If false the camera will cease tracking and will remain in it's current orientation.
target Pointer to the SceneNode which this Camera will track. Make sure you don't delete this SceneNode before turning off tracking (e.g. SceneManager::clearScene will delete it so be careful of this). Can be null if and only if the enabled param is false.
offset If supplied, the camera targets this point in local space of the target node instead of the origin of the target node. Good for fine tuning the look at point.
void Ogre::MovableObject::setCastShadows ( bool  enabled  )  [inherited]

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 518 of file OgreMovableObject.h.

void Ogre::Camera::setCullingFrustum ( Frustum frustum  ) 

Tells the camera to use a separate Frustum instance to perform culling.

Remarks:
By calling this method, you can tell the camera to perform culling against a different frustum to it's own. This is mostly useful for debug cameras that allow you to show the culling behaviour of another camera, or a manual frustum instance.
Parameters:
frustum Pointer to a frustum to use; this can either be a manual Frustum instance (which you can attach to scene nodes like any other MovableObject), or another camera. If you pass 0 to this method it reverts the camera to normal behaviour.

Definition at line 590 of file OgreCamera.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 240 of file OgreRenderable.h.

virtual void Ogre::Frustum::setCustomProjectionMatrix ( bool  enable,
const Matrix4 projectionMatrix = Matrix4::IDENTITY 
) [virtual, inherited]

Set whether to use a custom projection matrix on this frustum.

Remarks:
This is an advanced method which allows you to manually set the projection matrix on this frustum, rather than having it calculate itself based on it's position and orientation.
Note:
After enabling a custom projection matrix, the frustum will no longer update on its own based on field of view and near / far distance changes. You are completely responsible for keeping the projection matrix up to date if those values change. The custom matrix will be returned from getProjectionMatrix and derivative functions.
Parameters:
enable If true, the custom projection matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the projection matrix.
projectionMatrix The custom view matrix to use
See also:
Frustum::setCustomViewMatrix
virtual void Ogre::Frustum::setCustomViewMatrix ( bool  enable,
const Matrix4 viewMatrix = Matrix4::IDENTITY 
) [virtual, inherited]

Set whether to use a custom view matrix on this frustum.

Remarks:
This is an advanced method which allows you to manually set the view matrix on this frustum, rather than having it calculate itself based on it's position and orientation.
Note:
After enabling a custom view matrix, the frustum will no longer update on its own based on position / orientation changes. You are completely responsible for keeping the view matrix up to date. The custom matrix will be returned from getViewMatrix.
Parameters:
enable If true, the custom view matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the view matrix.
viewMatrix The custom view matrix to use, the matrix must be an affine matrix.
See also:
Frustum::setCustomProjectionMatrix, Matrix4::isAffine
virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled  )  [virtual, inherited]

Sets whether or not the debug display of this object is enabled.

Remarks:
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 562 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags  )  [static, inherited]

Set the default query flags for all future MovableObject instances.

Definition at line 406 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags  )  [static, inherited]

Set the default visibility flags for all future MovableObject instances.

Definition at line 434 of file OgreMovableObject.h.

void Ogre::Camera::setDirection ( const Vector3 vec  ) 

Sets the camera's direction vector.

void Ogre::Camera::setDirection ( Real  x,
Real  y,
Real  z 
)

Sets the camera's direction vector.

Remarks:
Note that the 'up' vector for the camera will automatically be recalculated based on the current 'up' vector (i.e. the roll will remain the same).
virtual void Ogre::Frustum::setFarClipDistance ( Real  farDist  )  [virtual, inherited]

Sets the distance to the far clipping plane.

Remarks:
The view frustum is a pyramid created from the frustum position and the edges of the viewport. This method sets the distance for the far end of that pyramid. Different applications need different values: e.g. a flight sim needs a much further far clipping plane than a first-person shooter. An important point here is that the larger the ratio between near and far clipping planes, the lower the accuracy of the Z-buffer used to depth-cue pixels. This is because the Z-range is limited to the size of the Z buffer (16 or 32-bit) and the max values must be spread over the gap between near and far clip planes. As it happens, you can affect the accuracy far more by altering the near distance rather than the far distance, but keep this in mind.
Parameters:
far The distance to the far clipping plane from the frustum in world coordinates.If you specify 0, this means an infinite view distance which is useful especially when projecting shadows; but be careful not to use a near distance too close.
void Ogre::Camera::setFixedYawAxis ( bool  useFixed,
const Vector3 fixedAxis = Vector3::UNIT_Y 
)

Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice.

Remarks:
This method allows you to change the yaw behaviour of the camera
  • by default, the camera yaws around a fixed Y axis. This is often what you want - for example if you're making a first-person shooter, you really don't want the yaw axis to reflect the local camera Y, because this would mean a different yaw axis if the player is looking upwards rather than when they are looking straight ahead. You can change this behaviour by calling this method, which you will want to do if you are making a completely free camera like the kind used in a flight simulator.
Parameters:
useFixed If true, the axis passed in the second parameter will always be the yaw axis no matter what the camera orientation. If false, the camera yaws around the local Y.
fixedAxis The axis to use if the first parameter is true.
virtual void Ogre::Frustum::setFocalLength ( Real  focalLength = 1.0  )  [virtual, inherited]

Sets frustum focal length (used in stereo rendering).

Parameters:
focalLength The distance to the focal plane from the frustum in world coordinates.
virtual void Ogre::Frustum::setFOVy ( const Radian fovy  )  [virtual, inherited]

Sets the Y-dimension Field Of View (FOV) of the frustum.

Remarks:
Field Of View (FOV) is the angle made between the frustum's position, and the edges of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle, fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values are between 45 and 60 degrees.
This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
Note:
Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
virtual void Ogre::Frustum::setFrustumExtents ( Real  left,
Real  right,
Real  top,
Real  bottom 
) [virtual, inherited]

Manually set the extents of the frustum.

Parameters:
left,right,top,bottom The position where the side clip planes intersect the near clip plane, in eye space
virtual void Ogre::Frustum::setFrustumOffset ( Real  horizontal = 0.0,
Real  vertical = 0.0 
) [virtual, inherited]

Sets frustum offsets, used in stereo rendering.

Remarks:
You can set both horizontal and vertical plane offsets of "eye"; in stereo rendering frustum is moved in horizontal plane. To be able to render from two "eyes" you'll need two cameras rendering on two RenderTargets.
The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
Parameters:
horizontal The horizontal plane offset.
vertical The vertical plane offset.
virtual void Ogre::Frustum::setFrustumOffset ( const Vector2 offset  )  [virtual, inherited]

Sets frustum offsets, used in stereo rendering.

Remarks:
You can set both horizontal and vertical plane offsets of "eye"; in stereo rendering frustum is moved in horizontal plane. To be able to render from two "eyes" you'll need two cameras rendering on two RenderTargets.
The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
Parameters:
offset The horizontal and vertical plane offsets.
virtual void Ogre::MovableObject::setLightMask ( uint32  lightMask  )  [virtual, inherited]

Set a bitwise mask which will filter the lights affecting this object.

Remarks:
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
virtual void Ogre::MovableObject::setListener ( Listener listener  )  [virtual, inherited]

Sets a listener for this object.

Remarks:
Note for size and performance reasons only one listener per object is allowed.

Definition at line 445 of file OgreMovableObject.h.

void Ogre::Camera::setLodBias ( Real  factor = 1.0  ) 

Sets the level-of-detail factor for this Camera.

Remarks:
This method can be used to influence the overall level of detail of the scenes rendered using this camera. Various elements of the scene have level-of-detail reductions to improve rendering speed at distance; this method allows you to hint to those elements that you would like to adjust the level of detail that they would normally use (up or down).
The most common use for this method is to reduce the overall level of detail used for a secondary camera used for sub viewports like rear-view mirrors etc. Note that scene elements are at liberty to ignore this setting if they choose, this is merely a hint.
Parameters:
factor The factor to apply to the usual level of detail calculation. Higher values increase the detail, so 2.0 doubles the normal detail and 0.5 halves it.
virtual void Ogre::Camera::setLodCamera ( const Camera lodCam  )  [virtual]

Get a pointer to the camera which should be used to determine LOD settings.

Remarks:
Sometimes you don't want the LOD of a render to be based on the camera that's doing the rendering, you want it to be based on a different camera. A good example is when rendering shadow maps, since they will be viewed from the perspective of another camera. Therefore this method lets you associate a different camera instance to use to determine the LOD.
To revert the camera to determining LOD based on itself, call this method with a pointer to itself.
virtual void Ogre::Frustum::setNearClipDistance ( Real  nearDist  )  [virtual, inherited]

Sets the position of the near clipping plane.

Remarks:
The position of the near clipping plane is the distance from the frustums position to the screen on which the world is projected. The near plane distance, combined with the field-of-view and the aspect ratio, determines the size of the viewport through which the world is viewed (in world co-ordinates). Note that this world viewport is different to a screen viewport, which has it's dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the screen viewport it renders into to avoid distortion.
Parameters:
near The distance to the near clipping plane from the frustum in world coordinates.
void Ogre::Camera::setOrientation ( const Quaternion q  ) 

Sets the camera's orientation.

void Ogre::Frustum::setOrientationMode ( OrientationMode  orientationMode  )  [inherited]

Set the orientation mode of the frustum.

Default is OR_DEGREE_0

Remarks:
Setting the orientation of a frustum is only supported on iOS at this time. An exception is thrown on other platforms.
virtual void Ogre::Frustum::setOrthoWindow ( Real  w,
Real  h 
) [virtual, inherited]

Sets the orthographic window settings, for use with orthographic rendering only.

Note:
Calling this method will recalculate the aspect ratio, use setOrthoWindowHeight or setOrthoWindowWidth alone if you wish to preserve the aspect ratio but just fit one or other dimension to a particular size.
Parameters:
w,h The dimensions of the view window in world units
virtual void Ogre::Frustum::setOrthoWindowHeight ( Real  h  )  [virtual, inherited]

Sets the orthographic window height, for use with orthographic rendering only.

Note:
The width of the window will be calculated from the aspect ratio.
Parameters:
h The height of the view window in world units
virtual void Ogre::Frustum::setOrthoWindowWidth ( Real  w  )  [virtual, inherited]

Sets the orthographic window width, for use with orthographic rendering only.

Note:
The height of the window will be calculated from the aspect ratio.
Parameters:
w The width of the view window in world units
void Ogre::Camera::setPolygonMode ( PolygonMode  sd  ) 

Sets the level of rendering detail required from this camera.

Remarks:
Each camera is set to render at full detail by default, that is with full texturing, lighting etc. This method lets you change that behaviour, allowing you to make the camera just render a wireframe view, for example.
virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 323 of file OgreRenderable.h.

void Ogre::Camera::setPosition ( const Vector3 vec  ) 

Sets the camera's position.

void Ogre::Camera::setPosition ( Real  x,
Real  y,
Real  z 
)

Sets the camera's position.

virtual void Ogre::Frustum::setProjectionType ( ProjectionType  pt  )  [virtual, inherited]

Sets the type of projection to use (orthographic or perspective).

Default is perspective.

virtual void Ogre::MovableObject::setQueryFlags ( uint32  flags  )  [virtual, inherited]

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 391 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance ( Real  dist  )  [virtual, inherited]

Sets the distance at which the object is no longer rendered.

Note:
Camera::setUseRenderingDistance() needs to be called for this parameter to be used.
Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 298 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize  )  [virtual, inherited]

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note:
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters:
pixelSize Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 311 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID  )  [virtual, inherited]

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
) [virtual, inherited]

Sets the render queue group and group priority this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priority The priority within a group to use.

Reimplemented in Ogre::Entity.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

Sets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 406 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 163 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 188 of file OgreRenderable.h.

void Ogre::Camera::setUseMinPixelSize ( bool  enable  ) 

Sets whether to use min display size calculations When active objects who's size on the screen is less then a given number will not be rendered.

Definition at line 657 of file OgreCamera.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 343 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 328 of file OgreMovableObject.h.

virtual void Ogre::Camera::setUseRenderingDistance ( bool  use  )  [virtual]

Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image.

The default behaviour is to use it.

Parameters:
use True to use the rendering distance, false not to.

Definition at line 633 of file OgreCamera.h.

virtual void Ogre::MovableObject::setVisibilityFlags ( uint32  flags  )  [virtual, inherited]

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 419 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisible ( bool  visible  )  [virtual, inherited]

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::Camera::setWindow ( Real  Left,
Real  Top,
Real  Right,
Real  Bottom 
) [virtual]

Sets the viewing window inside of viewport.

Remarks:
This method can be used to set a subset of the viewport as the rendering target.
Parameters:
Left Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 0).
Top Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 0).
Right Relative to Viewport - 0 corresponds to left edge, 1 - to right edge (default - 1).
Bottom Relative to Viewport - 0 corresponds to top edge, 1 - to bottom edge (default - 1).
virtual void Ogre::Camera::setWindowImpl ( void   )  const [protected, virtual]

Do actual window setting, using parameters set in SetWindow call.

Remarks:
The method will called on demand.
virtual void Ogre::Camera::synchroniseBaseSettingsWith ( const Camera cam  )  [virtual]

Synchronise core camera settings with another.

Remarks:
Copies the position, orientation, clip distances, projection type, FOV, focal length and aspect ratio from another camera. Other settings like query flags, reflection etc are preserved.
virtual void Ogre::ShadowCaster::updateEdgeListLightFacing ( EdgeData edgeData,
const Vector4 lightPos 
) [protected, virtual, inherited]

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0
virtual void Ogre::Frustum::updateFrustum ( void   )  const [protected, virtual, inherited]

Update frustum if out of date.

virtual void Ogre::Frustum::updateFrustumImpl ( void   )  const [protected, virtual, inherited]

Implementation of updateFrustum (called if out of date).

virtual void Ogre::Frustum::updateFrustumPlanes ( void   )  const [protected, virtual, inherited]
virtual void Ogre::Frustum::updateFrustumPlanesImpl ( void   )  const [protected, virtual, inherited]

Implementation of updateFrustumPlanes (called if out of date).

virtual void Ogre::Frustum::updateVertexData ( void   )  const [protected, virtual, inherited]
virtual void Ogre::Frustum::updateView ( void   )  const [protected, virtual, inherited]

Update view if out of date.

virtual void Ogre::Frustum::updateViewImpl ( void   )  const [protected, virtual, inherited]

Implementation of updateView (called if out of date).

virtual void Ogre::Frustum::updateWorldSpaceCorners ( void   )  const [protected, virtual, inherited]
virtual void Ogre::Frustum::updateWorldSpaceCornersImpl ( void   )  const [protected, virtual, inherited]

Implementation of updateWorldSpaceCorners (called if out of date).

void Ogre::Frustum::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables = false 
) [virtual, inherited]

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters:
visitor Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
debugRenderables If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.

void Ogre::Camera::yaw ( const Radian angle  ) 

Rotates the camera anticlockwise around it's local y axis.


Friends And Related Function Documentation

_OgreExport friend std::ostream& operator<< ( std::ostream &  o,
const Camera c 
) [friend]

Function for outputting to a stream.


Member Data Documentation

Small constant used to reduce far plane projection to avoid inaccuracies.

Definition at line 642 of file OgreFrustum.h.

Real Ogre::Frustum::mAspect [protected, inherited]

x/y viewport ratio - default 1.3333

Definition at line 97 of file OgreFrustum.h.

Whether aspect ratio will automatically be recalculated when a viewport changes its size.

Definition at line 171 of file OgreCamera.h.

Tracking offset for fine tuning.

Definition at line 147 of file OgreCamera.h.

SceneNode which this Camera will automatically track.

Definition at line 145 of file OgreCamera.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]

Hidden because of distance?

Definition at line 127 of file OgreMovableObject.h.

Real Ogre::Frustum::mBottom [mutable, protected, inherited]

Definition at line 137 of file OgreFrustum.h.

AxisAlignedBox Ogre::Frustum::mBoundingBox [mutable, protected, inherited]

Definition at line 168 of file OgreFrustum.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]

Does this object cast shadows?

Definition at line 149 of file OgreMovableObject.h.

Creator of this object (if created by a factory).

Reimplemented in Ogre::InstanceBatch.

Definition at line 111 of file OgreMovableObject.h.

Custom culling frustum.

Definition at line 173 of file OgreCamera.h.

Definition at line 414 of file OgreRenderable.h.

bool Ogre::Frustum::mCustomProjMatrix [protected, inherited]

Are we using a custom projection matrix?

Definition at line 133 of file OgreFrustum.h.

bool Ogre::Frustum::mCustomViewMatrix [protected, inherited]

Are we using a custom view matrix?

Definition at line 131 of file OgreFrustum.h.

bool Ogre::MovableObject::mDebugDisplay [protected, inherited]

Is debug display enabled?

Definition at line 120 of file OgreMovableObject.h.

Derived orientation/position of the camera, including reflection.

Definition at line 120 of file OgreCamera.h.

Definition at line 121 of file OgreCamera.h.

Real Ogre::Frustum::mFarDist [protected, inherited]

Far clip distance - default 10000.

Definition at line 93 of file OgreFrustum.h.

Real Ogre::Frustum::mFocalLength [protected, inherited]

Focal length of frustum (for stereo rendering, defaults to 1.0).

Definition at line 103 of file OgreFrustum.h.

Radian Ogre::Frustum::mFOVy [protected, inherited]

y-direction field-of-view (default 45)

Definition at line 91 of file OgreFrustum.h.

bool Ogre::Frustum::mFrustumExtentsManuallySet [protected, inherited]

Have the frustum extents been manually set?

Definition at line 135 of file OgreFrustum.h.

Vector2 Ogre::Frustum::mFrustumOffset [protected, inherited]

Off-axis frustum center offset - default (0.0, 0.0).

Definition at line 101 of file OgreFrustum.h.

Plane Ogre::Frustum::mFrustumPlanes[6] [mutable, protected, inherited]

The 6 main clipping planes.

Definition at line 106 of file OgreFrustum.h.

Plane Ogre::Frustum::mLastLinkedObliqueProjPlane [mutable, protected, inherited]

Record of the last world-space oblique depth projection plane info used.

Definition at line 192 of file OgreFrustum.h.

Plane Ogre::Frustum::mLastLinkedReflectionPlane [mutable, protected, inherited]

Record of the last world-space reflection plane info used.

Definition at line 183 of file OgreFrustum.h.

Quaternion Ogre::Frustum::mLastParentOrientation [mutable, protected, inherited]

Stored versions of parent orientation / position.

Definition at line 109 of file OgreFrustum.h.

Vector3 Ogre::Frustum::mLastParentPosition [mutable, protected, inherited]

Definition at line 110 of file OgreFrustum.h.

The last viewport to be added using this camera.

Definition at line 167 of file OgreCamera.h.

Real Ogre::Frustum::mLeft [mutable, protected, inherited]

Frustum extents.

Definition at line 137 of file OgreFrustum.h.

LightList Ogre::MovableObject::mLightList [mutable, protected, inherited]

List of lights for this object.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 157 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited]

The last frame that this light list was updated in.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 159 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mLightMask [protected, inherited]

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 162 of file OgreMovableObject.h.

Pointer to oblique projection plane (automatically updated).

Definition at line 190 of file OgreFrustum.h.

const MovablePlane* Ogre::Frustum::mLinkedReflectPlane [protected, inherited]

Pointer to a reflection plane (automatically updated).

Definition at line 181 of file OgreFrustum.h.

Listener* Ogre::MovableObject::mListener [protected, inherited]

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 154 of file OgreMovableObject.h.

Definition at line 185 of file OgreCamera.h.

const Camera* Ogre::Camera::mLodCamera [protected]

Camera to use for LOD calculation.

Definition at line 177 of file OgreCamera.h.

SceneManager holding this object (if applicable).

Definition at line 113 of file OgreMovableObject.h.

MaterialPtr Ogre::Frustum::mMaterial [protected, inherited]

Definition at line 171 of file OgreFrustum.h.

Real Ogre::MovableObject::mMinPixelSize [protected, inherited]

Definition at line 125 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]

Name of this object.

Definition at line 109 of file OgreMovableObject.h.

Real Ogre::Frustum::mNearDist [protected, inherited]

Near clip distance - default 100.

Definition at line 95 of file OgreFrustum.h.

bool Ogre::Frustum::mObliqueDepthProjection [protected, inherited]

Is this frustum using an oblique depth projection?

Definition at line 186 of file OgreFrustum.h.

Plane Ogre::Frustum::mObliqueProjPlane [mutable, protected, inherited]

Fixed oblique projection plane.

Definition at line 188 of file OgreFrustum.h.

Camera orientation, quaternion style.

Definition at line 114 of file OgreCamera.h.

OrientationMode Ogre::Frustum::mOrientationMode [mutable, protected, inherited]

Frustum orientation mode.

Definition at line 139 of file OgreFrustum.h.

Real Ogre::Frustum::mOrthoHeight [protected, inherited]

Ortho height size (world units).

Definition at line 99 of file OgreFrustum.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]

Definition at line 116 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]

node to which this object is attached

Definition at line 115 of file OgreMovableObject.h.

See also:
Camera::getPixelDisplayRatio

Definition at line 182 of file OgreCamera.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 415 of file OgreRenderable.h.

Camera position - default (0,0,0).

Definition at line 117 of file OgreCamera.h.

Matrix4 Ogre::Frustum::mProjMatrix [mutable, protected, inherited]

Pre-calced standard projection matrix.

Definition at line 117 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mProjMatrixRS [mutable, protected, inherited]

Pre-calced projection matrix for the specific render system.

Definition at line 113 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mProjMatrixRSDepth [mutable, protected, inherited]

Pre-calced standard projection matrix but with render system depth range.

Definition at line 115 of file OgreFrustum.h.

ProjectionType Ogre::Frustum::mProjType [protected, inherited]

Orthographic or perspective?

Definition at line 88 of file OgreFrustum.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]

Flags determining whether this object is included / excluded from scene queries.

Definition at line 139 of file OgreMovableObject.h.

Real world orientation/position of the camera.

Definition at line 124 of file OgreCamera.h.

Vector3 Ogre::Camera::mRealPosition [mutable, protected]

Definition at line 125 of file OgreCamera.h.

bool Ogre::Frustum::mRecalcFrustum [mutable, protected, inherited]

Something's changed in the frustum shape?

Definition at line 121 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcFrustumPlanes [mutable, protected, inherited]

Something re the frustum planes has changed.

Definition at line 125 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcVertexData [mutable, protected, inherited]

Something re the vertex data has changed.

Definition at line 129 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcView [mutable, protected, inherited]

Something re the view pos has changed.

Definition at line 123 of file OgreFrustum.h.

bool Ogre::Camera::mRecalcWindow [mutable, protected]

Definition at line 165 of file OgreCamera.h.

bool Ogre::Frustum::mRecalcWorldSpaceCorners [mutable, protected, inherited]

Something re the world space corners has changed.

Definition at line 127 of file OgreFrustum.h.

bool Ogre::Frustum::mReflect [protected, inherited]

Is this frustum to act as a reflection of itself?

Definition at line 175 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mReflectMatrix [mutable, protected, inherited]

Derived reflection matrix.

Definition at line 177 of file OgreFrustum.h.

Plane Ogre::Frustum::mReflectPlane [mutable, protected, inherited]

Fixed reflection plane.

Definition at line 179 of file OgreFrustum.h.

bool Ogre::MovableObject::mRenderingDisabled [protected, inherited]

Does rendering this object disabled by listener?

Definition at line 152 of file OgreMovableObject.h.

The render queue to use when rendering this object.

Definition at line 131 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 133 of file OgreMovableObject.h.

The render queue group to use when rendering this object.

Definition at line 135 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 137 of file OgreMovableObject.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

User objects binding.

Definition at line 419 of file OgreRenderable.h.

Real Ogre::Frustum::mRight [mutable, protected, inherited]

Definition at line 137 of file OgreFrustum.h.

Static map of class name to list of animable value names.

Definition at line 242 of file OgreAnimable.h.

Rendering type.

Definition at line 133 of file OgreCamera.h.

Definition at line 150 of file OgreCamera.h.

Inverted scene LOD factor, can be used by Renderables to adjust their LOD.

Definition at line 152 of file OgreCamera.h.

Scene manager responsible for the scene.

Definition at line 111 of file OgreCamera.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]

Default query flags.

Definition at line 166 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]

Default visibility flags.

Definition at line 168 of file OgreMovableObject.h.

String Ogre::Camera::msMovableType [static, protected]

Shared class-level name for Movable type.

Reimplemented from Ogre::Frustum.

Definition at line 142 of file OgreCamera.h.

Definition at line 123 of file OgreMovableObject.h.

Real Ogre::Frustum::mTop [mutable, protected, inherited]

Definition at line 137 of file OgreFrustum.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]

Upper distance to still render.

Definition at line 122 of file OgreMovableObject.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 416 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 417 of file OgreRenderable.h.

Whether or not the minimum display size of objects should take effect for this camera.

Definition at line 180 of file OgreCamera.h.

Whether or not the rendering distance of objects should take effect for this camera.

Definition at line 175 of file OgreCamera.h.

Definition at line 418 of file OgreRenderable.h.

User objects binding.

Definition at line 129 of file OgreMovableObject.h.

VertexData Ogre::Frustum::mVertexData [mutable, protected, inherited]

Definition at line 169 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mViewMatrix [mutable, protected, inherited]

Pre-calced view matrix.

Definition at line 119 of file OgreFrustum.h.

unsigned int Ogre::Camera::mVisBatchesLastRender [protected]

Stored number of visible faces in the last render.

Definition at line 139 of file OgreCamera.h.

unsigned int Ogre::Camera::mVisFacesLastRender [protected]

Stored number of visible faces in the last render.

Definition at line 136 of file OgreCamera.h.

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 141 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]

Is this object visible?

Definition at line 118 of file OgreMovableObject.h.

Definition at line 159 of file OgreCamera.h.

vector<Plane>::type Ogre::Camera::mWindowClipPlanes [mutable, protected]

Windowed viewport clip planes.

Definition at line 163 of file OgreCamera.h.

bool Ogre::Camera::mWindowSet [protected]

Is viewing window used.

Definition at line 161 of file OgreCamera.h.

Viewing window.

Remarks:
Generalize camera class for the case, when viewing frustum doesn't cover all viewport.

Definition at line 159 of file OgreCamera.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 143 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]

Definition at line 145 of file OgreMovableObject.h.

World space AABB of this object's dark cap.

Definition at line 147 of file OgreMovableObject.h.

Vector3 Ogre::Frustum::mWorldSpaceCorners[8] [mutable, protected, inherited]

Definition at line 172 of file OgreFrustum.h.

Definition at line 159 of file OgreCamera.h.

Definition at line 159 of file OgreCamera.h.

bool Ogre::Camera::mYawFixed [protected]

Whether to yaw around a fixed axis.

Definition at line 128 of file OgreCamera.h.

Fixed axis to yaw around.

Definition at line 130 of file OgreCamera.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:13 2012