00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __ShadowCaster_H__ 00029 #define __ShadowCaster_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 #include "OgreRenderable.h" 00033 00034 00035 namespace Ogre { 00036 00037 00052 class _OgreExport ShadowRenderable : public Renderable, public ShadowDataAlloc 00053 { 00054 protected: 00055 MaterialPtr mMaterial; 00056 RenderOperation mRenderOp; 00057 ShadowRenderable* mLightCap; // used only if isLightCapSeparate == true 00058 public: 00059 ShadowRenderable() : mMaterial(), mLightCap(0) {} 00060 virtual ~ShadowRenderable() { delete mLightCap; } 00064 void setMaterial(const MaterialPtr& mat) { mMaterial = mat; } 00066 const MaterialPtr& getMaterial(void) const { return mMaterial; } 00068 void getRenderOperation(RenderOperation& op) { op = mRenderOp; } 00070 RenderOperation* getRenderOperationForUpdate(void) {return &mRenderOp;} 00072 void getWorldTransforms(Matrix4* xform) const = 0; 00074 Real getSquaredViewDepth(const Camera*) const{ return 0; /* not used */} 00076 const LightList& getLights(void) const; 00087 bool isLightCapSeparate(void) const { return mLightCap != 0; } 00088 00090 ShadowRenderable* getLightCapRenderable(void) { return mLightCap; } 00092 virtual bool isVisible(void) const { return true; } 00093 00099 virtual void rebindIndexBuffer(const HardwareIndexBufferSharedPtr& indexBuffer) = 0; 00100 00101 }; 00102 00104 enum ShadowRenderableFlags 00105 { 00107 SRF_INCLUDE_LIGHT_CAP = 0x00000001, 00109 SRF_INCLUDE_DARK_CAP = 0x00000002, 00111 SRF_EXTRUDE_TO_INFINITY = 0x00000004 00112 }; 00113 00116 class _OgreExport ShadowCaster 00117 { 00118 public: 00119 virtual ~ShadowCaster() { } 00121 virtual bool getCastShadows(void) const = 0; 00122 00124 virtual EdgeData* getEdgeList(void) = 0; 00126 virtual bool hasEdgeList(void) = 0; 00127 00129 virtual const AxisAlignedBox& getWorldBoundingBox(bool derive = false) const = 0; 00131 virtual const AxisAlignedBox& getLightCapBounds(void) const = 0; 00133 virtual const AxisAlignedBox& getDarkCapBounds(const Light& light, Real dirLightExtrusionDist) const = 0; 00134 00135 typedef vector<ShadowRenderable*>::type ShadowRenderableList; 00136 typedef VectorIterator<ShadowRenderableList> ShadowRenderableListIterator; 00137 00153 virtual ShadowRenderableListIterator getShadowVolumeRenderableIterator( 00154 ShadowTechnique shadowTechnique, const Light* light, 00155 HardwareIndexBufferSharedPtr* indexBuffer, 00156 bool extrudeVertices, Real extrusionDistance, unsigned long flags = 0 ) = 0; 00157 00177 static void extrudeVertices(const HardwareVertexBufferSharedPtr& vertexBuffer, 00178 size_t originalVertexCount, const Vector4& lightPos, Real extrudeDist); 00180 virtual Real getPointExtrusionDistance(const Light* l) const = 0; 00181 protected: 00183 Real getExtrusionDistance(const Vector3& objectPos, const Light* light) const; 00191 virtual void updateEdgeListLightFacing(EdgeData* edgeData, 00192 const Vector4& lightPos); 00193 00207 virtual void generateShadowVolume(EdgeData* edgeData, 00208 const HardwareIndexBufferSharedPtr& indexBuffer, const Light* light, 00209 ShadowRenderableList& shadowRenderables, unsigned long flags); 00216 virtual void extrudeBounds(AxisAlignedBox& box, const Vector4& lightPos, 00217 Real extrudeDist) const; 00218 00219 00220 }; 00223 } 00224 00225 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012