General
[Core]

Collaboration diagram for General:

Classes

class  Ogre::Any
 Variant type that can hold Any other type. More...
class  Ogre::AnyNumeric
 Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...
class  Ogre::AtomicObject< T >
class  Ogre::AtomicScalar< T >
class  Ogre::Codec
 Abstract class that defines a 'codec'. More...
class  Ogre::ColourValue
 Class representing colour. More...
class  Ogre::HashedVector< T >
 A hashed vector. More...
struct  Ogre::TRect< T >
struct  Ogre::Box
 Structure used to define a box in a 3-D integer space. More...
struct  Ogre::RenderWindowDescription
 Render window creation parameters. More...
class  Ogre::NameGenerator
 Utility class to generate a sequentially numbered series of names. More...
class  Ogre::Pool< T >
 Template class describing a simple pool of items. More...
class  Ogre::ConfigFile
 Class for quickly loading settings from a text file. More...
struct  Ogre::_ConfigOption
 Packages the details of a configuration option. More...
class  Ogre::ControllerFunction< T >
 Subclasses of this class are responsible for performing a function on an input value for a Controller. More...
class  Ogre::ControllerValue< T >
 Can either be used as an input or output value. More...
class  Ogre::Controller< T >
 Instances of this class 'control' the value of another object in the system. More...
class  Ogre::ControllerManager
 Class for managing Controller instances. More...
class  Ogre::DynLib
 Resource holding data about a dynamic library. More...
class  Ogre::DynLibManager
 Manager for Dynamic-loading Libraries. More...
class  Ogre::Exception
 When thrown, provides information about an error that has occurred inside the engine. More...
struct  Ogre::ExceptionCodeType< num >
 Template struct which creates a distinct type for each exception code. More...
class  Ogre::UnimplementedException
class  Ogre::FileNotFoundException
class  Ogre::IOException
class  Ogre::InvalidStateException
class  Ogre::InvalidParametersException
class  Ogre::ItemIdentityException
class  Ogre::InternalErrorException
class  Ogre::RenderingAPIException
class  Ogre::RuntimeAssertionException
class  Ogre::ExceptionFactory
 Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More...
class  Ogre::FactoryObj< T >
 Abstract factory class. More...
struct  Ogre::FrameEvent
 Struct containing information about a frame event. More...
class  Ogre::FrameListener
 A interface class defining a listener which can be used to receive notifications of frame events. More...
class  Ogre::LogListener
class  Ogre::Log
class  Ogre::LogManager
 The log manager handles the creation and retrieval of logs for the application. More...
class  Ogre::PlatformInformation
 Class which provides the run-time platform information Ogre runs on. More...
class  Ogre::Plugin
 Class defining a generic OGRE plugin. More...
class  Ogre::FrameTimeControllerValue
 Predefined controller value for getting the latest frame time. More...
class  Ogre::TextureFrameControllerValue
 Predefined controller value for getting / setting the frame number of a texture layer. More...
class  Ogre::TexCoordModifierControllerValue
 Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
class  Ogre::FloatGpuParameterControllerValue
 Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More...
class  Ogre::PassthroughControllerFunction
 Predefined controller function which just passes through the original source directly to dest. More...
class  Ogre::AnimationControllerFunction
 Predefined controller function for dealing with animation. More...
class  Ogre::ScaleControllerFunction
 Predefined controller function which simply scales an input to an output value. More...
class  Ogre::WaveformControllerFunction
 Predefined controller function based on a waveform. More...
class  Ogre::Profile
 An individual profile that will be processed by the Profiler. More...
class  Ogre::Profiler
 The profiler allows you to measure the performance of your code. More...
class  Ogre::RadixSort< TContainer, TContainerValueType, TCompValueType >
 Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...
struct  Ogre::Rectangle
class  Ogre::Root
 The root class of the Ogre system. More...
struct  Ogre::ConcreteNode
class  Ogre::AbstractNode
class  Ogre::AtomAbstractNode
 This is an abstract node which cannot be broken down further. More...
class  Ogre::ObjectAbstractNode
 This specific abstract node represents a script object. More...
class  Ogre::PropertyAbstractNode
 This abstract node represents a script property. More...
class  Ogre::ImportAbstractNode
 This abstract node represents an import statement. More...
class  Ogre::VariableAccessAbstractNode
 This abstract node represents a variable assignment. More...
class  Ogre::ScriptCompiler
 This is the main class for the compiler. More...
class  Ogre::ScriptCompilerEvent
 This struct is a base class for events which can be thrown by the compilers and caught by subscribers. More...
class  Ogre::ScriptCompilerListener
 This is a listener for the compiler. More...
class  Ogre::ScriptCompilerManager
 Manages threaded compilation of scripts. More...
class  Ogre::PreApplyTextureAliasesScriptCompilerEvent
class  Ogre::ProcessResourceNameScriptCompilerEvent
class  Ogre::ProcessNameExclusionScriptCompilerEvent
class  Ogre::CreateMaterialScriptCompilerEvent
class  Ogre::CreateGpuProgramScriptCompilerEvent
class  Ogre::CreateHighLevelGpuProgramScriptCompilerEvent
class  Ogre::CreateGpuSharedParametersScriptCompilerEvent
class  Ogre::CreateParticleSystemScriptCompilerEvent
class  Ogre::CreateCompositorScriptCompilerEvent
struct  Ogre::ScriptToken
 This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
class  Ogre::ScriptLexer
class  Ogre::ScriptLoader
 Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
class  Ogre::ScriptParser
class  Ogre::ScriptTranslator
 This class translates script AST (abstract syntax tree) into Ogre resources. More...
class  Ogre::ScriptTranslatorManager
 The ScriptTranslatorManager manages the lifetime and access to script translators. More...
class  Ogre::MaterialTranslator
class  Ogre::TechniqueTranslator
class  Ogre::PassTranslator
class  Ogre::TextureUnitTranslator
class  Ogre::TextureSourceTranslator
class  Ogre::GpuProgramTranslator
class  Ogre::SharedParamsTranslator
class  Ogre::ParticleSystemTranslator
class  Ogre::ParticleEmitterTranslator
class  Ogre::ParticleAffectorTranslator
class  Ogre::CompositorTranslator
class  Ogre::CompositionTechniqueTranslator
class  Ogre::CompositionTargetPassTranslator
class  Ogre::CompositionPassTranslator
class  Ogre::BuiltinScriptTranslatorManager
 This class manages the builtin translators. More...
class  Ogre::Serializer
 Generic class for serialising data to / from binary stream-based files. More...
class  Ogre::SharedPtr< T >
 Reference-counted shared pointer, used for objects where implicit destruction is required. More...
class  Ogre::Singleton< T >
 Template class for creating single-instance global classes. More...
class  Ogre::StringUtil
 Utility class for manipulating Strings. More...
class  Ogre::StringConverter
 Class for converting the core Ogre data types to/from Strings. More...
class  Ogre::ParameterDef
 Definition of a parameter supported by a StringInterface class, for introspection. More...
class  Ogre::ParamCommand
 Abstract class which is command object which gets/sets parameters. More...
class  Ogre::ParamDictionary
 Class to hold a dictionary of parameters for a single class. More...
class  Ogre::StringInterface
 Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...
class  Ogre::WorkQueue
 Interface to a general purpose request / response style background work queue. More...
class  Ogre::DefaultWorkQueueBase
 Base for a general purpose request / response style background work queue. More...
class  Ogre::ConfigDialog
 Defines the behaviour of an automatic renderer configuration dialog. More...
class  Ogre::ErrorDialog
 Class for displaying the error dialog if Ogre fails badly. More...
class  Ogre::Timer
 Timer class. More...

Defines

#define OGRE_LOG_THRESHOLD   4

Typedefs

typedef uint32 Ogre::RGBA
typedef uint32 Ogre::ARGB
typedef uint32 Ogre::ABGR
typedef uint32 Ogre::BGRA
typedef int Ogre::TrackVertexColourType
 An enumeration describing which material properties should track the vertex colours.
typedef HashedVector< Light * > Ogre::LightList
typedef map< String, bool >::type Ogre::UnaryOptionList
typedef map< String, String >::type Ogre::BinaryOptionList
typedef map< String, String >::type Ogre::NameValuePairList
 Name / value parameter pair (first = name, second = value).
typedef map< String, String >::type Ogre::AliasTextureNamePairList
 Alias / Texture name pair (first = alias, second = texture name).
typedef TRect< float > Ogre::FloatRect
 Structure used to define a rectangle in a 2-D floating point space.
typedef TRect< Real > Ogre::RealRect
 Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings.
typedef TRect< long > Ogre::Rect
 Structure used to define a rectangle in a 2-D integer space.
typedef vector
< RenderWindowDescription >
::type 
Ogre::RenderWindowDescriptionList
 Render window creation parameters container.
typedef vector< RenderWindow * >
::type 
Ogre::RenderWindowList
 Render window container.
typedef struct Ogre::_ConfigOption Ogre::ConfigOption
 Packages the details of a configuration option.
typedef map< String,
ConfigOption >::type 
Ogre::ConfigOptionMap
typedef SharedPtr
< ControllerValue< Real > > 
Ogre::ControllerValueRealPtr
typedef SharedPtr
< ControllerFunction< Real > > 
Ogre::ControllerFunctionRealPtr
typedef vector< RenderSystem * >
::type 
Ogre::RenderSystemList
typedef SharedPtr< ConcreteNode > Ogre::ConcreteNodePtr
typedef list< ConcreteNodePtr >
::type 
Ogre::ConcreteNodeList
typedef SharedPtr
< ConcreteNodeList > 
Ogre::ConcreteNodeListPtr
typedef SharedPtr< AbstractNode > Ogre::AbstractNodePtr
typedef list< AbstractNodePtr >
::type 
Ogre::AbstractNodeList
typedef SharedPtr
< AbstractNodeList > 
Ogre::AbstractNodeListPtr
typedef SharedPtr< ScriptToken > Ogre::ScriptTokenPtr
typedef vector< ScriptTokenPtr >
::type 
Ogre::ScriptTokenList
typedef SharedPtr
< ScriptTokenList > 
Ogre::ScriptTokenListPtr
typedef stdext::hash_compare
< _StringBase, std::less
< _StringBase > > 
Ogre::_StringHash
typedef vector< ParameterDef >
::type 
Ogre::ParameterList
typedef map< String,
ParamCommand * >::type 
Ogre::ParamCommandMap
typedef map< String,
ParamDictionary >::type 
Ogre::ParamDictionaryMap
typedef vector< String >::type Ogre::StringVector
typedef SharedPtr< StringVector > Ogre::StringVectorPtr

Enumerations

enum  Ogre::CompareFunction {
  Ogre::CMPF_ALWAYS_FAIL, Ogre::CMPF_ALWAYS_PASS, Ogre::CMPF_LESS, Ogre::CMPF_LESS_EQUAL,
  Ogre::CMPF_EQUAL, Ogre::CMPF_NOT_EQUAL, Ogre::CMPF_GREATER_EQUAL, Ogre::CMPF_GREATER
}
 

Comparison functions used for the depth/stencil buffer operations and others.

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enum  Ogre::TextureFilterOptions { Ogre::TFO_NONE, Ogre::TFO_BILINEAR, Ogre::TFO_TRILINEAR, Ogre::TFO_ANISOTROPIC }
 

High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.

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enum  Ogre::FilterType { Ogre::FT_MIN, Ogre::FT_MAG, Ogre::FT_MIP }
enum  Ogre::FilterOptions { Ogre::FO_NONE, Ogre::FO_POINT, Ogre::FO_LINEAR, Ogre::FO_ANISOTROPIC }
 

Filtering options for textures / mipmaps.

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enum  Ogre::ShadeOptions { Ogre::SO_FLAT, Ogre::SO_GOURAUD, Ogre::SO_PHONG }
 

Light shading modes.

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enum  Ogre::FogMode { Ogre::FOG_NONE, Ogre::FOG_EXP, Ogre::FOG_EXP2, Ogre::FOG_LINEAR }
 

Fog modes.

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enum  Ogre::CullingMode { Ogre::CULL_NONE = 1, Ogre::CULL_CLOCKWISE = 2, Ogre::CULL_ANTICLOCKWISE = 3 }
 

Hardware culling modes based on vertex winding.

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enum  Ogre::ManualCullingMode { Ogre::MANUAL_CULL_NONE = 1, Ogre::MANUAL_CULL_BACK = 2, Ogre::MANUAL_CULL_FRONT = 3 }
 

Manual culling modes based on vertex normals.

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enum  Ogre::WaveformType {
  Ogre::WFT_SINE, Ogre::WFT_TRIANGLE, Ogre::WFT_SQUARE, Ogre::WFT_SAWTOOTH,
  Ogre::WFT_INVERSE_SAWTOOTH, Ogre::WFT_PWM
}
 

Enumerates the wave types usable with the Ogre engine.

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enum  Ogre::PolygonMode { Ogre::PM_POINTS = 1, Ogre::PM_WIREFRAME = 2, Ogre::PM_SOLID = 3 }
 

The polygon mode to use when rasterising.

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enum  Ogre::ShadowTechnique {
  Ogre::SHADOWTYPE_NONE = 0x00, Ogre::SHADOWDETAILTYPE_ADDITIVE = 0x01, Ogre::SHADOWDETAILTYPE_MODULATIVE = 0x02, Ogre::SHADOWDETAILTYPE_INTEGRATED = 0x04,
  Ogre::SHADOWDETAILTYPE_STENCIL = 0x10, Ogre::SHADOWDETAILTYPE_TEXTURE = 0x20, Ogre::SHADOWTYPE_STENCIL_MODULATIVE = 0x12, Ogre::SHADOWTYPE_STENCIL_ADDITIVE = 0x11,
  Ogre::SHADOWTYPE_TEXTURE_MODULATIVE = 0x22, Ogre::SHADOWTYPE_TEXTURE_ADDITIVE = 0x21, Ogre::SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED = 0x25, Ogre::SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED = 0x26
}
 

An enumeration of broad shadow techniques.

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enum  Ogre::TrackVertexColourEnum {
  Ogre::TVC_NONE = 0x0, Ogre::TVC_AMBIENT = 0x1, Ogre::TVC_DIFFUSE = 0x2, Ogre::TVC_SPECULAR = 0x4,
  Ogre::TVC_EMISSIVE = 0x8
}
enum  Ogre::SortMode { Ogre::SM_DIRECTION, Ogre::SM_DISTANCE }
 

Sort mode for billboard-set and particle-system.

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enum  Ogre::FrameBufferType { Ogre::FBT_COLOUR = 0x1, Ogre::FBT_DEPTH = 0x2, Ogre::FBT_STENCIL = 0x4 }
 

Defines the frame buffer types.

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enum  Ogre::InstanceManagerFlags {
  Ogre::IM_USE16BIT = 0x0001, Ogre::IM_VTFBESTFIT = 0x0002, Ogre::IM_VTFBONEMATRIXLOOKUP = 0x0004, Ogre::IM_USEBONEDUALQUATERNIONS = 0x0008,
  Ogre::IM_USEONEWEIGHT = 0x0010, Ogre::IM_FORCEONEWEIGHT = 0x0020, Ogre::IM_USEALL = IM_USE16BIT|IM_VTFBESTFIT|IM_USEONEWEIGHT
}
 

Flags for the Instance Manager when calculating ideal number of instances per batch.

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enum  Ogre::ClipResult { Ogre::CLIPPED_NONE = 0, Ogre::CLIPPED_SOME = 1, Ogre::CLIPPED_ALL = 2 }
 

Generic result of clipping.

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enum  Ogre::LoggingLevel { Ogre::LL_LOW = 1, Ogre::LL_NORMAL = 2, Ogre::LL_BOREME = 3 }
 

The level of detail to which the log will go into.

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enum  Ogre::LogMessageLevel { Ogre::LML_TRIVIAL = 1, Ogre::LML_NORMAL = 2, Ogre::LML_CRITICAL = 3 }
 

The importance of a logged message.

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enum  Ogre::ProfileGroupMask {
  Ogre::OGREPROF_USER_DEFAULT = 0x00000001, Ogre::OGREPROF_ALL = 0xFF000000, Ogre::OGREPROF_GENERAL = 0x80000000, Ogre::OGREPROF_CULLING = 0x40000000,
  Ogre::OGREPROF_RENDERING = 0x20000000
}
 

List of reserved profiling masks.

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enum  Ogre::ConcreteNodeType {
  Ogre::CNT_VARIABLE, Ogre::CNT_VARIABLE_ASSIGN, Ogre::CNT_WORD, Ogre::CNT_IMPORT,
  Ogre::CNT_QUOTE, Ogre::CNT_LBRACE, Ogre::CNT_RBRACE, Ogre::CNT_COLON
}
 

These enums hold the types of the concrete parsed nodes.

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enum  Ogre::AbstractNodeType {
  Ogre::ANT_UNKNOWN, Ogre::ANT_ATOM, Ogre::ANT_OBJECT, Ogre::ANT_PROPERTY,
  Ogre::ANT_IMPORT, Ogre::ANT_VARIABLE_SET, Ogre::ANT_VARIABLE_ACCESS
}
 

This enum holds the types of the possible abstract nodes.

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enum  {
  Ogre::ID_MATERIAL = 3, Ogre::ID_VERTEX_PROGRAM, Ogre::ID_GEOMETRY_PROGRAM, Ogre::ID_FRAGMENT_PROGRAM,
  Ogre::ID_TECHNIQUE, Ogre::ID_PASS, Ogre::ID_TEXTURE_UNIT, Ogre::ID_VERTEX_PROGRAM_REF,
  Ogre::ID_GEOMETRY_PROGRAM_REF, Ogre::ID_FRAGMENT_PROGRAM_REF, Ogre::ID_SHADOW_CASTER_VERTEX_PROGRAM_REF, Ogre::ID_SHADOW_CASTER_FRAGMENT_PROGRAM_REF,
  Ogre::ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF, Ogre::ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF, Ogre::ID_SHADOW_CASTER_MATERIAL, Ogre::ID_SHADOW_RECEIVER_MATERIAL,
  Ogre::ID_LOD_VALUES, Ogre::ID_LOD_STRATEGY, Ogre::ID_LOD_DISTANCES, Ogre::ID_RECEIVE_SHADOWS,
  Ogre::ID_TRANSPARENCY_CASTS_SHADOWS, Ogre::ID_SET_TEXTURE_ALIAS, Ogre::ID_SOURCE, Ogre::ID_SYNTAX,
  Ogre::ID_DEFAULT_PARAMS, Ogre::ID_PARAM_INDEXED, Ogre::ID_PARAM_NAMED, Ogre::ID_PARAM_INDEXED_AUTO,
  Ogre::ID_PARAM_NAMED_AUTO, Ogre::ID_SCHEME, Ogre::ID_LOD_INDEX, Ogre::ID_GPU_VENDOR_RULE,
  Ogre::ID_GPU_DEVICE_RULE, Ogre::ID_INCLUDE, Ogre::ID_EXCLUDE, Ogre::ID_AMBIENT,
  Ogre::ID_DIFFUSE, Ogre::ID_SPECULAR, Ogre::ID_EMISSIVE, Ogre::ID_VERTEXCOLOUR,
  Ogre::ID_SCENE_BLEND, Ogre::ID_COLOUR_BLEND, Ogre::ID_ONE, Ogre::ID_ZERO,
  Ogre::ID_DEST_COLOUR, Ogre::ID_SRC_COLOUR, Ogre::ID_ONE_MINUS_DEST_COLOUR, Ogre::ID_ONE_MINUS_SRC_COLOUR,
  Ogre::ID_DEST_ALPHA, Ogre::ID_SRC_ALPHA, Ogre::ID_ONE_MINUS_DEST_ALPHA, Ogre::ID_ONE_MINUS_SRC_ALPHA,
  Ogre::ID_SEPARATE_SCENE_BLEND, Ogre::ID_SCENE_BLEND_OP, Ogre::ID_REVERSE_SUBTRACT, Ogre::ID_MIN,
  Ogre::ID_MAX, Ogre::ID_SEPARATE_SCENE_BLEND_OP, Ogre::ID_DEPTH_CHECK, Ogre::ID_DEPTH_WRITE,
  Ogre::ID_DEPTH_FUNC, Ogre::ID_DEPTH_BIAS, Ogre::ID_ITERATION_DEPTH_BIAS, Ogre::ID_ALWAYS_FAIL,
  Ogre::ID_ALWAYS_PASS, Ogre::ID_LESS_EQUAL, Ogre::ID_LESS, Ogre::ID_EQUAL,
  Ogre::ID_NOT_EQUAL, Ogre::ID_GREATER_EQUAL, Ogre::ID_GREATER, Ogre::ID_ALPHA_REJECTION,
  Ogre::ID_ALPHA_TO_COVERAGE, Ogre::ID_LIGHT_SCISSOR, Ogre::ID_LIGHT_CLIP_PLANES, Ogre::ID_TRANSPARENT_SORTING,
  Ogre::ID_ILLUMINATION_STAGE, Ogre::ID_DECAL, Ogre::ID_CULL_HARDWARE, Ogre::ID_CLOCKWISE,
  Ogre::ID_ANTICLOCKWISE, Ogre::ID_CULL_SOFTWARE, Ogre::ID_BACK, Ogre::ID_FRONT,
  Ogre::ID_NORMALISE_NORMALS, Ogre::ID_LIGHTING, Ogre::ID_SHADING, Ogre::ID_FLAT,
  Ogre::ID_GOURAUD, Ogre::ID_PHONG, Ogre::ID_POLYGON_MODE, Ogre::ID_SOLID,
  Ogre::ID_WIREFRAME, Ogre::ID_POINTS, Ogre::ID_POLYGON_MODE_OVERRIDEABLE, Ogre::ID_FOG_OVERRIDE,
  Ogre::ID_NONE, Ogre::ID_LINEAR, Ogre::ID_EXP, Ogre::ID_EXP2,
  Ogre::ID_COLOUR_WRITE, Ogre::ID_MAX_LIGHTS, Ogre::ID_START_LIGHT, Ogre::ID_ITERATION,
  Ogre::ID_ONCE, Ogre::ID_ONCE_PER_LIGHT, Ogre::ID_PER_LIGHT, Ogre::ID_PER_N_LIGHTS,
  Ogre::ID_POINT, Ogre::ID_SPOT, Ogre::ID_DIRECTIONAL, Ogre::ID_LIGHT_MASK,
  Ogre::ID_POINT_SIZE, Ogre::ID_POINT_SPRITES, Ogre::ID_POINT_SIZE_ATTENUATION, Ogre::ID_POINT_SIZE_MIN,
  Ogre::ID_POINT_SIZE_MAX, Ogre::ID_TEXTURE_ALIAS, Ogre::ID_TEXTURE, Ogre::ID_1D,
  Ogre::ID_2D, Ogre::ID_3D, Ogre::ID_CUBIC, Ogre::ID_UNLIMITED,
  Ogre::ID_ALPHA, Ogre::ID_GAMMA, Ogre::ID_ANIM_TEXTURE, Ogre::ID_CUBIC_TEXTURE,
  Ogre::ID_SEPARATE_UV, Ogre::ID_COMBINED_UVW, Ogre::ID_TEX_COORD_SET, Ogre::ID_TEX_ADDRESS_MODE,
  Ogre::ID_WRAP, Ogre::ID_CLAMP, Ogre::ID_BORDER, Ogre::ID_MIRROR,
  Ogre::ID_TEX_BORDER_COLOUR, Ogre::ID_FILTERING, Ogre::ID_BILINEAR, Ogre::ID_TRILINEAR,
  Ogre::ID_ANISOTROPIC, Ogre::ID_MAX_ANISOTROPY, Ogre::ID_MIPMAP_BIAS, Ogre::ID_COLOUR_OP,
  Ogre::ID_REPLACE, Ogre::ID_ADD, Ogre::ID_MODULATE, Ogre::ID_ALPHA_BLEND,
  Ogre::ID_COLOUR_OP_EX, Ogre::ID_SOURCE1, Ogre::ID_SOURCE2, Ogre::ID_MODULATE_X2,
  Ogre::ID_MODULATE_X4, Ogre::ID_ADD_SIGNED, Ogre::ID_ADD_SMOOTH, Ogre::ID_SUBTRACT,
  Ogre::ID_BLEND_DIFFUSE_COLOUR, Ogre::ID_BLEND_DIFFUSE_ALPHA, Ogre::ID_BLEND_TEXTURE_ALPHA, Ogre::ID_BLEND_CURRENT_ALPHA,
  Ogre::ID_BLEND_MANUAL, Ogre::ID_DOT_PRODUCT, Ogre::ID_SRC_CURRENT, Ogre::ID_SRC_TEXTURE,
  Ogre::ID_SRC_DIFFUSE, Ogre::ID_SRC_SPECULAR, Ogre::ID_SRC_MANUAL, Ogre::ID_COLOUR_OP_MULTIPASS_FALLBACK,
  Ogre::ID_ALPHA_OP_EX, Ogre::ID_ENV_MAP, Ogre::ID_SPHERICAL, Ogre::ID_PLANAR,
  Ogre::ID_CUBIC_REFLECTION, Ogre::ID_CUBIC_NORMAL, Ogre::ID_SCROLL, Ogre::ID_SCROLL_ANIM,
  Ogre::ID_ROTATE, Ogre::ID_ROTATE_ANIM, Ogre::ID_SCALE, Ogre::ID_WAVE_XFORM,
  Ogre::ID_SCROLL_X, Ogre::ID_SCROLL_Y, Ogre::ID_SCALE_X, Ogre::ID_SCALE_Y,
  Ogre::ID_SINE, Ogre::ID_TRIANGLE, Ogre::ID_SQUARE, Ogre::ID_SAWTOOTH,
  Ogre::ID_INVERSE_SAWTOOTH, Ogre::ID_TRANSFORM, Ogre::ID_BINDING_TYPE, Ogre::ID_VERTEX,
  Ogre::ID_FRAGMENT, Ogre::ID_CONTENT_TYPE, Ogre::ID_NAMED, Ogre::ID_SHADOW,
  Ogre::ID_TEXTURE_SOURCE, Ogre::ID_SHARED_PARAMS, Ogre::ID_SHARED_PARAM_NAMED, Ogre::ID_SHARED_PARAMS_REF,
  Ogre::ID_PARTICLE_SYSTEM, Ogre::ID_EMITTER, Ogre::ID_AFFECTOR, Ogre::ID_COMPOSITOR,
  Ogre::ID_TARGET, Ogre::ID_TARGET_OUTPUT, Ogre::ID_INPUT, Ogre::ID_PREVIOUS,
  Ogre::ID_TARGET_WIDTH, Ogre::ID_TARGET_HEIGHT, Ogre::ID_TARGET_WIDTH_SCALED, Ogre::ID_TARGET_HEIGHT_SCALED,
  Ogre::ID_COMPOSITOR_LOGIC, Ogre::ID_TEXTURE_REF, Ogre::ID_SCOPE_LOCAL, Ogre::ID_SCOPE_CHAIN,
  Ogre::ID_SCOPE_GLOBAL, Ogre::ID_POOLED, Ogre::ID_NO_FSAA, Ogre::ID_DEPTH_POOL,
  Ogre::ID_ONLY_INITIAL, Ogre::ID_VISIBILITY_MASK, Ogre::ID_LOD_BIAS, Ogre::ID_MATERIAL_SCHEME,
  Ogre::ID_SHADOWS_ENABLED, Ogre::ID_CLEAR, Ogre::ID_STENCIL, Ogre::ID_RENDER_SCENE,
  Ogre::ID_RENDER_QUAD, Ogre::ID_IDENTIFIER, Ogre::ID_FIRST_RENDER_QUEUE, Ogre::ID_LAST_RENDER_QUEUE,
  Ogre::ID_QUAD_NORMALS, Ogre::ID_CAMERA_FAR_CORNERS_VIEW_SPACE, Ogre::ID_CAMERA_FAR_CORNERS_WORLD_SPACE, Ogre::ID_BUFFERS,
  Ogre::ID_COLOUR, Ogre::ID_DEPTH, Ogre::ID_COLOUR_VALUE, Ogre::ID_DEPTH_VALUE,
  Ogre::ID_STENCIL_VALUE, Ogre::ID_CHECK, Ogre::ID_COMP_FUNC, Ogre::ID_REF_VALUE,
  Ogre::ID_MASK, Ogre::ID_FAIL_OP, Ogre::ID_KEEP, Ogre::ID_INCREMENT,
  Ogre::ID_DECREMENT, Ogre::ID_INCREMENT_WRAP, Ogre::ID_DECREMENT_WRAP, Ogre::ID_INVERT,
  Ogre::ID_DEPTH_FAIL_OP, Ogre::ID_PASS_OP, Ogre::ID_TWO_SIDED, Ogre::ID_END_BUILTIN_IDS
}
 

This enum defines the integer ids for keywords this compiler handles.

More...
enum  {
  Ogre::TID_LBRACKET = 0, Ogre::TID_RBRACKET, Ogre::TID_COLON, Ogre::TID_VARIABLE,
  Ogre::TID_WORD, Ogre::TID_QUOTE, Ogre::TID_NEWLINE, Ogre::TID_UNKNOWN,
  Ogre::TID_END
}
 

These codes represent token IDs which are numerical translations of specific lexemes.

More...
enum  Ogre::SharedPtrFreeMethod { Ogre::SPFM_DELETE, Ogre::SPFM_DELETE_T, Ogre::SPFM_FREE }
 

The method to use to free memory on destruction.

More...
enum  Ogre::ParameterType {
  Ogre::PT_BOOL, Ogre::PT_REAL, Ogre::PT_INT, Ogre::PT_UNSIGNED_INT,
  Ogre::PT_SHORT, Ogre::PT_UNSIGNED_SHORT, Ogre::PT_LONG, Ogre::PT_UNSIGNED_LONG,
  Ogre::PT_STRING, Ogre::PT_VECTOR3, Ogre::PT_MATRIX3, Ogre::PT_MATRIX4,
  Ogre::PT_QUATERNION, Ogre::PT_COLOURVALUE
}
 

List of parameter types available.

More...

Functions

template<typename ValueType >
ValueType * Ogre::any_cast (Any *operand)
template<typename ValueType >
const ValueType * Ogre::any_cast (const Any *operand)
template<typename ValueType >
ValueType Ogre::any_cast (const Any &operand)
uint32 _OgreExport Ogre::FastHash (const char *data, int len, uint32 hashSoFar=0)
 Fast general hashing algorithm.
template<typename T >
uint32 Ogre::HashCombine (uint32 hashSoFar, const T &data)
 Combine hashes with same style as boost::hash_combine.
template<typename T >
std::ostream & Ogre::operator<< (std::ostream &o, const TRect< T > &r)
int _OgreExport Ogre::findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
 Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.
Rectangle Ogre::intersect (const Rectangle &lhs, const Rectangle &rhs)
 Geometric intersection of two rectanglar regions.
template<class T , class U >
bool Ogre::operator== (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T , class U >
bool Ogre::operator!= (SharedPtr< T > const &a, SharedPtr< U > const &b)
template<class T , class U >
bool Ogre::operator< (SharedPtr< T > const &a, SharedPtr< U > const &b)

Define Documentation

#define OGRE_LOG_THRESHOLD   4

Definition at line 51 of file OgreLog.h.


Typedef Documentation

typedef stdext::hash_compare< _StringBase, std::less< _StringBase > > Ogre::_StringHash

Definition at line 214 of file OgreString.h.

typedef uint32 Ogre::ABGR

Definition at line 43 of file OgreColourValue.h.

typedef list<AbstractNodePtr>::type Ogre::AbstractNodeList

Definition at line 87 of file OgreScriptCompiler.h.

typedef SharedPtr<AbstractNodeList> Ogre::AbstractNodeListPtr

Definition at line 88 of file OgreScriptCompiler.h.

typedef SharedPtr<AbstractNode> Ogre::AbstractNodePtr

Definition at line 85 of file OgreScriptCompiler.h.

typedef map<String, String>::type Ogre::AliasTextureNamePairList

Alias / Texture name pair (first = alias, second = texture name).

Definition at line 554 of file OgreCommon.h.

typedef uint32 Ogre::ARGB

Definition at line 42 of file OgreColourValue.h.

typedef uint32 Ogre::BGRA

Definition at line 44 of file OgreColourValue.h.

typedef map<String, String>::type Ogre::BinaryOptionList

Definition at line 548 of file OgreCommon.h.

typedef list<ConcreteNodePtr>::type Ogre::ConcreteNodeList

Definition at line 63 of file OgreScriptCompiler.h.

typedef SharedPtr<ConcreteNodeList> Ogre::ConcreteNodeListPtr

Definition at line 64 of file OgreScriptCompiler.h.

typedef SharedPtr<ConcreteNode> Ogre::ConcreteNodePtr

Definition at line 61 of file OgreScriptCompiler.h.

Packages the details of a configuration option.

Remarks:
Used for RenderSystem::getConfigOptions. If immutable is true, this option must be disabled for modifying.
typedef map< String, ConfigOption >::type Ogre::ConfigOptionMap

Definition at line 58 of file OgreConfigOptionMap.h.

typedef SharedPtr< ControllerFunction<Real> > Ogre::ControllerFunctionRealPtr

Definition at line 49 of file OgreControllerManager.h.

typedef SharedPtr< ControllerValue<Real> > Ogre::ControllerValueRealPtr

Definition at line 48 of file OgreControllerManager.h.

typedef TRect<float> Ogre::FloatRect

Structure used to define a rectangle in a 2-D floating point space.

Definition at line 645 of file OgreCommon.h.

typedef HashedVector<Light*> Ogre::LightList

Definition at line 542 of file OgreCommon.h.

typedef map<String, String>::type Ogre::NameValuePairList

Name / value parameter pair (first = name, second = value).

Definition at line 551 of file OgreCommon.h.

typedef map<String, ParamCommand* >::type Ogre::ParamCommandMap

Definition at line 85 of file OgreStringInterface.h.

typedef map<String, ParamDictionary>::type Ogre::ParamDictionaryMap

Definition at line 150 of file OgreStringInterface.h.

typedef vector<ParameterDef>::type Ogre::ParameterList

Definition at line 74 of file OgreStringInterface.h.

typedef TRect<Real> Ogre::RealRect

Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings.

Definition at line 650 of file OgreCommon.h.

typedef TRect< long > Ogre::Rect

Structure used to define a rectangle in a 2-D integer space.

Definition at line 654 of file OgreCommon.h.

typedef vector<RenderSystem*>::type Ogre::RenderSystemList

Definition at line 52 of file OgreRoot.h.

typedef vector<RenderWindowDescription>::type Ogre::RenderWindowDescriptionList

Render window creation parameters container.

Definition at line 762 of file OgreCommon.h.

typedef vector<RenderWindow*>::type Ogre::RenderWindowList

Render window container.

Definition at line 765 of file OgreCommon.h.

typedef uint32 Ogre::RGBA

Definition at line 41 of file OgreColourValue.h.

typedef vector<ScriptTokenPtr>::type Ogre::ScriptTokenList

Definition at line 75 of file OgreScriptLexer.h.

typedef SharedPtr<ScriptTokenList> Ogre::ScriptTokenListPtr

Definition at line 76 of file OgreScriptLexer.h.

typedef SharedPtr<ScriptToken> Ogre::ScriptTokenPtr

Definition at line 74 of file OgreScriptLexer.h.

typedef vector<String>::type Ogre::StringVector

Definition at line 45 of file OgreStringVector.h.

typedef SharedPtr<StringVector> Ogre::StringVectorPtr

Definition at line 46 of file OgreStringVector.h.

An enumeration describing which material properties should track the vertex colours.

Definition at line 277 of file OgreCommon.h.

typedef map<String, bool>::type Ogre::UnaryOptionList

Definition at line 547 of file OgreCommon.h.


Enumeration Type Documentation

anonymous enum

These codes represent token IDs which are numerical translations of specific lexemes.

Specific compilers using the lexer can register their own token IDs which are given precedence over these built-in ones.

Enumerator:
TID_LBRACKET 
TID_RBRACKET 
TID_COLON 
TID_VARIABLE 
TID_WORD 
TID_QUOTE 
TID_NEWLINE 
TID_UNKNOWN 
TID_END 

Definition at line 50 of file OgreScriptLexer.h.

anonymous enum

This enum defines the integer ids for keywords this compiler handles.

Enumerator:
ID_MATERIAL 
ID_VERTEX_PROGRAM 
ID_GEOMETRY_PROGRAM 
ID_FRAGMENT_PROGRAM 
ID_TECHNIQUE 
ID_PASS 
ID_TEXTURE_UNIT 
ID_VERTEX_PROGRAM_REF 
ID_GEOMETRY_PROGRAM_REF 
ID_FRAGMENT_PROGRAM_REF 
ID_SHADOW_CASTER_VERTEX_PROGRAM_REF 
ID_SHADOW_CASTER_FRAGMENT_PROGRAM_REF 
ID_SHADOW_RECEIVER_VERTEX_PROGRAM_REF 
ID_SHADOW_RECEIVER_FRAGMENT_PROGRAM_REF 
ID_SHADOW_CASTER_MATERIAL 
ID_SHADOW_RECEIVER_MATERIAL 
ID_LOD_VALUES 
ID_LOD_STRATEGY 
ID_LOD_DISTANCES 
ID_RECEIVE_SHADOWS 
ID_TRANSPARENCY_CASTS_SHADOWS 
ID_SET_TEXTURE_ALIAS 
ID_SOURCE 
ID_SYNTAX 
ID_DEFAULT_PARAMS 
ID_PARAM_INDEXED 
ID_PARAM_NAMED 
ID_PARAM_INDEXED_AUTO 
ID_PARAM_NAMED_AUTO 
ID_SCHEME 
ID_LOD_INDEX 
ID_GPU_VENDOR_RULE 
ID_GPU_DEVICE_RULE 
ID_INCLUDE 
ID_EXCLUDE 
ID_AMBIENT 
ID_DIFFUSE 
ID_SPECULAR 
ID_EMISSIVE 
ID_VERTEXCOLOUR 
ID_SCENE_BLEND 
ID_COLOUR_BLEND 
ID_ONE 
ID_ZERO 
ID_DEST_COLOUR 
ID_SRC_COLOUR 
ID_ONE_MINUS_DEST_COLOUR 
ID_ONE_MINUS_SRC_COLOUR 
ID_DEST_ALPHA 
ID_SRC_ALPHA 
ID_ONE_MINUS_DEST_ALPHA 
ID_ONE_MINUS_SRC_ALPHA 
ID_SEPARATE_SCENE_BLEND 
ID_SCENE_BLEND_OP 
ID_REVERSE_SUBTRACT 
ID_MIN 
ID_MAX 
ID_SEPARATE_SCENE_BLEND_OP 
ID_DEPTH_CHECK 
ID_DEPTH_WRITE 
ID_DEPTH_FUNC 
ID_DEPTH_BIAS 
ID_ITERATION_DEPTH_BIAS 
ID_ALWAYS_FAIL 
ID_ALWAYS_PASS 
ID_LESS_EQUAL 
ID_LESS 
ID_EQUAL 
ID_NOT_EQUAL 
ID_GREATER_EQUAL 
ID_GREATER 
ID_ALPHA_REJECTION 
ID_ALPHA_TO_COVERAGE 
ID_LIGHT_SCISSOR 
ID_LIGHT_CLIP_PLANES 
ID_TRANSPARENT_SORTING 
ID_ILLUMINATION_STAGE 
ID_DECAL 
ID_CULL_HARDWARE 
ID_CLOCKWISE 
ID_ANTICLOCKWISE 
ID_CULL_SOFTWARE 
ID_BACK 
ID_FRONT 
ID_NORMALISE_NORMALS 
ID_LIGHTING 
ID_SHADING 
ID_FLAT 
ID_GOURAUD 
ID_PHONG 
ID_POLYGON_MODE 
ID_SOLID 
ID_WIREFRAME 
ID_POINTS 
ID_POLYGON_MODE_OVERRIDEABLE 
ID_FOG_OVERRIDE 
ID_NONE 
ID_LINEAR 
ID_EXP 
ID_EXP2 
ID_COLOUR_WRITE 
ID_MAX_LIGHTS 
ID_START_LIGHT 
ID_ITERATION 
ID_ONCE 
ID_ONCE_PER_LIGHT 
ID_PER_LIGHT 
ID_PER_N_LIGHTS 
ID_POINT 
ID_SPOT 
ID_DIRECTIONAL 
ID_LIGHT_MASK 
ID_POINT_SIZE 
ID_POINT_SPRITES 
ID_POINT_SIZE_ATTENUATION 
ID_POINT_SIZE_MIN 
ID_POINT_SIZE_MAX 
ID_TEXTURE_ALIAS 
ID_TEXTURE 
ID_1D 
ID_2D 
ID_3D 
ID_CUBIC 
ID_UNLIMITED 
ID_ALPHA 
ID_GAMMA 
ID_ANIM_TEXTURE 
ID_CUBIC_TEXTURE 
ID_SEPARATE_UV 
ID_COMBINED_UVW 
ID_TEX_COORD_SET 
ID_TEX_ADDRESS_MODE 
ID_WRAP 
ID_CLAMP 
ID_BORDER 
ID_MIRROR 
ID_TEX_BORDER_COLOUR 
ID_FILTERING 
ID_BILINEAR 
ID_TRILINEAR 
ID_ANISOTROPIC 
ID_MAX_ANISOTROPY 
ID_MIPMAP_BIAS 
ID_COLOUR_OP 
ID_REPLACE 
ID_ADD 
ID_MODULATE 
ID_ALPHA_BLEND 
ID_COLOUR_OP_EX 
ID_SOURCE1 
ID_SOURCE2 
ID_MODULATE_X2 
ID_MODULATE_X4 
ID_ADD_SIGNED 
ID_ADD_SMOOTH 
ID_SUBTRACT 
ID_BLEND_DIFFUSE_COLOUR 
ID_BLEND_DIFFUSE_ALPHA 
ID_BLEND_TEXTURE_ALPHA 
ID_BLEND_CURRENT_ALPHA 
ID_BLEND_MANUAL 
ID_DOT_PRODUCT 
ID_SRC_CURRENT 
ID_SRC_TEXTURE 
ID_SRC_DIFFUSE 
ID_SRC_SPECULAR 
ID_SRC_MANUAL 
ID_COLOUR_OP_MULTIPASS_FALLBACK 
ID_ALPHA_OP_EX 
ID_ENV_MAP 
ID_SPHERICAL 
ID_PLANAR 
ID_CUBIC_REFLECTION 
ID_CUBIC_NORMAL 
ID_SCROLL 
ID_SCROLL_ANIM 
ID_ROTATE 
ID_ROTATE_ANIM 
ID_SCALE 
ID_WAVE_XFORM 
ID_SCROLL_X 
ID_SCROLL_Y 
ID_SCALE_X 
ID_SCALE_Y 
ID_SINE 
ID_TRIANGLE 
ID_SQUARE 
ID_SAWTOOTH 
ID_INVERSE_SAWTOOTH 
ID_TRANSFORM 
ID_BINDING_TYPE 
ID_VERTEX 
ID_FRAGMENT 
ID_CONTENT_TYPE 
ID_NAMED 
ID_SHADOW 
ID_TEXTURE_SOURCE 
ID_SHARED_PARAMS 
ID_SHARED_PARAM_NAMED 
ID_SHARED_PARAMS_REF 
ID_PARTICLE_SYSTEM 
ID_EMITTER 
ID_AFFECTOR 
ID_COMPOSITOR 
ID_TARGET 
ID_TARGET_OUTPUT 
ID_INPUT 
ID_PREVIOUS 
ID_TARGET_WIDTH 
ID_TARGET_HEIGHT 
ID_TARGET_WIDTH_SCALED 
ID_TARGET_HEIGHT_SCALED 
ID_COMPOSITOR_LOGIC 
ID_TEXTURE_REF 
ID_SCOPE_LOCAL 
ID_SCOPE_CHAIN 
ID_SCOPE_GLOBAL 
ID_POOLED 
ID_NO_FSAA 
ID_DEPTH_POOL 
ID_ONLY_INITIAL 
ID_VISIBILITY_MASK 
ID_LOD_BIAS 
ID_MATERIAL_SCHEME 
ID_SHADOWS_ENABLED 
ID_CLEAR 
ID_STENCIL 
ID_RENDER_SCENE 
ID_RENDER_QUAD 
ID_IDENTIFIER 
ID_FIRST_RENDER_QUEUE 
ID_LAST_RENDER_QUEUE 
ID_QUAD_NORMALS 
ID_CAMERA_FAR_CORNERS_VIEW_SPACE 
ID_CAMERA_FAR_CORNERS_WORLD_SPACE 
ID_BUFFERS 
ID_COLOUR 
ID_DEPTH 
ID_COLOUR_VALUE 
ID_DEPTH_VALUE 
ID_STENCIL_VALUE 
ID_CHECK 
ID_COMP_FUNC 
ID_REF_VALUE 
ID_MASK 
ID_FAIL_OP 
ID_KEEP 
ID_INCREMENT 
ID_DECREMENT 
ID_INCREMENT_WRAP 
ID_DECREMENT_WRAP 
ID_INVERT 
ID_DEPTH_FAIL_OP 
ID_PASS_OP 
ID_TWO_SIDED 
ID_END_BUILTIN_IDS 

Definition at line 573 of file OgreScriptCompiler.h.

This enum holds the types of the possible abstract nodes.

Enumerator:
ANT_UNKNOWN 
ANT_ATOM 
ANT_OBJECT 
ANT_PROPERTY 
ANT_IMPORT 
ANT_VARIABLE_SET 
ANT_VARIABLE_ACCESS 

Definition at line 75 of file OgreScriptCompiler.h.

Generic result of clipping.

Enumerator:
CLIPPED_NONE 

Nothing was clipped.

CLIPPED_SOME 

Partially clipped.

CLIPPED_ALL 

Everything was clipped away.

Definition at line 741 of file OgreCommon.h.

Comparison functions used for the depth/stencil buffer operations and others.

Enumerator:
CMPF_ALWAYS_FAIL 
CMPF_ALWAYS_PASS 
CMPF_LESS 
CMPF_LESS_EQUAL 
CMPF_EQUAL 
CMPF_NOT_EQUAL 
CMPF_GREATER_EQUAL 
CMPF_GREATER 

Definition at line 65 of file OgreCommon.h.

These enums hold the types of the concrete parsed nodes.

Enumerator:
CNT_VARIABLE 
CNT_VARIABLE_ASSIGN 
CNT_WORD 
CNT_IMPORT 
CNT_QUOTE 
CNT_LBRACE 
CNT_RBRACE 
CNT_COLON 

Definition at line 48 of file OgreScriptCompiler.h.

Hardware culling modes based on vertex winding.

This setting applies to how the hardware API culls triangles it is sent.

Enumerator:
CULL_NONE 

Hardware never culls triangles and renders everything it receives.

CULL_CLOCKWISE 

Hardware culls triangles whose vertices are listed clockwise in the view (default).

CULL_ANTICLOCKWISE 

Hardware culls triangles whose vertices are listed anticlockwise in the view.

Definition at line 136 of file OgreCommon.h.

Filtering options for textures / mipmaps.

Enumerator:
FO_NONE 

No filtering, used for FILT_MIP to turn off mipmapping.

FO_POINT 

Use the closest pixel.

FO_LINEAR 

Average of a 2x2 pixel area, denotes bilinear for MIN and MAG, trilinear for MIP.

FO_ANISOTROPIC 

Similar to FO_LINEAR, but compensates for the angle of the texture plane.

Definition at line 101 of file OgreCommon.h.

Enumerator:
FT_MIN 

The filter used when shrinking a texture.

FT_MAG 

The filter used when magnifying a texture.

FT_MIP 

The filter used when determining the mipmap.

Definition at line 91 of file OgreCommon.h.

Fog modes.

Enumerator:
FOG_NONE 

No fog. Duh.

FOG_EXP 

Fog density increases exponentially from the camera (fog = 1/e^(distance * density)).

FOG_EXP2 

Fog density increases at the square of FOG_EXP, i.e. even quicker (fog = 1/e^(distance * density)^2).

FOG_LINEAR 

Fog density increases linearly between the start and end distances.

Definition at line 122 of file OgreCommon.h.

Defines the frame buffer types.

Enumerator:
FBT_COLOUR 
FBT_DEPTH 
FBT_STENCIL 

Definition at line 296 of file OgreCommon.h.

Flags for the Instance Manager when calculating ideal number of instances per batch.

Enumerator:
IM_USE16BIT 

Forces an amount of instances per batch low enough so that vertices * numInst < 65535 since usually improves performance.

In HW instanced techniques, this flag is ignored

IM_VTFBESTFIT 

The num.

of instances is adjusted so that as few pixels as possible are wasted in the vertex texture

IM_VTFBONEMATRIXLOOKUP 

Use a limited number of skeleton animations shared among all instances.

Update only that limited amount of animations in the vertex texture.

IM_USEBONEDUALQUATERNIONS 
IM_USEONEWEIGHT 

Use one weight per vertex when recommended (i.e.

VTF).

IM_FORCEONEWEIGHT 

All techniques are forced to one weight per vertex.

IM_USEALL 

Definition at line 303 of file OgreCommon.h.

The level of detail to which the log will go into.

Enumerator:
LL_LOW 
LL_NORMAL 
LL_BOREME 

Definition at line 55 of file OgreLog.h.

The importance of a logged message.

Enumerator:
LML_TRIVIAL 
LML_NORMAL 
LML_CRITICAL 

Definition at line 64 of file OgreLog.h.

Manual culling modes based on vertex normals.

This setting applies to how the software culls triangles before sending them to the hardware API. This culling mode is used by scene managers which choose to implement it - normally those which deal with large amounts of fixed world geometry which is often planar (software culling movable variable geometry is expensive).

Enumerator:
MANUAL_CULL_NONE 

No culling so everything is sent to the hardware.

MANUAL_CULL_BACK 

Cull triangles whose normal is pointing away from the camera (default).

MANUAL_CULL_FRONT 

Cull triangles whose normal is pointing towards the camera.

Definition at line 151 of file OgreCommon.h.

List of parameter types available.

Enumerator:
PT_BOOL 
PT_REAL 
PT_INT 
PT_UNSIGNED_INT 
PT_SHORT 
PT_UNSIGNED_SHORT 
PT_LONG 
PT_UNSIGNED_LONG 
PT_STRING 
PT_VECTOR3 
PT_MATRIX3 
PT_MATRIX4 
PT_QUATERNION 
PT_COLOURVALUE 

Definition at line 46 of file OgreStringInterface.h.

The polygon mode to use when rasterising.

Enumerator:
PM_POINTS 

Only points are rendered.

PM_WIREFRAME 

Wireframe models are rendered.

PM_SOLID 

Solid polygons are rendered.

Definition at line 180 of file OgreCommon.h.

List of reserved profiling masks.

Enumerator:
OGREPROF_USER_DEFAULT 

User default profile.

OGREPROF_ALL 

All in-built Ogre profiling will match this mask.

OGREPROF_GENERAL 

General processing.

OGREPROF_CULLING 

Culling.

OGREPROF_RENDERING 

Rendering.

Definition at line 75 of file OgreProfiler.h.

Light shading modes.

Enumerator:
SO_FLAT 
SO_GOURAUD 
SO_PHONG 

Definition at line 114 of file OgreCommon.h.

An enumeration of broad shadow techniques.

Enumerator:
SHADOWTYPE_NONE 

No shadows.

SHADOWDETAILTYPE_ADDITIVE 

Mask for additive shadows (not for direct use, use SHADOWTYPE_ enum instead).

SHADOWDETAILTYPE_MODULATIVE 

Mask for modulative shadows (not for direct use, use SHADOWTYPE_ enum instead).

SHADOWDETAILTYPE_INTEGRATED 

Mask for integrated shadows (not for direct use, use SHADOWTYPE_ enum instead).

SHADOWDETAILTYPE_STENCIL 

Mask for stencil shadows (not for direct use, use SHADOWTYPE_ enum instead).

SHADOWDETAILTYPE_TEXTURE 

Mask for texture shadows (not for direct use, use SHADOWTYPE_ enum instead).

SHADOWTYPE_STENCIL_MODULATIVE 

Stencil shadow technique which renders all shadow volumes as a modulation after all the non-transparent areas have been rendered.

This technique is considerably less fillrate intensive than the additive stencil shadow approach when there are multiple lights, but is not an accurate model.

SHADOWTYPE_STENCIL_ADDITIVE 

Stencil shadow technique which renders each light as a separate additive pass to the scene.

This technique can be very fillrate intensive because it requires at least 2 passes of the entire scene, more if there are multiple lights. However, it is a more accurate model than the modulative stencil approach and this is especially apparent when using coloured lights or bump mapping.

SHADOWTYPE_TEXTURE_MODULATIVE 

Texture-based shadow technique which involves a monochrome render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers as a modulative pass.

SHADOWTYPE_TEXTURE_ADDITIVE 

Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projection of that texture onto the shadow receivers, built up per light as additive passes.

This technique can be very fillrate intensive because it requires numLights + 2 passes of the entire scene. However, it is a more accurate model than the modulative approach and this is especially apparent when using coloured lights or bump mapping.

SHADOWTYPE_TEXTURE_ADDITIVE_INTEGRATED 

Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projection of that texture on to the shadow receivers, with the usage of those shadow textures completely controlled by the materials of the receivers.

This technique is easily the most flexible of all techniques because the material author is in complete control over how the shadows are combined with regular rendering. It can perform shadows as accurately as SHADOWTYPE_TEXTURE_ADDITIVE but more efficiently because it requires less passes. However it also requires more expertise to use, and in almost all cases, shader capable hardware to really use to the full.

Note:
The 'additive' part of this mode means that the colour of the rendered shadow texture is by default plain black. It does not mean it does the adding on your receivers automatically though, how you use that result is up to you.
SHADOWTYPE_TEXTURE_MODULATIVE_INTEGRATED 

Texture-based shadow technique which involves a render-to-texture of the shadow caster and a projection of that texture on to the shadow receivers, with the usage of those shadow textures completely controlled by the materials of the receivers.

This technique is easily the most flexible of all techniques because the material author is in complete control over how the shadows are combined with regular rendering. It can perform shadows as accurately as SHADOWTYPE_TEXTURE_ADDITIVE but more efficiently because it requires less passes. However it also requires more expertise to use, and in almost all cases, shader capable hardware to really use to the full.

Note:
The 'modulative' part of this mode means that the colour of the rendered shadow texture is by default the 'shadow colour'. It does not mean it modulates on your receivers automatically though, how you use that result is up to you.

Definition at line 191 of file OgreCommon.h.

The method to use to free memory on destruction.

Enumerator:
SPFM_DELETE 

Use OGRE_DELETE to free the memory.

SPFM_DELETE_T 

Use OGRE_DELETE_T to free (only MEMCATEGORY_GENERAL supported).

SPFM_FREE 

Use OGRE_FREE to free (only MEMCATEGORY_GENERAL supported).

Definition at line 42 of file OgreSharedPtr.h.

Sort mode for billboard-set and particle-system.

Enumerator:
SM_DIRECTION 

Sort by direction of the camera.

SM_DISTANCE 

Sort by distance from the camera.

Definition at line 287 of file OgreCommon.h.

High-level filtering options providing shortcuts to settings the minification, magnification and mip filters.

Enumerator:
TFO_NONE 

Equal to: min=FO_POINT, mag=FO_POINT, mip=FO_NONE.

TFO_BILINEAR 

Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_POINT.

TFO_TRILINEAR 

Equal to: min=FO_LINEAR, mag=FO_LINEAR, mip=FO_LINEAR.

TFO_ANISOTROPIC 

Equal to: min=FO_ANISOTROPIC, max=FO_ANISOTROPIC, mip=FO_LINEAR.

Definition at line 79 of file OgreCommon.h.

Enumerator:
TVC_NONE 
TVC_AMBIENT 
TVC_DIFFUSE 
TVC_SPECULAR 
TVC_EMISSIVE 

Definition at line 278 of file OgreCommon.h.

Enumerates the wave types usable with the Ogre engine.

Enumerator:
WFT_SINE 

Standard sine wave which smoothly changes from low to high and back again.

WFT_TRIANGLE 

An angular wave with a constant increase / decrease speed with pointed peaks.

WFT_SQUARE 

Half of the time is spent at the min, half at the max with instant transition between.

WFT_SAWTOOTH 

Gradual steady increase from min to max over the period with an instant return to min at the end.

WFT_INVERSE_SAWTOOTH 

Gradual steady decrease from max to min over the period, with an instant return to max at the end.

WFT_PWM 

Pulse Width Modulation.

Works like WFT_SQUARE, except the high to low transition is controlled by duty cycle. With a duty cycle of 50% (0.5) will give the same output as WFT_SQUARE.

Definition at line 162 of file OgreCommon.h.


Function Documentation

template<typename ValueType >
ValueType Ogre::any_cast ( const Any &  operand  ) 
template<typename ValueType >
const ValueType* Ogre::any_cast ( const Any *  operand  ) 

Definition at line 391 of file OgreAny.h.

References Ogre::any_cast().

template<typename ValueType >
ValueType* Ogre::any_cast ( Any *  operand  ) 

Definition at line 383 of file OgreAny.h.

References Ogre::Any::getType(), and Ogre::Any::mContent.

Referenced by Ogre::any_cast().

uint32 _OgreExport Ogre::FastHash ( const char *  data,
int  len,
uint32  hashSoFar = 0 
)
int _OgreExport Ogre::findCommandLineOpts ( int  numargs,
char **  argv,
UnaryOptionList &  unaryOptList,
BinaryOptionList &  binOptList 
)

Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.

Parameters:
numargs,argv The standard parameters passed to the main method
unaryOptList Map of unary options (i.e. those that do not require a parameter). Should be pre-populated with, for example '-e' in the key and false in the value. Options which are found will be set to true on return.
binOptList Map of binary options (i.e. those that require a parameter e.g. '-e afile.txt'). Should be pre-populated with, for example '-e' and the default setting. Options which are found will have the value updated.
template<typename T >
uint32 Ogre::HashCombine ( uint32  hashSoFar,
const T &  data 
)

Combine hashes with same style as boost::hash_combine.

Definition at line 57 of file OgreCommon.h.

References Ogre::FastHash().

Rectangle Ogre::intersect ( const Rectangle &  lhs,
const Rectangle &  rhs 
)

Geometric intersection of two rectanglar regions.

Remarks:
Calculates the geometric intersection of two rectangular regions. Rectangle coordinates must be ([0-N], [0-N]), such that (0,0) is in the upper left hand corner.

If the two input rectangles do not intersect, then the result will be a degenerate rectangle, i.e. left >= right or top >= bottom, or both.

Definition at line 61 of file OgreRectangle.h.

References Ogre::Rectangle::bottom, Ogre::Rectangle::left, Ogre::Rectangle::right, and Ogre::Rectangle::top.

template<class T , class U >
bool Ogre::operator!= ( SharedPtr< T > const &  a,
SharedPtr< U > const &  b 
)

Definition at line 263 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().

template<class T , class U >
bool Ogre::operator< ( SharedPtr< T > const &  a,
SharedPtr< U > const &  b 
)

Definition at line 268 of file OgreSharedPtr.h.

template<typename T >
std::ostream& Ogre::operator<< ( std::ostream &  o,
const TRect< T > &  r 
)

Definition at line 637 of file OgreCommon.h.

References Ogre::TRect< T >::left.

template<class T , class U >
bool Ogre::operator== ( SharedPtr< T > const &  a,
SharedPtr< U > const &  b 
)

Definition at line 258 of file OgreSharedPtr.h.

References Ogre::SharedPtr< T >::get().


Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:30 2012