Ogre::ScriptLoader Class Reference
[General]

Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...

#include <OgreScriptLoader.h>

Inheritance diagram for Ogre::ScriptLoader:
Inheritance graph
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List of all members.

Public Member Functions

virtual ~ScriptLoader ()
virtual const StringVectorgetScriptPatterns (void) const =0
 Gets the file patterns which should be used to find scripts for this class.
virtual void parseScript (DataStreamPtr &stream, const String &groupName)=0
 Parse a script file.
virtual Real getLoadingOrder (void) const =0
 Gets the relative loading order of scripts of this type.

Detailed Description

Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage.

Remarks:
Typically classes of this type wish to either parse individual script files on demand, or be called with a group of files matching a certain pattern at the appropriate time. Normally this will coincide with resource loading, although the script use does not necessarily have to be a ResourceManager (which subclasses from this class), it may be simply a script loader which manages non-resources but needs to be synchronised at the same loading points.
Subclasses should add themselves to the ResourceGroupManager as a script loader if they wish to be called at the point a resource group is loaded, at which point the parseScript method will be called with each file which matches a the pattern returned from getScriptPatterns.

Definition at line 58 of file OgreScriptLoader.h.


Constructor & Destructor Documentation

virtual Ogre::ScriptLoader::~ScriptLoader (  )  [virtual]

Member Function Documentation

virtual Real Ogre::ScriptLoader::getLoadingOrder ( void   )  const [pure virtual]

Gets the relative loading order of scripts of this type.

Remarks:
There are dependencies between some kinds of scripts, and to enforce this all implementors of this interface must define a loading order.
Returns:
A value representing the relative loading order of these scripts compared to other script users, where higher values load later.

Implemented in Ogre::OverlayManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::ScriptCompilerManager.

virtual const StringVector& Ogre::ScriptLoader::getScriptPatterns ( void   )  const [pure virtual]

Gets the file patterns which should be used to find scripts for this class.

Remarks:
This method is called when a resource group is loaded if you use ResourceGroupManager::_registerScriptLoader.
Returns:
A list of file patterns, in the order they should be searched in.

Implemented in Ogre::OverlayManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::ScriptCompilerManager.

virtual void Ogre::ScriptLoader::parseScript ( DataStreamPtr stream,
const String groupName 
) [pure virtual]

Parse a script file.

Parameters:
stream Weak reference to a data stream which is the source of the script
groupName The name of a resource group which should be used if any resources are created during the parse of this script.

Implemented in Ogre::CompositorManager, Ogre::FontManager, Ogre::MaterialManager, Ogre::OverlayManager, Ogre::ParticleSystemManager, Ogre::ResourceManager, and Ogre::ScriptCompilerManager.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:08 2012