Ogre::ResourceGroupManager Class Reference
[Resources]

This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...

#include <OgreResourceGroupManager.h>

Inheritance diagram for Ogre::ResourceGroupManager:
Inheritance graph
[legend]

List of all members.

Classes

struct  ResourceDeclaration
 Nested struct defining a resource declaration. More...
struct  ResourceGroup
 Resource group entry. More...
struct  ResourceLocation
 Resource location entry. More...

Public Types

typedef list
< ResourceDeclaration >::type 
ResourceDeclarationList
 List of resource declarations.
typedef map< String,
ResourceManager * >::type 
ResourceManagerMap
typedef MapIterator
< ResourceManagerMap
ResourceManagerIterator
typedef list< ResourceLocation * >
::type 
LocationList
 List of possible file locations.

Public Member Functions

 ResourceGroupManager ()
virtual ~ResourceGroupManager ()
void createResourceGroup (const String &name, const bool inGlobalPool=true)
 Create a resource group.
void initialiseResourceGroup (const String &name)
 Initialises a resource group.
void initialiseAllResourceGroups (void)
 Initialise all resource groups which are yet to be initialised.
void prepareResourceGroup (const String &name, bool prepareMainResources=true, bool prepareWorldGeom=true)
 Prepares a resource group.
void loadResourceGroup (const String &name, bool loadMainResources=true, bool loadWorldGeom=true)
 Loads a resource group.
void unloadResourceGroup (const String &name, bool reloadableOnly=true)
 Unloads a resource group.
void unloadUnreferencedResourcesInGroup (const String &name, bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.
void clearResourceGroup (const String &name)
 Clears a resource group.
void destroyResourceGroup (const String &name)
 Destroys a resource group, clearing it first, destroying the resources which are part of it, and then removing it from the list of resource groups.
bool isResourceGroupInitialised (const String &name)
 Checks the status of a resource group.
bool isResourceGroupLoaded (const String &name)
 Checks the status of a resource group.
bool resourceGroupExists (const String &name)
void addResourceLocation (const String &name, const String &locType, const String &resGroup=DEFAULT_RESOURCE_GROUP_NAME, bool recursive=false)
 Method to add a resource location to for a given resource group.
void removeResourceLocation (const String &name, const String &resGroup=DEFAULT_RESOURCE_GROUP_NAME)
 Removes a resource location from the search path.
bool resourceLocationExists (const String &name, const String &resGroup=DEFAULT_RESOURCE_GROUP_NAME)
 Verify if a resource location exists for the given group.
void declareResource (const String &name, const String &resourceType, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME, const NameValuePairList &loadParameters=NameValuePairList())
 Declares a resource to be a part of a resource group, allowing you to load and unload it as part of the group.
void declareResource (const String &name, const String &resourceType, const String &groupName, ManualResourceLoader *loader, const NameValuePairList &loadParameters=NameValuePairList())
 Declares a resource to be a part of a resource group, allowing you to load and unload it as part of the group.
void undeclareResource (const String &name, const String &groupName)
 Undeclare a resource.
DataStreamPtr openResource (const String &resourceName, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME, bool searchGroupsIfNotFound=true, Resource *resourceBeingLoaded=0)
 Open a single resource by name and return a DataStream pointing at the source of the data.
DataStreamListPtr openResources (const String &pattern, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME)
 Open all resources matching a given pattern (which can contain the character '*' as a wildcard), and return a collection of DataStream objects on them.
StringVectorPtr listResourceNames (const String &groupName, bool dirs=false)
 List all file or directory names in a resource group.
FileInfoListPtr listResourceFileInfo (const String &groupName, bool dirs=false)
 List all files in a resource group with accompanying information.
StringVectorPtr findResourceNames (const String &groupName, const String &pattern, bool dirs=false)
 Find all file or directory names matching a given pattern in a resource group.
bool resourceExists (const String &group, const String &filename)
 Find out if the named file exists in a group.
bool resourceExists (ResourceGroup *group, const String &filename)
 Find out if the named file exists in a group.
bool resourceExistsInAnyGroup (const String &filename)
 Find out if the named file exists in any group.
const StringfindGroupContainingResource (const String &filename)
 Find the group in which a resource exists.
FileInfoListPtr findResourceFileInfo (const String &group, const String &pattern, bool dirs=false)
 Find all files or directories matching a given pattern in a group and get some detailed information about them.
time_t resourceModifiedTime (const String &group, const String &filename)
 Retrieve the modification time of a given file.
StringVectorPtr listResourceLocations (const String &groupName)
 List all resource locations in a resource group.
StringVectorPtr findResourceLocation (const String &groupName, const String &pattern)
 Find all resource location names matching a given pattern in a resource group.
time_t resourceModifiedTime (ResourceGroup *group, const String &filename)
 Retrieve the modification time of a given file.
DataStreamPtr createResource (const String &filename, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME, bool overwrite=false, const String &locationPattern=StringUtil::BLANK)
 Create a new resource file in a given group.
void deleteResource (const String &filename, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME, const String &locationPattern=StringUtil::BLANK)
 Delete a single resource file.
void deleteMatchingResources (const String &filePattern, const String &groupName=DEFAULT_RESOURCE_GROUP_NAME, const String &locationPattern=StringUtil::BLANK)
 Delete all matching resource files.
void addResourceGroupListener (ResourceGroupListener *l)
 Adds a ResourceGroupListener which will be called back during resource loading events.
void removeResourceGroupListener (ResourceGroupListener *l)
 Removes a ResourceGroupListener.
void setWorldResourceGroupName (const String &groupName)
 Sets the resource group that 'world' resources will use.
const StringgetWorldResourceGroupName (void) const
 Gets the resource group that 'world' resources will use.
void linkWorldGeometryToResourceGroup (const String &group, const String &worldGeometry, SceneManager *sceneManager)
 Associates some world geometry with a resource group, causing it to be loaded / unloaded with the resource group.
void unlinkWorldGeometryFromResourceGroup (const String &group)
 Clear any link to world geometry from a resource group.
bool isResourceGroupInGlobalPool (const String &name)
 Checks the status of a resource group.
void shutdownAll (void)
 Shutdown all ResourceManagers, performed as part of clean-up.
void _registerResourceManager (const String &resourceType, ResourceManager *rm)
 Internal method for registering a ResourceManager (which should be a singleton).
void _unregisterResourceManager (const String &resourceType)
 Internal method for unregistering a ResourceManager.
ResourceManagerIterator getResourceManagerIterator ()
 Get an iterator over the registered resource managers.
void _registerScriptLoader (ScriptLoader *su)
 Internal method for registering a ScriptLoader.
void _unregisterScriptLoader (ScriptLoader *su)
 Internal method for unregistering a ScriptLoader.
ScriptLoader_findScriptLoader (const String &pattern)
 Method used to directly query for registered script loaders.
ResourceManager_getResourceManager (const String &resourceType)
 Internal method for getting a registered ResourceManager.
void _notifyResourceCreated (ResourcePtr &res)
 Internal method called by ResourceManager when a resource is created.
void _notifyResourceRemoved (ResourcePtr &res)
 Internal method called by ResourceManager when a resource is removed.
void _notifyResourceGroupChanged (const String &oldGroup, Resource *res)
 Internal method to notify the group manager that a resource has changed group (only applicable for autodetect group).
void _notifyAllResourcesRemoved (ResourceManager *manager)
 Internal method called by ResourceManager when all resources for that manager are removed.
void _notifyWorldGeometryStageStarted (const String &description)
 Notify this manager that one stage of world geometry loading has been started.
void _notifyWorldGeometryStageEnded (void)
 Notify this manager that one stage of world geometry loading has been completed.
StringVector getResourceGroups (void)
 Get a list of the currently defined resource groups.
ResourceDeclarationList getResourceDeclarationList (const String &groupName)
 Get the list of resource declarations for the specified group name.
const LocationListgetResourceLocationList (const String &groupName)
 Get the list of resource locations for the specified group name.
void setLoadingListener (ResourceLoadingListener *listener)
 Sets a new loading listener.
ResourceLoadingListenergetLoadingListener ()
 Returns the current loading listener.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static ResourceGroupManagergetSingleton (void)
 Override standard Singleton retrieval.
static ResourceGroupManagergetSingletonPtr (void)
 Override standard Singleton retrieval.

Static Public Attributes

static OGRE_AUTO_MUTEX String DEFAULT_RESOURCE_GROUP_NAME
 Default resource group name.
static String INTERNAL_RESOURCE_GROUP_NAME
 Internal resource group name (should be used by OGRE internal only).
static String AUTODETECT_RESOURCE_GROUP_NAME
 Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.
static size_t RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS
 The number of reference counts held per resource by the resource system.

Protected Types

typedef multimap< Real,
ScriptLoader * >::type 
ScriptLoaderOrderMap
 Map of loading order (Real) to ScriptLoader, used to order script parsing.
typedef vector
< ResourceGroupListener * >
::type 
ResourceGroupListenerList
typedef map< String, Archive * >
::type 
ResourceLocationIndex
 Resource index entry, resourcename->location.
typedef list< ResourcePtr >::type LoadUnloadResourceList
 List of resources which can be loaded / unloaded.
typedef map< String,
ResourceGroup * >::type 
ResourceGroupMap
 Map from resource group names to groups.

Protected Member Functions

void parseResourceGroupScripts (ResourceGroup *grp)
 Parses all the available scripts found in the resource locations for the given group, for all ResourceManagers.
void createDeclaredResources (ResourceGroup *grp)
 Create all the pre-declared resources.
void addCreatedResource (ResourcePtr &res, ResourceGroup &group)
 Adds a created resource to a group.
ResourceGroupgetResourceGroup (const String &name)
 Get resource group.
void dropGroupContents (ResourceGroup *grp)
 Drops contents of a group, leave group there, notify ResourceManagers.
void deleteGroup (ResourceGroup *grp)
 Delete a group for shutdown - don't notify ResourceManagers.
ResourceGroupfindGroupContainingResourceImpl (const String &filename)
 Internal find method for auto groups.
void fireResourceGroupScriptingStarted (const String &groupName, size_t scriptCount)
 Internal event firing method.
void fireScriptStarted (const String &scriptName, bool &skipScript)
 Internal event firing method.
void fireScriptEnded (const String &scriptName, bool skipped)
 Internal event firing method.
void fireResourceGroupScriptingEnded (const String &groupName)
 Internal event firing method.
void fireResourceGroupLoadStarted (const String &groupName, size_t resourceCount)
 Internal event firing method.
void fireResourceLoadStarted (const ResourcePtr &resource)
 Internal event firing method.
void fireResourceLoadEnded (void)
 Internal event firing method.
void fireResourceGroupLoadEnded (const String &groupName)
 Internal event firing method.
void fireResourceGroupPrepareStarted (const String &groupName, size_t resourceCount)
 Internal event firing method.
void fireResourcePrepareStarted (const ResourcePtr &resource)
 Internal event firing method.
void fireResourcePrepareEnded (void)
 Internal event firing method.
void fireResourceGroupPrepareEnded (const String &groupName)
 Internal event firing method.

Protected Attributes

ResourceManagerMap mResourceManagerMap
 Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents.
ScriptLoaderOrderMap mScriptLoaderOrderMap
ResourceGroupListenerList mResourceGroupListenerList
ResourceLoadingListenermLoadingListener
ResourceGroupMap mResourceGroupMap
String mWorldGroupName
 Group name for world resources.
ResourceGroupmCurrentGroup
 Stored current group - optimisation for when bulk loading a group.

Static Protected Attributes

static ResourceGroupManagermsSingleton

Detailed Description

This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group.

It also provides facilities to monitor resource loading per group (to do progress bars etc), provided the resources that are required are pre-registered.

Defining new resource groups, and declaring the resources you intend to use in advance is optional, however it is a very useful feature. In addition, if a ResourceManager supports the definition of resources through scripts, then this is the class which drives the locating of the scripts and telling the ResourceManager to parse them.
There are several states that a resource can be in (the concept, not the object instance in this case):
  1. Undefined. Nobody knows about this resource yet. It might be in the filesystem, but Ogre is oblivious to it at the moment - there is no Resource instance. This might be because it's never been declared (either in a script, or using ResourceGroupManager::declareResource), or it may have previously been a valid Resource instance but has been removed, either individually through ResourceManager::remove or as a group through ResourceGroupManager::clearResourceGroup.
  2. Declared. Ogre has some forewarning of this resource, either through calling ResourceGroupManager::declareResource, or by declaring the resource in a script file which is on one of the resource locations which has been defined for a group. There is still no instance of Resource, but Ogre will know to create this resource when ResourceGroupManager::initialiseResourceGroup is called (which is automatic if you declare the resource group before Root::initialise).
  3. Unloaded. There is now a Resource instance for this resource, although it is not loaded. This means that code which looks for this named resource will find it, but the Resource is not using a lot of memory because it is in an unloaded state. A Resource can get into this state by having just been created by ResourceGroupManager::initialiseResourceGroup (either from a script, or from a call to declareResource), by being created directly from code (ResourceManager::create), or it may have previously been loaded and has been unloaded, either individually through Resource::unload, or as a group through ResourceGroupManager::unloadResourceGroup.
  4. LoadedThe Resource instance is fully loaded. This may have happened implicitly because something used it, or it may have been loaded as part of a group.
See also:
ResourceGroupManager::declareResource
ResourceGroupManager::initialiseResourceGroup
ResourceGroupManager::loadResourceGroup
ResourceGroupManager::unloadResourceGroup
ResourceGroupManager::clearResourceGroup

Definition at line 252 of file OgreResourceGroupManager.h.


Member Typedef Documentation

List of resources which can be loaded / unloaded.

Definition at line 304 of file OgreResourceGroupManager.h.

List of possible file locations.

Definition at line 285 of file OgreResourceGroupManager.h.

List of resource declarations.

Definition at line 273 of file OgreResourceGroupManager.h.

Definition at line 295 of file OgreResourceGroupManager.h.

Map from resource group names to groups.

Definition at line 350 of file OgreResourceGroupManager.h.

Resource index entry, resourcename->location.

Definition at line 301 of file OgreResourceGroupManager.h.

Definition at line 275 of file OgreResourceGroupManager.h.

Definition at line 274 of file OgreResourceGroupManager.h.

Map of loading order (Real) to ScriptLoader, used to order script parsing.

Definition at line 292 of file OgreResourceGroupManager.h.


Constructor & Destructor Documentation

Ogre::ResourceGroupManager::ResourceGroupManager (  ) 
virtual Ogre::ResourceGroupManager::~ResourceGroupManager (  )  [virtual]

Member Function Documentation

ScriptLoader* Ogre::ResourceGroupManager::_findScriptLoader ( const String pattern  ) 

Method used to directly query for registered script loaders.

Parameters:
pattern The specific script pattern (e.g. *.material) the script loader handles
ResourceManager* Ogre::ResourceGroupManager::_getResourceManager ( const String resourceType  ) 

Internal method for getting a registered ResourceManager.

Parameters:
resourceType String identifying the resource type.
void Ogre::ResourceGroupManager::_notifyAllResourcesRemoved ( ResourceManager manager  ) 

Internal method called by ResourceManager when all resources for that manager are removed.

Parameters:
manager Pointer to the manager for which all resources are being removed
void Ogre::ResourceGroupManager::_notifyResourceCreated ( ResourcePtr res  ) 

Internal method called by ResourceManager when a resource is created.

Parameters:
res Weak reference to resource
void Ogre::ResourceGroupManager::_notifyResourceGroupChanged ( const String oldGroup,
Resource res 
)

Internal method to notify the group manager that a resource has changed group (only applicable for autodetect group).

void Ogre::ResourceGroupManager::_notifyResourceRemoved ( ResourcePtr res  ) 

Internal method called by ResourceManager when a resource is removed.

Parameters:
res Weak reference to resource
void Ogre::ResourceGroupManager::_notifyWorldGeometryStageEnded ( void   ) 

Notify this manager that one stage of world geometry loading has been completed.

Remarks:
Custom SceneManagers which load custom world geometry should call this method the number of times equal to the value they return from SceneManager::estimateWorldGeometry while loading their geometry.
void Ogre::ResourceGroupManager::_notifyWorldGeometryStageStarted ( const String description  ) 

Notify this manager that one stage of world geometry loading has been started.

Remarks:
Custom SceneManagers which load custom world geometry should call this method the number of times equal to the value they return from SceneManager::estimateWorldGeometry while loading their geometry.
void Ogre::ResourceGroupManager::_registerResourceManager ( const String resourceType,
ResourceManager rm 
)

Internal method for registering a ResourceManager (which should be a singleton).

Creators of plugins can register new ResourceManagers this way if they wish.

Remarks:
ResourceManagers that wish to parse scripts must also call _registerScriptLoader.
Parameters:
resourceType String identifying the resource type, must be unique.
rm Pointer to the ResourceManager instance.
void Ogre::ResourceGroupManager::_registerScriptLoader ( ScriptLoader su  ) 

Internal method for registering a ScriptLoader.

Remarks:
ScriptLoaders parse scripts when resource groups are initialised.
Parameters:
su Pointer to the ScriptLoader instance.
void Ogre::ResourceGroupManager::_unregisterResourceManager ( const String resourceType  ) 

Internal method for unregistering a ResourceManager.

Remarks:
ResourceManagers that wish to parse scripts must also call _unregisterScriptLoader.
Parameters:
resourceType String identifying the resource type.
void Ogre::ResourceGroupManager::_unregisterScriptLoader ( ScriptLoader su  ) 

Internal method for unregistering a ScriptLoader.

Parameters:
su Pointer to the ScriptLoader instance.
void Ogre::ResourceGroupManager::addCreatedResource ( ResourcePtr res,
ResourceGroup group 
) [protected]

Adds a created resource to a group.

void Ogre::ResourceGroupManager::addResourceGroupListener ( ResourceGroupListener l  ) 

Adds a ResourceGroupListener which will be called back during resource loading events.

void Ogre::ResourceGroupManager::addResourceLocation ( const String name,
const String locType,
const String resGroup = DEFAULT_RESOURCE_GROUP_NAME,
bool  recursive = false 
)

Method to add a resource location to for a given resource group.

Remarks:
Resource locations are places which are searched to load resource files. When you choose to load a file, or to search for valid files to load, the resource locations are used.
Parameters:
name The name of the resource location; probably a directory, zip file, URL etc.
locType The codename for the resource type, which must correspond to the Archive factory which is providing the implementation.
resGroup The name of the resource group for which this location is to apply. ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME is the default group which always exists, and can be used for resources which are unlikely to be unloaded until application shutdown. Otherwise it must be the name of a group; if it has not already been created with createResourceGroup then it is created automatically.
recursive Whether subdirectories will be searched for files when using a pattern match (such as *.material), and whether subdirectories will be indexed. This can slow down initial loading of the archive and searches. When opening a resource you still need to use the fully qualified name, this allows duplicate names in alternate paths.
void Ogre::ResourceGroupManager::clearResourceGroup ( const String name  ) 

Clears a resource group.

Remarks:
This method unloads all resources in the group, but in addition it removes all those resources from their ResourceManagers, and then clears all the members from the list. That means after calling this method, there are no resources declared as part of the named group any more. Resource locations still persist though.
Parameters:
name The name to of the resource group to clear.
void Ogre::ResourceGroupManager::createDeclaredResources ( ResourceGroup grp  )  [protected]

Create all the pre-declared resources.

Remarks:
Called as part of initialiseResourceGroup
DataStreamPtr Ogre::ResourceGroupManager::createResource ( const String filename,
const String groupName = DEFAULT_RESOURCE_GROUP_NAME,
bool  overwrite = false,
const String locationPattern = StringUtil::BLANK 
)

Create a new resource file in a given group.

Remarks:
This method creates a new file in a resource group and passes you back a writeable stream.
Parameters:
filename The name of the file to create
groupName The name of the group in which to create the file
overwrite If true, an existing file will be overwritten, if false an error will occur if the file already exists
locationPattern If the resource group contains multiple locations, then usually the file will be created in the first writable location. If you want to be more specific, you can include a location pattern here and only locations which match that pattern (as determined by StringUtil::match) will be considered candidates for creation.
void Ogre::ResourceGroupManager::createResourceGroup ( const String name,
const bool  inGlobalPool = true 
)

Create a resource group.

Remarks:
A resource group allows you to define a set of resources that can be loaded / unloaded as a unit. For example, it might be all the resources used for the level of a game. There is always one predefined resource group called ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, which is typically used to hold all resources which do not need to be unloaded until shutdown. There is another predefined resource group called ResourceGroupManager::INTERNAL_RESOURCE_GROUP_NAME too, which should be used by OGRE internal only, the resources created in this group aren't supposed to modify, unload or remove by user. You can create additional ones so that you can control the life of your resources in whichever way you wish. There is one other predefined value, ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME; using this causes the group name to be derived at load time by searching for the resource in the resource locations of each group in turn.
Once you have defined a resource group, resources which will be loaded as part of it are defined in one of 3 ways:
  1. Manually through declareResource(); this is useful for scripted declarations since it is entirely generalised, and does not create Resource instances right away
  2. Through the use of scripts; some ResourceManager subtypes have script formats (e.g. .material, .overlay) which can be used to declare resources
  3. By calling ResourceManager::create to create a resource manually. This resource will go on the list for it's group and will be loaded and unloaded with that group
You must remember to call initialiseResourceGroup if you intend to use the first 2 types.
Parameters:
name The name to give the resource group.
inGlobalPool if true the resource will be loaded even a different group was requested in the load method as a parameter.
void Ogre::ResourceGroupManager::declareResource ( const String name,
const String resourceType,
const String groupName,
ManualResourceLoader loader,
const NameValuePairList loadParameters = NameValuePairList() 
)

Declares a resource to be a part of a resource group, allowing you to load and unload it as part of the group.

Remarks:
By declaring resources before you attempt to use them, you can more easily control the loading and unloading of those resources by their group. Declaring them also allows them to be enumerated, which means events can be raised to indicate the loading progress (
See also:
ResourceGroupListener). Note that another way of declaring resources is to use a script specific to the resource type, if available (e.g. .material).
Declared resources are not created as Resource instances (and thus are not available through their ResourceManager) until initialiseResourceGroup is called, at which point all declared resources will become created (but unloaded) Resource instances, along with any resources declared in scripts in resource locations associated with the group.
Parameters:
name The resource name.
resourceType The type of the resource. Ogre comes preconfigured with a number of resource types:

.. but more can be added by plugin ResourceManager classes.

groupName The name of the group to which it will belong.
loader Pointer to a ManualResourceLoader implementation which will be called when the Resource wishes to load. If supplied, the resource is manually loaded, otherwise it'll loading from file automatic.
Note:
We don't support declare manually loaded resource without loader here, since it's meaningless.
Parameters:
loadParameters A list of name / value pairs which supply custom parameters to the resource which will be required before it can be loaded. These are specific to the resource type.
void Ogre::ResourceGroupManager::declareResource ( const String name,
const String resourceType,
const String groupName = DEFAULT_RESOURCE_GROUP_NAME,
const NameValuePairList loadParameters = NameValuePairList() 
)

Declares a resource to be a part of a resource group, allowing you to load and unload it as part of the group.

Remarks:
By declaring resources before you attempt to use them, you can more easily control the loading and unloading of those resources by their group. Declaring them also allows them to be enumerated, which means events can be raised to indicate the loading progress (
See also:
ResourceGroupListener). Note that another way of declaring resources is to use a script specific to the resource type, if available (e.g. .material).
Declared resources are not created as Resource instances (and thus are not available through their ResourceManager) until initialiseResourceGroup is called, at which point all declared resources will become created (but unloaded) Resource instances, along with any resources declared in scripts in resource locations associated with the group.
Parameters:
name The resource name.
resourceType The type of the resource. Ogre comes preconfigured with a number of resource types:

.. but more can be added by plugin ResourceManager classes.

groupName The name of the group to which it will belong.
loadParameters A list of name / value pairs which supply custom parameters to the resource which will be required before it can be loaded. These are specific to the resource type.
void Ogre::ResourceGroupManager::deleteGroup ( ResourceGroup grp  )  [protected]

Delete a group for shutdown - don't notify ResourceManagers.

void Ogre::ResourceGroupManager::deleteMatchingResources ( const String filePattern,
const String groupName = DEFAULT_RESOURCE_GROUP_NAME,
const String locationPattern = StringUtil::BLANK 
)

Delete all matching resource files.

Parameters:
filePattern The pattern (see StringUtil::match) of the files to delete.
groupName The name of the group in which to search
locationPattern If the resource group contains multiple locations, then usually all matching files in any location will be deleted. If you want to be more specific, you can include a location pattern here and only locations which match that pattern (as determined by StringUtil::match) will be considered candidates for deletion.
void Ogre::ResourceGroupManager::deleteResource ( const String filename,
const String groupName = DEFAULT_RESOURCE_GROUP_NAME,
const String locationPattern = StringUtil::BLANK 
)

Delete a single resource file.

Parameters:
filename The name of the file to delete.
groupName The name of the group in which to search
locationPattern If the resource group contains multiple locations, then usually first matching file found in any location will be deleted. If you want to be more specific, you can include a location pattern here and only locations which match that pattern (as determined by StringUtil::match) will be considered candidates for deletion.
void Ogre::ResourceGroupManager::destroyResourceGroup ( const String name  ) 

Destroys a resource group, clearing it first, destroying the resources which are part of it, and then removing it from the list of resource groups.

Parameters:
name The name of the resource group to destroy.
void Ogre::ResourceGroupManager::dropGroupContents ( ResourceGroup grp  )  [protected]

Drops contents of a group, leave group there, notify ResourceManagers.

const String& Ogre::ResourceGroupManager::findGroupContainingResource ( const String filename  ) 

Find the group in which a resource exists.

Parameters:
filename Fully qualified name of the file the resource should be found as
Returns:
Name of the resource group the resource was found in. An exception is thrown if the group could not be determined.
ResourceGroup* Ogre::ResourceGroupManager::findGroupContainingResourceImpl ( const String filename  )  [protected]

Internal find method for auto groups.

FileInfoListPtr Ogre::ResourceGroupManager::findResourceFileInfo ( const String group,
const String pattern,
bool  dirs = false 
)

Find all files or directories matching a given pattern in a group and get some detailed information about them.

Parameters:
group The name of the resource group
pattern The pattern to search for; wildcards (*) are allowed
dirs Set to true if you want the directories to be listed instead of files
Returns:
A list of file information structures for all files matching the criteria.
StringVectorPtr Ogre::ResourceGroupManager::findResourceLocation ( const String groupName,
const String pattern 
)

Find all resource location names matching a given pattern in a resource group.

Parameters:
groupName The name of the group
pattern The pattern to search for; wildcards (*) are allowed
Returns:
A list of resource locations matching the criteria
StringVectorPtr Ogre::ResourceGroupManager::findResourceNames ( const String groupName,
const String pattern,
bool  dirs = false 
)

Find all file or directory names matching a given pattern in a resource group.

Note:
This method only returns filenames, you can also retrieve other information using findFileInfo.
Parameters:
groupName The name of the group
pattern The pattern to search for; wildcards (*) are allowed
dirs Set to true if you want the directories to be listed instead of files
Returns:
A list of filenames matching the criteria, all are fully qualified
void Ogre::ResourceGroupManager::fireResourceGroupLoadEnded ( const String groupName  )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceGroupLoadStarted ( const String groupName,
size_t  resourceCount 
) [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceGroupPrepareEnded ( const String groupName  )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceGroupPrepareStarted ( const String groupName,
size_t  resourceCount 
) [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceGroupScriptingEnded ( const String groupName  )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceGroupScriptingStarted ( const String groupName,
size_t  scriptCount 
) [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceLoadEnded ( void   )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourceLoadStarted ( const ResourcePtr resource  )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourcePrepareEnded ( void   )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireResourcePrepareStarted ( const ResourcePtr resource  )  [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireScriptEnded ( const String scriptName,
bool  skipped 
) [protected]

Internal event firing method.

void Ogre::ResourceGroupManager::fireScriptStarted ( const String scriptName,
bool &  skipScript 
) [protected]

Internal event firing method.

ResourceLoadingListener* Ogre::ResourceGroupManager::getLoadingListener (  ) 

Returns the current loading listener.

ResourceDeclarationList Ogre::ResourceGroupManager::getResourceDeclarationList ( const String groupName  ) 

Get the list of resource declarations for the specified group name.

Note:
This method intentionally returns a copy rather than a reference in order to avoid any contention issues in multithreaded applications.
Parameters:
groupName The name of the group
Returns:
A copy of list of currently defined resources.
ResourceGroup* Ogre::ResourceGroupManager::getResourceGroup ( const String name  )  [protected]

Get resource group.

StringVector Ogre::ResourceGroupManager::getResourceGroups ( void   ) 

Get a list of the currently defined resource groups.

Note:
This method intentionally returns a copy rather than a reference in order to avoid any contention issues in multithreaded applications.
Returns:
A copy of list of currently defined groups.
const LocationList& Ogre::ResourceGroupManager::getResourceLocationList ( const String groupName  ) 

Get the list of resource locations for the specified group name.

Parameters:
groupName The name of the group
Returns:
The list of resource locations associated with the given group.
ResourceManagerIterator Ogre::ResourceGroupManager::getResourceManagerIterator (  ) 

Get an iterator over the registered resource managers.

Definition at line 967 of file OgreResourceGroupManager.h.

static ResourceGroupManager& Ogre::ResourceGroupManager::getSingleton ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< ResourceGroupManager >.

static ResourceGroupManager* Ogre::ResourceGroupManager::getSingletonPtr ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< ResourceGroupManager >.

const String& Ogre::ResourceGroupManager::getWorldResourceGroupName ( void   )  const

Gets the resource group that 'world' resources will use.

Definition at line 909 of file OgreResourceGroupManager.h.

void Ogre::ResourceGroupManager::initialiseAllResourceGroups ( void   ) 

Initialise all resource groups which are yet to be initialised.

See also:
ResourceGroupManager::intialiseResourceGroup
void Ogre::ResourceGroupManager::initialiseResourceGroup ( const String name  ) 

Initialises a resource group.

Remarks:
After creating a resource group, adding some resource locations, and perhaps pre-declaring some resources using declareResource(), but before you need to use the resources in the group, you should call this method to initialise the group. By calling this, you are triggering the following processes:
  1. Scripts for all resource types which support scripting are parsed from the resource locations, and resources within them are created (but not loaded yet).
  2. Creates all the resources which have just pre-declared using declareResource (again, these are not loaded yet)
So what this essentially does is create a bunch of unloaded Resource entries in the respective ResourceManagers based on scripts, and resources you've pre-declared. That means that code looking for these resources will find them, but they won't be taking up much memory yet, until they are either used, or they are loaded in bulk using loadResourceGroup. Loading the resource group in bulk is entirely optional, but has the advantage of coming with progress reporting as resources are loaded.
Failure to call this method means that loadResourceGroup will do nothing, and any resources you define in scripts will not be found. Similarly, once you have called this method you won't be able to pick up any new scripts or pre-declared resources, unless you call clearResourceGroup, set up declared resources, and call this method again.
Note:
When you call Root::initialise, all resource groups that have already been created are automatically initialised too. Therefore you do not need to call this method for groups you define and set up before you call Root::initialise. However, since one of the most useful features of resource groups is to set them up after the main system initialisation has occurred (e.g. a group per game level), you must remember to call this method for the groups you create after this.
Parameters:
name The name of the resource group to initialise
bool Ogre::ResourceGroupManager::isResourceGroupInGlobalPool ( const String name  ) 

Checks the status of a resource group.

Remarks:
Looks at the state of a resource group. If loadResourceGroup has been called for the resource group return true, otherwise return false.
Parameters:
name The name to of the resource group to access.
bool Ogre::ResourceGroupManager::isResourceGroupInitialised ( const String name  ) 

Checks the status of a resource group.

Remarks:
Looks at the state of a resource group. If initialiseResourceGroup has been called for the resource group return true, otherwise return false.
Parameters:
name The name to of the resource group to access.
bool Ogre::ResourceGroupManager::isResourceGroupLoaded ( const String name  ) 

Checks the status of a resource group.

Remarks:
Looks at the state of a resource group. If loadResourceGroup has been called for the resource group return true, otherwise return false.
Parameters:
name The name to of the resource group to access.
void Ogre::ResourceGroupManager::linkWorldGeometryToResourceGroup ( const String group,
const String worldGeometry,
SceneManager sceneManager 
)

Associates some world geometry with a resource group, causing it to be loaded / unloaded with the resource group.

Remarks:
You would use this method to essentially defer a call to SceneManager::setWorldGeometry to the time when the resource group is loaded. The advantage of this is that compatible scene managers will include the estimate of the number of loading stages for that world geometry when the resource group begins loading, allowing you to include that in a loading progress report.
Parameters:
group The name of the resource group
worldGeometry The parameter which should be passed to setWorldGeometry
sceneManager The SceneManager which should be called
FileInfoListPtr Ogre::ResourceGroupManager::listResourceFileInfo ( const String groupName,
bool  dirs = false 
)

List all files in a resource group with accompanying information.

Parameters:
groupName The name of the group
dirs If true, directory names will be returned instead of file names
Returns:
A list of structures detailing quite a lot of information about all the files in the archive.
StringVectorPtr Ogre::ResourceGroupManager::listResourceLocations ( const String groupName  ) 

List all resource locations in a resource group.

Parameters:
groupName The name of the group
Returns:
A list of resource locations matching the criteria
StringVectorPtr Ogre::ResourceGroupManager::listResourceNames ( const String groupName,
bool  dirs = false 
)

List all file or directory names in a resource group.

Note:
This method only returns filenames, you can also retrieve other information using listFileInfo.
Parameters:
groupName The name of the group
dirs If true, directory names will be returned instead of file names
Returns:
A list of filenames matching the criteria, all are fully qualified
void Ogre::ResourceGroupManager::loadResourceGroup ( const String name,
bool  loadMainResources = true,
bool  loadWorldGeom = true 
)

Loads a resource group.

Remarks:
Loads any created resources which are part of the named group. Note that resources must have already been created by calling ResourceManager::create, or declared using declareResource() or in a script (such as .material and .overlay). The latter requires that initialiseResourceGroup has been called.

When this method is called, this class will callback any ResourceGroupListeners which have been registered to update them on progress.

Parameters:
name The name of the resource group to load.
loadMainResources If true, loads normal resources associated with the group (you might want to set this to false if you wanted to just load world geometry in bulk)
loadWorldGeom If true, loads any linked world geometry
See also:
ResourceGroupManager::linkWorldGeometryToResourceGroup
DataStreamPtr Ogre::ResourceGroupManager::openResource ( const String resourceName,
const String groupName = DEFAULT_RESOURCE_GROUP_NAME,
bool  searchGroupsIfNotFound = true,
Resource resourceBeingLoaded = 0 
)

Open a single resource by name and return a DataStream pointing at the source of the data.

Parameters:
resourceName The name of the resource to locate. Even if resource locations are added recursively, you must provide a fully qualified name to this method. You can find out the matching fully qualified names by using the find() method if you need to.
groupName The name of the resource group; this determines which locations are searched.
searchGroupsIfNotFound If true, if the resource is not found in the group specified, other groups will be searched. If you're loading a real Resource using this option, you must also provide the resourceBeingLoaded parameter to enable the group membership to be changed
resourceBeingLoaded Optional pointer to the resource being loaded, which you should supply if you want
Returns:
Shared pointer to data stream containing the data, will be destroyed automatically when no longer referenced
DataStreamListPtr Ogre::ResourceGroupManager::openResources ( const String pattern,
const String groupName = DEFAULT_RESOURCE_GROUP_NAME 
)

Open all resources matching a given pattern (which can contain the character '*' as a wildcard), and return a collection of DataStream objects on them.

Parameters:
pattern The pattern to look for. If resource locations have been added recursively, subdirectories will be searched too so this does not need to be fully qualified.
groupName The resource group; this determines which locations are searched.
Returns:
Shared pointer to a data stream list , will be destroyed automatically when no longer referenced
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::ResourceGroupManager::parseResourceGroupScripts ( ResourceGroup grp  )  [protected]

Parses all the available scripts found in the resource locations for the given group, for all ResourceManagers.

Remarks:
Called as part of initialiseResourceGroup
void Ogre::ResourceGroupManager::prepareResourceGroup ( const String name,
bool  prepareMainResources = true,
bool  prepareWorldGeom = true 
)

Prepares a resource group.

Remarks:
Prepares any created resources which are part of the named group. Note that resources must have already been created by calling ResourceManager::create, or declared using declareResource() or in a script (such as .material and .overlay). The latter requires that initialiseResourceGroup has been called.

When this method is called, this class will callback any ResourceGroupListeners which have been registered to update them on progress.

Parameters:
name The name of the resource group to prepare.
prepareMainResources If true, prepares normal resources associated with the group (you might want to set this to false if you wanted to just prepare world geometry in bulk)
prepareWorldGeom If true, prepares any linked world geometry
See also:
ResourceGroupManager::linkWorldGeometryToResourceGroup
void Ogre::ResourceGroupManager::removeResourceGroupListener ( ResourceGroupListener l  ) 
void Ogre::ResourceGroupManager::removeResourceLocation ( const String name,
const String resGroup = DEFAULT_RESOURCE_GROUP_NAME 
)

Removes a resource location from the search path.

bool Ogre::ResourceGroupManager::resourceExists ( ResourceGroup group,
const String filename 
)

Find out if the named file exists in a group.

Parameters:
group Pointer to the resource group
filename Fully qualified name of the file to test for
bool Ogre::ResourceGroupManager::resourceExists ( const String group,
const String filename 
)

Find out if the named file exists in a group.

Parameters:
group The name of the resource group
filename Fully qualified name of the file to test for
bool Ogre::ResourceGroupManager::resourceExistsInAnyGroup ( const String filename  ) 

Find out if the named file exists in any group.

Parameters:
filename Fully qualified name of the file to test for
bool Ogre::ResourceGroupManager::resourceGroupExists ( const String name  ) 
bool Ogre::ResourceGroupManager::resourceLocationExists ( const String name,
const String resGroup = DEFAULT_RESOURCE_GROUP_NAME 
)

Verify if a resource location exists for the given group.

time_t Ogre::ResourceGroupManager::resourceModifiedTime ( ResourceGroup group,
const String filename 
)

Retrieve the modification time of a given file.

time_t Ogre::ResourceGroupManager::resourceModifiedTime ( const String group,
const String filename 
)

Retrieve the modification time of a given file.

void Ogre::ResourceGroupManager::setLoadingListener ( ResourceLoadingListener listener  ) 

Sets a new loading listener.

void Ogre::ResourceGroupManager::setWorldResourceGroupName ( const String groupName  ) 

Sets the resource group that 'world' resources will use.

Remarks:
This is the group which should be used by SceneManagers implementing world geometry when looking for their resources. Defaults to the DEFAULT_RESOURCE_GROUP_NAME but this can be altered.

Definition at line 906 of file OgreResourceGroupManager.h.

void Ogre::ResourceGroupManager::shutdownAll ( void   ) 

Shutdown all ResourceManagers, performed as part of clean-up.

void Ogre::ResourceGroupManager::undeclareResource ( const String name,
const String groupName 
)

Undeclare a resource.

Remarks:
Note that this will not cause it to be unloaded if it is already loaded, nor will it destroy a resource which has already been created if initialiseResourceGroup has been called already. Only unloadResourceGroup / clearResourceGroup / destroyResourceGroup will do that.
Parameters:
name The name of the resource.
groupName The name of the group this resource was declared in.
void Ogre::ResourceGroupManager::unlinkWorldGeometryFromResourceGroup ( const String group  ) 

Clear any link to world geometry from a resource group.

Remarks:
Basically undoes a previous call to linkWorldGeometryToResourceGroup.
void Ogre::ResourceGroupManager::unloadResourceGroup ( const String name,
bool  reloadableOnly = true 
)

Unloads a resource group.

Remarks:
This method unloads all the resources that have been declared as being part of the named resource group. Note that these resources will still exist in their respective ResourceManager classes, but will be in an unloaded state. If you want to remove them entirely, you should use clearResourceGroup or destroyResourceGroup.
Parameters:
name The name to of the resource group to unload.
reloadableOnly If set to true, only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also:
Resource::isReloadable for resource is reloadable.
void Ogre::ResourceGroupManager::unloadUnreferencedResourcesInGroup ( const String name,
bool  reloadableOnly = true 
)

Unload all resources which are not referenced by any other object.

Remarks:
This method behaves like unloadResourceGroup, except that it only unloads resources in the group which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Parameters:
name The name of the group to check for unreferenced resources
reloadableOnly If true (the default), only unloads resources which can be subsequently automatically reloaded

Member Data Documentation

Special resource group name which causes resource group to be automatically determined based on searching for the resource in all groups.

Definition at line 261 of file OgreResourceGroupManager.h.

Default resource group name.

Definition at line 257 of file OgreResourceGroupManager.h.

Internal resource group name (should be used by OGRE internal only).

Definition at line 259 of file OgreResourceGroupManager.h.

Stored current group - optimisation for when bulk loading a group.

Definition at line 403 of file OgreResourceGroupManager.h.

Definition at line 298 of file OgreResourceGroupManager.h.

Definition at line 296 of file OgreResourceGroupManager.h.

Definition at line 351 of file OgreResourceGroupManager.h.

Map of resource types (strings) to ResourceManagers, used to notify them to load / unload group contents.

Definition at line 289 of file OgreResourceGroupManager.h.

Definition at line 293 of file OgreResourceGroupManager.h.

Definition at line 75 of file OgreSingleton.h.

Group name for world resources.

Definition at line 354 of file OgreResourceGroupManager.h.

The number of reference counts held per resource by the resource system.

Definition at line 263 of file OgreResourceGroupManager.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:29 2012