Ogre::Texture Class Reference
[Resources]

Abstract class representing a Texture resource. More...

#include <OgreTexture.h>

Inheritance diagram for Ogre::Texture:
Inheritance graph
[legend]

List of all members.

Public Types

enum  LoadingState {
  LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING,
  LOADSTATE_PREPARED, LOADSTATE_PREPARING
}
 

Enum identifying the loading state of the resource.

More...

Public Member Functions

 Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
virtual void setTextureType (TextureType ttype)
 Sets the type of texture; can only be changed before load().
virtual TextureType getTextureType (void) const
 Gets the type of texture.
virtual size_t getNumMipmaps (void) const
 Gets the number of mipmaps to be used for this texture.
virtual void setNumMipmaps (size_t num)
 Sets the number of mipmaps to be used for this texture.
virtual bool getMipmapsHardwareGenerated (void) const
 Are mipmaps hardware generated?
virtual float getGamma (void) const
 Returns the gamma adjustment factor applied to this texture on loading.
virtual void setGamma (float g)
 Sets the gamma adjustment factor applied to this texture on loading the data.
virtual void setHardwareGammaEnabled (bool enabled)
 Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
virtual bool isHardwareGammaEnabled () const
 Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.
virtual void setFSAA (uint fsaa, const String &fsaaHint)
 Set the level of multisample AA to be used if this texture is a rendertarget.
virtual uint getFSAA () const
 Get the level of multisample AA to be used if this texture is a rendertarget.
virtual const StringgetFSAAHint () const
 Get the multisample AA hint if this texture is a rendertarget.
virtual size_t getHeight (void) const
 Returns the height of the texture.
virtual size_t getWidth (void) const
 Returns the width of the texture.
virtual size_t getDepth (void) const
 Returns the depth of the texture (only applicable for 3D textures).
virtual size_t getSrcHeight (void) const
 Returns the height of the original input texture (may differ due to hardware requirements).
virtual size_t getSrcWidth (void) const
 Returns the width of the original input texture (may differ due to hardware requirements).
virtual size_t getSrcDepth (void) const
 Returns the original depth of the input texture (only applicable for 3D textures).
virtual void setHeight (size_t h)
 Set the height of the texture; can only do this before load();.
virtual void setWidth (size_t w)
 Set the width of the texture; can only do this before load();.
virtual void setDepth (size_t d)
 Set the depth of the texture (only applicable for 3D textures); can only do this before load();.
virtual int getUsage () const
 Returns the TextureUsage identifier for this Texture.
virtual void setUsage (int u)
 Sets the TextureUsage identifier for this Texture; only useful before load().
virtual void createInternalResources (void)
 Creates the internal texture resources for this texture.
virtual void freeInternalResources (void)
 Frees internal texture resources for this texture.
virtual void copyToTexture (TexturePtr &target)
 Copies (and maybe scales to fit) the contents of this texture to another texture.
virtual void loadImage (const Image &img)
 Loads the data from an image.
virtual void loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat)
 Loads the data from a raw stream.
virtual void _loadImages (const ConstImagePtrList &images)
 Internal method to load the texture from a set of images.
virtual PixelFormat getFormat () const
 Returns the pixel format for the texture surface.
virtual PixelFormat getDesiredFormat (void) const
 Returns the desired pixel format for the texture surface.
virtual PixelFormat getSrcFormat (void) const
 Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).
virtual void setFormat (PixelFormat pf)
 Sets the pixel format for the texture surface; can only be set before load().
virtual bool hasAlpha (void) const
 Returns true if the texture has an alpha layer.
virtual void setDesiredIntegerBitDepth (ushort bits)
 Sets desired bit depth for integer pixel format textures.
virtual ushort getDesiredIntegerBitDepth (void) const
 gets desired bit depth for integer pixel format textures.
virtual void setDesiredFloatBitDepth (ushort bits)
 Sets desired bit depth for float pixel format textures.
virtual ushort getDesiredFloatBitDepth (void) const
 gets desired bit depth for float pixel format textures.
virtual void setDesiredBitDepths (ushort integerBits, ushort floatBits)
 Sets desired bit depth for integer and float pixel format.
virtual void setTreatLuminanceAsAlpha (bool asAlpha)
 Sets whether luminace pixel format will treated as alpha format when load this texture.
virtual bool getTreatLuminanceAsAlpha (void) const
 Gets whether luminace pixel format will treated as alpha format when load this texture.
virtual size_t getNumFaces () const
 Return the number of faces this texture has.
virtual
HardwarePixelBufferSharedPtr 
getBuffer (size_t face=0, size_t mipmap=0)=0
 Return hardware pixel buffer for a surface.
virtual void convertToImage (Image &destImage, bool includeMipMaps=false)
 Populate an Image with the contents of this texture.
virtual void getCustomAttribute (const String &name, void *pData)
 Retrieve a platform or API-specific piece of information from this texture.
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already.
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already.
virtual void reload (void)
 Reloads the resource, if it is already loaded.
virtual bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise.
virtual bool isManuallyLoaded (void) const
 Is this resource manually loaded?
virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required.
virtual size_t getSize (void) const
 Retrieves info about the size of the resource.
virtual void touch (void)
 'Touches' the resource to indicate it has been used.
virtual const StringgetName (void) const
 Gets resource name.
virtual ResourceHandle getHandle (void) const
virtual bool isPrepared (void) const
 Returns true if the Resource has been prepared, false otherwise.
virtual bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise.
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading.
virtual LoadingState getLoadingState () const
 Returns the current loading state.
virtual bool isBackgroundLoaded (void) const
 Returns whether this Resource has been earmarked for background loading.
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not.
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource.
virtual void addListener (Listener *lis)
 Register a listener on this resource.
virtual void removeListener (Listener *lis)
 Remove a listener on this resource.
virtual const StringgetGroup (void) const
 Gets the group which this resource is a member of.
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource.
virtual ResourceManagergetCreator (void)
 Gets the manager which created this resource.
virtual const StringgetOrigin (void) const
 Get the origin of this resource, e.g.
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin.
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed.
virtual void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event.
virtual void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event.
virtual void _fireUnloadingComplete (void)
 Firing of unloading complete event.
ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class.
const ParamDictionarygetParamDictionary (void) const
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object.
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method.
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method.
virtual String getParameter (const String &name) const
 Generic parameter retrieval method.
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

Protected Types

typedef set< Listener * >::type ListenerList

Protected Member Functions

size_t calculateSize (void) const
virtual void createInternalResourcesImpl (void)=0
 Implementation of creating internal texture resources.
virtual void freeInternalResourcesImpl (void)=0
 Implementation of freeing internal texture resources.
void unloadImpl (void)
 Default implementation of unload which calls freeInternalResources.
String getSourceFileType () const
 Identify the source file type as a string, either from the extension or from a magic number.
virtual void preLoadImpl (void)
 Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
virtual void postLoadImpl (void)
 Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
virtual void preUnloadImpl (void)
 Internal hook to perform actions before the unload process.
virtual void postUnloadImpl (void)
 Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
virtual void prepareImpl (void)
 Internal implementation of the meat of the 'prepare' action.
virtual void unprepareImpl (void)
 Internal function for undoing the 'prepare' action.
virtual void loadImpl (void)=0
 Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
bool createParamDictionary (const String &className)
 Internal method for creating a parameter dictionary for the class, if it does not already exist.

Protected Attributes

size_t mHeight
size_t mWidth
size_t mDepth
size_t mNumRequestedMipmaps
size_t mNumMipmaps
bool mMipmapsHardwareGenerated
float mGamma
bool mHwGamma
uint mFSAA
String mFSAAHint
TextureType mTextureType
PixelFormat mFormat
int mUsage
PixelFormat mSrcFormat
size_t mSrcWidth
size_t mSrcHeight
size_t mSrcDepth
PixelFormat mDesiredFormat
unsigned short mDesiredIntegerBitDepth
unsigned short mDesiredFloatBitDepth
bool mTreatLuminanceAsAlpha
bool mInternalResourcesCreated
ResourceManagermCreator
 Creator.
String mName
 Unique name of the resource.
String mGroup
 The name of the resource group.
ResourceHandle mHandle
 Numeric handle for more efficient look up than name.
AtomicScalar< LoadingStatemLoadingState
 Is the resource currently loaded?
volatile bool mIsBackgroundLoaded
 Is this resource going to be background loaded? Only applicable for multithreaded.
size_t mSize
 The size of the resource in bytes.
bool mIsManual
 Is this file manually loaded?
String mOrigin
 Origin of this resource (e.g. script name) - optional.
ManualResourceLoadermLoader
 Optional manual loader; if provided, data is loaded from here instead of a file.
size_t mStateCount
 State count, the number of times this resource has changed state.
ListenerList mListenerList

Detailed Description

Abstract class representing a Texture resource.

Remarks:
The actual concrete subclass which will exist for a texture is dependent on the rendering system in use (Direct3D, OpenGL etc). This class represents the commonalities, and is the one 'used' by programmers even though the real implementation could be different in reality. Texture objects are created through the 'create' method of the TextureManager concrete subclass.

Definition at line 103 of file OgreTexture.h.


Member Typedef Documentation

typedef set<Listener*>::type Ogre::Resource::ListenerList [protected, inherited]

Definition at line 164 of file OgreResource.h.


Member Enumeration Documentation

enum Ogre::Resource::LoadingState [inherited]

Enum identifying the loading state of the resource.

Enumerator:
LOADSTATE_UNLOADED 

Not loaded.

LOADSTATE_LOADING 

Loading is in progress.

LOADSTATE_LOADED 

Fully loaded.

LOADSTATE_UNLOADING 

Currently unloading.

LOADSTATE_PREPARED 

Fully prepared.

LOADSTATE_PREPARING 

Preparing is in progress.

Definition at line 125 of file OgreResource.h.


Constructor & Destructor Documentation

Ogre::Texture::Texture ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0 
)

Member Function Documentation

virtual void Ogre::Resource::_dirtyState (  )  [virtual, inherited]

Manually mark the state of this resource as having been changed.

Remarks:
You only need to call this from outside if you explicitly want derived objects to think this object has changed.
See also:
getStateCount.
virtual void Ogre::Resource::_fireLoadingComplete ( bool  wasBackgroundLoaded  )  [virtual, inherited]

Firing of loading complete event.

Remarks:
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters:
wasBackgroundLoaded Whether this was a background loaded event
virtual void Ogre::Resource::_firePreparingComplete ( bool  wasBackgroundLoaded  )  [virtual, inherited]

Firing of preparing complete event.

Remarks:
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters:
wasBackgroundLoaded Whether this was a background loaded event
virtual void Ogre::Resource::_fireUnloadingComplete ( void   )  [virtual, inherited]

Firing of unloading complete event.

Remarks:
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
virtual void Ogre::Texture::_loadImages ( const ConstImagePtrList images  )  [virtual]

Internal method to load the texture from a set of images.

Note:
Do NOT call this method unless you are inside the load() routine already, e.g. a ManualResourceLoader. It is not threadsafe and does not check or update resource loading status.
virtual void Ogre::Resource::_notifyOrigin ( const String origin  )  [virtual, inherited]

Notify this resource of it's origin.

Definition at line 420 of file OgreResource.h.

virtual void Ogre::Resource::addListener ( Listener lis  )  [virtual, inherited]

Register a listener on this resource.

See also:
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

size_t Ogre::Texture::calculateSize ( void   )  const [protected, virtual]

Calculate the size of a resource; this will only be called after 'load'.

Implements Ogre::Resource.

virtual void Ogre::Resource::changeGroupOwnership ( const String newGroup  )  [virtual, inherited]

Change the resource group ownership of a Resource.

Remarks:
This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.
Parameters:
newGroup Name of the new group
static void Ogre::StringInterface::cleanupDictionary (  )  [static, inherited]

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

virtual void Ogre::Texture::convertToImage ( Image destImage,
bool  includeMipMaps = false 
) [virtual]

Populate an Image with the contents of this texture.

Parameters:
destImage The target image (contents will be overwritten)
includeMipMaps Whether to embed mipmaps in the image
virtual void Ogre::StringInterface::copyParametersTo ( StringInterface dest  )  const [virtual, inherited]

Method for copying this object's parameters to another object.

Remarks:
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters:
dest Pointer to object to have it's parameters set the same as this object.

Definition at line 301 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

virtual void Ogre::Texture::copyToTexture ( TexturePtr target  )  [virtual]

Copies (and maybe scales to fit) the contents of this texture to another texture.

virtual void Ogre::Texture::createInternalResources ( void   )  [virtual]

Creates the internal texture resources for this texture.

Remarks:
This method creates the internal texture resources (pixel buffers, texture surfaces etc) required to begin using this texture. You do not need to call this method directly unless you are manually creating a texture, in which case something must call it, after having set the size and format of the texture (e.g. the ManualResourceLoader might be the best one to call it). If you are not defining a manual texture, or if you use one of the self-contained load...() methods, then it will be called for you.
virtual void Ogre::Texture::createInternalResourcesImpl ( void   )  [protected, pure virtual]

Implementation of creating internal texture resources.

bool Ogre::StringInterface::createParamDictionary ( const String className  )  [protected, inherited]

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).
Parameters:
className the name of the class using the dictionary
Returns:
true if a new dictionary was created, false if it was already there

Definition at line 184 of file OgreStringInterface.h.

References OGRE_LOCK_MUTEX.

virtual void Ogre::Resource::escalateLoading (  )  [virtual, inherited]

Escalates the loading of a background loaded resource.

Remarks:
If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Texture::freeInternalResources ( void   )  [virtual]

Frees internal texture resources for this texture.

virtual void Ogre::Texture::freeInternalResourcesImpl ( void   )  [protected, pure virtual]

Implementation of freeing internal texture resources.

virtual HardwarePixelBufferSharedPtr Ogre::Texture::getBuffer ( size_t  face = 0,
size_t  mipmap = 0 
) [pure virtual]

Return hardware pixel buffer for a surface.

This buffer can then be used to copy data from and to a particular level of the texture.

Parameters:
face Face number, in case of a cubemap texture. Must be 0 for other types of textures. For cubemaps, this is one of +X (0), -X (1), +Y (2), -Y (3), +Z (4), -Z (5)
mipmap Mipmap level. This goes from 0 for the first, largest mipmap level to getNumMipmaps()-1 for the smallest.
Returns:
A shared pointer to a hardware pixel buffer
Remarks:
The buffer is invalidated when the resource is unloaded or destroyed. Do not use it after the lifetime of the containing texture.
virtual ResourceManager* Ogre::Resource::getCreator ( void   )  [virtual, inherited]

Gets the manager which created this resource.

Definition at line 411 of file OgreResource.h.

virtual void Ogre::Texture::getCustomAttribute ( const String name,
void *  pData 
) [virtual]

Retrieve a platform or API-specific piece of information from this texture.

This method of retrieving information should only be used if you know what you're doing.

Parameters:
name The name of the attribute to retrieve
pData Pointer to memory matching the type of data you want to retrieve.

Definition at line 383 of file OgreTexture.h.

virtual size_t Ogre::Texture::getDepth ( void   )  const [virtual]

Returns the depth of the texture (only applicable for 3D textures).

Definition at line 200 of file OgreTexture.h.

virtual ushort Ogre::Texture::getDesiredFloatBitDepth ( void   )  const [virtual]

gets desired bit depth for float pixel format textures.

virtual PixelFormat Ogre::Texture::getDesiredFormat ( void   )  const [virtual]

Returns the desired pixel format for the texture surface.

Definition at line 299 of file OgreTexture.h.

virtual ushort Ogre::Texture::getDesiredIntegerBitDepth ( void   )  const [virtual]

gets desired bit depth for integer pixel format textures.

virtual PixelFormat Ogre::Texture::getFormat (  )  const [virtual]

Returns the pixel format for the texture surface.

Definition at line 293 of file OgreTexture.h.

virtual uint Ogre::Texture::getFSAA (  )  const [virtual]

Get the level of multisample AA to be used if this texture is a rendertarget.

Definition at line 184 of file OgreTexture.h.

virtual const String& Ogre::Texture::getFSAAHint (  )  const [virtual]

Get the multisample AA hint if this texture is a rendertarget.

Definition at line 188 of file OgreTexture.h.

virtual float Ogre::Texture::getGamma ( void   )  const [virtual]

Returns the gamma adjustment factor applied to this texture on loading.

Definition at line 135 of file OgreTexture.h.

virtual const String& Ogre::Resource::getGroup ( void   )  const [virtual, inherited]

Gets the group which this resource is a member of.

Definition at line 399 of file OgreResource.h.

virtual ResourceHandle Ogre::Resource::getHandle ( void   )  const [virtual, inherited]

Reimplemented in Ogre::SkeletonInstance.

Definition at line 317 of file OgreResource.h.

virtual size_t Ogre::Texture::getHeight ( void   )  const [virtual]

Returns the height of the texture.

Definition at line 192 of file OgreTexture.h.

virtual LoadingState Ogre::Resource::getLoadingState (  )  const [virtual, inherited]

Returns the current loading state.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 348 of file OgreResource.h.

virtual bool Ogre::Texture::getMipmapsHardwareGenerated ( void   )  const [virtual]

Are mipmaps hardware generated?

Remarks:
Will only be accurate after texture load, or createInternalResources

Definition at line 131 of file OgreTexture.h.

virtual const String& Ogre::Resource::getName ( void   )  const [virtual, inherited]

Gets resource name.

Reimplemented in Ogre::SkeletonInstance.

Definition at line 312 of file OgreResource.h.

virtual size_t Ogre::Texture::getNumFaces (  )  const [virtual]

Return the number of faces this texture has.

This will be 6 for a cubemap texture and 1 for a 1D, 2D or 3D one.

virtual size_t Ogre::Texture::getNumMipmaps ( void   )  const [virtual]

Gets the number of mipmaps to be used for this texture.

Definition at line 119 of file OgreTexture.h.

virtual const String& Ogre::Resource::getOrigin ( void   )  const [virtual, inherited]

Get the origin of this resource, e.g.

a script file name.

Remarks:
This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 418 of file OgreResource.h.

const ParamDictionary* Ogre::StringInterface::getParamDictionary ( void   )  const [inherited]

Definition at line 222 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary ( void   )  [inherited]

Retrieves the parameter dictionary for this class.

Remarks:
Only valid to call this after createParamDictionary.
Returns:
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 217 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter ( const String name  )  const [virtual, inherited]

Generic parameter retrieval method.

Remarks:
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters:
name The name of the parameter to get
Returns:
String value of parameter, blank if not found

Definition at line 270 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().

const ParameterList& Ogre::StringInterface::getParameters ( void   )  const [inherited]

Retrieves a list of parameters valid for this object.

Returns:
A reference to a static list of ParameterDef objects.
virtual size_t Ogre::Resource::getSize ( void   )  const [virtual, inherited]

Retrieves info about the size of the resource.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 301 of file OgreResource.h.

String Ogre::Texture::getSourceFileType (  )  const [protected]

Identify the source file type as a string, either from the extension or from a magic number.

virtual size_t Ogre::Texture::getSrcDepth ( void   )  const [virtual]

Returns the original depth of the input texture (only applicable for 3D textures).

Definition at line 212 of file OgreTexture.h.

virtual PixelFormat Ogre::Texture::getSrcFormat ( void   )  const [virtual]

Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion).

Definition at line 307 of file OgreTexture.h.

virtual size_t Ogre::Texture::getSrcHeight ( void   )  const [virtual]

Returns the height of the original input texture (may differ due to hardware requirements).

Definition at line 204 of file OgreTexture.h.

virtual size_t Ogre::Texture::getSrcWidth ( void   )  const [virtual]

Returns the width of the original input texture (may differ due to hardware requirements).

Definition at line 208 of file OgreTexture.h.

virtual size_t Ogre::Resource::getStateCount (  )  const [virtual, inherited]

Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.

Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.

Definition at line 429 of file OgreResource.h.

virtual TextureType Ogre::Texture::getTextureType ( void   )  const [virtual]

Gets the type of texture.

Definition at line 115 of file OgreTexture.h.

virtual bool Ogre::Texture::getTreatLuminanceAsAlpha ( void   )  const [virtual]

Gets whether luminace pixel format will treated as alpha format when load this texture.

virtual int Ogre::Texture::getUsage (  )  const [virtual]

Returns the TextureUsage identifier for this Texture.

Definition at line 229 of file OgreTexture.h.

virtual size_t Ogre::Texture::getWidth ( void   )  const [virtual]

Returns the width of the texture.

Definition at line 196 of file OgreTexture.h.

virtual bool Ogre::Texture::hasAlpha ( void   )  const [virtual]

Returns true if the texture has an alpha layer.

virtual bool Ogre::Resource::isBackgroundLoaded ( void   )  const [virtual, inherited]

Returns whether this Resource has been earmarked for background loading.

Remarks:
This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 365 of file OgreResource.h.

virtual bool Ogre::Texture::isHardwareGammaEnabled (  )  const [virtual]

Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.

Definition at line 170 of file OgreTexture.h.

virtual bool Ogre::Resource::isLoaded ( void   )  const [virtual, inherited]

Returns true if the Resource has been loaded, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 332 of file OgreResource.h.

virtual bool Ogre::Resource::isLoading (  )  const [virtual, inherited]

Returns whether the resource is currently in the process of background loading.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 341 of file OgreResource.h.

virtual bool Ogre::Resource::isManuallyLoaded ( void   )  const [virtual, inherited]

Is this resource manually loaded?

Definition at line 289 of file OgreResource.h.

virtual bool Ogre::Resource::isPrepared ( void   )  const [virtual, inherited]

Returns true if the Resource has been prepared, false otherwise.

Definition at line 324 of file OgreResource.h.

virtual bool Ogre::Resource::isReloadable ( void   )  const [virtual, inherited]

Returns true if the Resource is reloadable, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 282 of file OgreResource.h.

virtual void Ogre::Resource::load ( bool  backgroundThread = false  )  [virtual, inherited]

Loads the resource, if it is not already.

Remarks:
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.
Parameters:
backgroundThread Indicates whether the caller of this method is the background resource loading thread.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Texture::loadImage ( const Image img  )  [virtual]

Loads the data from an image.

Note:
Important: only call this from outside the load() routine of a Resource. Don't call it within (including ManualResourceLoader) - use _loadImages() instead. This method is designed to be external, performs locking and checks the load status before loading.
virtual void Ogre::Resource::loadImpl ( void   )  [protected, pure virtual, inherited]

Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.

Implemented in Ogre::Compositor, Ogre::Font, Ogre::GpuProgram, Ogre::HighLevelGpuProgram, Ogre::Material, Ogre::Mesh, Ogre::PatchMesh, Ogre::Skeleton, and Ogre::SkeletonInstance.

virtual void Ogre::Texture::loadRawData ( DataStreamPtr stream,
ushort  uWidth,
ushort  uHeight,
PixelFormat  eFormat 
) [virtual]

Loads the data from a raw stream.

Note:
Important: only call this from outside the load() routine of a Resource. Don't call it within (including ManualResourceLoader) - use _loadImages() instead. This method is designed to be external, performs locking and checks the load status before loading.
Parameters:
stream Data stream containing the raw pixel data
uWidth Width of the image
uHeight Height of the image
eFormat The format of the pixel data
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Resource::postLoadImpl ( void   )  [protected, virtual, inherited]

Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.

Note:
Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Reimplemented in Ogre::Mesh.

Definition at line 189 of file OgreResource.h.

virtual void Ogre::Resource::postUnloadImpl ( void   )  [protected, virtual, inherited]

Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.

Note:
Mutex will have already been acquired by the unloading thread.

Definition at line 199 of file OgreResource.h.

virtual void Ogre::Resource::preLoadImpl ( void   )  [protected, virtual, inherited]

Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.

Note:
Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Definition at line 182 of file OgreResource.h.

virtual void Ogre::Resource::prepare ( bool  backgroundThread = false  )  [virtual, inherited]

Prepares the resource for load, if it is not already.

One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.

Parameters:
backgroundThread Whether this is occurring in a background thread
virtual void Ogre::Resource::prepareImpl ( void   )  [protected, virtual, inherited]

Internal implementation of the meat of the 'prepare' action.

Reimplemented in Ogre::Material, Ogre::Mesh, and Ogre::PatchMesh.

Definition at line 203 of file OgreResource.h.

virtual void Ogre::Resource::preUnloadImpl ( void   )  [protected, virtual, inherited]

Internal hook to perform actions before the unload process.

Note:
Mutex will have already been acquired by the unloading thread.

Definition at line 194 of file OgreResource.h.

virtual void Ogre::Resource::reload ( void   )  [virtual, inherited]

Reloads the resource, if it is already loaded.

Remarks:
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::removeListener ( Listener lis  )  [virtual, inherited]

Remove a listener on this resource.

See also:
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::setBackgroundLoaded ( bool  bl  )  [virtual, inherited]

Tells the resource whether it is background loaded or not.

Remarks:
See also:
Resource::isBackgroundLoaded . Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 375 of file OgreResource.h.

virtual void Ogre::Texture::setDepth ( size_t  d  )  [virtual]

Set the depth of the texture (only applicable for 3D textures); can only do this before load();.

Definition at line 225 of file OgreTexture.h.

virtual void Ogre::Texture::setDesiredBitDepths ( ushort  integerBits,
ushort  floatBits 
) [virtual]

Sets desired bit depth for integer and float pixel format.

virtual void Ogre::Texture::setDesiredFloatBitDepth ( ushort  bits  )  [virtual]

Sets desired bit depth for float pixel format textures.

Note:
Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for a channel of the pixel.
virtual void Ogre::Texture::setDesiredIntegerBitDepth ( ushort  bits  )  [virtual]

Sets desired bit depth for integer pixel format textures.

Note:
Available values: 0, 16 and 32, where 0 (the default) means keep original format as it is. This value is number of bits for the pixel.
virtual void Ogre::Texture::setFormat ( PixelFormat  pf  )  [virtual]

Sets the pixel format for the texture surface; can only be set before load().

virtual void Ogre::Texture::setFSAA ( uint  fsaa,
const String fsaaHint 
) [virtual]

Set the level of multisample AA to be used if this texture is a rendertarget.

Note:
This option will be ignored if TU_RENDERTARGET is not part of the usage options on this texture, or if the hardware does not support it.
Parameters:
fsaa The number of samples
fsaaHint Any hinting text (
See also:
Root::createRenderWindow)

Definition at line 179 of file OgreTexture.h.

virtual void Ogre::Texture::setGamma ( float  g  )  [virtual]

Sets the gamma adjustment factor applied to this texture on loading the data.

Note:
Must be called before any 'load' method. This gamma factor will be premultiplied in and may reduce the precision of your textures. You can use setHardwareGamma if supported to apply gamma on sampling the texture instead.

Definition at line 145 of file OgreTexture.h.

virtual void Ogre::Texture::setHardwareGammaEnabled ( bool  enabled  )  [virtual]

Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.

Remarks:
24-bit textures are often saved in gamma colour space; this preserves precision in the 'darks'. However, if you're performing blending on the sampled colours, you really want to be doing it in linear space. One way is to apply a gamma correction value on loading (see setGamma), but this means you lose precision in those dark colours. An alternative is to get the hardware to do the gamma correction when reading the texture and converting it to a floating point value for the rest of the pipeline. This option allows you to do that; it's only supported in relatively recent hardware (others will ignore it) but can improve the quality of colour reproduction.
Note:
Must be called before any 'load' method since it may affect the construction of the underlying hardware resources. Also note this only useful on textures using 8-bit colour channels.

Definition at line 165 of file OgreTexture.h.

virtual void Ogre::Texture::setHeight ( size_t  h  )  [virtual]

Set the height of the texture; can only do this before load();.

Definition at line 216 of file OgreTexture.h.

virtual void Ogre::Texture::setNumMipmaps ( size_t  num  )  [virtual]

Sets the number of mipmaps to be used for this texture.

Note:
Must be set before calling any 'load' method.

Definition at line 125 of file OgreTexture.h.

virtual bool Ogre::StringInterface::setParameter ( const String name,
const String value 
) [virtual, inherited]

Generic parameter setting method.

Remarks:
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
name The name of the parameter to set
value String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns:
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList ( const NameValuePairList paramList  )  [virtual, inherited]

Generic multiple parameter setting method.

Remarks:
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
paramList Name/value pair list
virtual void Ogre::Texture::setTextureType ( TextureType  ttype  )  [virtual]

Sets the type of texture; can only be changed before load().

Definition at line 111 of file OgreTexture.h.

virtual void Ogre::Texture::setTreatLuminanceAsAlpha ( bool  asAlpha  )  [virtual]

Sets whether luminace pixel format will treated as alpha format when load this texture.

virtual void Ogre::Texture::setUsage ( int  u  )  [virtual]

Sets the TextureUsage identifier for this Texture; only useful before load().

Parameters:
u is a combination of TU_STATIC, TU_DYNAMIC, TU_WRITE_ONLY TU_AUTOMIPMAP and TU_RENDERTARGET (see TextureUsage enum). You are strongly advised to use HBU_STATIC_WRITE_ONLY wherever possible, if you need to update regularly, consider HBU_DYNAMIC_WRITE_ONLY.

Definition at line 241 of file OgreTexture.h.

virtual void Ogre::Texture::setWidth ( size_t  w  )  [virtual]

Set the width of the texture; can only do this before load();.

Definition at line 220 of file OgreTexture.h.

virtual void Ogre::Resource::touch ( void   )  [virtual, inherited]

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.

Referenced by Ogre::Material::touch().

virtual void Ogre::Resource::unload ( void   )  [virtual, inherited]

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

void Ogre::Texture::unloadImpl ( void   )  [protected, virtual]

Default implementation of unload which calls freeInternalResources.

Implements Ogre::Resource.

virtual void Ogre::Resource::unprepareImpl ( void   )  [protected, virtual, inherited]

Internal function for undoing the 'prepare' action.

Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.

Reimplemented in Ogre::Material, and Ogre::Mesh.

Definition at line 208 of file OgreResource.h.


Member Data Documentation

ResourceManager* Ogre::Resource::mCreator [protected, inherited]

Creator.

Definition at line 142 of file OgreResource.h.

size_t Ogre::Texture::mDepth [protected]

Definition at line 390 of file OgreTexture.h.

unsigned short Ogre::Texture::mDesiredFloatBitDepth [protected]

Definition at line 409 of file OgreTexture.h.

Definition at line 407 of file OgreTexture.h.

unsigned short Ogre::Texture::mDesiredIntegerBitDepth [protected]

Definition at line 408 of file OgreTexture.h.

Definition at line 401 of file OgreTexture.h.

Definition at line 397 of file OgreTexture.h.

Definition at line 398 of file OgreTexture.h.

float Ogre::Texture::mGamma [protected]

Definition at line 395 of file OgreTexture.h.

String Ogre::Resource::mGroup [protected, inherited]

The name of the resource group.

Definition at line 146 of file OgreResource.h.

ResourceHandle Ogre::Resource::mHandle [protected, inherited]

Numeric handle for more efficient look up than name.

Definition at line 148 of file OgreResource.h.

size_t Ogre::Texture::mHeight [protected]

Definition at line 388 of file OgreTexture.h.

bool Ogre::Texture::mHwGamma [protected]

Definition at line 396 of file OgreTexture.h.

Definition at line 412 of file OgreTexture.h.

volatile bool Ogre::Resource::mIsBackgroundLoaded [protected, inherited]

Is this resource going to be background loaded? Only applicable for multithreaded.

Definition at line 152 of file OgreResource.h.

bool Ogre::Resource::mIsManual [protected, inherited]

Is this file manually loaded?

Definition at line 156 of file OgreResource.h.

Definition at line 165 of file OgreResource.h.

Optional manual loader; if provided, data is loaded from here instead of a file.

Definition at line 160 of file OgreResource.h.

Is the resource currently loaded?

Definition at line 150 of file OgreResource.h.

Definition at line 394 of file OgreTexture.h.

String Ogre::Resource::mName [protected, inherited]

Unique name of the resource.

Definition at line 144 of file OgreResource.h.

size_t Ogre::Texture::mNumMipmaps [protected]

Definition at line 393 of file OgreTexture.h.

Definition at line 392 of file OgreTexture.h.

String Ogre::Resource::mOrigin [protected, inherited]

Origin of this resource (e.g. script name) - optional.

Definition at line 158 of file OgreResource.h.

size_t Ogre::Resource::mSize [protected, inherited]

The size of the resource in bytes.

Definition at line 154 of file OgreResource.h.

size_t Ogre::Texture::mSrcDepth [protected]

Definition at line 405 of file OgreTexture.h.

Definition at line 404 of file OgreTexture.h.

size_t Ogre::Texture::mSrcHeight [protected]

Definition at line 405 of file OgreTexture.h.

size_t Ogre::Texture::mSrcWidth [protected]

Definition at line 405 of file OgreTexture.h.

size_t Ogre::Resource::mStateCount [protected, inherited]

State count, the number of times this resource has changed state.

Definition at line 162 of file OgreResource.h.

Definition at line 400 of file OgreTexture.h.

Definition at line 410 of file OgreTexture.h.

int Ogre::Texture::mUsage [protected]

Definition at line 402 of file OgreTexture.h.

size_t Ogre::Texture::mWidth [protected]

Definition at line 389 of file OgreTexture.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:41:12 2012