Ogre::Resource Class Reference
[Resources]

Abstract class representing a loadable resource (e.g. More...

#include <OgreResource.h>

Inheritance diagram for Ogre::Resource:
Inheritance graph
[legend]

List of all members.

Classes

class  Listener

Public Types

enum  LoadingState {
  LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING,
  LOADSTATE_PREPARED, LOADSTATE_PREPARING
}
 

Enum identifying the loading state of the resource.

More...

Public Member Functions

 Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0)
 Standard constructor.
virtual ~Resource ()
 Virtual destructor.
virtual void prepare (bool backgroundThread=false)
 Prepares the resource for load, if it is not already.
virtual void load (bool backgroundThread=false)
 Loads the resource, if it is not already.
virtual void reload (void)
 Reloads the resource, if it is already loaded.
virtual bool isReloadable (void) const
 Returns true if the Resource is reloadable, false otherwise.
virtual bool isManuallyLoaded (void) const
 Is this resource manually loaded?
virtual void unload (void)
 Unloads the resource; this is not permanent, the resource can be reloaded later if required.
virtual size_t getSize (void) const
 Retrieves info about the size of the resource.
virtual void touch (void)
 'Touches' the resource to indicate it has been used.
virtual const StringgetName (void) const
 Gets resource name.
virtual ResourceHandle getHandle (void) const
virtual bool isPrepared (void) const
 Returns true if the Resource has been prepared, false otherwise.
virtual bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise.
virtual bool isLoading () const
 Returns whether the resource is currently in the process of background loading.
virtual LoadingState getLoadingState () const
 Returns the current loading state.
virtual bool isBackgroundLoaded (void) const
 Returns whether this Resource has been earmarked for background loading.
virtual void setBackgroundLoaded (bool bl)
 Tells the resource whether it is background loaded or not.
virtual void escalateLoading ()
 Escalates the loading of a background loaded resource.
virtual void addListener (Listener *lis)
 Register a listener on this resource.
virtual void removeListener (Listener *lis)
 Remove a listener on this resource.
virtual const StringgetGroup (void) const
 Gets the group which this resource is a member of.
virtual void changeGroupOwnership (const String &newGroup)
 Change the resource group ownership of a Resource.
virtual ResourceManagergetCreator (void)
 Gets the manager which created this resource.
virtual const StringgetOrigin (void) const
 Get the origin of this resource, e.g.
virtual void _notifyOrigin (const String &origin)
 Notify this resource of it's origin.
virtual size_t getStateCount () const
 Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
virtual void _dirtyState ()
 Manually mark the state of this resource as having been changed.
virtual void _fireLoadingComplete (bool wasBackgroundLoaded)
 Firing of loading complete event.
virtual void _firePreparingComplete (bool wasBackgroundLoaded)
 Firing of preparing complete event.
virtual void _fireUnloadingComplete (void)
 Firing of unloading complete event.
ParamDictionarygetParamDictionary (void)
 Retrieves the parameter dictionary for this class.
const ParamDictionarygetParamDictionary (void) const
const ParameterListgetParameters (void) const
 Retrieves a list of parameters valid for this object.
virtual bool setParameter (const String &name, const String &value)
 Generic parameter setting method.
virtual void setParameterList (const NameValuePairList &paramList)
 Generic multiple parameter setting method.
virtual String getParameter (const String &name) const
 Generic parameter retrieval method.
virtual void copyParametersTo (StringInterface *dest) const
 Method for copying this object's parameters to another object.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static void cleanupDictionary ()
 Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

Protected Types

typedef set< Listener * >::type ListenerList

Protected Member Functions

 Resource ()
 Protected unnamed constructor to prevent default construction.
virtual void preLoadImpl (void)
 Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
virtual void postLoadImpl (void)
 Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
virtual void preUnloadImpl (void)
 Internal hook to perform actions before the unload process.
virtual void postUnloadImpl (void)
 Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
virtual void prepareImpl (void)
 Internal implementation of the meat of the 'prepare' action.
virtual void unprepareImpl (void)
 Internal function for undoing the 'prepare' action.
virtual void loadImpl (void)=0
 Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
virtual void unloadImpl (void)=0
 Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader.
virtual size_t calculateSize (void) const =0
 Calculate the size of a resource; this will only be called after 'load'.
bool createParamDictionary (const String &className)
 Internal method for creating a parameter dictionary for the class, if it does not already exist.

Protected Attributes

ResourceManagermCreator
 Creator.
String mName
 Unique name of the resource.
String mGroup
 The name of the resource group.
ResourceHandle mHandle
 Numeric handle for more efficient look up than name.
AtomicScalar< LoadingStatemLoadingState
 Is the resource currently loaded?
volatile bool mIsBackgroundLoaded
 Is this resource going to be background loaded? Only applicable for multithreaded.
size_t mSize
 The size of the resource in bytes.
bool mIsManual
 Is this file manually loaded?
String mOrigin
 Origin of this resource (e.g. script name) - optional.
ManualResourceLoadermLoader
 Optional manual loader; if provided, data is loaded from here instead of a file.
size_t mStateCount
 State count, the number of times this resource has changed state.
ListenerList mListenerList

Detailed Description

Abstract class representing a loadable resource (e.g.

textures, sounds etc)

Remarks:
Resources are data objects that must be loaded and managed throughout an application. A resource might be a mesh, a texture, or any other piece of data - the key thing is that they must be identified by a name which is unique, must be loaded only once, must be managed efficiently in terms of retrieval, and they may also be unloadable to free memory up when they have not been used for a while and the memory budget is under stress.
All Resource instances must be a member of a resource group; see ResourceGroupManager for full details.
Subclasses must implement:
  1. A constructor, overriding the same parameters as the constructor defined by this class. Subclasses are not allowed to define constructors with other parameters; other settings must be settable through accessor methods before loading.
  2. The loadImpl() and unloadImpl() methods - mSize must be set after loadImpl()
  3. StringInterface ParamCommand and ParamDictionary setups in order to allow setting of core parameters (prior to load) through a generic interface.

Definition at line 77 of file OgreResource.h.


Member Typedef Documentation

typedef set<Listener*>::type Ogre::Resource::ListenerList [protected]

Definition at line 164 of file OgreResource.h.


Member Enumeration Documentation

Enum identifying the loading state of the resource.

Enumerator:
LOADSTATE_UNLOADED 

Not loaded.

LOADSTATE_LOADING 

Loading is in progress.

LOADSTATE_LOADED 

Fully loaded.

LOADSTATE_UNLOADING 

Currently unloading.

LOADSTATE_PREPARED 

Fully prepared.

LOADSTATE_PREPARING 

Preparing is in progress.

Definition at line 125 of file OgreResource.h.


Constructor & Destructor Documentation

Ogre::Resource::Resource (  )  [protected]

Protected unnamed constructor to prevent default construction.

Definition at line 170 of file OgreResource.h.

Ogre::Resource::Resource ( ResourceManager creator,
const String name,
ResourceHandle  handle,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0 
)

Standard constructor.

Parameters:
creator Pointer to the ResourceManager that is creating this resource
name The unique name of the resource
group The name of the resource group to which this resource belongs
isManual Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loader Pointer to a ManualResourceLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualResourceLoader instance is strongly recommended.
virtual Ogre::Resource::~Resource (  )  [virtual]

Virtual destructor.

Shouldn't need to be overloaded, as the resource deallocation code should reside in unload()

See also:
Resource::unload()

Member Function Documentation

virtual void Ogre::Resource::_dirtyState (  )  [virtual]

Manually mark the state of this resource as having been changed.

Remarks:
You only need to call this from outside if you explicitly want derived objects to think this object has changed.
See also:
getStateCount.
virtual void Ogre::Resource::_fireLoadingComplete ( bool  wasBackgroundLoaded  )  [virtual]

Firing of loading complete event.

Remarks:
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters:
wasBackgroundLoaded Whether this was a background loaded event
virtual void Ogre::Resource::_firePreparingComplete ( bool  wasBackgroundLoaded  )  [virtual]

Firing of preparing complete event.

Remarks:
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
Parameters:
wasBackgroundLoaded Whether this was a background loaded event
virtual void Ogre::Resource::_fireUnloadingComplete ( void   )  [virtual]

Firing of unloading complete event.

Remarks:
You should call this from the thread that runs the main frame loop to avoid having to make the receivers of this event thread-safe. If you use Ogre's built in frame loop you don't need to call this yourself.
virtual void Ogre::Resource::_notifyOrigin ( const String origin  )  [virtual]

Notify this resource of it's origin.

Definition at line 420 of file OgreResource.h.

virtual void Ogre::Resource::addListener ( Listener lis  )  [virtual]

Register a listener on this resource.

See also:
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual size_t Ogre::Resource::calculateSize ( void   )  const [protected, pure virtual]

Calculate the size of a resource; this will only be called after 'load'.

Implemented in Ogre::Compositor, Ogre::Font, Ogre::GpuProgram, Ogre::Material, Ogre::Mesh, Ogre::Skeleton, and Ogre::Texture.

virtual void Ogre::Resource::changeGroupOwnership ( const String newGroup  )  [virtual]

Change the resource group ownership of a Resource.

Remarks:
This method is generally reserved for internal use, although if you really know what you're doing you can use it to move this resource from one group to another.
Parameters:
newGroup Name of the new group
static void Ogre::StringInterface::cleanupDictionary (  )  [static, inherited]

Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.

MaterialManager) initializes.

virtual void Ogre::StringInterface::copyParametersTo ( StringInterface dest  )  const [virtual, inherited]

Method for copying this object's parameters to another object.

Remarks:
This method takes the values of all the object's parameters and tries to set the same values on the destination object. This provides a completely type independent way to copy parameters to other objects. Note that because of the String manipulation involved, this should not be regarded as an efficient process and should be saved for times outside of the rendering loop.
Any unrecognised parameters will be ignored as with setParameter method.
Parameters:
dest Pointer to object to have it's parameters set the same as this object.

Definition at line 301 of file OgreStringInterface.h.

References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().

bool Ogre::StringInterface::createParamDictionary ( const String className  )  [protected, inherited]

Internal method for creating a parameter dictionary for the class, if it does not already exist.

Remarks:
This method will check to see if a parameter dictionary exist for this class yet, and if not will create one. NB you must supply the name of the class (RTTI is not used or performance).
Parameters:
className the name of the class using the dictionary
Returns:
true if a new dictionary was created, false if it was already there

Definition at line 184 of file OgreStringInterface.h.

References OGRE_LOCK_MUTEX.

virtual void Ogre::Resource::escalateLoading (  )  [virtual]

Escalates the loading of a background loaded resource.

Remarks:
If a resource is set to load in the background, but something needs it before it's been loaded, there could be a problem. If the user of this resource really can't wait, they can escalate the loading which basically pulls the loading into the current thread immediately. If the resource is already being loaded but just hasn't quite finished then this method will simply wait until the background load is complete.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual ResourceManager* Ogre::Resource::getCreator ( void   )  [virtual]

Gets the manager which created this resource.

Definition at line 411 of file OgreResource.h.

virtual const String& Ogre::Resource::getGroup ( void   )  const [virtual]

Gets the group which this resource is a member of.

Definition at line 399 of file OgreResource.h.

virtual ResourceHandle Ogre::Resource::getHandle ( void   )  const [virtual]

Reimplemented in Ogre::SkeletonInstance.

Definition at line 317 of file OgreResource.h.

virtual LoadingState Ogre::Resource::getLoadingState (  )  const [virtual]

Returns the current loading state.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 348 of file OgreResource.h.

virtual const String& Ogre::Resource::getName ( void   )  const [virtual]

Gets resource name.

Reimplemented in Ogre::SkeletonInstance.

Definition at line 312 of file OgreResource.h.

virtual const String& Ogre::Resource::getOrigin ( void   )  const [virtual]

Get the origin of this resource, e.g.

a script file name.

Remarks:
This property will only contain something if the creator of this resource chose to populate it. Script loaders are advised to populate it.

Definition at line 418 of file OgreResource.h.

const ParamDictionary* Ogre::StringInterface::getParamDictionary ( void   )  const [inherited]

Definition at line 222 of file OgreStringInterface.h.

ParamDictionary* Ogre::StringInterface::getParamDictionary ( void   )  [inherited]

Retrieves the parameter dictionary for this class.

Remarks:
Only valid to call this after createParamDictionary.
Returns:
Pointer to ParamDictionary shared by all instances of this class which you can add parameters to, retrieve parameters etc.

Definition at line 217 of file OgreStringInterface.h.

virtual String Ogre::StringInterface::getParameter ( const String name  )  const [virtual, inherited]

Generic parameter retrieval method.

Remarks:
Call this method with the name of a parameter to retrieve a string-format value of the parameter in question. If in doubt, check the parameter definition in the list returned from getParameters for the type of this parameter. If you like you can use StringConverter to convert this string back into a native type.
Parameters:
name The name of the parameter to get
Returns:
String value of parameter, blank if not found

Definition at line 270 of file OgreStringInterface.h.

References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().

const ParameterList& Ogre::StringInterface::getParameters ( void   )  const [inherited]

Retrieves a list of parameters valid for this object.

Returns:
A reference to a static list of ParameterDef objects.
virtual size_t Ogre::Resource::getSize ( void   )  const [virtual]

Retrieves info about the size of the resource.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 301 of file OgreResource.h.

virtual size_t Ogre::Resource::getStateCount (  )  const [virtual]

Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.

Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.

Definition at line 429 of file OgreResource.h.

virtual bool Ogre::Resource::isBackgroundLoaded ( void   )  const [virtual]

Returns whether this Resource has been earmarked for background loading.

Remarks:
This option only makes sense when you have built Ogre with thread support (OGRE_THREAD_SUPPORT). If a resource has been marked for background loading, then it won't load on demand like normal when load() is called. Instead, it will ignore request to load() except if the caller indicates it is the background loader. Any other users of this resource should check isLoaded(), and if that returns false, don't use the resource and come back later.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 365 of file OgreResource.h.

virtual bool Ogre::Resource::isLoaded ( void   )  const [virtual]

Returns true if the Resource has been loaded, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 332 of file OgreResource.h.

virtual bool Ogre::Resource::isLoading (  )  const [virtual]

Returns whether the resource is currently in the process of background loading.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 341 of file OgreResource.h.

virtual bool Ogre::Resource::isManuallyLoaded ( void   )  const [virtual]

Is this resource manually loaded?

Definition at line 289 of file OgreResource.h.

virtual bool Ogre::Resource::isPrepared ( void   )  const [virtual]

Returns true if the Resource has been prepared, false otherwise.

Definition at line 324 of file OgreResource.h.

virtual bool Ogre::Resource::isReloadable ( void   )  const [virtual]

Returns true if the Resource is reloadable, false otherwise.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 282 of file OgreResource.h.

virtual void Ogre::Resource::load ( bool  backgroundThread = false  )  [virtual]

Loads the resource, if it is not already.

Remarks:
If the resource is loaded from a file, loading is automatic. If not, if for example this resource gained it's data from procedural calls rather than loading from a file, then this resource will not reload on it's own.
Parameters:
backgroundThread Indicates whether the caller of this method is the background resource loading thread.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::loadImpl ( void   )  [protected, pure virtual]

Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.

Implemented in Ogre::Compositor, Ogre::Font, Ogre::GpuProgram, Ogre::HighLevelGpuProgram, Ogre::Material, Ogre::Mesh, Ogre::PatchMesh, Ogre::Skeleton, and Ogre::SkeletonInstance.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Resource::postLoadImpl ( void   )  [protected, virtual]

Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.

Note:
Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Reimplemented in Ogre::Mesh.

Definition at line 189 of file OgreResource.h.

virtual void Ogre::Resource::postUnloadImpl ( void   )  [protected, virtual]

Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.

Note:
Mutex will have already been acquired by the unloading thread.

Definition at line 199 of file OgreResource.h.

virtual void Ogre::Resource::preLoadImpl ( void   )  [protected, virtual]

Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.

Note:
Mutex will have already been acquired by the loading thread. Also, this call will occur even when using a ManualResourceLoader (when loadImpl is not actually called)

Definition at line 182 of file OgreResource.h.

virtual void Ogre::Resource::prepare ( bool  backgroundThread = false  )  [virtual]

Prepares the resource for load, if it is not already.

One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.

Parameters:
backgroundThread Whether this is occurring in a background thread
virtual void Ogre::Resource::prepareImpl ( void   )  [protected, virtual]

Internal implementation of the meat of the 'prepare' action.

Reimplemented in Ogre::Material, Ogre::Mesh, and Ogre::PatchMesh.

Definition at line 203 of file OgreResource.h.

virtual void Ogre::Resource::preUnloadImpl ( void   )  [protected, virtual]

Internal hook to perform actions before the unload process.

Note:
Mutex will have already been acquired by the unloading thread.

Definition at line 194 of file OgreResource.h.

virtual void Ogre::Resource::reload ( void   )  [virtual]

Reloads the resource, if it is already loaded.

Remarks:
Calls unload() and then load() again, if the resource is already loaded. If it is not loaded already, then nothing happens.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::removeListener ( Listener lis  )  [virtual]

Remove a listener on this resource.

See also:
Resource::Listener

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::setBackgroundLoaded ( bool  bl  )  [virtual]

Tells the resource whether it is background loaded or not.

Remarks:
See also:
Resource::isBackgroundLoaded . Note that calling this only defers the normal on-demand loading behaviour of a resource, it does not actually set up a thread to make sure the resource gets loaded in the background. You should use ResourceBackgroundLoadingQueue to manage the actual loading (which will call this method itself).

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

Definition at line 375 of file OgreResource.h.

virtual bool Ogre::StringInterface::setParameter ( const String name,
const String value 
) [virtual, inherited]

Generic parameter setting method.

Remarks:
Call this method with the name of a parameter and a string version of the value to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
name The name of the parameter to set
value String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information.
Returns:
true if set was successful, false otherwise (NB no exceptions thrown - tolerant method)

Referenced by Ogre::StringInterface::copyParametersTo().

virtual void Ogre::StringInterface::setParameterList ( const NameValuePairList paramList  )  [virtual, inherited]

Generic multiple parameter setting method.

Remarks:
Call this method with a list of name / value pairs to set. The implementor will convert the string to a native type internally. If in doubt, check the parameter definition in the list returned from StringInterface::getParameters.
Parameters:
paramList Name/value pair list
virtual void Ogre::Resource::touch ( void   )  [virtual]

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material, and Ogre::UnifiedHighLevelGpuProgram.

Referenced by Ogre::Material::touch().

virtual void Ogre::Resource::unload ( void   )  [virtual]

Unloads the resource; this is not permanent, the resource can be reloaded later if required.

Reimplemented in Ogre::UnifiedHighLevelGpuProgram.

virtual void Ogre::Resource::unloadImpl ( void   )  [protected, pure virtual]

Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader.

Implemented in Ogre::Compositor, Ogre::Font, Ogre::HighLevelGpuProgram, Ogre::Material, Ogre::Mesh, Ogre::Skeleton, Ogre::SkeletonInstance, and Ogre::Texture.

virtual void Ogre::Resource::unprepareImpl ( void   )  [protected, virtual]

Internal function for undoing the 'prepare' action.

Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.

Reimplemented in Ogre::Material, and Ogre::Mesh.

Definition at line 208 of file OgreResource.h.


Member Data Documentation

Creator.

Definition at line 142 of file OgreResource.h.

The name of the resource group.

Definition at line 146 of file OgreResource.h.

Numeric handle for more efficient look up than name.

Definition at line 148 of file OgreResource.h.

volatile bool Ogre::Resource::mIsBackgroundLoaded [protected]

Is this resource going to be background loaded? Only applicable for multithreaded.

Definition at line 152 of file OgreResource.h.

bool Ogre::Resource::mIsManual [protected]

Is this file manually loaded?

Definition at line 156 of file OgreResource.h.

Definition at line 165 of file OgreResource.h.

Optional manual loader; if provided, data is loaded from here instead of a file.

Definition at line 160 of file OgreResource.h.

Is the resource currently loaded?

Definition at line 150 of file OgreResource.h.

Unique name of the resource.

Definition at line 144 of file OgreResource.h.

Origin of this resource (e.g. script name) - optional.

Definition at line 158 of file OgreResource.h.

size_t Ogre::Resource::mSize [protected]

The size of the resource in bytes.

Definition at line 154 of file OgreResource.h.

size_t Ogre::Resource::mStateCount [protected]

State count, the number of times this resource has changed state.

Definition at line 162 of file OgreResource.h.


The documentation for this class was generated from the following file:

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Last modified Fri May 25 23:39:26 2012