Ogre::Plugin Class Reference
[General]

Class defining a generic OGRE plugin. More...

#include <OgrePlugin.h>

Inheritance diagram for Ogre::Plugin:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 Plugin ()
virtual ~Plugin ()
virtual const StringgetName () const =0
 Get the name of the plugin.
virtual void install ()=0
 Perform the plugin initial installation sequence.
virtual void initialise ()=0
 Perform any tasks the plugin needs to perform on full system initialisation.
virtual void shutdown ()=0
 Perform any tasks the plugin needs to perform when the system is shut down.
virtual void uninstall ()=0
 Perform the final plugin uninstallation sequence.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Detailed Description

Class defining a generic OGRE plugin.

Remarks:
OGRE is very plugin-oriented and you can customise much of its behaviour by registering new plugins, dynamically if you are using dynamic linking. This class abstracts the generic interface that all plugins must support. Within the implementations of this interface, the plugin must call other OGRE classes in order to register the detailed customisations it is providing, e.g. registering a new SceneManagerFactory, a new MovableObjectFactory, or a new RenderSystem.
Plugins can be linked statically or dynamically. If they are linked dynamically (ie the plugin is in a DLL or Shared Object file), then you load the plugin by calling the Root::loadPlugin method (or some other mechanism which leads to that call, e.g. plugins.cfg), passing the name of the DLL. OGRE will then call a global init function on that DLL, and it will be expected to register one or more Plugin implementations using Root::installPlugin. The procedure is very similar if you use a static linked plugin, except that you simply instantiate the Plugin implementation yourself and pass it to Root::installPlugin.
Note:
Lifecycle of a Plugin instance is very important. The Plugin instance must remain valid until the Plugin is uninstalled. Here are the things you must bear in mind: The install and uninstall methods will be called when the plugin is installed or uninstalled. The initialise and shutdown will be called when there is a system initialisation or shutdown, e.g. when Root::initialise or Root::shutdown are called.

Definition at line 79 of file OgrePlugin.h.


Constructor & Destructor Documentation

Ogre::Plugin::Plugin (  ) 

Definition at line 82 of file OgrePlugin.h.

virtual Ogre::Plugin::~Plugin (  )  [virtual]

Definition at line 83 of file OgrePlugin.h.


Member Function Documentation

virtual const String& Ogre::Plugin::getName (  )  const [pure virtual]

Get the name of the plugin.

Remarks:
An implementation must be supplied for this method to uniquely identify the plugin.
virtual void Ogre::Plugin::initialise (  )  [pure virtual]

Perform any tasks the plugin needs to perform on full system initialisation.

Remarks:
An implementation must be supplied for this method. It is called just after the system is fully initialised (either after Root::initialise if a window is created then, or after the first window is created) and therefore all rendersystem functionality is available at this time. You can use this hook to create any resources which are dependent on a rendersystem or have rendersystem-specific implementations.
virtual void Ogre::Plugin::install (  )  [pure virtual]

Perform the plugin initial installation sequence.

Remarks:
An implementation must be supplied for this method. It must perform the startup tasks necessary to install any rendersystem customisations or anything else that is not dependent on system initialisation, ie only dependent on the core of Ogre. It must not perform any operations that would create rendersystem-specific objects at this stage, that should be done in initialise().
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Plugin::shutdown (  )  [pure virtual]

Perform any tasks the plugin needs to perform when the system is shut down.

Remarks:
An implementation must be supplied for this method. This method is called just before key parts of the system are unloaded, such as rendersystems being shut down. You should use this hook to free up resources and decouple custom objects from the OGRE system, whilst all the instances of other plugins (e.g. rendersystems) still exist.
virtual void Ogre::Plugin::uninstall (  )  [pure virtual]

Perform the final plugin uninstallation sequence.

Remarks:
An implementation must be supplied for this method. It must perform the cleanup tasks which haven't already been performed in shutdown() (e.g. final deletion of custom instances, if you kept them around incase the system was reinitialised). At this stage you cannot be sure what other plugins are still loaded or active. It must therefore not perform any operations that would reference any rendersystem-specific objects - those should have been sorted out in the 'shutdown' method.

The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:38:57 2012