Ogre::RenderSystem Class Reference
[RenderSystem]

Defines the functionality of a 3D API. More...

#include <OgreRenderSystem.h>

Inheritance diagram for Ogre::RenderSystem:
Inheritance graph
[legend]

List of all members.

Classes

class  Listener
 Defines a listener on the custom events that this render system can raise. More...
struct  RenderSystemContext

Public Types

typedef MapIterator
< Ogre::RenderTargetMap
RenderTargetIterator
 Iterator over RenderTargets.

Public Member Functions

 RenderSystem ()
 Default Constructor.
virtual ~RenderSystem ()
 Destructor.
virtual const StringgetName (void) const =0
 Returns the name of the rendering system.
virtual ConfigOptionMapgetConfigOptions (void)=0
 Returns the details of this API's configuration options.
virtual void setConfigOption (const String &name, const String &value)=0
 Sets an option for this API.
virtual HardwareOcclusionQuerycreateHardwareOcclusionQuery (void)=0
 Create an object for performing hardware occlusion queries.
virtual void destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq)
 Destroy a hardware occlusion query object.
virtual String validateConfigOptions (void)=0
 Validates the options set for the rendering system, returning a message if there are problems.
virtual RenderWindow_initialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window")
 Start up the renderer using the settings selected (Or the defaults if none have been selected).
virtual RenderSystemCapabilitiescreateRenderSystemCapabilities () const =0
 Query the real capabilities of the GPU and driver in the RenderSystem.
RenderSystemCapabilitiesgetMutableCapabilities ()
 Get a pointer to the current capabilities being used by the RenderSystem.
virtual void useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities)
 Force the render system to use the special capabilities.
virtual void reinitialise (void)=0
 Restart the renderer (normally following a change in settings).
virtual void shutdown (void)
 Shutdown the renderer and cleanup resources.
virtual void setAmbientLight (float r, float g, float b)=0
 Sets the colour & strength of the ambient (global directionless) light in the world.
virtual void setShadingType (ShadeOptions so)=0
 Sets the type of light shading required (default = Gouraud).
virtual void setLightingEnabled (bool enabled)=0
 Sets whether or not dynamic lighting is enabled.
void setWBufferEnabled (bool enabled)
 Sets whether or not W-buffers are enabled if they are available for this renderer.
bool getWBufferEnabled (void) const
 Returns true if the renderer will try to use W-buffers when avalible.
virtual RenderWindow_createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0)=0
 Creates a new rendering window.
virtual bool _createRenderWindows (const RenderWindowDescriptionList &renderWindowDescriptions, RenderWindowList &createdWindows)
 Creates multiple rendering windows.
virtual MultiRenderTargetcreateMultiRenderTarget (const String &name)=0
 Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
virtual void destroyRenderWindow (const String &name)
 Destroys a render window.
virtual void destroyRenderTexture (const String &name)
 Destroys a render texture.
virtual void destroyRenderTarget (const String &name)
 Destroys a render target of any sort.
virtual void attachRenderTarget (RenderTarget &target)
 Attaches the passed render target to the render system.
virtual RenderTargetgetRenderTarget (const String &name)
 Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.
virtual RenderTargetdetachRenderTarget (const String &name)
 Detaches the render target with the passed name from the render system and returns a pointer to it.
virtual RenderTargetIterator getRenderTargetIterator (void)
 Returns a specialised MapIterator over all render targets attached to the RenderSystem.
virtual String getErrorDescription (long errorNumber) const =0
 Returns a description of an error code.
void setWaitForVerticalBlank (bool enabled)
 Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.
bool getWaitForVerticalBlank (void) const
 Returns true if the system is synchronising frames with the monitor vertical blank.
HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer () const
 Returns the global instance vertex buffer.
void setGlobalInstanceVertexBuffer (const HardwareVertexBufferSharedPtr val)
 Sets the global instance vertex buffer.
VertexDeclarationgetGlobalInstanceVertexBufferVertexDeclaration () const
 Gets vertex declaration for the global vertex buffer for the global instancing.
void setGlobalInstanceVertexBufferVertexDeclaration (VertexDeclaration *val)
 Sets vertex declaration for the global vertex buffer for the global instancing.
size_t getGlobalNumberOfInstances () const
 Gets the global number of instances.
void setGlobalNumberOfInstances (const size_t val)
 Sets the global number of instances.
virtual void setDepthBufferFor (RenderTarget *renderTarget)
 Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it.
virtual void _useLights (const LightList &lights, unsigned short limit)=0
 Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits).
virtual bool areFixedFunctionLightsInViewSpace () const
 Are fixed-function lights provided in view space? Affects optimisation.
virtual void _setWorldMatrix (const Matrix4 &m)=0
 Sets the world transform matrix.
virtual void _setWorldMatrices (const Matrix4 *m, unsigned short count)
 Sets multiple world matrices (vertex blending).
virtual void _setViewMatrix (const Matrix4 &m)=0
 Sets the view transform matrix.
virtual void _setProjectionMatrix (const Matrix4 &m)=0
 Sets the projection transform matrix.
virtual void _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl)
 Utility function for setting all the properties of a texture unit at once.
virtual void _disableTextureUnit (size_t texUnit)
 Turns off a texture unit.
virtual void _disableTextureUnitsFrom (size_t texUnit)
 Disables all texture units from the given unit upwards.
virtual void _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess, TrackVertexColourType tracking=TVC_NONE)=0
 Sets the surface properties to be used for future rendering.
virtual void _setPointSpritesEnabled (bool enabled)=0
 Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points.
virtual void _setPointParameters (Real size, bool attenuationEnabled, Real constant, Real linear, Real quadratic, Real minSize, Real maxSize)=0
 Sets the size of points and how they are attenuated with distance.
virtual void _setTexture (size_t unit, bool enabled, const TexturePtr &texPtr)=0
 Sets the texture to bind to a given texture unit.
virtual void _setTexture (size_t unit, bool enabled, const String &texname)
 Sets the texture to bind to a given texture unit.
virtual void _setVertexTexture (size_t unit, const TexturePtr &tex)
 Binds a texture to a vertex sampler.
virtual void _setTextureCoordSet (size_t unit, size_t index)=0
 Sets the texture coordinate set to use for a texture unit.
virtual void _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)=0
 Sets a method for automatically calculating texture coordinates for a stage.
virtual void _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm)=0
 Sets the texture blend modes from a TextureUnitState record.
virtual void _setTextureUnitFiltering (size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
 Sets the filtering options for a given texture unit.
virtual void _setTextureUnitFiltering (size_t unit, FilterType ftype, FilterOptions filter)=0
 Sets a single filter for a given texture unit.
virtual void _setTextureLayerAnisotropy (size_t unit, unsigned int maxAnisotropy)=0
 Sets the maximal anisotropy for the specified texture unit.
virtual void _setTextureAddressingMode (size_t unit, const TextureUnitState::UVWAddressingMode &uvw)=0
 Sets the texture addressing mode for a texture unit.
virtual void _setTextureBorderColour (size_t unit, const ColourValue &colour)=0
 Sets the texture border colour for a texture unit.
virtual void _setTextureMipmapBias (size_t unit, float bias)=0
 Sets the mipmap bias value for a given texture unit.
virtual void _setTextureMatrix (size_t unit, const Matrix4 &xform)=0
 Sets the texture coordinate transformation matrix for a texture unit.
virtual void _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD)=0
 Sets the global blending factors for combining subsequent renders with the existing frame contents.
virtual void _setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD)=0
 Sets the global blending factors for combining subsequent renders with the existing frame contents.
virtual void _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage)=0
 Sets the global alpha rejection approach for future renders.
virtual void _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos)
 Notify the rendersystem that it should adjust texture projection to be relative to a different origin.
virtual DepthBuffer_createDepthBufferFor (RenderTarget *renderTarget)=0
 Creates a DepthBuffer that can be attached to the specified RenderTarget.
void _cleanupDepthBuffers (bool bCleanManualBuffers=true)
 Removes all depth buffers.
virtual void _beginFrame (void)=0
 Signifies the beginning of a frame, i.e.
virtual RenderSystemContext_pauseFrame (void)
 Pause rendering for a frame.
virtual void _resumeFrame (RenderSystemContext *context)
 Resume rendering for a frame.
virtual void _endFrame (void)=0
 Ends rendering of a frame to the current viewport.
virtual void _setViewport (Viewport *vp)=0
 Sets the provided viewport as the active one for future rendering operations.
virtual Viewport_getViewport (void)
 Get the current active viewport for rendering.
virtual void _setCullingMode (CullingMode mode)=0
 Sets the culling mode for the render system based on the 'vertex winding'.
virtual CullingMode _getCullingMode (void) const
virtual void _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)=0
 Sets the mode of operation for depth buffer tests from this point onwards.
virtual void _setDepthBufferCheckEnabled (bool enabled=true)=0
 Sets whether or not the depth buffer check is performed before a pixel write.
virtual void _setDepthBufferWriteEnabled (bool enabled=true)=0
 Sets whether or not the depth buffer is updated after a pixel write.
virtual void _setDepthBufferFunction (CompareFunction func=CMPF_LESS_EQUAL)=0
 Sets the comparison function for the depth buffer check.
virtual void _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha)=0
 Sets whether or not colour buffer writing is enabled, and for which channels.
virtual void _setDepthBias (float constantBias, float slopeScaleBias=0.0f)=0
 Sets the depth bias, NB you should use the Material version of this.
virtual void _setFog (FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)=0
 Sets the fogging mode for future geometry.
virtual void _beginGeometryCount (void)
 The RenderSystem will keep a count of tris rendered, this resets the count.
virtual unsigned int _getFaceCount (void) const
 Reports the number of tris rendered since the last _beginGeometryCount call.
virtual unsigned int _getBatchCount (void) const
 Reports the number of batches rendered since the last _beginGeometryCount call.
virtual unsigned int _getVertexCount (void) const
 Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.
virtual void convertColourValue (const ColourValue &colour, uint32 *pDest)
 Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.
virtual VertexElementType getColourVertexElementType (void) const =0
 Get the native VertexElementType for a compact 32-bit colour value for this rendersystem.
virtual void _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false)=0
 Converts a uniform projection matrix to suitable for this render system.
virtual void _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0
 Builds a perspective projection matrix suitable for this render system.
virtual void _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0
 Builds a perspective projection matrix for the case when frustum is not centered around camera.
virtual void _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)=0
 Builds an orthographic projection matrix suitable for this render system.
virtual void _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram)=0
 Update a perspective projection matrix to use 'oblique depth projection'.
virtual void _setPolygonMode (PolygonMode level)=0
 Sets how to rasterise triangles, as points, wireframe or solid polys.
virtual void setStencilCheckEnabled (bool enabled)=0
 Turns stencil buffer checking on or off.
virtual void setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)=0
 Determines if this system supports hardware accelerated stencil buffer.
virtual void setVertexDeclaration (VertexDeclaration *decl)=0
 Sets the current vertex declaration, ie the source of vertex data.
virtual void setVertexBufferBinding (VertexBufferBinding *binding)=0
 Sets the current vertex buffer binding state.
virtual void setNormaliseNormals (bool normalise)=0
 Sets whether or not normals are to be automatically normalised.
virtual void _render (const RenderOperation &op)
 Render something to the active viewport.
const RenderSystemCapabilitiesgetCapabilities (void) const
 Gets the capabilities of the render system.
virtual const DriverVersiongetDriverVersion (void) const
 Returns the driver version.
virtual const String_getDefaultViewportMaterialScheme (void) const
 Returns the default material scheme used by the render system.
virtual void bindGpuProgram (GpuProgram *prg)
 Binds a given GpuProgram (but not the parameters).
virtual void bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params, uint16 variabilityMask)=0
 Bind Gpu program parameters.
virtual void bindGpuProgramPassIterationParameters (GpuProgramType gptype)=0
 Only binds Gpu program parameters used for passes that have more than one iteration rendering.
virtual void unbindGpuProgram (GpuProgramType gptype)
 Unbinds GpuPrograms of a given GpuProgramType.
virtual bool isGpuProgramBound (GpuProgramType gptype)
 Returns whether or not a Gpu program of the given type is currently bound.
virtual void setClipPlanes (const PlaneList &clipPlanes)
 Sets the user clipping region.
virtual void addClipPlane (const Plane &p)
 Add a user clipping plane.
virtual void addClipPlane (Real A, Real B, Real C, Real D)
 Add a user clipping plane.
virtual void resetClipPlanes ()
 Clears the user clipping region.
virtual void _initRenderTargets (void)
 Utility method for initialising all render targets attached to this rendering system.
virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer.
virtual void _updateAllRenderTargets (bool swapBuffers=true)
 Internal method for updating all render targets attached to this rendering system.
virtual void _swapAllRenderTargetBuffers (bool waitForVsync=true)
 Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter.
virtual void setInvertVertexWinding (bool invert)
 Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.
virtual bool getInvertVertexWinding (void) const
 Indicates whether or not the vertex windings set will be inverted for the current render (e.g.
virtual void setScissorTest (bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)=0
 Sets the 'scissor region' ie the region of the target in which rendering can take place.
virtual void clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)=0
 Clears one or more frame buffers on the active render target.
virtual Real getHorizontalTexelOffset (void)=0
 Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.
virtual Real getVerticalTexelOffset (void)=0
 Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.
virtual Real getMinimumDepthInputValue (void)=0
 Gets the minimum (closest) depth value to be used when rendering using identity transforms.
virtual Real getMaximumDepthInputValue (void)=0
 Gets the maximum (farthest) depth value to be used when rendering using identity transforms.
virtual void setCurrentPassIterationCount (const size_t count)
 set the current multi pass count value.
virtual void setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)
 Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.
virtual void _setRenderTarget (RenderTarget *target)=0
 Set current render target to target, enabling its device context if needed.
virtual void addListener (Listener *l)
 Adds a listener to the custom events that this render system can raise.
virtual void removeListener (Listener *l)
 Remove a listener to the custom events that this render system can raise.
virtual const StringVectorgetRenderSystemEvents (void) const
 Gets a list of the rendersystem specific events that this rendersystem can raise.
virtual void preExtraThreadsStarted ()=0
 Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.
virtual void postExtraThreadsStarted ()=0
virtual void registerThread ()=0
 Register the an additional thread which may make calls to rendersystem-related objects.
virtual void unregisterThread ()=0
 Unregister an additional thread which may make calls to rendersystem-related objects.
virtual unsigned int getDisplayMonitorCount () const =0
 Gets the number of display monitors.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef list< Listener * >::type ListenerList
typedef list
< HardwareOcclusionQuery * >
::type 
HardwareOcclusionQueryList

Protected Member Functions

bool updatePassIterationRenderState (void)
 updates pass iteration rendering state including bound gpu program parameter pass iteration auto constant entry
virtual void fireEvent (const String &name, const NameValuePairList *params=0)
 Internal method for firing a rendersystem event.
virtual void setClipPlanesImpl (const PlaneList &clipPlanes)=0
 Internal method used to set the underlying clip planes when needed.
virtual void initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary)=0
 Initialize the render system from the capabilities.

Protected Attributes

DepthBufferMap mDepthBufferPool
 DepthBuffers to be attached to render targets.
RenderTargetMap mRenderTargets
 The render targets.
RenderTargetPriorityMap mPrioritisedRenderTargets
 The render targets, ordered by priority.
RenderTargetmActiveRenderTarget
 The Active render target.
GpuProgramParametersSharedPtr mActiveVertexGpuProgramParameters
 The Active GPU programs and gpu program parameters.
GpuProgramParametersSharedPtr mActiveGeometryGpuProgramParameters
GpuProgramParametersSharedPtr mActiveFragmentGpuProgramParameters
TextureManagermTextureManager
ViewportmActiveViewport
CullingMode mCullingMode
bool mVSync
unsigned int mVSyncInterval
bool mWBuffer
size_t mBatchCount
size_t mFaceCount
size_t mVertexCount
ColourValue mManualBlendColours [OGRE_MAX_TEXTURE_LAYERS][2]
 Saved manual colour blends.
bool mInvertVertexWinding
size_t mDisabledTexUnitsFrom
 Texture units from this upwards are disabled.
size_t mCurrentPassIterationCount
 number of times to render the current state
size_t mCurrentPassIterationNum
bool mDerivedDepthBias
 Whether to update the depth bias per render call.
float mDerivedDepthBiasBase
float mDerivedDepthBiasMultiplier
float mDerivedDepthBiasSlopeScale
HardwareVertexBufferSharedPtr mGlobalInstanceVertexBuffer
 a global vertex buffer for global instancing
VertexDeclarationmGlobalInstanceVertexBufferVertexDeclaration
 a vertex declaration for the global vertex buffer for the global instancing
size_t mGlobalNumberOfInstances
 the number of global instances (this number will be multiply by the render op instance number)
StringVector mEventNames
 List of names of events this rendersystem may raise.
ListenerList mEventListeners
HardwareOcclusionQueryList mHwOcclusionQueries
bool mVertexProgramBound
bool mGeometryProgramBound
bool mFragmentProgramBound
PlaneList mClipPlanes
bool mClipPlanesDirty
RenderSystemCapabilitiesmRealCapabilities
 Used to store the capabilities of the graphics card.
RenderSystemCapabilitiesmCurrentCapabilities
bool mUseCustomCapabilities
DriverVersion mDriverVersion
bool mTexProjRelative
Vector3 mTexProjRelativeOrigin

Detailed Description

Defines the functionality of a 3D API.

Remarks:
The RenderSystem class provides a base interface which abstracts the general functionality of the 3D API e.g. Direct3D or OpenGL. Whilst a few of the general methods have implementations, most of this class is abstract, requiring a subclass based on a specific API to be constructed to provide the full functionality. Note there are 2 levels to the interface - one which will be used often by the caller of the Ogre library, and one which is at a lower level and will be used by the other classes provided by Ogre. These lower level methods are prefixed with '_' to differentiate them. The advanced user of the library may use these lower level methods to access the 3D API at a more fundamental level (dealing direct with render states and rendering primitives), but still benefiting from Ogre's abstraction of exactly which 3D API is in use.
Author:
Steven Streeting
Version:
1.0

Definition at line 124 of file OgreRenderSystem.h.


Member Typedef Documentation

Definition at line 1536 of file OgreRenderSystem.h.

typedef list<Listener*>::type Ogre::RenderSystem::ListenerList [protected]

Definition at line 1533 of file OgreRenderSystem.h.

Iterator over RenderTargets.

Definition at line 558 of file OgreRenderSystem.h.


Constructor & Destructor Documentation

Ogre::RenderSystem::RenderSystem (  ) 

Default Constructor.

virtual Ogre::RenderSystem::~RenderSystem (  )  [virtual]

Destructor.


Member Function Documentation

virtual void Ogre::RenderSystem::_applyObliqueDepthProjection ( Matrix4 matrix,
const Plane plane,
bool  forGpuProgram 
) [pure virtual]

Update a perspective projection matrix to use 'oblique depth projection'.

Remarks:
This method can be used to change the nature of a perspective transform in order to make the near plane not perpendicular to the camera view direction, but to be at some different orientation. This can be useful for performing arbitrary clipping (e.g. to a reflection plane) which could otherwise only be done using user clip planes, which are more expensive, and not necessarily supported on all cards.
Parameters:
matrix The existing projection matrix. Note that this must be a perspective transform (not orthographic), and must not have already been altered by this method. The matrix will be altered in-place.
plane The plane which is to be used as the clipping plane. This plane must be in CAMERA (view) space.
forGpuProgram Is this for use with a Gpu program or fixed-function
virtual void Ogre::RenderSystem::_beginFrame ( void   )  [pure virtual]

Signifies the beginning of a frame, i.e.

the start of rendering on a single viewport. Will occur several times per complete frame if multiple viewports exist.

virtual void Ogre::RenderSystem::_beginGeometryCount ( void   )  [virtual]

The RenderSystem will keep a count of tris rendered, this resets the count.

void Ogre::RenderSystem::_cleanupDepthBuffers ( bool  bCleanManualBuffers = true  ) 

Removes all depth buffers.

Should be called on device lost and shutdown

Remarks:
Advanced users can call this directly with bCleanManualBuffers=false to remove all depth buffers created for RTTs; when they think the pool has grown too big or they've used lots of depth buffers they don't need anymore, freeing GPU RAM.
virtual void Ogre::RenderSystem::_convertProjectionMatrix ( const Matrix4 matrix,
Matrix4 dest,
bool  forGpuProgram = false 
) [pure virtual]

Converts a uniform projection matrix to suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.
virtual DepthBuffer* Ogre::RenderSystem::_createDepthBufferFor ( RenderTarget renderTarget  )  [pure virtual]

Creates a DepthBuffer that can be attached to the specified RenderTarget.

Remarks:
It doesn't attach anything, it just returns a pointer to a new DepthBuffer Caller is responsible for putting this buffer into the right pool, for attaching, and deleting it. Here's where API-specific magic happens. Don't call this directly unless you know what you're doing.
virtual RenderWindow* Ogre::RenderSystem::_createRenderWindow ( const String name,
unsigned int  width,
unsigned int  height,
bool  fullScreen,
const NameValuePairList miscParams = 0 
) [pure virtual]

Creates a new rendering window.

Remarks:
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.
After creation, this window can be retrieved using getRenderTarget().
Parameters:
name The name of the window. Used in other methods later like setRenderTarget and getRenderTarget.
width The width of the new window.
height The height of the new window.
fullScreen Specify true to make the window full screen without borders, title bar or menu bar.
miscParams A NameValuePairList describing the other parameters for the new rendering window. Options are case sensitive. Unrecognised parameters will be ignored silently. These values might be platform dependent, but these are present for all platforms unless indicated otherwise:

Key Type/Values Default Description Notes
title Any string RenderTarget name The title of the window that will appear in the title bar  
colourDepth 16, 32 Desktop depth Colour depth of the resulting rendering window; only applies if fullScreen Win32 Specific
left Positive integers Centred Screen x coordinate from left  
top Positive integers Centred Screen y coordinate from left  
depthBuffer true, false true Use depth buffer DirectX9 specific
externalWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
OS X: WindowRef for Carbon or NSWindow for Cocoa address as an integer iOS: UIWindow address as an integer
0 (none) External window handle, for embedding the OGRE render in an existing window  
externalGLControl true, false false Let the external window control OpenGL i.e. don't select a pixel format for the window, do not change v-sync and do not swap buffer. When set to true, the calling application is responsible of OpenGL initialization and buffer swapping. It should also create an OpenGL context for its own rendering, Ogre will create one for its use. Then the calling application must also enable Ogre OpenGL context before calling any Ogre function and restore its OpenGL context after these calls. OpenGL specific
externalGLContext Context as Unsigned Long 0 (create own context) Use an externally created GL context OpenGL Specific
parentWindowHandle Win32: HWND as integer
GLX: poslong:posint:poslong (display*:screen:windowHandle) or poslong:posint:poslong:poslong (display*:screen:windowHandle:XVisualInfo*)
0 (none) Parent window handle, for embedding the OGRE in a child of an external window  
macAPI String: "cocoa" or "carbon" "carbon" Specifies the type of rendering window on the Mac Platform. Mac OS X Specific  
macAPICocoaUseNSView bool "true" or "false" "false" On the Mac platform the most diffused method to embed OGRE in a custom application is to use Interface Builder and add to the interface an instance of OgreView. The pointer to this instance is then used as "externalWindowHandle". However, there are cases where you are NOT using Interface Builder and you get the Cocoa NSView* of an existing interface. For example, this is happens when you want to render into a Java/AWT interface. In short, by setting this flag to "true" the Ogre::Root::createRenderWindow interprets the "externalWindowHandle" as a NSView* instead of an OgreView*. See OgreOSXCocoaView.h/mm. Mac OS X Specific  
contentScalingFactor Positive Float greater than 1.0 The default content scaling factor of the screen Specifies the CAEAGLLayer content scaling factor. Only supported on iOS 4 or greater. This can be useful to limit the resolution of the OpenGL ES backing store. For example, the iPhone 4's native resolution is 960 x 640. Windows are always 320 x 480, if you would like to limit the display to 720 x 480, specify 1.5 as the scaling factor. iOS Specific  
externalViewHandle UIView pointer as an integer 0 External view handle, for rendering OGRE render in an existing view iOS Specific  
externalViewControllerHandle UIViewController pointer as an integer 0 External view controller handle, for embedding OGRE in an existing view controller iOS Specific  
FSAA Positive integer (usually 0, 2, 4, 8, 16) 0 Full screen antialiasing factor  
FSAAHint Depends on RenderSystem and hardware. Currently supports:
"Quality": on systems that have an option to prefer higher AA quality over speed, use it
Blank Full screen antialiasing hint  
displayFrequency Refresh rate in Hertz (e.g. 60, 75, 100) Desktop vsync rate Display frequency rate, for fullscreen mode  
vsync true, false false Synchronize buffer swaps to monitor vsync, eliminating tearing at the expense of a fixed frame rate  
vsyncInterval 1, 2, 3, 4 1 If vsync is enabled, the minimum number of vertical blanks that should occur between renders. For example if vsync is enabled, the refresh rate is 60 and this is set to 2, then the frame rate will be locked at 30.  
border none, fixed, resize resize The type of window border (in windowed mode)  
outerDimensions true, false false Whether the width/height is expressed as the size of the outer window, rather than the content area  
useNVPerfHUD true, false false Enable the use of nVidia NVPerfHUD  
gamma true, false false Enable hardware conversion from linear colour space to gamma colour space on rendering to the window.  
enableDoubleClick true, false false Enable the window to keep track and transmit double click messages. Win32 Specific
virtual bool Ogre::RenderSystem::_createRenderWindows ( const RenderWindowDescriptionList renderWindowDescriptions,
RenderWindowList createdWindows 
) [virtual]

Creates multiple rendering windows.

Parameters:
renderWindowDescriptions Array of structures containing the descriptions of each render window. The structure's members are the same as the parameters of _createRenderWindow: name width height fullScreen miscParams See _createRenderWindow for details about each member.
createdWindows This array will hold the created render windows.
Returns:
true on success.
virtual void Ogre::RenderSystem::_disableTextureUnit ( size_t  texUnit  )  [virtual]

Turns off a texture unit.

virtual void Ogre::RenderSystem::_disableTextureUnitsFrom ( size_t  texUnit  )  [virtual]

Disables all texture units from the given unit upwards.

virtual void Ogre::RenderSystem::_endFrame ( void   )  [pure virtual]

Ends rendering of a frame to the current viewport.

virtual unsigned int Ogre::RenderSystem::_getBatchCount ( void   )  const [virtual]

Reports the number of batches rendered since the last _beginGeometryCount call.

virtual CullingMode Ogre::RenderSystem::_getCullingMode ( void   )  const [virtual]
virtual const String& Ogre::RenderSystem::_getDefaultViewportMaterialScheme ( void   )  const [virtual]

Returns the default material scheme used by the render system.

Systems that use the RTSS to emulate a fixed function pipeline (e.g. OpenGL ES 2, DX11) need to override this function to return the default material scheme of the RTSS ShaderGenerator.

This is currently only used to set the default material scheme for viewports. It is a necessary step on these render systems for render textures to be rendered into properly.

virtual unsigned int Ogre::RenderSystem::_getFaceCount ( void   )  const [virtual]

Reports the number of tris rendered since the last _beginGeometryCount call.

virtual unsigned int Ogre::RenderSystem::_getVertexCount ( void   )  const [virtual]

Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.

virtual Viewport* Ogre::RenderSystem::_getViewport ( void   )  [virtual]

Get the current active viewport for rendering.

virtual RenderWindow* Ogre::RenderSystem::_initialise ( bool  autoCreateWindow,
const String windowTitle = "OGRE Render Window" 
) [virtual]

Start up the renderer using the settings selected (Or the defaults if none have been selected).

Remarks:
Called by Root::setRenderSystem. Shouldn't really be called directly, although this can be done if the app wants to.
Parameters:
autoCreateWindow If true, creates a render window automatically, based on settings chosen so far. This saves an extra call to _createRenderWindow for the main render window.
If an application has more specific window requirements, however (e.g. a level design app), it should specify false for this parameter and do it manually.
Returns:
A pointer to the automatically created window, if requested, otherwise null.
virtual void Ogre::RenderSystem::_initRenderTargets ( void   )  [virtual]

Utility method for initialising all render targets attached to this rendering system.

virtual void Ogre::RenderSystem::_makeOrthoMatrix ( const Radian fovy,
Real  aspect,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false 
) [pure virtual]

Builds an orthographic projection matrix suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.
virtual void Ogre::RenderSystem::_makeProjectionMatrix ( Real  left,
Real  right,
Real  bottom,
Real  top,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false 
) [pure virtual]

Builds a perspective projection matrix for the case when frustum is not centered around camera.

Remarks:
Viewport coordinates are in camera coordinate frame, i.e. camera is at the origin.
virtual void Ogre::RenderSystem::_makeProjectionMatrix ( const Radian fovy,
Real  aspect,
Real  nearPlane,
Real  farPlane,
Matrix4 dest,
bool  forGpuProgram = false 
) [pure virtual]

Builds a perspective projection matrix suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.
virtual void Ogre::RenderSystem::_notifyCameraRemoved ( const Camera cam  )  [virtual]

Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer.

virtual RenderSystemContext* Ogre::RenderSystem::_pauseFrame ( void   )  [virtual]

Pause rendering for a frame.

This has to be called after _beginFrame and before _endFrame. Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.

virtual void Ogre::RenderSystem::_render ( const RenderOperation op  )  [virtual]

Render something to the active viewport.

Low-level rendering interface to perform rendering operations. Unlikely to be used directly by client applications, since the SceneManager and various support classes will be responsible for calling this method. Can only be called between _beginScene and _endScene

Parameters:
op A rendering operation instance, which contains details of the operation to be performed.
virtual void Ogre::RenderSystem::_resumeFrame ( RenderSystemContext context  )  [virtual]

Resume rendering for a frame.

This has to be called after a _pauseFrame call Will usually be called by the SceneManager, don't use this manually unless you know what you are doing.

Parameters:
context the render system context, as returned by _pauseFrame
virtual void Ogre::RenderSystem::_setAlphaRejectSettings ( CompareFunction  func,
unsigned char  value,
bool  alphaToCoverage 
) [pure virtual]

Sets the global alpha rejection approach for future renders.

By default images are rendered regardless of texture alpha. This method lets you change that.

Parameters:
func The comparison function which must pass for a pixel to be written.
val The value to compare each pixels alpha value to (0-255)
alphaToCoverage Whether to enable alpha to coverage, if supported
virtual void Ogre::RenderSystem::_setColourBufferWriteEnabled ( bool  red,
bool  green,
bool  blue,
bool  alpha 
) [pure virtual]

Sets whether or not colour buffer writing is enabled, and for which channels.

Remarks:
For some advanced effects, you may wish to turn off the writing of certain colour channels, or even all of the colour channels so that only the depth buffer is updated in a rendering pass. However, the chances are that you really want to use this option through the Material class.
Parameters:
red,green,blue,alpha Whether writing is enabled for each of the 4 colour channels.
virtual void Ogre::RenderSystem::_setCullingMode ( CullingMode  mode  )  [pure virtual]

Sets the culling mode for the render system based on the 'vertex winding'.

A typical way for the rendering engine to cull triangles is based on the 'vertex winding' of triangles. Vertex winding refers to the direction in which the vertices are passed or indexed to in the rendering operation as viewed from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing. You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex winding is uncertain.

virtual void Ogre::RenderSystem::_setDepthBias ( float  constantBias,
float  slopeScaleBias = 0.0f 
) [pure virtual]

Sets the depth bias, NB you should use the Material version of this.

Remarks:
When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This is particularly a problem for decals (polys attached to another surface to represent details such as bulletholes etc.).
A way to combat this problem is to use a depth bias to adjust the depth buffer value used for the decal such that it is slightly higher than the true value, ensuring that the decal appears on top.
Note:
The final bias value is a combination of a constant bias and a bias proportional to the maximum depth slope of the polygon being rendered. The final bias is constantBias + slopeScaleBias * maxslope. Slope scale biasing is generally preferable but is not available on older hardware.
Parameters:
constantBias The constant bias value, expressed as a value in homogeneous depth coordinates.
slopeScaleBias The bias value which is factored by the maximum slope of the polygon, see the description above. This is not supported by all cards.
virtual void Ogre::RenderSystem::_setDepthBufferCheckEnabled ( bool  enabled = true  )  [pure virtual]

Sets whether or not the depth buffer check is performed before a pixel write.

Parameters:
enabled If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written.
virtual void Ogre::RenderSystem::_setDepthBufferFunction ( CompareFunction  func = CMPF_LESS_EQUAL  )  [pure virtual]

Sets the comparison function for the depth buffer check.

Advanced use only - allows you to choose the function applied to compare the depth values of new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled (see _setDepthBufferCheckEnabled)

Parameters:
func The comparison between the new depth and the existing depth which must return true for the new pixel to be written.
virtual void Ogre::RenderSystem::_setDepthBufferParams ( bool  depthTest = true,
bool  depthWrite = true,
CompareFunction  depthFunction = CMPF_LESS_EQUAL 
) [pure virtual]

Sets the mode of operation for depth buffer tests from this point onwards.

Sometimes you may wish to alter the behaviour of the depth buffer to achieve special effects. Because it's unlikely that you'll set these options for an entire frame, but rather use them to tweak settings between rendering objects, this is an internal method (indicated by the '_' prefix) which will be used by a SceneManager implementation rather than directly from the client application. If this method is never called the settings are automatically the same as the default parameters.

Parameters:
depthTest If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written.
depthWrite If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written.
depthFunction Sets the function required for the depth test.
virtual void Ogre::RenderSystem::_setDepthBufferWriteEnabled ( bool  enabled = true  )  [pure virtual]

Sets whether or not the depth buffer is updated after a pixel write.

Parameters:
enabled If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written.
virtual void Ogre::RenderSystem::_setFog ( FogMode  mode = FOG_NONE,
const ColourValue colour = ColourValue::White,
Real  expDensity = 1.0,
Real  linearStart = 0.0,
Real  linearEnd = 1.0 
) [pure virtual]

Sets the fogging mode for future geometry.

Parameters:
mode Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off.
colour The colour of the fog. Either set this to the same as your viewport background colour, or to blend in with a skydome or skybox.
expDensity The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean that fog never completely obscures the scene.
linearStart Distance at which linear fog starts to encroach. The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
linearEnd Distance at which linear fog becomes completely opaque.The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
virtual void Ogre::RenderSystem::_setPointParameters ( Real  size,
bool  attenuationEnabled,
Real  constant,
Real  linear,
Real  quadratic,
Real  minSize,
Real  maxSize 
) [pure virtual]

Sets the size of points and how they are attenuated with distance.

Remarks:
When performing point rendering or point sprite rendering, point size can be attenuated with distance. The equation for doing this is attenuation = 1 / (constant + linear * dist + quadratic * d^2) .
For example, to disable distance attenuation (constant screensize) you would set constant to 1, and linear and quadratic to 0. A standard perspective attenuation would be 0, 1, 0 respectively.
virtual void Ogre::RenderSystem::_setPointSpritesEnabled ( bool  enabled  )  [pure virtual]

Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points.

Parameters:
enabled True enables point sprites, false returns to normal point rendering.
virtual void Ogre::RenderSystem::_setPolygonMode ( PolygonMode  level  )  [pure virtual]

Sets how to rasterise triangles, as points, wireframe or solid polys.

virtual void Ogre::RenderSystem::_setProjectionMatrix ( const Matrix4 m  )  [pure virtual]

Sets the projection transform matrix.

virtual void Ogre::RenderSystem::_setRenderTarget ( RenderTarget target  )  [pure virtual]

Set current render target to target, enabling its device context if needed.

virtual void Ogre::RenderSystem::_setSceneBlending ( SceneBlendFactor  sourceFactor,
SceneBlendFactor  destFactor,
SceneBlendOperation  op = SBO_ADD 
) [pure virtual]

Sets the global blending factors for combining subsequent renders with the existing frame contents.

The result of the blending operation is:

final = (texture * sourceFactor) + (pixel * destFactor) Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type. By changing the operation you can change addition between the source and destination pixels to a different operator.

Parameters:
sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
op The blend operation mode for combining pixels
virtual void Ogre::RenderSystem::_setSeparateSceneBlending ( SceneBlendFactor  sourceFactor,
SceneBlendFactor  destFactor,
SceneBlendFactor  sourceFactorAlpha,
SceneBlendFactor  destFactorAlpha,
SceneBlendOperation  op = SBO_ADD,
SceneBlendOperation  alphaOp = SBO_ADD 
) [pure virtual]

Sets the global blending factors for combining subsequent renders with the existing frame contents.

The result of the blending operation is:

final = (texture * sourceFactor) + (pixel * destFactor) Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type.

Parameters:
sourceFactor The source factor in the above calculation, i.e. multiplied by the texture colour components.
destFactor The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
sourceFactorAlpha The source factor in the above calculation for the alpha channel, i.e. multiplied by the texture alpha components.
destFactorAlpha The destination factor in the above calculation for the alpha channel, i.e. multiplied by the pixel alpha components.
op The blend operation mode for combining pixels
alphaOp The blend operation mode for combining pixel alpha values
virtual void Ogre::RenderSystem::_setSurfaceParams ( const ColourValue ambient,
const ColourValue diffuse,
const ColourValue specular,
const ColourValue emissive,
Real  shininess,
TrackVertexColourType  tracking = TVC_NONE 
) [pure virtual]

Sets the surface properties to be used for future rendering.

This method sets the the properties of the surfaces of objects to be rendered after it. In this context these surface properties are the amount of each type of light the object reflects (determining it's colour under different types of light), whether it emits light itself, and how shiny it is. Textures are not dealt with here, see the _setTetxure method for details. This method is used by _setMaterial so does not need to be called direct if that method is being used.

Parameters:
ambient The amount of ambient (sourceless and directionless) light an object reflects. Affected by the colour/amount of ambient light in the scene.
diffuse The amount of light from directed sources that is reflected (affected by colour/amount of point, directed and spot light sources)
specular The amount of specular light reflected. This is also affected by directed light sources but represents the colour at the highlights of the object.
emissive The colour of light emitted from the object. Note that this will make an object seem brighter and not dependent on lights in the scene, but it will not act as a light, so will not illuminate other objects. Use a light attached to the same SceneNode as the object for this purpose.
shininess A value which only has an effect on specular highlights (so specular must be non-black). The higher this value, the smaller and crisper the specular highlights will be, imitating a more highly polished surface. This value is not constrained to 0.0-1.0, in fact it is likely to be more (10.0 gives a modest sheen to an object).
tracking A bit field that describes which of the ambient, diffuse, specular and emissive colours follow the vertex colour of the primitive. When a bit in this field is set its ColourValue is ignored. This is a combination of TVC_AMBIENT, TVC_DIFFUSE, TVC_SPECULAR(note that the shininess value is still taken from shininess) and TVC_EMISSIVE. TVC_NONE means that there will be no material property tracking the vertex colours.
virtual void Ogre::RenderSystem::_setTexture ( size_t  unit,
bool  enabled,
const String texname 
) [virtual]

Sets the texture to bind to a given texture unit.

User processes would not normally call this direct unless rendering primitives themselves.

Parameters:
unit The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits)
enabled Boolean to turn the unit on/off
texname The name of the texture to use - this should have already been loaded with TextureManager::load.
virtual void Ogre::RenderSystem::_setTexture ( size_t  unit,
bool  enabled,
const TexturePtr texPtr 
) [pure virtual]

Sets the texture to bind to a given texture unit.

User processes would not normally call this direct unless rendering primitives themselves.

Parameters:
unit The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::getNumTextureUnits)
enabled Boolean to turn the unit on/off
texPtr Pointer to the texture to use.
virtual void Ogre::RenderSystem::_setTextureAddressingMode ( size_t  unit,
const TextureUnitState::UVWAddressingMode uvw 
) [pure virtual]

Sets the texture addressing mode for a texture unit.

virtual void Ogre::RenderSystem::_setTextureBlendMode ( size_t  unit,
const LayerBlendModeEx bm 
) [pure virtual]

Sets the texture blend modes from a TextureUnitState record.

Meant for use internally only - apps should use the Material and TextureUnitState classes.

Parameters:
unit Texture unit as above
bm Details of the blending mode
virtual void Ogre::RenderSystem::_setTextureBorderColour ( size_t  unit,
const ColourValue colour 
) [pure virtual]

Sets the texture border colour for a texture unit.

virtual void Ogre::RenderSystem::_setTextureCoordCalculation ( size_t  unit,
TexCoordCalcMethod  m,
const Frustum frustum = 0 
) [pure virtual]

Sets a method for automatically calculating texture coordinates for a stage.

Should not be used by apps - for use by Ogre only.

Parameters:
unit Texture unit as above
m Calculation method to use
frustum Optional Frustum param, only used for projective effects
virtual void Ogre::RenderSystem::_setTextureCoordSet ( size_t  unit,
size_t  index 
) [pure virtual]

Sets the texture coordinate set to use for a texture unit.

Meant for use internally - not generally used directly by apps - the Material and TextureUnitState classes let you manage textures far more easily.

Parameters:
unit Texture unit as above
index The index of the texture coordinate set to use.
virtual void Ogre::RenderSystem::_setTextureLayerAnisotropy ( size_t  unit,
unsigned int  maxAnisotropy 
) [pure virtual]

Sets the maximal anisotropy for the specified texture unit.

virtual void Ogre::RenderSystem::_setTextureMatrix ( size_t  unit,
const Matrix4 xform 
) [pure virtual]

Sets the texture coordinate transformation matrix for a texture unit.

Parameters:
unit Texture unit to affect
xform The 4x4 matrix
virtual void Ogre::RenderSystem::_setTextureMipmapBias ( size_t  unit,
float  bias 
) [pure virtual]

Sets the mipmap bias value for a given texture unit.

Remarks:
This allows you to adjust the mipmap calculation up or down for a given texture unit. Negative values force a larger mipmap to be used, positive values force a smaller mipmap to be used. Units are in numbers of levels, so +1 forces the mipmaps to one smaller level.
Note:
Only does something if render system has capability RSC_MIPMAP_LOD_BIAS.
virtual void Ogre::RenderSystem::_setTextureProjectionRelativeTo ( bool  enabled,
const Vector3 pos 
) [virtual]

Notify the rendersystem that it should adjust texture projection to be relative to a different origin.

virtual void Ogre::RenderSystem::_setTextureUnitFiltering ( size_t  unit,
FilterType  ftype,
FilterOptions  filter 
) [pure virtual]

Sets a single filter for a given texture unit.

Parameters:
unit The texture unit to set the filtering options for
ftype The filter type
filter The filter to be used
virtual void Ogre::RenderSystem::_setTextureUnitFiltering ( size_t  unit,
FilterOptions  minFilter,
FilterOptions  magFilter,
FilterOptions  mipFilter 
) [virtual]

Sets the filtering options for a given texture unit.

Parameters:
unit The texture unit to set the filtering options for
minFilter The filter used when a texture is reduced in size
magFilter The filter used when a texture is magnified
mipFilter The filter used between mipmap levels, FO_NONE disables mipmapping
virtual void Ogre::RenderSystem::_setTextureUnitSettings ( size_t  texUnit,
TextureUnitState tl 
) [virtual]

Utility function for setting all the properties of a texture unit at once.

This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.

virtual void Ogre::RenderSystem::_setVertexTexture ( size_t  unit,
const TexturePtr tex 
) [virtual]

Binds a texture to a vertex sampler.

Remarks:
Not all rendersystems support separate vertex samplers. For those that do, you can set a texture for them, separate to the regular texture samplers, using this method. For those that don't, you should use the regular texture samplers which are shared between the vertex and fragment units; calling this method will throw an exception.
See also:
RenderSystemCapabilites::getVertexTextureUnitsShared
virtual void Ogre::RenderSystem::_setViewMatrix ( const Matrix4 m  )  [pure virtual]

Sets the view transform matrix.

virtual void Ogre::RenderSystem::_setViewport ( Viewport vp  )  [pure virtual]

Sets the provided viewport as the active one for future rendering operations.

This viewport is aware of it's own camera and render target. Must be implemented by subclass.

Parameters:
target Pointer to the appropriate viewport.
virtual void Ogre::RenderSystem::_setWorldMatrices ( const Matrix4 m,
unsigned short  count 
) [virtual]

Sets multiple world matrices (vertex blending).

virtual void Ogre::RenderSystem::_setWorldMatrix ( const Matrix4 m  )  [pure virtual]

Sets the world transform matrix.

virtual void Ogre::RenderSystem::_swapAllRenderTargetBuffers ( bool  waitForVsync = true  )  [virtual]

Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter.

virtual void Ogre::RenderSystem::_updateAllRenderTargets ( bool  swapBuffers = true  )  [virtual]

Internal method for updating all render targets attached to this rendering system.

virtual void Ogre::RenderSystem::_useLights ( const LightList lights,
unsigned short  limit 
) [pure virtual]

Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits).

virtual void Ogre::RenderSystem::addClipPlane ( Real  A,
Real  B,
Real  C,
Real  D 
) [virtual]

Add a user clipping plane.

virtual void Ogre::RenderSystem::addClipPlane ( const Plane p  )  [virtual]

Add a user clipping plane.

virtual void Ogre::RenderSystem::addListener ( Listener l  )  [virtual]

Adds a listener to the custom events that this render system can raise.

Remarks:
Some render systems have quite specific, internally generated events that the application may wish to be notified of. Many applications don't have to worry about these events, and can just trust OGRE to handle them, but if you want to know, you can add a listener here.
Events are raised very generically by string name. Perhaps the most common example of a render system specific event is the loss and restoration of a device in DirectX; which OGRE deals with, but you may wish to know when it happens.
See also:
RenderSystem::getRenderSystemEvents
virtual bool Ogre::RenderSystem::areFixedFunctionLightsInViewSpace (  )  const [virtual]

Are fixed-function lights provided in view space? Affects optimisation.

Definition at line 636 of file OgreRenderSystem.h.

virtual void Ogre::RenderSystem::attachRenderTarget ( RenderTarget target  )  [virtual]

Attaches the passed render target to the render system.

virtual void Ogre::RenderSystem::bindGpuProgram ( GpuProgram prg  )  [virtual]

Binds a given GpuProgram (but not the parameters).

Remarks:
Only one GpuProgram of each type can be bound at once, binding another one will simply replace the existing one.
virtual void Ogre::RenderSystem::bindGpuProgramParameters ( GpuProgramType  gptype,
GpuProgramParametersSharedPtr  params,
uint16  variabilityMask 
) [pure virtual]

Bind Gpu program parameters.

Parameters:
gptype The type of program to bind the parameters to
params The parameters to bind
variabilityMask A mask of GpuParamVariability identifying which params need binding
virtual void Ogre::RenderSystem::bindGpuProgramPassIterationParameters ( GpuProgramType  gptype  )  [pure virtual]

Only binds Gpu program parameters used for passes that have more than one iteration rendering.

virtual void Ogre::RenderSystem::clearFrameBuffer ( unsigned int  buffers,
const ColourValue colour = ColourValue::Black,
Real  depth = 1.0f,
unsigned short  stencil = 0 
) [pure virtual]

Clears one or more frame buffers on the active render target.

Parameters:
buffers Combination of one or more elements of FrameBufferType denoting which buffers are to be cleared
colour The colour to clear the colour buffer with, if enabled
depth The value to initialise the depth buffer with, if enabled
stencil The value to initialise the stencil buffer with, if enabled.
virtual void Ogre::RenderSystem::convertColourValue ( const ColourValue colour,
uint32 pDest 
) [virtual]

Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

Remarks:
Since different render systems have different colour data formats (eg RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
Parameters:
colour The colour to convert
pDest Pointer to location to put the result.
virtual HardwareOcclusionQuery* Ogre::RenderSystem::createHardwareOcclusionQuery ( void   )  [pure virtual]

Create an object for performing hardware occlusion queries.

virtual MultiRenderTarget* Ogre::RenderSystem::createMultiRenderTarget ( const String name  )  [pure virtual]

Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.

Surfaces can be bound and unbound at will. This fails if mCapabilities->getNumMultiRenderTargets() is smaller than 2.

virtual RenderSystemCapabilities* Ogre::RenderSystem::createRenderSystemCapabilities (  )  const [pure virtual]

Query the real capabilities of the GPU and driver in the RenderSystem.

virtual void Ogre::RenderSystem::destroyHardwareOcclusionQuery ( HardwareOcclusionQuery hq  )  [virtual]

Destroy a hardware occlusion query object.

virtual void Ogre::RenderSystem::destroyRenderTarget ( const String name  )  [virtual]

Destroys a render target of any sort.

virtual void Ogre::RenderSystem::destroyRenderTexture ( const String name  )  [virtual]

Destroys a render texture.

virtual void Ogre::RenderSystem::destroyRenderWindow ( const String name  )  [virtual]

Destroys a render window.

virtual RenderTarget* Ogre::RenderSystem::detachRenderTarget ( const String name  )  [virtual]

Detaches the render target with the passed name from the render system and returns a pointer to it.

Note:
If the render target cannot be found, NULL is returned.
virtual void Ogre::RenderSystem::fireEvent ( const String name,
const NameValuePairList params = 0 
) [protected, virtual]

Internal method for firing a rendersystem event.

const RenderSystemCapabilities* Ogre::RenderSystem::getCapabilities ( void   )  const

Gets the capabilities of the render system.

Definition at line 1193 of file OgreRenderSystem.h.

virtual VertexElementType Ogre::RenderSystem::getColourVertexElementType ( void   )  const [pure virtual]

Get the native VertexElementType for a compact 32-bit colour value for this rendersystem.

virtual ConfigOptionMap& Ogre::RenderSystem::getConfigOptions ( void   )  [pure virtual]

Returns the details of this API's configuration options.

Remarks:
Each render system must be able to inform the world of what options must/can be specified for it's operation.
These are passed as strings for portability, but grouped into a structure (_ConfigOption) which includes both options and current value.
Note that the settings returned from this call are affected by the options that have been set so far, since some options are interdependent.
This routine is called automatically by the default configuration dialogue produced by Root::showConfigDialog or may be used by the caller for custom settings dialogs
Returns:
A 'map' of options, i.e. a list of options which is also indexed by option name.
virtual unsigned int Ogre::RenderSystem::getDisplayMonitorCount (  )  const [pure virtual]

Gets the number of display monitors.

See also:
Root::getDisplayMonitorCount
virtual const DriverVersion& Ogre::RenderSystem::getDriverVersion ( void   )  const [virtual]

Returns the driver version.

Definition at line 1198 of file OgreRenderSystem.h.

virtual String Ogre::RenderSystem::getErrorDescription ( long  errorNumber  )  const [pure virtual]

Returns a description of an error code.

HardwareVertexBufferSharedPtr Ogre::RenderSystem::getGlobalInstanceVertexBuffer (  )  const

Returns the global instance vertex buffer.

VertexDeclaration* Ogre::RenderSystem::getGlobalInstanceVertexBufferVertexDeclaration (  )  const

Gets vertex declaration for the global vertex buffer for the global instancing.

size_t Ogre::RenderSystem::getGlobalNumberOfInstances (  )  const

Gets the global number of instances.

virtual Real Ogre::RenderSystem::getHorizontalTexelOffset ( void   )  [pure virtual]

Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks:
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the horizontal direction.
virtual bool Ogre::RenderSystem::getInvertVertexWinding ( void   )  const [virtual]

Indicates whether or not the vertex windings set will be inverted for the current render (e.g.

reflections)

See also:
RenderSystem::setInvertVertexWinding
virtual Real Ogre::RenderSystem::getMaximumDepthInputValue ( void   )  [pure virtual]

Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

Remarks:
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also:
Renderable::getUseIdentityView, Renderable::getUseIdentityProjection
virtual Real Ogre::RenderSystem::getMinimumDepthInputValue ( void   )  [pure virtual]

Gets the minimum (closest) depth value to be used when rendering using identity transforms.

Remarks:
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also:
Renderable::getUseIdentityView, Renderable::getUseIdentityProjection
RenderSystemCapabilities* Ogre::RenderSystem::getMutableCapabilities (  ) 

Get a pointer to the current capabilities being used by the RenderSystem.

Remarks:
The capabilities may be modified using this pointer, this will only have an effect before the RenderSystem has been initialised. It's intended use is to allow a listener of the RenderSystemCapabilitiesCreated event to customise the capabilities on the fly before the RenderSystem is initialised.

Definition at line 226 of file OgreRenderSystem.h.

virtual const String& Ogre::RenderSystem::getName ( void   )  const [pure virtual]

Returns the name of the rendering system.

virtual const StringVector& Ogre::RenderSystem::getRenderSystemEvents ( void   )  const [virtual]

Gets a list of the rendersystem specific events that this rendersystem can raise.

See also:
RenderSystem::addListener

Definition at line 1406 of file OgreRenderSystem.h.

virtual RenderTarget* Ogre::RenderSystem::getRenderTarget ( const String name  )  [virtual]

Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.

virtual RenderTargetIterator Ogre::RenderSystem::getRenderTargetIterator ( void   )  [virtual]

Returns a specialised MapIterator over all render targets attached to the RenderSystem.

Definition at line 561 of file OgreRenderSystem.h.

virtual Real Ogre::RenderSystem::getVerticalTexelOffset ( void   )  [pure virtual]

Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks:
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the vertical direction.
bool Ogre::RenderSystem::getWaitForVerticalBlank ( void   )  const

Returns true if the system is synchronising frames with the monitor vertical blank.

bool Ogre::RenderSystem::getWBufferEnabled ( void   )  const

Returns true if the renderer will try to use W-buffers when avalible.

virtual void Ogre::RenderSystem::initialiseFromRenderSystemCapabilities ( RenderSystemCapabilities caps,
RenderTarget primary 
) [protected, pure virtual]

Initialize the render system from the capabilities.

virtual bool Ogre::RenderSystem::isGpuProgramBound ( GpuProgramType  gptype  )  [virtual]

Returns whether or not a Gpu program of the given type is currently bound.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::RenderSystem::postExtraThreadsStarted (  )  [pure virtual]
virtual void Ogre::RenderSystem::preExtraThreadsStarted (  )  [pure virtual]

Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered.

Remarks:
Call this from your main thread before starting your other threads (which themselves should call registerThread()). Note that if you start your own threads, there is a specific startup sequence which must be respected and requires synchronisation between the threads:
  1. [Main thread]Call preExtraThreadsStarted
  2. [Main thread]Start other thread, wait
  3. [Other thread]Call registerThread, notify main thread & continue
  4. [Main thread]Wake up & call postExtraThreadsStarted
Once this init sequence is completed the threads are independent but this startup sequence must be respected.
virtual void Ogre::RenderSystem::registerThread (  )  [pure virtual]

Register the an additional thread which may make calls to rendersystem-related objects.

Remarks:
This method should only be called by additional threads during their initialisation. If they intend to use hardware rendering system resources they should call this method before doing anything related to the render system. Some rendering APIs require a per-thread setup and this method will sort that out. It is also necessary to call unregisterThread before the thread shuts down.
Note:
This method takes no parameters - it must be called from the thread being registered and that context is enough.
virtual void Ogre::RenderSystem::reinitialise ( void   )  [pure virtual]

Restart the renderer (normally following a change in settings).

virtual void Ogre::RenderSystem::removeListener ( Listener l  )  [virtual]

Remove a listener to the custom events that this render system can raise.

virtual void Ogre::RenderSystem::resetClipPlanes (  )  [virtual]

Clears the user clipping region.

virtual void Ogre::RenderSystem::setAmbientLight ( float  r,
float  g,
float  b 
) [pure virtual]

Sets the colour & strength of the ambient (global directionless) light in the world.

virtual void Ogre::RenderSystem::setClipPlanes ( const PlaneList clipPlanes  )  [virtual]

Sets the user clipping region.

virtual void Ogre::RenderSystem::setClipPlanesImpl ( const PlaneList clipPlanes  )  [protected, pure virtual]

Internal method used to set the underlying clip planes when needed.

virtual void Ogre::RenderSystem::setConfigOption ( const String name,
const String value 
) [pure virtual]

Sets an option for this API.

Remarks:
Used to confirm the settings (normally chosen by the user) in order to make the renderer able to initialise with the settings as required. This may be video mode, D3D driver, full screen / windowed etc. Called automatically by the default configuration dialog, and by the restoration of saved settings. These settings are stored and only activated when RenderSystem::initialise or RenderSystem::reinitialise are called.
If using a custom configuration dialog, it is advised that the caller calls RenderSystem::getConfigOptions again, since some options can alter resulting from a selection.
Parameters:
name The name of the option to alter.
value The value to set the option to.
virtual void Ogre::RenderSystem::setCurrentPassIterationCount ( const size_t  count  )  [virtual]

set the current multi pass count value.

This must be set prior to calling _render() if multiple renderings of the same pass state are required.

Parameters:
count Number of times to render the current state.

Definition at line 1341 of file OgreRenderSystem.h.

virtual void Ogre::RenderSystem::setDepthBufferFor ( RenderTarget renderTarget  )  [virtual]

Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it.

Remarks:
RenderTarget's pool ID is respected.
See also:
RenderTarget::setDepthBufferPool()
virtual void Ogre::RenderSystem::setDeriveDepthBias ( bool  derive,
float  baseValue = 0.0f,
float  multiplier = 0.0f,
float  slopeScale = 0.0f 
) [virtual]

Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount.

The depth bias set will be baseValue + iteration * multiplier

Parameters:
derive True to tell the RS to derive this automatically
baseValue The base value to which the multiplier should be added
multiplier The amount of depth bias to apply per iteration
slopeScale The constant slope scale bias for completeness

Definition at line 1352 of file OgreRenderSystem.h.

void Ogre::RenderSystem::setGlobalInstanceVertexBuffer ( const HardwareVertexBufferSharedPtr  val  ) 

Sets the global instance vertex buffer.

void Ogre::RenderSystem::setGlobalInstanceVertexBufferVertexDeclaration ( VertexDeclaration val  ) 

Sets vertex declaration for the global vertex buffer for the global instancing.

void Ogre::RenderSystem::setGlobalNumberOfInstances ( const size_t  val  ) 

Sets the global number of instances.

virtual void Ogre::RenderSystem::setInvertVertexWinding ( bool  invert  )  [virtual]

Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.

virtual void Ogre::RenderSystem::setLightingEnabled ( bool  enabled  )  [pure virtual]

Sets whether or not dynamic lighting is enabled.

Parameters:
enabled If true, dynamic lighting is performed on geometry with normals supplied, geometry without normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness.
virtual void Ogre::RenderSystem::setNormaliseNormals ( bool  normalise  )  [pure virtual]

Sets whether or not normals are to be automatically normalised.

Remarks:
This is useful when, for example, you are scaling SceneNodes such that normals may not be unit-length anymore. Note though that this has an overhead so should not be turn on unless you really need it.
You should not normally call this direct unless you are rendering world geometry; set it on the Renderable because otherwise it will be overridden by material settings.
virtual void Ogre::RenderSystem::setScissorTest ( bool  enabled,
size_t  left = 0,
size_t  top = 0,
size_t  right = 800,
size_t  bottom = 600 
) [pure virtual]

Sets the 'scissor region' ie the region of the target in which rendering can take place.

Remarks:
This method allows you to 'mask off' rendering in all but a given rectangular area as identified by the parameters to this method.
Note:
Not all systems support this method. Check the RenderSystemCapabilities for the RSC_SCISSOR_TEST capability to see if it is supported.
Parameters:
enabled True to enable the scissor test, false to disable it.
left,top,right,bottom The location of the corners of the rectangle, expressed in pixels.
virtual void Ogre::RenderSystem::setShadingType ( ShadeOptions  so  )  [pure virtual]

Sets the type of light shading required (default = Gouraud).

virtual void Ogre::RenderSystem::setStencilBufferParams ( CompareFunction  func = CMPF_ALWAYS_PASS,
uint32  refValue = 0,
uint32  mask = 0xFFFFFFFF,
StencilOperation  stencilFailOp = SOP_KEEP,
StencilOperation  depthFailOp = SOP_KEEP,
StencilOperation  passOp = SOP_KEEP,
bool  twoSidedOperation = false 
) [pure virtual]

Determines if this system supports hardware accelerated stencil buffer.

Remarks:
Note that the lack of this function doesn't mean you can't do stencilling, but the stencilling operations will be provided in software, which will NOT be fast.
Generally hardware stencils are only supported in 32-bit colour modes, because the stencil buffer shares the memory of the z-buffer, and in most cards the z-buffer has to be the same depth as the colour buffer. This means that in 32-bit mode, 24 bits of the z-buffer are depth and 8 bits are stencil. In 16-bit mode there is no room for a stencil (although some cards support a 15:1 depth:stencil option, this isn't useful for very much) so 8 bits of stencil are provided in software. This can mean that if you use stencilling, your applications may be faster in 32-but colour than in 16-bit, which may seem odd to some people. This method allows you to set all the stencil buffer parameters in one call.
Remarks:
The stencil buffer is used to mask out pixels in the render target, allowing you to do effects like mirrors, cut-outs, stencil shadows and more. Each of your batches of rendering is likely to ignore the stencil buffer, update it with new values, or apply it to mask the output of the render. The stencil test is:
		(Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)
The result of this will cause one of 3 actions depending on whether the test fails, succeeds but with the depth buffer check still failing, or succeeds with the depth buffer check passing too.
Unlike other render states, stencilling is left for the application to turn on and off when it requires. This is because you are likely to want to change parameters between batches of arbitrary objects and control the ordering yourself. In order to batch things this way, you'll want to use OGRE's separate render queue groups (see RenderQueue) and register a RenderQueueListener to get notifications between batches.
There are individual state change methods for each of the parameters set using this method. Note that the default values in this method represent the defaults at system start up too.
Parameters:
func The comparison function applied.
refValue The reference value used in the comparison
mask The bitmask applied to both the stencil value and the reference value before comparison
stencilFailOp The action to perform when the stencil check fails
depthFailOp The action to perform when the stencil check passes, but the depth buffer check still fails
passOp The action to take when both the stencil and depth check pass.
twoSidedOperation If set to true, then if you render both back and front faces (you'll have to turn off culling) then these parameters will apply for front faces, and the inverse of them will happen for back faces (keep remains the same).
virtual void Ogre::RenderSystem::setStencilCheckEnabled ( bool  enabled  )  [pure virtual]

Turns stencil buffer checking on or off.

Remarks:
Stencilling (masking off areas of the rendering target based on the stencil buffer) can be turned on or off using this method. By default, stencilling is disabled.
virtual void Ogre::RenderSystem::setVertexBufferBinding ( VertexBufferBinding binding  )  [pure virtual]

Sets the current vertex buffer binding state.

virtual void Ogre::RenderSystem::setVertexDeclaration ( VertexDeclaration decl  )  [pure virtual]

Sets the current vertex declaration, ie the source of vertex data.

void Ogre::RenderSystem::setWaitForVerticalBlank ( bool  enabled  ) 

Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.

Remarks:
By default, all rendering windows wait for a vertical blank (when the CRT beam turns off briefly to move from the bottom right of the screen back to the top left) before flipping the screen buffers. This ensures that the image you see on the screen is steady. However it restricts the frame rate to the refresh rate of the monitor, and can slow the frame rate down. You can speed this up by not waiting for the blank, but this has the downside of introducing 'tearing' artefacts where part of the previous frame is still displayed as the buffers are switched. Speed vs quality, you choose.
Note:
Has NO effect on windowed mode render targets. Only affects fullscreen mode.
Parameters:
enabled If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality.
void Ogre::RenderSystem::setWBufferEnabled ( bool  enabled  ) 

Sets whether or not W-buffers are enabled if they are available for this renderer.

Parameters:
enabled If true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if available. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths.
virtual void Ogre::RenderSystem::shutdown ( void   )  [virtual]

Shutdown the renderer and cleanup resources.

virtual void Ogre::RenderSystem::unbindGpuProgram ( GpuProgramType  gptype  )  [virtual]

Unbinds GpuPrograms of a given GpuProgramType.

Remarks:
This returns the pipeline to fixed-function processing for this type.
virtual void Ogre::RenderSystem::unregisterThread (  )  [pure virtual]

Unregister an additional thread which may make calls to rendersystem-related objects.

See also:
RenderSystem::registerThread
bool Ogre::RenderSystem::updatePassIterationRenderState ( void   )  [protected]

updates pass iteration rendering state including bound gpu program parameter pass iteration auto constant entry

Returns:
True if more iterations are required
virtual void Ogre::RenderSystem::useCustomRenderSystemCapabilities ( RenderSystemCapabilities capabilities  )  [virtual]

Force the render system to use the special capabilities.

Can only be called before the render system has been fully initializer (before createWindow is called)

Parameters:
capabilities has to be a subset of the real capabilities and the caller is responsible for deallocating capabilities.
virtual String Ogre::RenderSystem::validateConfigOptions ( void   )  [pure virtual]

Validates the options set for the rendering system, returning a message if there are problems.

Note:
If the returned string is empty, there are no problems.

Member Data Documentation

Definition at line 1471 of file OgreRenderSystem.h.

Definition at line 1470 of file OgreRenderSystem.h.

The Active render target.

Definition at line 1466 of file OgreRenderSystem.h.

The Active GPU programs and gpu program parameters.

Definition at line 1469 of file OgreRenderSystem.h.

Definition at line 1480 of file OgreRenderSystem.h.

size_t Ogre::RenderSystem::mBatchCount [protected]

Definition at line 1488 of file OgreRenderSystem.h.

Definition at line 1544 of file OgreRenderSystem.h.

Definition at line 1546 of file OgreRenderSystem.h.

Definition at line 1482 of file OgreRenderSystem.h.

Definition at line 1550 of file OgreRenderSystem.h.

number of times to render the current state

Definition at line 1501 of file OgreRenderSystem.h.

Definition at line 1502 of file OgreRenderSystem.h.

DepthBuffers to be attached to render targets.

Definition at line 1459 of file OgreRenderSystem.h.

Whether to update the depth bias per render call.

Definition at line 1504 of file OgreRenderSystem.h.

Definition at line 1505 of file OgreRenderSystem.h.

Definition at line 1506 of file OgreRenderSystem.h.

Definition at line 1507 of file OgreRenderSystem.h.

Texture units from this upwards are disabled.

Definition at line 1498 of file OgreRenderSystem.h.

Definition at line 1560 of file OgreRenderSystem.h.

Definition at line 1534 of file OgreRenderSystem.h.

List of names of events this rendersystem may raise.

Definition at line 1528 of file OgreRenderSystem.h.

size_t Ogre::RenderSystem::mFaceCount [protected]

Definition at line 1489 of file OgreRenderSystem.h.

Definition at line 1541 of file OgreRenderSystem.h.

Definition at line 1540 of file OgreRenderSystem.h.

a global vertex buffer for global instancing

Definition at line 1510 of file OgreRenderSystem.h.

a vertex declaration for the global vertex buffer for the global instancing

Definition at line 1512 of file OgreRenderSystem.h.

the number of global instances (this number will be multiply by the render op instance number)

Definition at line 1514 of file OgreRenderSystem.h.

Definition at line 1537 of file OgreRenderSystem.h.

Definition at line 1495 of file OgreRenderSystem.h.

ColourValue Ogre::RenderSystem::mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2] [protected]

Saved manual colour blends.

Definition at line 1493 of file OgreRenderSystem.h.

The render targets, ordered by priority.

Definition at line 1464 of file OgreRenderSystem.h.

Used to store the capabilities of the graphics card.

Definition at line 1549 of file OgreRenderSystem.h.

The render targets.

Definition at line 1462 of file OgreRenderSystem.h.

Definition at line 1562 of file OgreRenderSystem.h.

Definition at line 1563 of file OgreRenderSystem.h.

Definition at line 1477 of file OgreRenderSystem.h.

Definition at line 1551 of file OgreRenderSystem.h.

Definition at line 1490 of file OgreRenderSystem.h.

Definition at line 1539 of file OgreRenderSystem.h.

bool Ogre::RenderSystem::mVSync [protected]

Definition at line 1484 of file OgreRenderSystem.h.

unsigned int Ogre::RenderSystem::mVSyncInterval [protected]

Definition at line 1485 of file OgreRenderSystem.h.

bool Ogre::RenderSystem::mWBuffer [protected]

Definition at line 1486 of file OgreRenderSystem.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:39:15 2012