Ogre::Frustum Class Reference
[Math]

A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...

#include <OgreFrustum.h>

Inheritance diagram for Ogre::Frustum:
Inheritance graph
[legend]

List of all members.

Public Types

typedef vector
< ShadowRenderable * >::type 
ShadowRenderableList
typedef VectorIterator
< ShadowRenderableList
ShadowRenderableListIterator

Public Member Functions

 Frustum (const String &name=StringUtil::BLANK)
 Named constructor.
virtual ~Frustum ()
virtual void setFOVy (const Radian &fovy)
 Sets the Y-dimension Field Of View (FOV) of the frustum.
virtual const RadiangetFOVy (void) const
 Retrieves the frustums Y-dimension Field Of View (FOV).
virtual void setNearClipDistance (Real nearDist)
 Sets the position of the near clipping plane.
virtual Real getNearClipDistance (void) const
 Sets the position of the near clipping plane.
virtual void setFarClipDistance (Real farDist)
 Sets the distance to the far clipping plane.
virtual Real getFarClipDistance (void) const
 Retrieves the distance from the frustum to the far clipping plane.
virtual void setAspectRatio (Real ratio)
 Sets the aspect ratio for the frustum viewport.
virtual Real getAspectRatio (void) const
 Retreives the current aspect ratio.
virtual void setFrustumOffset (const Vector2 &offset)
 Sets frustum offsets, used in stereo rendering.
virtual void setFrustumOffset (Real horizontal=0.0, Real vertical=0.0)
 Sets frustum offsets, used in stereo rendering.
virtual const Vector2getFrustumOffset () const
 Retrieves the frustum offsets.
virtual void setFocalLength (Real focalLength=1.0)
 Sets frustum focal length (used in stereo rendering).
virtual Real getFocalLength () const
 Returns focal length of frustum.
virtual void setFrustumExtents (Real left, Real right, Real top, Real bottom)
 Manually set the extents of the frustum.
virtual void resetFrustumExtents ()
 Reset the frustum extents to be automatically derived from other params.
virtual void getFrustumExtents (Real &outleft, Real &outright, Real &outtop, Real &outbottom) const
 Get the extents of the frustum in view space.
virtual const Matrix4getProjectionMatrixRS (void) const
 Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).
virtual const Matrix4getProjectionMatrixWithRSDepth (void) const
 Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.
virtual const Matrix4getProjectionMatrix (void) const
 Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].
virtual const Matrix4getViewMatrix (void) const
 Gets the view matrix for this frustum.
virtual void calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const
 Calculate a view matrix for this frustum, relative to a potentially dynamic point.
virtual void setCustomViewMatrix (bool enable, const Matrix4 &viewMatrix=Matrix4::IDENTITY)
 Set whether to use a custom view matrix on this frustum.
virtual bool isCustomViewMatrixEnabled (void) const
 Returns whether a custom view matrix is in use.
virtual void setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY)
 Set whether to use a custom projection matrix on this frustum.
virtual bool isCustomProjectionMatrixEnabled (void) const
 Returns whether a custom projection matrix is in use.
virtual const PlanegetFrustumPlanes (void) const
 Retrieves the clipping planes of the frustum (world space).
virtual const PlanegetFrustumPlane (unsigned short plane) const
 Retrieves a specified plane of the frustum (world space).
virtual bool isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const
 Tests whether the given container is visible in the Frustum.
virtual bool isVisible (const Sphere &bound, FrustumPlane *culledBy=0) const
 Tests whether the given container is visible in the Frustum.
virtual bool isVisible (const Vector3 &vert, FrustumPlane *culledBy=0) const
 Tests whether the given vertex is visible in the Frustum.
uint32 getTypeFlags (void) const
 Overridden from MovableObject::getTypeFlags.
const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.
Real getBoundingRadius (void) const
 Overridden from MovableObject.
void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.
const StringgetMovableType (void) const
 Overridden from MovableObject.
void _notifyCurrentCamera (Camera *cam)
 Overridden from MovableObject.
const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.
void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.
void getWorldTransforms (Matrix4 *xform) const
 Overridden from Renderable.
Real getSquaredViewDepth (const Camera *cam) const
 Overridden from Renderable.
const LightListgetLights (void) const
 Overridden from Renderable.
virtual const Vector3getWorldSpaceCorners (void) const
 Gets the world space corners of the frustum.
virtual void setProjectionType (ProjectionType pt)
 Sets the type of projection to use (orthographic or perspective).
virtual ProjectionType getProjectionType (void) const
 Retrieves info on the type of projection used (orthographic or perspective).
virtual void setOrthoWindow (Real w, Real h)
 Sets the orthographic window settings, for use with orthographic rendering only.
virtual void setOrthoWindowHeight (Real h)
 Sets the orthographic window height, for use with orthographic rendering only.
virtual void setOrthoWindowWidth (Real w)
 Sets the orthographic window width, for use with orthographic rendering only.
virtual Real getOrthoWindowHeight () const
 Gets the orthographic window height, for use with orthographic rendering only.
virtual Real getOrthoWindowWidth () const
 Gets the orthographic window width, for use with orthographic rendering only.
virtual void enableReflection (const Plane &p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified.
virtual void enableReflection (const MovablePlane *p)
 Modifies this frustum so it always renders from the reflection of itself through the plane specified.
virtual void disableReflection (void)
 Disables reflection modification previously turned on with enableReflection.
virtual bool isReflected (void) const
 Returns whether this frustum is being reflected.
virtual const Matrix4getReflectionMatrix (void) const
 Returns the reflection matrix of the frustum if appropriate.
virtual const PlanegetReflectionPlane (void) const
 Returns the reflection plane of the frustum if appropriate.
virtual bool projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const
 Project a sphere onto the near plane and get the bounding rectangle.
virtual void enableCustomNearClipPlane (const MovablePlane *plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
virtual void enableCustomNearClipPlane (const Plane &plane)
 Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.
virtual void disableCustomNearClipPlane (void)
 Disables any custom near clip plane.
virtual bool isCustomNearClipPlaneEnabled (void) const
 Is a custom near clip plane in use?
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
virtual const Vector3getPositionForViewUpdate (void) const
 Get the derived position of this frustum.
virtual const QuaterniongetOrientationForViewUpdate (void) const
 Get the derived orientation of this frustum.
PlaneBoundedVolume getPlaneBoundedVolume ()
 Gets a world-space list of planes enclosing the frustum.
void setOrientationMode (OrientationMode orientationMode)
 Set the orientation mode of the frustum.
OrientationMode getOrientationMode () const
 Get the orientation mode of the frustum.
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).
virtual MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only).
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).
virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).
virtual const StringgetName (void) const
 Returns the name of this object.
virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.
virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.
virtual bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode).
virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.
virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.
virtual void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached.
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual void _notifyMoved (void)
 Internal method called to notify the object that it has been moved.
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.
virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.
virtual bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component.
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.
virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.
virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.
virtual void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through.
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4_getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node
virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.
virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.
virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.
virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.
virtual void setListener (Listener *listener)
 Sets a listener for this object.
virtual ListenergetListener (void) const
 Gets the current listener for this object.
virtual const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object.
virtual uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object.
virtual void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object.
virtual LightList_getLightList ()
 Returns a pointer to the current list of lights for this object.
EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
bool hasEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled.
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled.
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index.
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data.

Static Public Member Functions

static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances.
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances.
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.

Static Public Attributes

static const Real INFINITE_FAR_PLANE_ADJUST
 Small constant used to reduce far plane projection to avoid inaccuracies.

Protected Types

typedef map< String,
StringVector >::type 
AnimableDictionaryMap
typedef map< size_t, Vector4 >
::type 
CustomParameterMap

Protected Member Functions

virtual void calcProjectionParameters (Real &left, Real &right, Real &bottom, Real &top) const
virtual void updateFrustum (void) const
 Update frustum if out of date.
virtual void updateView (void) const
 Update view if out of date.
virtual void updateFrustumImpl (void) const
 Implementation of updateFrustum (called if out of date).
virtual void updateViewImpl (void) const
 Implementation of updateView (called if out of date).
virtual void updateFrustumPlanes (void) const
virtual void updateFrustumPlanesImpl (void) const
 Implementation of updateFrustumPlanes (called if out of date).
virtual void updateWorldSpaceCorners (void) const
virtual void updateWorldSpaceCornersImpl (void) const
 Implementation of updateWorldSpaceCorners (called if out of date).
virtual void updateVertexData (void) const
virtual bool isViewOutOfDate (void) const
virtual bool isFrustumOutOfDate (void) const
virtual void invalidateFrustum (void) const
 Signal to update frustum information.
virtual void invalidateView (void) const
 Signal to update view information.
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper method for calculating extrusion distance.
virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.
virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list.
virtual void initialiseAnimableDictionary (StringVector &) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Protected Attributes

ProjectionType mProjType
 Orthographic or perspective?
Radian mFOVy
 y-direction field-of-view (default 45)
Real mFarDist
 Far clip distance - default 10000.
Real mNearDist
 Near clip distance - default 100.
Real mAspect
 x/y viewport ratio - default 1.3333
Real mOrthoHeight
 Ortho height size (world units).
Vector2 mFrustumOffset
 Off-axis frustum center offset - default (0.0, 0.0).
Real mFocalLength
 Focal length of frustum (for stereo rendering, defaults to 1.0).
Plane mFrustumPlanes [6]
 The 6 main clipping planes.
Quaternion mLastParentOrientation
 Stored versions of parent orientation / position.
Vector3 mLastParentPosition
Matrix4 mProjMatrixRS
 Pre-calced projection matrix for the specific render system.
Matrix4 mProjMatrixRSDepth
 Pre-calced standard projection matrix but with render system depth range.
Matrix4 mProjMatrix
 Pre-calced standard projection matrix.
Matrix4 mViewMatrix
 Pre-calced view matrix.
bool mRecalcFrustum
 Something's changed in the frustum shape?
bool mRecalcView
 Something re the view pos has changed.
bool mRecalcFrustumPlanes
 Something re the frustum planes has changed.
bool mRecalcWorldSpaceCorners
 Something re the world space corners has changed.
bool mRecalcVertexData
 Something re the vertex data has changed.
bool mCustomViewMatrix
 Are we using a custom view matrix?
bool mCustomProjMatrix
 Are we using a custom projection matrix?
bool mFrustumExtentsManuallySet
 Have the frustum extents been manually set?
Real mLeft
 Frustum extents.
Real mRight
Real mTop
Real mBottom
OrientationMode mOrientationMode
 Frustum orientation mode.
AxisAlignedBox mBoundingBox
VertexData mVertexData
MaterialPtr mMaterial
Vector3 mWorldSpaceCorners [8]
bool mReflect
 Is this frustum to act as a reflection of itself?
Matrix4 mReflectMatrix
 Derived reflection matrix.
Plane mReflectPlane
 Fixed reflection plane.
const MovablePlanemLinkedReflectPlane
 Pointer to a reflection plane (automatically updated).
Plane mLastLinkedReflectionPlane
 Record of the last world-space reflection plane info used.
bool mObliqueDepthProjection
 Is this frustum using an oblique depth projection?
Plane mObliqueProjPlane
 Fixed oblique projection plane.
const MovablePlanemLinkedObliqueProjPlane
 Pointer to oblique projection plane (automatically updated).
Plane mLastLinkedObliqueProjPlane
 Record of the last world-space oblique depth projection plane info used.
String mName
 Name of this object.
MovableObjectFactorymCreator
 Creator of this object (if created by a factory).
SceneManagermManager
 SceneManager holding this object (if applicable).
NodemParentNode
 node to which this object is attached
bool mParentIsTagPoint
bool mVisible
 Is this object visible?
bool mDebugDisplay
 Is debug display enabled?
Real mUpperDistance
 Upper distance to still render.
Real mSquaredUpperDistance
Real mMinPixelSize
bool mBeyondFarDistance
 Hidden because of distance?
UserObjectBindings mUserObjectBindings
 User objects binding.
uint8 mRenderQueueID
 The render queue to use when rendering this object.
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.
ushort mRenderQueuePriority
 The render queue group to use when rendering this object.
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used.
uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.
uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).
AxisAlignedBox mWorldAABB
 Cached world AABB of this object.
Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.
bool mCastShadows
 Does this object cast shadows?
bool mRenderingDisabled
 Does rendering this object disabled by listener?
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. */.
LightList mLightList
 List of lights for this object.
ulong mLightListUpdated
 The last frame that this light list was updated in.
uint32 mLightMask
 the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
UserObjectBindings mUserObjectBindings
RenderSystemDatamRenderSystemData
 User objects binding.

Static Protected Attributes

static String msMovableType
 Shared class-level name for Movable type.
static uint32 msDefaultQueryFlags
 Default query flags.
static uint32 msDefaultVisibilityFlags
 Default visibility flags.
static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

Detailed Description

A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area.

Can be used for a number of applications.

Definition at line 84 of file OgreFrustum.h.


Member Typedef Documentation

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]

Definition at line 240 of file OgreAnimable.h.

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 413 of file OgreRenderable.h.

Definition at line 135 of file OgreShadowCaster.h.

Definition at line 136 of file OgreShadowCaster.h.


Constructor & Destructor Documentation

Ogre::Frustum::Frustum ( const String name = StringUtil::BLANK  ) 

Named constructor.

virtual Ogre::Frustum::~Frustum (  )  [virtual]

Member Function Documentation

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void   )  [protected, inherited]

Get an updateable reference to animable value list.

Definition at line 266 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator ( void   )  const [virtual, inherited]

Get the creator of this object, if any (internal use only).

Definition at line 185 of file OgreMovableObject.h.

virtual LightList* Ogre::MovableObject::_getLightList (  )  [virtual, inherited]

Returns a pointer to the current list of lights for this object.

Remarks:
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 490 of file OgreMovableObject.h.

virtual SceneManager* Ogre::MovableObject::_getManager ( void   )  const [virtual, inherited]

Get the manager of this object, if any (internal use only).

Definition at line 189 of file OgreMovableObject.h.

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void   )  const [virtual, inherited]

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

virtual void Ogre::MovableObject::_notifyAttached ( Node parent,
bool  isTagPoint = false 
) [virtual, inherited]

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, Ogre::InstancedEntity, Ogre::Light, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator ( MovableObjectFactory fact  )  [virtual, inherited]

Notify the object of it's creator (internal use only).

Definition at line 183 of file OgreMovableObject.h.

void Ogre::Frustum::_notifyCurrentCamera ( Camera cam  )  [virtual]

Overridden from MovableObject.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyManager ( SceneManager man  )  [virtual, inherited]

Notify the object of it's manager (internal use only).

Definition at line 187 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyMoved ( void   )  [virtual, inherited]

Internal method called to notify the object that it has been moved.

Reimplemented in Ogre::InstancedEntity, and Ogre::Light.

virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual, inherited]

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 306 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

void Ogre::Frustum::_updateRenderQueue ( RenderQueue queue  )  [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual void Ogre::MovableObject::addQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 395 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 423 of file OgreMovableObject.h.

virtual void Ogre::Frustum::calcProjectionParameters ( Real left,
Real right,
Real bottom,
Real top 
) const [protected, virtual]
virtual void Ogre::Frustum::calcViewMatrixRelative ( const Vector3 relPos,
Matrix4 matToUpdate 
) const [virtual]

Calculate a view matrix for this frustum, relative to a potentially dynamic point.

Mainly for use by OGRE internally when using camera-relative rendering for frustums that are not the centre (e.g. texture projection)

void Ogre::AnimableObject::createAnimableDictionary ( void   )  const [protected, inherited]

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 253 of file OgreAnimable.h.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName  )  [virtual, inherited]

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 319 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual void Ogre::MovableObject::detachFromParent ( void   )  [virtual, inherited]

Detaches an object from a parent SceneNode or TagPoint, if attached.

virtual void Ogre::Frustum::disableCustomNearClipPlane ( void   )  [virtual]

Disables any custom near clip plane.

virtual void Ogre::Frustum::disableReflection ( void   )  [virtual]

Disables reflection modification previously turned on with enableReflection.

virtual void Ogre::Frustum::enableCustomNearClipPlane ( const Plane plane  )  [virtual]

Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

Remarks:
There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue.
Note:
This technique only works for perspective projection.
Parameters:
plane The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.
virtual void Ogre::Frustum::enableCustomNearClipPlane ( const MovablePlane plane  )  [virtual]

Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes.

Remarks:
There are several applications for clipping a scene arbitrarily by a single plane; the most common is when rendering a reflection to a texture, and you only want to render geometry that is above the water plane (to do otherwise results in artefacts). Whilst it is possible to use user clip planes, they are not supported on all cards, and sometimes are not hardware accelerated when they are available. Instead, where a single clip plane is involved, this technique uses a 'fudging' of the near clip plane, which is available and fast on all hardware, to perform as the arbitrary clip plane. This does change the shape of the frustum, leading to some depth buffer loss of precision, but for many of the uses of this technique that is not an issue.
This version of the method links to a plane, rather than requiring a by-value plane definition, and therefore you can make changes to the plane (e.g. by moving / rotating the node it is attached to) and they will automatically affect this object.
Note:
This technique only works for perspective projection.
Parameters:
plane The plane to link to to perform the clipping. This plane must continue to exist while the camera is linked to it; do not destroy it before the frustum.
virtual void Ogre::Frustum::enableReflection ( const MovablePlane p  )  [virtual]

Modifies this frustum so it always renders from the reflection of itself through the plane specified.

Note that this version of the method links to a plane so that changes to it are picked up automatically. It is important that this plane continues to exist whilst this object does; do not destroy the plane before the frustum.

Remarks:
This is obviously useful for performing planar reflections.
virtual void Ogre::Frustum::enableReflection ( const Plane p  )  [virtual]

Modifies this frustum so it always renders from the reflection of itself through the plane specified.

Remarks:
This is obviously useful for performing planar reflections.
virtual void Ogre::ShadowCaster::extrudeBounds ( AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist 
) const [protected, virtual, inherited]

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
) [static, inherited]

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
virtual void Ogre::ShadowCaster::generateShadowVolume ( EdgeData edgeData,
const HardwareIndexBufferSharedPtr indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags 
) [protected, virtual, inherited]

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName ( void   )  const [protected, virtual, inherited]

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void   )  const [inherited]

Gets a list of animable value names for this object.

Definition at line 294 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual Real Ogre::Frustum::getAspectRatio ( void   )  const [virtual]

Retreives the current aspect ratio.

const AxisAlignedBox& Ogre::Frustum::getBoundingBox ( void   )  const [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

Real Ogre::Frustum::getBoundingRadius ( void   )  const [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

Reimplemented in Ogre::Camera.

bool Ogre::MovableObject::getCastShadows ( void   )  const [virtual, inherited]

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 520 of file OgreMovableObject.h.

virtual bool Ogre::Renderable::getCastsShadows ( void   )  const [virtual, inherited]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 223 of file OgreRenderable.h.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 267 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags (  )  [static, inherited]

Get the default query flags for all future MovableObject instances.

Definition at line 410 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags (  )  [static, inherited]

Get the default visibility flags for all future MovableObject instances.

Definition at line 438 of file OgreMovableObject.h.

EdgeData* Ogre::MovableObject::getEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 493 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance ( const Vector3 objectPos,
const Light light 
) const [protected, inherited]

Helper method for calculating extrusion distance.

virtual Real Ogre::Frustum::getFarClipDistance ( void   )  const [virtual]

Retrieves the distance from the frustum to the far clipping plane.

Reimplemented in Ogre::Camera.

virtual Real Ogre::Frustum::getFocalLength (  )  const [virtual]

Returns focal length of frustum.

virtual const Radian& Ogre::Frustum::getFOVy ( void   )  const [virtual]

Retrieves the frustums Y-dimension Field Of View (FOV).

virtual void Ogre::Frustum::getFrustumExtents ( Real outleft,
Real outright,
Real outtop,
Real outbottom 
) const [virtual]

Get the extents of the frustum in view space.

virtual const Vector2& Ogre::Frustum::getFrustumOffset (  )  const [virtual]

Retrieves the frustum offsets.

virtual const Plane& Ogre::Frustum::getFrustumPlane ( unsigned short  plane  )  const [virtual]

Retrieves a specified plane of the frustum (world space).

Remarks:
Gets a reference to one of the planes which make up the frustum frustum, e.g. for clipping purposes.

Reimplemented in Ogre::Camera.

virtual const Plane* Ogre::Frustum::getFrustumPlanes ( void   )  const [virtual]

Retrieves the clipping planes of the frustum (world space).

Remarks:
The clipping planes are ordered as declared in enumerate constants FrustumPlane.
const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds ( void   )  const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getLightMask (  )  const [virtual, inherited]

Get a bitwise mask which will filter the lights affecting this object.

Remarks:
By default, this mask is fully set meaning all lights will affect this object

Definition at line 475 of file OgreMovableObject.h.

const LightList& Ogre::Frustum::getLights ( void   )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

virtual Listener* Ogre::MovableObject::getListener ( void   )  const [virtual, inherited]

Gets the current listener for this object.

Definition at line 449 of file OgreMovableObject.h.

const MaterialPtr& Ogre::Frustum::getMaterial ( void   )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

const String& Ogre::Frustum::getMovableType ( void   )  const [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

Reimplemented in Ogre::Camera.

virtual const String& Ogre::MovableObject::getName ( void   )  const [virtual, inherited]

Returns the name of this object.

Definition at line 192 of file OgreMovableObject.h.

virtual Real Ogre::Frustum::getNearClipDistance ( void   )  const [virtual]

Sets the position of the near clipping plane.

Reimplemented in Ogre::Camera.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms ( void   )  const [virtual, inherited]

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::InstanceBatchHW, Ogre::InstanceBatchShader, Ogre::BaseInstanceBatchVTF, Ogre::InstancedGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 152 of file OgreRenderable.h.

virtual const Quaternion& Ogre::Frustum::getOrientationForViewUpdate ( void   )  const [virtual]

Get the derived orientation of this frustum.

Reimplemented in Ogre::Camera.

OrientationMode Ogre::Frustum::getOrientationMode (  )  const

Get the orientation mode of the frustum.

Remarks:
Getting the orientation of a frustum is only supported on iOS at this time. An exception is thrown on other platforms.
virtual Real Ogre::Frustum::getOrthoWindowHeight (  )  const [virtual]

Gets the orthographic window height, for use with orthographic rendering only.

virtual Real Ogre::Frustum::getOrthoWindowWidth (  )  const [virtual]

Gets the orthographic window width, for use with orthographic rendering only.

Note:
This is calculated from the orthographic height and the aspect ratio
virtual Node* Ogre::MovableObject::getParentNode ( void   )  const [virtual, inherited]

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode ( void   )  const [virtual, inherited]

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.
PlaneBoundedVolume Ogre::Frustum::getPlaneBoundedVolume (  ) 

Gets a world-space list of planes enclosing the frustum.

Real Ogre::MovableObject::getPointExtrusionDistance ( const Light l  )  const [virtual, inherited]

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 331 of file OgreRenderable.h.

virtual const Vector3& Ogre::Frustum::getPositionForViewUpdate ( void   )  const [virtual]

Get the derived position of this frustum.

Reimplemented in Ogre::Camera.

virtual const Matrix4& Ogre::Frustum::getProjectionMatrix ( void   )  const [virtual]

Gets the normal projection matrix for this frustum, ie the projection matrix which conforms to standard right-handed rules and uses depth range [-1,+1].

Remarks:
This differs from the rendering-API dependent getProjectionMatrixRS in that it always returns a right-handed projection matrix with depth range [-1,+1], result no matter what rendering API is being used - this is required for some uniform algebra for example.
virtual const Matrix4& Ogre::Frustum::getProjectionMatrixRS ( void   )  const [virtual]

Gets the projection matrix for this frustum adjusted for the current rendersystem specifics (may be right or left-handed, depth range may vary).

Remarks:
This method retrieves the rendering-API dependent version of the projection matrix. If you want a 'typical' projection matrix then use getProjectionMatrix.
virtual const Matrix4& Ogre::Frustum::getProjectionMatrixWithRSDepth ( void   )  const [virtual]

Gets the depth-adjusted projection matrix for the current rendersystem, but one which still conforms to right-hand rules.

Remarks:
This differs from the rendering-API dependent getProjectionMatrix in that it always returns a right-handed projection matrix result no matter what rendering API is being used - this is required for vertex and fragment programs for example. However, the resulting depth range may still vary between render systems since D3D uses [0,1] and GL uses [-1,1], and the range must be kept the same between programmable and fixed-function pipelines.
virtual ProjectionType Ogre::Frustum::getProjectionType ( void   )  const [virtual]

Retrieves info on the type of projection used (orthographic or perspective).

virtual uint32 Ogre::MovableObject::getQueryFlags ( void   )  const [virtual, inherited]

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 402 of file OgreMovableObject.h.

bool Ogre::MovableObject::getReceivesShadows (  )  [inherited]

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

virtual const Matrix4& Ogre::Frustum::getReflectionMatrix ( void   )  const [virtual]

Returns the reflection matrix of the frustum if appropriate.

Definition at line 567 of file OgreFrustum.h.

virtual const Plane& Ogre::Frustum::getReflectionPlane ( void   )  const [virtual]

Returns the reflection plane of the frustum if appropriate.

Definition at line 569 of file OgreFrustum.h.

virtual Real Ogre::MovableObject::getRenderingDistance ( void   )  const [virtual, inherited]

Gets the distance at which batches are no longer rendered.

Definition at line 304 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingMinPixelSize (  )  const [virtual, inherited]

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 317 of file OgreMovableObject.h.

void Ogre::Frustum::getRenderOperation ( RenderOperation op  )  [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup ( void   )  const [virtual, inherited]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Gets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 398 of file OgreRenderable.h.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ( ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0 
) [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Real Ogre::Frustum::getSquaredViewDepth ( const Camera cam  )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

virtual Technique* Ogre::Renderable::getTechnique ( void   )  const [virtual, inherited]

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 93 of file OgreRenderable.h.

uint32 Ogre::Frustum::getTypeFlags ( void   )  const [virtual]

Overridden from MovableObject::getTypeFlags.

Reimplemented from Ogre::MovableObject.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 177 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 202 of file OgreRenderable.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 348 of file OgreRenderable.h.

virtual const Any& Ogre::MovableObject::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 333 of file OgreMovableObject.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 360 of file OgreRenderable.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 354 of file OgreRenderable.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 345 of file OgreMovableObject.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 339 of file OgreMovableObject.h.

virtual const Matrix4& Ogre::Frustum::getViewMatrix ( void   )  const [virtual]

Gets the view matrix for this frustum.

Mainly for use by OGRE internally.

Reimplemented in Ogre::Camera.

virtual uint32 Ogre::MovableObject::getVisibilityFlags ( void   )  const [virtual, inherited]

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 430 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible ( void   )  const [virtual, inherited]

Gets this object whether to be visible or not, if it has a renderable component.

Remarks:
Returns the value set by MovableObject::setVisible only.
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox ( bool  derive = false  )  const [virtual, inherited]

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere ( bool  derive = false  )  const [virtual, inherited]

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

virtual const Vector3* Ogre::Frustum::getWorldSpaceCorners ( void   )  const [virtual]

Gets the world space corners of the frustum.

Remarks:
The corners are ordered as follows: top-right near, top-left near, bottom-left near, bottom-right near, top-right far, top-left far, bottom-left far, bottom-right far.

Reimplemented in Ogre::Camera.

void Ogre::Frustum::getWorldTransforms ( Matrix4 xform  )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

Reimplemented in Ogre::Camera.

bool Ogre::Renderable::hasCustomParameter ( size_t  index  )  const [inherited]

Checks whether a custom value is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 258 of file OgreRenderable.h.

bool Ogre::MovableObject::hasEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 495 of file OgreMovableObject.h.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary ( StringVector  )  const [protected, virtual, inherited]

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 286 of file OgreAnimable.h.

virtual void Ogre::Frustum::invalidateFrustum ( void   )  const [protected, virtual]

Signal to update frustum information.

Reimplemented in Ogre::Camera.

virtual void Ogre::Frustum::invalidateView ( void   )  const [protected, virtual]

Signal to update view information.

Reimplemented in Ogre::Camera.

virtual bool Ogre::MovableObject::isAttached ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::Frustum::isCustomNearClipPlaneEnabled ( void   )  const [virtual]

Is a custom near clip plane in use?

Definition at line 634 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isCustomProjectionMatrixEnabled ( void   )  const [virtual]

Returns whether a custom projection matrix is in use.

Definition at line 416 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isCustomViewMatrixEnabled ( void   )  const [virtual]

Returns whether a custom view matrix is in use.

Definition at line 391 of file OgreFrustum.h.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void   )  const [virtual, inherited]

Gets whether debug display of this object is enabled.

Definition at line 564 of file OgreMovableObject.h.

virtual bool Ogre::Frustum::isFrustumOutOfDate ( void   )  const [protected, virtual]
virtual bool Ogre::MovableObject::isInScene ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

virtual bool Ogre::MovableObject::isParentTagPoint (  )  const [virtual, inherited]

Gets whether the parent node is a TagPoint (or a SceneNode).

Definition at line 215 of file OgreMovableObject.h.

virtual bool Ogre::Frustum::isReflected ( void   )  const [virtual]

Returns whether this frustum is being reflected.

Definition at line 565 of file OgreFrustum.h.

virtual bool Ogre::Frustum::isViewOutOfDate ( void   )  const [protected, virtual]

Reimplemented in Ogre::Camera.

virtual bool Ogre::MovableObject::isVisible ( void   )  const [virtual, inherited]

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

virtual bool Ogre::Frustum::isVisible ( const Vector3 vert,
FrustumPlane culledBy = 0 
) const [virtual]

Tests whether the given vertex is visible in the Frustum.

Parameters:
vert Vertex to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented in Ogre::Camera.

virtual bool Ogre::Frustum::isVisible ( const Sphere bound,
FrustumPlane culledBy = 0 
) const [virtual]

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding sphere to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the sphere was visible, true is returned.
Otherwise, false is returned.

Reimplemented in Ogre::Camera.

virtual bool Ogre::Frustum::isVisible ( const AxisAlignedBox bound,
FrustumPlane culledBy = 0 
) const [virtual]

Tests whether the given container is visible in the Frustum.

Parameters:
bound Bounding box to be checked (world space)
culledBy Optional pointer to an int which will be filled by the plane number which culled the box if the result was false;
Returns:
If the box was visible, true is returned.
Otherwise, false is returned.

Reimplemented in Ogre::Camera.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 127 of file OgreRenderable.h.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 122 of file OgreRenderable.h.

virtual bool Ogre::Frustum::projectSphere ( const Sphere sphere,
Real left,
Real top,
Real right,
Real bottom 
) const [virtual]

Project a sphere onto the near plane and get the bounding rectangle.

Parameters:
sphere The world-space sphere to project
radius Radius of the sphere
left,top,right,bottom Pointers to destination values, these will be completed with the normalised device coordinates (in the range {-1,1})
Returns:
true if the sphere was projected to a subset of the near plane, false if the entire near plane was contained

Reimplemented in Ogre::Camera.

virtual const LightList& Ogre::MovableObject::queryLights ( void   )  const [virtual, inherited]

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks:
By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.
The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (
See also:
SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.
This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.
Returns:
The list of lights use to lighting this object.
void Ogre::Renderable::removeCustomParameter ( size_t  index  )  [inherited]

Removes a custom value which is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 249 of file OgreRenderable.h.

virtual void Ogre::MovableObject::removeQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 399 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 427 of file OgreMovableObject.h.

virtual void Ogre::Frustum::resetFrustumExtents (  )  [virtual]

Reset the frustum extents to be automatically derived from other params.

virtual void Ogre::Frustum::setAspectRatio ( Real  ratio  )  [virtual]

Sets the aspect ratio for the frustum viewport.

Remarks:
The ratio between the x and y dimensions of the rectangular area visible through the frustum is known as aspect ratio: aspect = width / height .
The default for most fullscreen windows is 1.3333 - this is also assumed by Ogre unless you use this method to state otherwise.
void Ogre::MovableObject::setCastShadows ( bool  enabled  )  [inherited]

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 518 of file OgreMovableObject.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 240 of file OgreRenderable.h.

virtual void Ogre::Frustum::setCustomProjectionMatrix ( bool  enable,
const Matrix4 projectionMatrix = Matrix4::IDENTITY 
) [virtual]

Set whether to use a custom projection matrix on this frustum.

Remarks:
This is an advanced method which allows you to manually set the projection matrix on this frustum, rather than having it calculate itself based on it's position and orientation.
Note:
After enabling a custom projection matrix, the frustum will no longer update on its own based on field of view and near / far distance changes. You are completely responsible for keeping the projection matrix up to date if those values change. The custom matrix will be returned from getProjectionMatrix and derivative functions.
Parameters:
enable If true, the custom projection matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the projection matrix.
projectionMatrix The custom view matrix to use
See also:
Frustum::setCustomViewMatrix
virtual void Ogre::Frustum::setCustomViewMatrix ( bool  enable,
const Matrix4 viewMatrix = Matrix4::IDENTITY 
) [virtual]

Set whether to use a custom view matrix on this frustum.

Remarks:
This is an advanced method which allows you to manually set the view matrix on this frustum, rather than having it calculate itself based on it's position and orientation.
Note:
After enabling a custom view matrix, the frustum will no longer update on its own based on position / orientation changes. You are completely responsible for keeping the view matrix up to date. The custom matrix will be returned from getViewMatrix.
Parameters:
enable If true, the custom view matrix passed as the second parameter will be used in preference to an auto calculated one. If false, the frustum will revert to auto calculating the view matrix.
viewMatrix The custom view matrix to use, the matrix must be an affine matrix.
See also:
Frustum::setCustomProjectionMatrix, Matrix4::isAffine
virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled  )  [virtual, inherited]

Sets whether or not the debug display of this object is enabled.

Remarks:
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 562 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags  )  [static, inherited]

Set the default query flags for all future MovableObject instances.

Definition at line 406 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags  )  [static, inherited]

Set the default visibility flags for all future MovableObject instances.

Definition at line 434 of file OgreMovableObject.h.

virtual void Ogre::Frustum::setFarClipDistance ( Real  farDist  )  [virtual]

Sets the distance to the far clipping plane.

Remarks:
The view frustum is a pyramid created from the frustum position and the edges of the viewport. This method sets the distance for the far end of that pyramid. Different applications need different values: e.g. a flight sim needs a much further far clipping plane than a first-person shooter. An important point here is that the larger the ratio between near and far clipping planes, the lower the accuracy of the Z-buffer used to depth-cue pixels. This is because the Z-range is limited to the size of the Z buffer (16 or 32-bit) and the max values must be spread over the gap between near and far clip planes. As it happens, you can affect the accuracy far more by altering the near distance rather than the far distance, but keep this in mind.
Parameters:
far The distance to the far clipping plane from the frustum in world coordinates.If you specify 0, this means an infinite view distance which is useful especially when projecting shadows; but be careful not to use a near distance too close.
virtual void Ogre::Frustum::setFocalLength ( Real  focalLength = 1.0  )  [virtual]

Sets frustum focal length (used in stereo rendering).

Parameters:
focalLength The distance to the focal plane from the frustum in world coordinates.
virtual void Ogre::Frustum::setFOVy ( const Radian fovy  )  [virtual]

Sets the Y-dimension Field Of View (FOV) of the frustum.

Remarks:
Field Of View (FOV) is the angle made between the frustum's position, and the edges of the 'screen' onto which the scene is projected. High values (90+ degrees) result in a wide-angle, fish-eye kind of view, low values (30- degrees) in a stretched, telescopic kind of view. Typical values are between 45 and 60 degrees.
This value represents the VERTICAL field-of-view. The horizontal field of view is calculated from this depending on the dimensions of the viewport (they will only be the same if the viewport is square).
Note:
Setting the FOV overrides the value supplied for frustum::setNearClipPlane.
virtual void Ogre::Frustum::setFrustumExtents ( Real  left,
Real  right,
Real  top,
Real  bottom 
) [virtual]

Manually set the extents of the frustum.

Parameters:
left,right,top,bottom The position where the side clip planes intersect the near clip plane, in eye space
virtual void Ogre::Frustum::setFrustumOffset ( Real  horizontal = 0.0,
Real  vertical = 0.0 
) [virtual]

Sets frustum offsets, used in stereo rendering.

Remarks:
You can set both horizontal and vertical plane offsets of "eye"; in stereo rendering frustum is moved in horizontal plane. To be able to render from two "eyes" you'll need two cameras rendering on two RenderTargets.
The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
Parameters:
horizontal The horizontal plane offset.
vertical The vertical plane offset.
virtual void Ogre::Frustum::setFrustumOffset ( const Vector2 offset  )  [virtual]

Sets frustum offsets, used in stereo rendering.

Remarks:
You can set both horizontal and vertical plane offsets of "eye"; in stereo rendering frustum is moved in horizontal plane. To be able to render from two "eyes" you'll need two cameras rendering on two RenderTargets.
The frustum offsets is in world coordinates, and default to (0, 0) - no offsets.
Parameters:
offset The horizontal and vertical plane offsets.
virtual void Ogre::MovableObject::setLightMask ( uint32  lightMask  )  [virtual, inherited]

Set a bitwise mask which will filter the lights affecting this object.

Remarks:
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
virtual void Ogre::MovableObject::setListener ( Listener listener  )  [virtual, inherited]

Sets a listener for this object.

Remarks:
Note for size and performance reasons only one listener per object is allowed.

Definition at line 445 of file OgreMovableObject.h.

virtual void Ogre::Frustum::setNearClipDistance ( Real  nearDist  )  [virtual]

Sets the position of the near clipping plane.

Remarks:
The position of the near clipping plane is the distance from the frustums position to the screen on which the world is projected. The near plane distance, combined with the field-of-view and the aspect ratio, determines the size of the viewport through which the world is viewed (in world co-ordinates). Note that this world viewport is different to a screen viewport, which has it's dimensions expressed in pixels. The frustums viewport should have the same aspect ratio as the screen viewport it renders into to avoid distortion.
Parameters:
near The distance to the near clipping plane from the frustum in world coordinates.
void Ogre::Frustum::setOrientationMode ( OrientationMode  orientationMode  ) 

Set the orientation mode of the frustum.

Default is OR_DEGREE_0

Remarks:
Setting the orientation of a frustum is only supported on iOS at this time. An exception is thrown on other platforms.
virtual void Ogre::Frustum::setOrthoWindow ( Real  w,
Real  h 
) [virtual]

Sets the orthographic window settings, for use with orthographic rendering only.

Note:
Calling this method will recalculate the aspect ratio, use setOrthoWindowHeight or setOrthoWindowWidth alone if you wish to preserve the aspect ratio but just fit one or other dimension to a particular size.
Parameters:
w,h The dimensions of the view window in world units
virtual void Ogre::Frustum::setOrthoWindowHeight ( Real  h  )  [virtual]

Sets the orthographic window height, for use with orthographic rendering only.

Note:
The width of the window will be calculated from the aspect ratio.
Parameters:
h The height of the view window in world units
virtual void Ogre::Frustum::setOrthoWindowWidth ( Real  w  )  [virtual]

Sets the orthographic window width, for use with orthographic rendering only.

Note:
The height of the window will be calculated from the aspect ratio.
Parameters:
w The width of the view window in world units
virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 323 of file OgreRenderable.h.

virtual void Ogre::Frustum::setProjectionType ( ProjectionType  pt  )  [virtual]

Sets the type of projection to use (orthographic or perspective).

Default is perspective.

virtual void Ogre::MovableObject::setQueryFlags ( uint32  flags  )  [virtual, inherited]

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 391 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance ( Real  dist  )  [virtual, inherited]

Sets the distance at which the object is no longer rendered.

Note:
Camera::setUseRenderingDistance() needs to be called for this parameter to be used.
Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 298 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize  )  [virtual, inherited]

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note:
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters:
pixelSize Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 311 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID  )  [virtual, inherited]

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
) [virtual, inherited]

Sets the render queue group and group priority this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priority The priority within a group to use.

Reimplemented in Ogre::Entity.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

Sets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 406 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 163 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 188 of file OgreRenderable.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 343 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 328 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags ( uint32  flags  )  [virtual, inherited]

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 419 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisible ( bool  visible  )  [virtual, inherited]

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing ( EdgeData edgeData,
const Vector4 lightPos 
) [protected, virtual, inherited]

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0
virtual void Ogre::Frustum::updateFrustum ( void   )  const [protected, virtual]

Update frustum if out of date.

virtual void Ogre::Frustum::updateFrustumImpl ( void   )  const [protected, virtual]

Implementation of updateFrustum (called if out of date).

virtual void Ogre::Frustum::updateFrustumPlanes ( void   )  const [protected, virtual]
virtual void Ogre::Frustum::updateFrustumPlanesImpl ( void   )  const [protected, virtual]

Implementation of updateFrustumPlanes (called if out of date).

virtual void Ogre::Frustum::updateVertexData ( void   )  const [protected, virtual]
virtual void Ogre::Frustum::updateView ( void   )  const [protected, virtual]

Update view if out of date.

virtual void Ogre::Frustum::updateViewImpl ( void   )  const [protected, virtual]

Implementation of updateView (called if out of date).

virtual void Ogre::Frustum::updateWorldSpaceCorners ( void   )  const [protected, virtual]
virtual void Ogre::Frustum::updateWorldSpaceCornersImpl ( void   )  const [protected, virtual]

Implementation of updateWorldSpaceCorners (called if out of date).

void Ogre::Frustum::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables = false 
) [virtual]

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters:
visitor Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
debugRenderables If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.


Member Data Documentation

Small constant used to reduce far plane projection to avoid inaccuracies.

Definition at line 642 of file OgreFrustum.h.

x/y viewport ratio - default 1.3333

Definition at line 97 of file OgreFrustum.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]

Hidden because of distance?

Definition at line 127 of file OgreMovableObject.h.

Real Ogre::Frustum::mBottom [mutable, protected]

Definition at line 137 of file OgreFrustum.h.

Definition at line 168 of file OgreFrustum.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]

Does this object cast shadows?

Definition at line 149 of file OgreMovableObject.h.

Creator of this object (if created by a factory).

Reimplemented in Ogre::InstanceBatch.

Definition at line 111 of file OgreMovableObject.h.

Definition at line 414 of file OgreRenderable.h.

Are we using a custom projection matrix?

Definition at line 133 of file OgreFrustum.h.

Are we using a custom view matrix?

Definition at line 131 of file OgreFrustum.h.

bool Ogre::MovableObject::mDebugDisplay [protected, inherited]

Is debug display enabled?

Definition at line 120 of file OgreMovableObject.h.

Far clip distance - default 10000.

Definition at line 93 of file OgreFrustum.h.

Focal length of frustum (for stereo rendering, defaults to 1.0).

Definition at line 103 of file OgreFrustum.h.

y-direction field-of-view (default 45)

Definition at line 91 of file OgreFrustum.h.

Have the frustum extents been manually set?

Definition at line 135 of file OgreFrustum.h.

Off-axis frustum center offset - default (0.0, 0.0).

Definition at line 101 of file OgreFrustum.h.

Plane Ogre::Frustum::mFrustumPlanes[6] [mutable, protected]

The 6 main clipping planes.

Definition at line 106 of file OgreFrustum.h.

Record of the last world-space oblique depth projection plane info used.

Definition at line 192 of file OgreFrustum.h.

Record of the last world-space reflection plane info used.

Definition at line 183 of file OgreFrustum.h.

Stored versions of parent orientation / position.

Definition at line 109 of file OgreFrustum.h.

Definition at line 110 of file OgreFrustum.h.

Real Ogre::Frustum::mLeft [mutable, protected]

Frustum extents.

Definition at line 137 of file OgreFrustum.h.

LightList Ogre::MovableObject::mLightList [mutable, protected, inherited]

List of lights for this object.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 157 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited]

The last frame that this light list was updated in.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 159 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mLightMask [protected, inherited]

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 162 of file OgreMovableObject.h.

Pointer to oblique projection plane (automatically updated).

Definition at line 190 of file OgreFrustum.h.

Pointer to a reflection plane (automatically updated).

Definition at line 181 of file OgreFrustum.h.

Listener* Ogre::MovableObject::mListener [protected, inherited]

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 154 of file OgreMovableObject.h.

SceneManager holding this object (if applicable).

Definition at line 113 of file OgreMovableObject.h.

Definition at line 171 of file OgreFrustum.h.

Real Ogre::MovableObject::mMinPixelSize [protected, inherited]

Definition at line 125 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]

Name of this object.

Definition at line 109 of file OgreMovableObject.h.

Near clip distance - default 100.

Definition at line 95 of file OgreFrustum.h.

Is this frustum using an oblique depth projection?

Definition at line 186 of file OgreFrustum.h.

Fixed oblique projection plane.

Definition at line 188 of file OgreFrustum.h.

Frustum orientation mode.

Definition at line 139 of file OgreFrustum.h.

Ortho height size (world units).

Definition at line 99 of file OgreFrustum.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]

Definition at line 116 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]

node to which this object is attached

Definition at line 115 of file OgreMovableObject.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 415 of file OgreRenderable.h.

Matrix4 Ogre::Frustum::mProjMatrix [mutable, protected]

Pre-calced standard projection matrix.

Definition at line 117 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mProjMatrixRS [mutable, protected]

Pre-calced projection matrix for the specific render system.

Definition at line 113 of file OgreFrustum.h.

Pre-calced standard projection matrix but with render system depth range.

Definition at line 115 of file OgreFrustum.h.

Orthographic or perspective?

Definition at line 88 of file OgreFrustum.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]

Flags determining whether this object is included / excluded from scene queries.

Definition at line 139 of file OgreMovableObject.h.

bool Ogre::Frustum::mRecalcFrustum [mutable, protected]

Something's changed in the frustum shape?

Definition at line 121 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcFrustumPlanes [mutable, protected]

Something re the frustum planes has changed.

Definition at line 125 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcVertexData [mutable, protected]

Something re the vertex data has changed.

Definition at line 129 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcView [mutable, protected]

Something re the view pos has changed.

Definition at line 123 of file OgreFrustum.h.

bool Ogre::Frustum::mRecalcWorldSpaceCorners [mutable, protected]

Something re the world space corners has changed.

Definition at line 127 of file OgreFrustum.h.

bool Ogre::Frustum::mReflect [protected]

Is this frustum to act as a reflection of itself?

Definition at line 175 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mReflectMatrix [mutable, protected]

Derived reflection matrix.

Definition at line 177 of file OgreFrustum.h.

Plane Ogre::Frustum::mReflectPlane [mutable, protected]

Fixed reflection plane.

Definition at line 179 of file OgreFrustum.h.

bool Ogre::MovableObject::mRenderingDisabled [protected, inherited]

Does rendering this object disabled by listener?

Definition at line 152 of file OgreMovableObject.h.

The render queue to use when rendering this object.

Definition at line 131 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 133 of file OgreMovableObject.h.

The render queue group to use when rendering this object.

Definition at line 135 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 137 of file OgreMovableObject.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

User objects binding.

Definition at line 419 of file OgreRenderable.h.

Real Ogre::Frustum::mRight [mutable, protected]

Definition at line 137 of file OgreFrustum.h.

Static map of class name to list of animable value names.

Definition at line 242 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]

Default query flags.

Definition at line 166 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]

Default visibility flags.

Definition at line 168 of file OgreMovableObject.h.

String Ogre::Frustum::msMovableType [static, protected]

Shared class-level name for Movable type.

Reimplemented in Ogre::Camera.

Definition at line 166 of file OgreFrustum.h.

Definition at line 123 of file OgreMovableObject.h.

Real Ogre::Frustum::mTop [mutable, protected]

Definition at line 137 of file OgreFrustum.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]

Upper distance to still render.

Definition at line 122 of file OgreMovableObject.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 416 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 417 of file OgreRenderable.h.

Definition at line 418 of file OgreRenderable.h.

User objects binding.

Definition at line 129 of file OgreMovableObject.h.

VertexData Ogre::Frustum::mVertexData [mutable, protected]

Definition at line 169 of file OgreFrustum.h.

Matrix4 Ogre::Frustum::mViewMatrix [mutable, protected]

Pre-calced view matrix.

Definition at line 119 of file OgreFrustum.h.

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 141 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]

Is this object visible?

Definition at line 118 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 143 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]

Definition at line 145 of file OgreMovableObject.h.

World space AABB of this object's dark cap.

Definition at line 147 of file OgreMovableObject.h.

Vector3 Ogre::Frustum::mWorldSpaceCorners[8] [mutable, protected]

Definition at line 172 of file OgreFrustum.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:29 2012