Ogre::Matrix4 Class Reference
[Math]

Class encapsulating a standard 4x4 homogeneous matrix. More...

#include <OgreMatrix4.h>

List of all members.

Public Member Functions

 Matrix4 ()
 Default constructor.
 Matrix4 (Real m00, Real m01, Real m02, Real m03, Real m10, Real m11, Real m12, Real m13, Real m20, Real m21, Real m22, Real m23, Real m30, Real m31, Real m32, Real m33)
 Matrix4 (const Matrix3 &m3x3)
 Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling 3x3 matrix.
 Matrix4 (const Quaternion &rot)
 Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling Quaternion.
void swap (Matrix4 &other)
 Exchange the contents of this matrix with another.
Realoperator[] (size_t iRow)
const Realoperator[] (size_t iRow) const
Matrix4 concatenate (const Matrix4 &m2) const
Matrix4 operator* (const Matrix4 &m2) const
 Matrix concatenation using '*'.
Vector3 operator* (const Vector3 &v) const
 Vector transformation using '*'.
Vector4 operator* (const Vector4 &v) const
Plane operator* (const Plane &p) const
Matrix4 operator+ (const Matrix4 &m2) const
 Matrix addition.
Matrix4 operator- (const Matrix4 &m2) const
 Matrix subtraction.
bool operator== (const Matrix4 &m2) const
 Tests 2 matrices for equality.
bool operator!= (const Matrix4 &m2) const
 Tests 2 matrices for inequality.
void operator= (const Matrix3 &mat3)
 Assignment from 3x3 matrix.
Matrix4 transpose (void) const
void setTrans (const Vector3 &v)
 Sets the translation transformation part of the matrix.
Vector3 getTrans () const
 Extracts the translation transformation part of the matrix.
void makeTrans (const Vector3 &v)
 Builds a translation matrix.
void makeTrans (Real tx, Real ty, Real tz)
void setScale (const Vector3 &v)
 Sets the scale part of the matrix.
void extract3x3Matrix (Matrix3 &m3x3) const
 Extracts the rotation / scaling part of the Matrix as a 3x3 matrix.
bool hasScale () const
 Determines if this matrix involves a scaling.
bool hasNegativeScale () const
 Determines if this matrix involves a negative scaling.
Quaternion extractQuaternion () const
 Extracts the rotation / scaling part as a quaternion from the Matrix.
Matrix4 operator* (Real scalar) const
Matrix4 adjoint () const
Real determinant () const
Matrix4 inverse () const
void makeTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation)
 Building a Matrix4 from orientation / scale / position.
void makeInverseTransform (const Vector3 &position, const Vector3 &scale, const Quaternion &orientation)
 Building an inverse Matrix4 from orientation / scale / position.
void decomposition (Vector3 &position, Vector3 &scale, Quaternion &orientation) const
 Decompose a Matrix4 to orientation / scale / position.
bool isAffine (void) const
 Check whether or not the matrix is affine matrix.
Matrix4 inverseAffine (void) const
 Returns the inverse of the affine matrix.
Matrix4 concatenateAffine (const Matrix4 &m2) const
 Concatenate two affine matrices.
Vector3 transformAffine (const Vector3 &v) const
 3-D Vector transformation specially for an affine matrix.
Vector4 transformAffine (const Vector4 &v) const
 4-D Vector transformation specially for an affine matrix.

Static Public Member Functions

static Matrix4 getTrans (const Vector3 &v)
 Gets a translation matrix.
static Matrix4 getTrans (Real t_x, Real t_y, Real t_z)
 Gets a translation matrix - variation for not using a vector.
static Matrix4 getScale (const Vector3 &v)
 Gets a scale matrix.
static Matrix4 getScale (Real s_x, Real s_y, Real s_z)
 Gets a scale matrix - variation for not using a vector.

Static Public Attributes

static const Matrix4 ZERO
static const Matrix4 ZEROAFFINE
static const Matrix4 IDENTITY
static const Matrix4 CLIPSPACE2DTOIMAGESPACE
 Useful little matrix which takes 2D clipspace {-1, 1} to {0,1} and inverts the Y.

Protected Attributes

union {
   Real   m [4][4]
   Real   _m [16]
}; 
 The matrix entries, indexed by [row][col].

Friends

_OgreExport friend std::ostream & operator<< (std::ostream &o, const Matrix4 &mat)
 Function for writing to a stream.

Detailed Description

Class encapsulating a standard 4x4 homogeneous matrix.

Remarks:
OGRE uses column vectors when applying matrix multiplications, This means a vector is represented as a single column, 4-row matrix. This has the effect that the transformations implemented by the matrices happens right-to-left e.g. if vector V is to be transformed by M1 then M2 then M3, the calculation would be M3 * M2 * M1 * V. The order that matrices are concatenated is vital since matrix multiplication is not commutative, i.e. you can get a different result if you concatenate in the wrong order.
The use of column vectors and right-to-left ordering is the standard in most mathematical texts, and is the same as used in OpenGL. It is, however, the opposite of Direct3D, which has inexplicably chosen to differ from the accepted standard and uses row vectors and left-to-right matrix multiplication.
OGRE deals with the differences between D3D and OpenGL etc. internally when operating through different render systems. OGRE users only need to conform to standard maths conventions, i.e. right-to-left matrix multiplication, (OGRE transposes matrices it passes to D3D to compensate).
The generic form M * V which shows the layout of the matrix entries is shown below:
                [ m[0][0]  m[0][1]  m[0][2]  m[0][3] ]   {x}
                | m[1][0]  m[1][1]  m[1][2]  m[1][3] | * {y}
                | m[2][0]  m[2][1]  m[2][2]  m[2][3] |   {z}
                [ m[3][0]  m[3][1]  m[3][2]  m[3][3] ]   {1}
            

Definition at line 78 of file OgreMatrix4.h.


Constructor & Destructor Documentation

Ogre::Matrix4::Matrix4 (  ) 

Default constructor.

Note:
It does NOT initialize the matrix for efficiency.

Definition at line 91 of file OgreMatrix4.h.

Ogre::Matrix4::Matrix4 ( Real  m00,
Real  m01,
Real  m02,
Real  m03,
Real  m10,
Real  m11,
Real  m12,
Real  m13,
Real  m20,
Real  m21,
Real  m22,
Real  m23,
Real  m30,
Real  m31,
Real  m32,
Real  m33 
)

Definition at line 95 of file OgreMatrix4.h.

Ogre::Matrix4::Matrix4 ( const Matrix3 m3x3  ) 

Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling 3x3 matrix.

Definition at line 122 of file OgreMatrix4.h.

Ogre::Matrix4::Matrix4 ( const Quaternion rot  ) 

Creates a standard 4x4 transformation matrix with a zero translation part from a rotation/scaling Quaternion.

Definition at line 131 of file OgreMatrix4.h.

References Ogre::Quaternion::ToRotationMatrix().


Member Function Documentation

Matrix4 Ogre::Matrix4::adjoint (  )  const
Matrix4 Ogre::Matrix4::concatenate ( const Matrix4 m2  )  const

Definition at line 174 of file OgreMatrix4.h.

References m.

Matrix4 Ogre::Matrix4::concatenateAffine ( const Matrix4 m2  )  const

Concatenate two affine matrices.

Note:
The matrices must be affine matrix.
See also:
Matrix4::isAffine.

Definition at line 587 of file OgreMatrix4.h.

References isAffine(), and m.

void Ogre::Matrix4::decomposition ( Vector3 position,
Vector3 scale,
Quaternion orientation 
) const

Decompose a Matrix4 to orientation / scale / position.

Real Ogre::Matrix4::determinant (  )  const
void Ogre::Matrix4::extract3x3Matrix ( Matrix3 m3x3  )  const

Extracts the rotation / scaling part of the Matrix as a 3x3 matrix.

Parameters:
m3x3 Destination Matrix3

Definition at line 463 of file OgreMatrix4.h.

References Ogre::Matrix3::m.

Quaternion Ogre::Matrix4::extractQuaternion (  )  const

Extracts the rotation / scaling part as a quaternion from the Matrix.

Definition at line 502 of file OgreMatrix4.h.

static Matrix4 Ogre::Matrix4::getScale ( Real  s_x,
Real  s_y,
Real  s_z 
) [static]

Gets a scale matrix - variation for not using a vector.

Definition at line 449 of file OgreMatrix4.h.

References m.

static Matrix4 Ogre::Matrix4::getScale ( const Vector3 v  )  [static]

Gets a scale matrix.

Definition at line 436 of file OgreMatrix4.h.

References m, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

static Matrix4 Ogre::Matrix4::getTrans ( Real  t_x,
Real  t_y,
Real  t_z 
) [static]

Gets a translation matrix - variation for not using a vector.

Definition at line 408 of file OgreMatrix4.h.

References m.

static Matrix4 Ogre::Matrix4::getTrans ( const Vector3 v  )  [static]

Gets a translation matrix.

Definition at line 394 of file OgreMatrix4.h.

References m, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Vector3 Ogre::Matrix4::getTrans (  )  const

Extracts the translation transformation part of the matrix.

Definition at line 368 of file OgreMatrix4.h.

bool Ogre::Matrix4::hasNegativeScale (  )  const

Determines if this matrix involves a negative scaling.

Definition at line 495 of file OgreMatrix4.h.

bool Ogre::Matrix4::hasScale (  )  const

Determines if this matrix involves a scaling.

Definition at line 478 of file OgreMatrix4.h.

References Ogre::Math::RealEqual().

Matrix4 Ogre::Matrix4::inverse (  )  const
Matrix4 Ogre::Matrix4::inverseAffine ( void   )  const

Returns the inverse of the affine matrix.

Note:
The matrix must be an affine matrix.
See also:
Matrix4::isAffine.
bool Ogre::Matrix4::isAffine ( void   )  const

Check whether or not the matrix is affine matrix.

Remarks:
An affine matrix is a 4x4 matrix with row 3 equal to (0, 0, 0, 1), e.g. no projective coefficients.

Definition at line 572 of file OgreMatrix4.h.

Referenced by concatenateAffine(), and Ogre::AxisAlignedBox::transformAffine().

void Ogre::Matrix4::makeInverseTransform ( const Vector3 position,
const Vector3 scale,
const Quaternion orientation 
)

Building an inverse Matrix4 from orientation / scale / position.

Remarks:
As makeTransform except it build the inverse given the same data as makeTransform, so performing -translation, -rotate, 1/scale in that order.
void Ogre::Matrix4::makeTrans ( Real  tx,
Real  ty,
Real  tz 
)

Definition at line 384 of file OgreMatrix4.h.

void Ogre::Matrix4::makeTrans ( const Vector3 v  ) 

Builds a translation matrix.

Definition at line 376 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::Matrix4::makeTransform ( const Vector3 position,
const Vector3 scale,
const Quaternion orientation 
)

Building a Matrix4 from orientation / scale / position.

Remarks:
Transform is performed in the order scale, rotate, translation, i.e. translation is independent of orientation axes, scale does not affect size of translation, rotation and scaling are always centered on the origin.
bool Ogre::Matrix4::operator!= ( const Matrix4 m2  )  const

Tests 2 matrices for inequality.

Definition at line 324 of file OgreMatrix4.h.

References m.

Matrix4 Ogre::Matrix4::operator* ( Real  scalar  )  const

Definition at line 516 of file OgreMatrix4.h.

Plane Ogre::Matrix4::operator* ( const Plane p  )  const
Vector4 Ogre::Matrix4::operator* ( const Vector4 v  )  const

Definition at line 228 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

Vector3 Ogre::Matrix4::operator* ( const Vector3 v  )  const

Vector transformation using '*'.

Remarks:
Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.
Note:
This means that the initial w is considered to be 1.0, and then all the tree elements of the resulting 3-D vector are divided by the resulting w.

Definition at line 216 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Matrix4 Ogre::Matrix4::operator* ( const Matrix4 m2  )  const

Matrix concatenation using '*'.

Definition at line 202 of file OgreMatrix4.h.

Matrix4 Ogre::Matrix4::operator+ ( const Matrix4 m2  )  const

Matrix addition.

Definition at line 254 of file OgreMatrix4.h.

References m.

Matrix4 Ogre::Matrix4::operator- ( const Matrix4 m2  )  const

Matrix subtraction.

Definition at line 283 of file OgreMatrix4.h.

References m.

void Ogre::Matrix4::operator= ( const Matrix3 mat3  ) 

Assignment from 3x3 matrix.

Definition at line 337 of file OgreMatrix4.h.

References Ogre::Matrix3::m.

bool Ogre::Matrix4::operator== ( const Matrix4 m2  )  const

Tests 2 matrices for equality.

Definition at line 311 of file OgreMatrix4.h.

References m.

const Real* Ogre::Matrix4::operator[] ( size_t  iRow  )  const

Definition at line 168 of file OgreMatrix4.h.

Real* Ogre::Matrix4::operator[] ( size_t  iRow  ) 

Definition at line 162 of file OgreMatrix4.h.

void Ogre::Matrix4::setScale ( const Vector3 v  ) 

Sets the scale part of the matrix.

Definition at line 427 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::Matrix4::setTrans ( const Vector3 v  ) 

Sets the translation transformation part of the matrix.

Definition at line 359 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::Matrix4::swap ( Matrix4 other  ) 

Exchange the contents of this matrix with another.

Definition at line 142 of file OgreMatrix4.h.

References m, and std::swap().

Vector4 Ogre::Matrix4::transformAffine ( const Vector4 v  )  const

4-D Vector transformation specially for an affine matrix.

Note:
The matrix must be an affine matrix.
See also:
Matrix4::isAffine.

Definition at line 631 of file OgreMatrix4.h.

References Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector4::y, and Ogre::Vector4::z.

Vector3 Ogre::Matrix4::transformAffine ( const Vector3 v  )  const

3-D Vector transformation specially for an affine matrix.

Remarks:
Transforms the given 3-D vector by the matrix, projecting the result back into w = 1.
Note:
The matrix must be an affine matrix.
See also:
Matrix4::isAffine.

Definition at line 617 of file OgreMatrix4.h.

References Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by Ogre::AxisAlignedBox::transformAffine().

Matrix4 Ogre::Matrix4::transpose ( void   )  const

Definition at line 344 of file OgreMatrix4.h.


Friends And Related Function Documentation

_OgreExport friend std::ostream& operator<< ( std::ostream &  o,
const Matrix4 mat 
) [friend]

Function for writing to a stream.

Definition at line 528 of file OgreMatrix4.h.


Member Data Documentation

union { ... } [protected]

The matrix entries, indexed by [row][col].

Definition at line 84 of file OgreMatrix4.h.

Useful little matrix which takes 2D clipspace {-1, 1} to {0,1} and inverts the Y.

Definition at line 514 of file OgreMatrix4.h.

Definition at line 511 of file OgreMatrix4.h.

Referenced by Ogre::InstancedEntity::_getParentNodeFullTransform().

const Matrix4 Ogre::Matrix4::ZERO [static]

Definition at line 509 of file OgreMatrix4.h.

Definition at line 510 of file OgreMatrix4.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:38:12 2012