00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __InstancedEntity_H__ 00029 #define __InstancedEntity_H__ 00030 00031 #include "OgreMovableObject.h" 00032 #include "OgreNode.h" 00033 00034 namespace Ogre 00035 { 00076 class _OgreExport InstancedEntity : public Ogre::MovableObject 00077 { 00078 friend class InstanceBatch; 00079 friend class InstanceBatchShader; 00080 friend class InstanceBatchHW; 00081 friend class InstanceBatchHW_VTF; 00082 friend class BaseInstanceBatchVTF; 00083 protected: 00084 uint16 mInstanceId; //Note it may change after defragmenting! 00085 bool mInUse; 00086 InstanceBatch *mBatchOwner; 00087 00088 AnimationStateSet *mAnimationState; 00089 SkeletonInstance *mSkeletonInstance; 00090 Matrix4 *mBoneMatrices; //Local space 00091 Matrix4 *mBoneWorldMatrices; //World space 00092 unsigned long mFrameAnimationLastUpdated; 00093 00094 InstancedEntity* mSharedTransformEntity; //When not null, another InstancedEntity controls the skeleton 00095 00098 uint16 mTransformLookupNumber; 00099 00101 typedef vector<InstancedEntity*>::type InstancedEntityVec; 00102 InstancedEntityVec mSharingPartners; 00103 00105 // Parameters used for local transformation offset information 00106 // The 00108 00110 Vector3 mPosition; 00111 Vector3 mDerivedLocalPosition; 00113 Quaternion mOrientation; 00115 Vector3 mScale; 00117 Real mMaxScaleLocal; 00119 Matrix4 mFullLocalTransform; 00121 bool mNeedTransformUpdate; 00123 bool mNeedAnimTransformUpdate; 00125 bool mUseLocalTransform; 00126 00127 00129 size_t getTransforms( Matrix4 *xform ) const; 00131 size_t getTransforms3x4( float *xform ) const; 00132 00134 bool findVisible( Camera *camera ) const; 00135 00137 void createSkeletonInstance(); 00138 void destroySkeletonInstance(); 00139 00141 void unlinkTransform(); 00142 00144 void notifyUnlink( const InstancedEntity *slave ); 00145 00147 inline void markTransformDirty(); 00148 00150 static NameGenerator msNameGenerator; 00151 00152 public: 00153 InstancedEntity( InstanceBatch *batchOwner, uint32 instanceID, InstancedEntity* sharedTransformEntity = NULL); 00154 virtual ~InstancedEntity(); 00155 00174 bool shareTransformWith( InstancedEntity *slave ); 00175 00183 void stopSharingTransform(); 00184 00185 InstanceBatch* _getOwner() const { return mBatchOwner; } 00186 00187 const String& getMovableType(void) const; 00188 00189 const AxisAlignedBox& getBoundingBox(void) const; 00190 Real getBoundingRadius(void) const; 00191 00194 Real getSquaredViewDepth( const Camera* cam ) const; 00195 00197 void _notifyMoved(void); 00198 void _notifyAttached( Node* parent, bool isTagPoint = false ); 00199 00201 void _updateRenderQueue( RenderQueue* queue ) {} 00202 void visitRenderables( Renderable::Visitor* visitor, bool debugRenderables = false ) {} 00203 00205 bool hasSkeleton(void) const { return mSkeletonInstance != 0; } 00207 SkeletonInstance* getSkeleton(void) const { return mSkeletonInstance; } 00208 00210 AnimationState* getAnimationState(const String& name) const; 00212 AnimationStateSet* getAllAnimationStates(void) const; 00213 00219 virtual bool _updateAnimation(void); 00220 00222 void setTransformLookupNumber(uint16 num) { mTransformLookupNumber = num;} 00223 00225 const Vector3& getPosition() const { return mPosition; } 00227 void setPosition(const Vector3& position, bool doUpdate = true); 00228 00230 const Quaternion& getOrientation() const { return mOrientation; } 00232 void setOrientation(const Quaternion& orientation, bool doUpdate = true); 00233 00235 const Vector3& getScale() const { return mScale; } 00237 void setScale(const Vector3& scale, bool doUpdate = true); 00238 00240 Real getMaxScaleCoef() const; 00241 00243 void updateTransforms(); 00244 00246 bool isInUse() const { return mInUse; } 00248 void setInUse(bool used); 00249 00251 virtual const Matrix4& _getParentNodeFullTransform(void) const { 00252 assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point"); 00253 return mUseLocalTransform ? mFullLocalTransform : 00254 mParentNode ? mParentNode->_getFullTransform() : Matrix4::IDENTITY; 00255 } 00256 00258 const Vector3& _getDerivedPosition() const { 00259 assert((!mNeedTransformUpdate || !mUseLocalTransform) && "Transform data should be updated at this point"); 00260 return mUseLocalTransform ? mDerivedLocalPosition : 00261 mParentNode ? mParentNode->_getDerivedPosition() : Vector3::ZERO; 00262 } 00263 00265 virtual bool isInScene(void) const 00266 { 00267 //We assume that the instanced entity is in the scene if it is in use 00268 //It is in the scene whether it has a parent node or not 00269 return mInUse; 00270 } 00271 00272 00273 00274 }; 00275 } 00276 00277 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:24 2012