Ogre::BaseInstanceBatchVTF Class Reference
[Scene]

Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages: Supports huge amount of instances per batch Supports skinning even with huge ammounts of instances per batch Doesn't need shader constants registers. More...

#include <OgreInstanceBatchVTF.h>

Inheritance diagram for Ogre::BaseInstanceBatchVTF:
Inheritance graph
[legend]

List of all members.

Public Types

typedef vector
< InstancedEntity * >::type 
InstancedEntityVec
typedef vector
< ShadowRenderable * >::type 
ShadowRenderableList
typedef VectorIterator
< ShadowRenderableList
ShadowRenderableListIterator

Public Member Functions

 BaseInstanceBatchVTF (InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material, size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap, const String &batchName)
virtual ~BaseInstanceBatchVTF ()
void buildFrom (const SubMesh *baseSubMesh, const RenderOperation &renderOperation)
void getWorldTransforms (Matrix4 *xform) const
 Gets the world transform matrix / matrices for this renderable object.
unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.
void _updateRenderQueue (RenderQueue *queue)
 Overloaded to be able to updated the vertex texture.
void setBoneMatrixLookup (bool enable, size_t maxLookupTableInstances)
 Sets the state of the usage of bone matrix lookup.
bool useBoneMatrixLookup () const
 Tells whether to use bone matrix lookup.
void setBoneDualQuaternions (bool enable)
bool useBoneDualQuaternions () const
void setForceOneWeight (bool enable)
bool forceOneWeight () const
void setUseOneWeight (bool enable)
bool useOneWeight () const
virtual bool useBoneWorldMatrices () const
virtual size_t getMaxLookupTableInstances () const
MeshPtr_getMeshRef ()
void _setInstancesPerBatch (size_t instancesPerBatch)
 Raises an exception if trying to change it after being built.
const Mesh::IndexMap_getIndexToBoneMap () const
bool _supportsSkeletalAnimation () const
 Returns true if this technique supports skeletal animation.
void _updateBounds (void)
virtual size_t calculateMaxNumInstances (const SubMesh *baseSubMesh, uint16 flags) const =0
 Some techniques have a limit on how many instances can be done.
virtual RenderOperation build (const SubMesh *baseSubMesh)
 Constructs all the data needed to use this batch, as well as the InstanceEntities.
const Ogre::MeshPtr_getMeshReference (void) const
bool isBatchFull (void) const
bool isBatchUnused (void) const
 Returns true if it no instanced entity has been requested or all of them have been removed.
void getInstancedEntitiesInUse (InstancedEntityVec &outEntities)
 Fills the input vector with the instances that are currently being used or were requested Used for defragmentation,.
void _defragmentBatch (bool optimizeCulling, InstancedEntityVec &usedEntities)
void _defragmentBatchDiscard (void)
virtual void _boundsDirty (void)
 Called by InstancedEntity(s) to tell us we need to update the bounds (we touch the SceneNode so the SceneManager aknowledges such change).
virtual void setStaticAndUpdate (bool bStatic)
 Tells this batch to stop updating animations, positions, rotations, and display all it's active instances.
virtual bool isStatic () const
 Returns true if this batch was set as static.
InstancedEntitycreateInstancedEntity ()
 Returns a pointer to a new InstancedEntity ready to use Note it's actually preallocated, so no memory allocation happens at this point.
void removeInstancedEntity (InstancedEntity *instancedEntity)
 Removes an InstancedEntity from the scene retrieved with getNewInstancedEntity, putting back into a queue.
void _markTransformSharingDirty ()
 Tells that the list of entity instances with shared transforms has changed.
const MaterialPtrgetMaterial (void) const
void getRenderOperation (RenderOperation &op)
Real getSquaredViewDepth (const Camera *cam) const
const LightListgetLights (void) const
TechniquegetTechnique (void) const
const StringgetMovableType (void) const
void _notifyCurrentCamera (Camera *cam)
const AxisAlignedBoxgetBoundingBox (void) const
Real getBoundingRadius (void) const
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
 Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index.
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual void setUserAny (const Any &anything)
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data.
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).
virtual MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only).
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).
virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).
virtual const StringgetName (void) const
 Returns the name of this object.
virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.
virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.
virtual bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode).
virtual void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node.
virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.
virtual void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached.
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual void _notifyMoved (void)
 Internal method called to notify the object that it has been moved.
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.
virtual void setVisible (bool visible)
 Tells this object whether to be visible or not, if it has a renderable component.
virtual bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component.
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.
virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.
virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.
virtual void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through.
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4_getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node
virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.
virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.
virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.
virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.
virtual void setListener (Listener *listener)
 Sets a listener for this object.
virtual ListenergetListener (void) const
 Gets the current listener for this object.
virtual const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object.
virtual uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object.
virtual void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object.
virtual LightList_getLightList ()
 Returns a pointer to the current list of lights for this object.
EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
bool hasEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.
virtual uint32 getTypeFlags (void) const
 Get the 'type flags' for this MovableObject.
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled.
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled.
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.
virtual AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances.
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances.
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.

Protected Types

typedef vector< uint8 >::type HWBoneIdxVec
typedef vector< float >::type HWBoneWgtVec
typedef vector< Matrix4 >::type Matrix4Vec
typedef map< size_t, Vector4 >
::type 
CustomParameterMap
typedef map< String,
StringVector >::type 
AnimableDictionaryMap

Protected Member Functions

void cloneMaterial (const MaterialPtr &material)
 Clones the base material so it can have it's own vertex texture, and also clones it's shadow caster materials, if it has any.
void retrieveBoneIdx (VertexData *baseVertexData, HWBoneIdxVec &outBoneIdx)
 Retrieves bone data from the original sub mesh and puts it into an appropriate buffer, later to be read when creating the vertex semantics.
void retrieveBoneIdxWithWeights (VertexData *baseVertexData, HWBoneIdxVec &outBoneIdx, HWBoneWgtVec &outBoneWgt)
void setupMaterialToUseVTF (TextureType textureType, MaterialPtr &material)
 Setups the material to use a vertex texture.
void createVertexTexture (const SubMesh *baseSubMesh)
 Creates the vertex texture.
virtual void createVertexSemantics (VertexData *thisVertexData, VertexData *baseVertexData, const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec &hwBoneWgt)=0
 Creates 2 TEXCOORD semantics that will be used to sample the vertex texture.
size_t convert3x4MatricesToDualQuaternions (float *matrices, size_t numOfMatrices, float *outDualQuaternions)
void updateVertexTexture (void)
 Keeps filling the VTF with world matrix data.
virtual bool matricesToghetherPerRow () const =0
 Affects VTF texture's width dimension.
virtual void updateSharedLookupIndexes ()
 update the lookup numbers for entities with shared transforms
virtual InstancedEntitygenerateInstancedEntity (size_t num)
virtual void setupVertices (const SubMesh *baseSubMesh)=0
virtual void setupIndices (const SubMesh *baseSubMesh)=0
virtual void createAllInstancedEntities (void)
virtual void deleteAllInstancedEntities (void)
virtual void deleteUnusedInstancedEntities (void)
void makeMatrixCameraRelative3x4 (float *mat3x4, size_t numFloats)
 Takes an array of 3x4 matrices and makes it camera relative.
virtual bool checkSubMeshCompatibility (const SubMesh *baseSubMesh)
 Returns false on errors that would prevent building this batch from the given submesh.
void updateVisibility (void)
void defragmentBatchNoCull (InstancedEntityVec &usedEntities)
void defragmentBatchDoCull (InstancedEntityVec &usedEntities)
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper method for calculating extrusion distance.
virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.
virtual const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class.
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list.
virtual void initialiseAnimableDictionary (StringVector &) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Protected Attributes

size_t mMatricesPerInstance
size_t mNumWorldMatrices
TexturePtr mMatrixTexture
size_t mWidthFloatsPadding
size_t mMaxFloatsPerLine
size_t mRowLength
size_t mWeightCount
float * mTempTransformsArray3x4
bool mUseBoneMatrixLookup
size_t mMaxLookupTableInstances
bool mUseBoneDualQuaternions
bool mForceOneWeight
bool mUseOneWeight
RenderOperation mRenderOperation
size_t mInstancesPerBatch
InstanceManagermCreator
 Creator of this object (if created by a factory).
MaterialPtr mMaterial
MeshPtr mMeshReference
Mesh::IndexMap const * mIndexToBoneMap
InstancedEntityVec mInstancedEntities
InstancedEntityVec mUnusedEntities
AxisAlignedBox mFullBoundingBox
 This bbox contains all (visible) instanced entities.
Real mBoundingRadius
bool mBoundsDirty
bool mBoundsUpdated
 Set to false by derived classes that need it.
CameramCurrentCamera
unsigned short mMaterialLodIndex
bool mDirtyAnimation
 Set to false at start of each _updateRenderQueue.
bool mTechnSupportsSkeletal
 False if a technique doesn't support skeletal animation.
Real mCachedCameraDist
 Cached distance to last camera for getSquaredViewDepth.
const CameramCachedCamera
 The camera for which the cached distance is valid.
bool mTransformSharingDirty
 Tells that the list of entity instances with shared transforms has changed.
bool mRemoveOwnVertexData
 When true remove the memory of the VertexData we've created because no one else will.
bool mRemoveOwnIndexData
 When true remove the memory of the IndexData we've created because no one else will.
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
UserObjectBindings mUserObjectBindings
UserObjectBindings mUserObjectBindings
 User objects binding.
RenderSystemDatamRenderSystemData
 User objects binding.
String mName
 Name of this object.
SceneManagermManager
 SceneManager holding this object (if applicable).
NodemParentNode
 node to which this object is attached
bool mParentIsTagPoint
bool mVisible
 Is this object visible?
bool mDebugDisplay
 Is debug display enabled?
Real mUpperDistance
 Upper distance to still render.
Real mSquaredUpperDistance
Real mMinPixelSize
bool mBeyondFarDistance
 Hidden because of distance?
uint8 mRenderQueueID
 The render queue to use when rendering this object.
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.
ushort mRenderQueuePriority
 The render queue group to use when rendering this object.
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used.
uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.
uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).
AxisAlignedBox mWorldAABB
 Cached world AABB of this object.
Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.
bool mCastShadows
 Does this object cast shadows?
bool mRenderingDisabled
 Does rendering this object disabled by listener?
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. */.
LightList mLightList
 List of lights for this object.
ulong mLightListUpdated
 The last frame that this light list was updated in.
uint32 mLightMask
 the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Static Protected Attributes

static uint32 msDefaultQueryFlags
 Default query flags.
static uint32 msDefaultVisibilityFlags
 Default visibility flags.
static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

Detailed Description

Instancing implementation using vertex texture through Vertex Texture Fetch (VTF) This implementation has the following advantages: Supports huge amount of instances per batch Supports skinning even with huge ammounts of instances per batch Doesn't need shader constants registers.

Best suited for skinned entities

But beware the disadvantages: VTF is only fast on modern GPUs (ATI Radeon HD 2000+, GeForce 8+ series onwards) On GeForce 6/7 series VTF is too slow VTF isn't (controversely) supported on old ATI X1800 hardware Only one bone weight per vertex is supported GPUs with low memory bandwidth (i.e. laptops and integrated GPUs) may perform even worse than no instancing

Whether this performs great or bad depends on the hardware. It improved up to 4x performance on a Intel Core 2 Quad Core X9650 GeForce 8600 GTS, and in an Intel Core 2 Duo P7350 ATI Mobility Radeon HD 4650, but went 0.75x slower on an AthlonX2 5000+ integrated nForce 6150 SE Each BaseInstanceBatchVTF has it's own texture, which occupies memory in VRAM. Approx VRAM usage can be computed by doing 12 bytes * 3 * numInstances * numBones Use flag IM_VTFBESTFIT to avoid wasting VRAM (but may reduce amount of instances per batch).

The material requires at least a texture unit stage named "InstancingVTF"
Remarks:
Design discussion webpage: http://www.ogre3d.org/forums/viewtopic.php?f=4&t=59902
Author:
Matias N. Goldberg ("dark_sylinc")
Version:
1.0

Definition at line 74 of file OgreInstanceBatchVTF.h.


Member Typedef Documentation

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]

Definition at line 240 of file OgreAnimable.h.

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 413 of file OgreRenderable.h.

Definition at line 77 of file OgreInstanceBatchVTF.h.

Definition at line 90 of file OgreInstanceBatch.h.

Definition at line 135 of file OgreShadowCaster.h.

Definition at line 136 of file OgreShadowCaster.h.


Member Function Documentation

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void   )  [protected, inherited]

Get an updateable reference to animable value list.

Definition at line 266 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator ( void   )  const [virtual, inherited]

Get the creator of this object, if any (internal use only).

Definition at line 185 of file OgreMovableObject.h.

virtual LightList* Ogre::MovableObject::_getLightList (  )  [virtual, inherited]

Returns a pointer to the current list of lights for this object.

Remarks:
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 490 of file OgreMovableObject.h.

virtual SceneManager* Ogre::MovableObject::_getManager ( void   )  const [virtual, inherited]

Get the manager of this object, if any (internal use only).

Definition at line 189 of file OgreMovableObject.h.

virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void   )  const [virtual, inherited]

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

virtual void Ogre::MovableObject::_notifyAttached ( Node parent,
bool  isTagPoint = false 
) [virtual, inherited]

Internal method called to notify the object that it has been attached to a node.

Reimplemented in Ogre::Entity, Ogre::InstancedEntity, Ogre::Light, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::_notifyCreator ( MovableObjectFactory fact  )  [virtual, inherited]

Notify the object of it's creator (internal use only).

Definition at line 183 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyManager ( SceneManager man  )  [virtual, inherited]

Notify the object of it's manager (internal use only).

Definition at line 187 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyMoved ( void   )  [virtual, inherited]

Internal method called to notify the object that it has been moved.

Reimplemented in Ogre::InstancedEntity, and Ogre::Light.

virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual, inherited]

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 306 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

virtual void Ogre::MovableObject::addQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 395 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 423 of file OgreMovableObject.h.

void Ogre::AnimableObject::createAnimableDictionary ( void   )  const [protected, inherited]

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 253 of file OgreAnimable.h.

virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue ( const String valueName  )  [virtual, inherited]

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 319 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual void Ogre::MovableObject::detachFromParent ( void   )  [virtual, inherited]

Detaches an object from a parent SceneNode or TagPoint, if attached.

virtual void Ogre::ShadowCaster::extrudeBounds ( AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist 
) const [protected, virtual, inherited]

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
) [static, inherited]

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
virtual void Ogre::ShadowCaster::generateShadowVolume ( EdgeData edgeData,
const HardwareIndexBufferSharedPtr indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags 
) [protected, virtual, inherited]

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName ( void   )  const [protected, virtual, inherited]

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented in Ogre::Light.

Definition at line 248 of file OgreAnimable.h.

References Ogre::StringUtil::BLANK.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void   )  const [inherited]

Gets a list of animable value names for this object.

Definition at line 294 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

bool Ogre::MovableObject::getCastShadows ( void   )  const [virtual, inherited]

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 520 of file OgreMovableObject.h.

virtual bool Ogre::Renderable::getCastsShadows ( void   )  const [virtual, inherited]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 223 of file OgreRenderable.h.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 267 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags (  )  [static, inherited]

Get the default query flags for all future MovableObject instances.

Definition at line 410 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags (  )  [static, inherited]

Get the default visibility flags for all future MovableObject instances.

Definition at line 438 of file OgreMovableObject.h.

EdgeData* Ogre::MovableObject::getEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 493 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance ( const Vector3 objectPos,
const Light light 
) const [protected, inherited]

Helper method for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds ( void   )  const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getLightMask (  )  const [virtual, inherited]

Get a bitwise mask which will filter the lights affecting this object.

Remarks:
By default, this mask is fully set meaning all lights will affect this object

Definition at line 475 of file OgreMovableObject.h.

virtual Listener* Ogre::MovableObject::getListener ( void   )  const [virtual, inherited]

Gets the current listener for this object.

Definition at line 449 of file OgreMovableObject.h.

virtual const String& Ogre::MovableObject::getName ( void   )  const [virtual, inherited]

Returns the name of this object.

Definition at line 192 of file OgreMovableObject.h.

virtual Node* Ogre::MovableObject::getParentNode ( void   )  const [virtual, inherited]

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode ( void   )  const [virtual, inherited]

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.
Real Ogre::MovableObject::getPointExtrusionDistance ( const Light l  )  const [virtual, inherited]

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 331 of file OgreRenderable.h.

virtual uint32 Ogre::MovableObject::getQueryFlags ( void   )  const [virtual, inherited]

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 402 of file OgreMovableObject.h.

bool Ogre::MovableObject::getReceivesShadows (  )  [inherited]

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

virtual Real Ogre::MovableObject::getRenderingDistance ( void   )  const [virtual, inherited]

Gets the distance at which batches are no longer rendered.

Definition at line 304 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingMinPixelSize (  )  const [virtual, inherited]

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 317 of file OgreMovableObject.h.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup ( void   )  const [virtual, inherited]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Gets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 398 of file OgreRenderable.h.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ( ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0 
) [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

virtual uint32 Ogre::MovableObject::getTypeFlags ( void   )  const [virtual, inherited]

Get the 'type flags' for this MovableObject.

Remarks:
A type flag identifies the type of the MovableObject as a bitpattern. This is used for categorical inclusion / exclusion in SceneQuery objects. By default, this method returns all ones for objects not created by a MovableObjectFactory (hence always including them); otherwise it returns the value assigned to the MovableObjectFactory. Custom objects which don't use MovableObjectFactory will need to override this if they want to be included in queries.

Reimplemented in Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::Light, Ogre::ParticleSystem, and Ogre::StaticGeometry::Region.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 177 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 202 of file OgreRenderable.h.

virtual const Any& Ogre::MovableObject::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 333 of file OgreMovableObject.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 348 of file OgreRenderable.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 345 of file OgreMovableObject.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 339 of file OgreMovableObject.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 360 of file OgreRenderable.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 354 of file OgreRenderable.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags ( void   )  const [virtual, inherited]

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 430 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible ( void   )  const [virtual, inherited]

Gets this object whether to be visible or not, if it has a renderable component.

Remarks:
Returns the value set by MovableObject::setVisible only.
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox ( bool  derive = false  )  const [virtual, inherited]

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere ( bool  derive = false  )  const [virtual, inherited]

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

bool Ogre::Renderable::hasCustomParameter ( size_t  index  )  const [inherited]

Checks whether a custom value is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 258 of file OgreRenderable.h.

bool Ogre::MovableObject::hasEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 495 of file OgreMovableObject.h.

virtual void Ogre::AnimableObject::initialiseAnimableDictionary ( StringVector  )  const [protected, virtual, inherited]

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented in Ogre::Light.

Definition at line 286 of file OgreAnimable.h.

virtual bool Ogre::MovableObject::isAttached ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void   )  const [virtual, inherited]

Gets whether debug display of this object is enabled.

Definition at line 564 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isInScene ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

virtual bool Ogre::MovableObject::isParentTagPoint (  )  const [virtual, inherited]

Gets whether the parent node is a TagPoint (or a SceneNode).

Definition at line 215 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isVisible ( void   )  const [virtual, inherited]

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 127 of file OgreRenderable.h.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 122 of file OgreRenderable.h.

virtual const LightList& Ogre::MovableObject::queryLights ( void   )  const [virtual, inherited]

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks:
By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.
The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (
See also:
SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.
This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.
Returns:
The list of lights use to lighting this object.
void Ogre::Renderable::removeCustomParameter ( size_t  index  )  [inherited]

Removes a custom value which is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 249 of file OgreRenderable.h.

virtual void Ogre::MovableObject::removeQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 399 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 427 of file OgreMovableObject.h.

void Ogre::MovableObject::setCastShadows ( bool  enabled  )  [inherited]

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 518 of file OgreMovableObject.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 240 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled  )  [virtual, inherited]

Sets whether or not the debug display of this object is enabled.

Remarks:
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 562 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags  )  [static, inherited]

Set the default query flags for all future MovableObject instances.

Definition at line 406 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags  )  [static, inherited]

Set the default visibility flags for all future MovableObject instances.

Definition at line 434 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setLightMask ( uint32  lightMask  )  [virtual, inherited]

Set a bitwise mask which will filter the lights affecting this object.

Remarks:
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
virtual void Ogre::MovableObject::setListener ( Listener listener  )  [virtual, inherited]

Sets a listener for this object.

Remarks:
Note for size and performance reasons only one listener per object is allowed.

Definition at line 445 of file OgreMovableObject.h.

virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 323 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setQueryFlags ( uint32  flags  )  [virtual, inherited]

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 391 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance ( Real  dist  )  [virtual, inherited]

Sets the distance at which the object is no longer rendered.

Note:
Camera::setUseRenderingDistance() needs to be called for this parameter to be used.
Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 298 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize  )  [virtual, inherited]

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note:
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters:
pixelSize Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 311 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID  )  [virtual, inherited]

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
) [virtual, inherited]

Sets the render queue group and group priority this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priority The priority within a group to use.

Reimplemented in Ogre::Entity.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

Sets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 406 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 163 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 188 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 328 of file OgreMovableObject.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 343 of file OgreRenderable.h.

virtual void Ogre::MovableObject::setVisibilityFlags ( uint32  flags  )  [virtual, inherited]

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 419 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisible ( bool  visible  )  [virtual, inherited]

Tells this object whether to be visible or not, if it has a renderable component.

Note:
An alternative approach of making an object invisible is to detach it from it's SceneNode, or to remove the SceneNode entirely. Detaching a node means that structurally the scene graph changes. Once this change has taken place, the objects / nodes that have been removed have less overhead to the visibility detection pass than simply making the object invisible, so if you do this and leave the objects out of the tree for a long time, it's faster. However, the act of detaching / reattaching nodes is in itself more expensive than setting an object visibility flag, since in the latter case structural changes are not made. Therefore, small or frequent visibility changes are best done using this method; large or more longer term changes are best done by detaching.

Reimplemented in Ogre::Light.

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing ( EdgeData edgeData,
const Vector4 lightPos 
) [protected, virtual, inherited]

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0

Member Data Documentation

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]

Hidden because of distance?

Definition at line 127 of file OgreMovableObject.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]

Does this object cast shadows?

Definition at line 149 of file OgreMovableObject.h.

Definition at line 414 of file OgreRenderable.h.

bool Ogre::MovableObject::mDebugDisplay [protected, inherited]

Is debug display enabled?

Definition at line 120 of file OgreMovableObject.h.

LightList Ogre::MovableObject::mLightList [mutable, protected, inherited]

List of lights for this object.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 157 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited]

The last frame that this light list was updated in.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 159 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mLightMask [protected, inherited]

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 162 of file OgreMovableObject.h.

Listener* Ogre::MovableObject::mListener [protected, inherited]

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 154 of file OgreMovableObject.h.

SceneManager holding this object (if applicable).

Definition at line 113 of file OgreMovableObject.h.

Real Ogre::MovableObject::mMinPixelSize [protected, inherited]

Definition at line 125 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]

Name of this object.

Definition at line 109 of file OgreMovableObject.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]

Definition at line 116 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]

node to which this object is attached

Definition at line 115 of file OgreMovableObject.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 415 of file OgreRenderable.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]

Flags determining whether this object is included / excluded from scene queries.

Definition at line 139 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderingDisabled [protected, inherited]

Does rendering this object disabled by listener?

Definition at line 152 of file OgreMovableObject.h.

The render queue to use when rendering this object.

Definition at line 131 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 133 of file OgreMovableObject.h.

The render queue group to use when rendering this object.

Definition at line 135 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 137 of file OgreMovableObject.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

User objects binding.

Definition at line 419 of file OgreRenderable.h.

Static map of class name to list of animable value names.

Definition at line 242 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]

Default query flags.

Definition at line 166 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]

Default visibility flags.

Definition at line 168 of file OgreMovableObject.h.

Definition at line 123 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]

Upper distance to still render.

Definition at line 122 of file OgreMovableObject.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 416 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 417 of file OgreRenderable.h.

User objects binding.

Definition at line 129 of file OgreMovableObject.h.

Definition at line 418 of file OgreRenderable.h.

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 141 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]

Is this object visible?

Definition at line 118 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 143 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]

Definition at line 145 of file OgreMovableObject.h.

World space AABB of this object's dark cap.

Definition at line 147 of file OgreMovableObject.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:47 2012