Ogre::SubMesh Class Reference
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Defines a part of a complete mesh. More...

#include <OgreSubMesh.h>

Inheritance diagram for Ogre::SubMesh:
Inheritance graph
[legend]

List of all members.

Public Types

typedef vector< unsigned short >
::type 
IndexMap
 Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).
typedef vector< IndexData * >::type LODFaceList
typedef multimap< size_t,
VertexBoneAssignment >::type 
VertexBoneAssignmentList
 Multimap of verex bone assignments (orders by vertex index).
typedef MapIterator
< VertexBoneAssignmentList
BoneAssignmentIterator
typedef ConstMapIterator
< AliasTextureNamePairList
AliasTextureIterator

Public Member Functions

 SubMesh ()
 ~SubMesh ()
void setMaterialName (const String &matName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Sets the name of the Material which this SubMesh will use.
const StringgetMaterialName (void) const
bool isMatInitialised (void) const
 Returns true if a material has been assigned to the submesh, otherwise returns false.
void _getRenderOperation (RenderOperation &rend, ushort lodIndex=0)
 Returns a RenderOperation structure required to render this mesh.
void addBoneAssignment (const VertexBoneAssignment &vertBoneAssign)
 Assigns a vertex to a bone with a given weight, for skeletal animation.
void clearBoneAssignments (void)
 Removes all bone assignments for this mesh.
BoneAssignmentIterator getBoneAssignmentIterator (void)
 Gets an iterator for access all bone assignments.
const VertexBoneAssignmentListgetBoneAssignments ()
 Gets a const reference to the list of bone assignments.
void _compileBoneAssignments (void)
 Must be called once to compile bone assignments into geometry buffer.
AliasTextureIterator getAliasTextureIterator (void) const
 Gets an constant iterator to access all texture alias names assigned to this submesh.
void addTextureAlias (const String &aliasName, const String &textureName)
 Adds the alias or replaces an existing one and associates the texture name to it.
void removeTextureAlias (const String &aliasName)
 Remove a specific texture alias name from the sub mesh.
void removeAllTextureAliases (void)
 removes all texture aliases from the sub mesh
bool hasTextureAliases (void) const
 returns true if the sub mesh has texture aliases
size_t getTextureAliasCount (void) const
 Gets the number of texture aliases assigned to the sub mesh.
bool updateMaterialUsingTextureAliases (void)
 The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.
VertexAnimationType getVertexAnimationType (void) const
 Get the type of any vertex animation used by dedicated geometry.
bool getVertexAnimationIncludesNormals () const
 Returns whether animation on dedicated vertex data includes normals.
void generateExtremes (size_t count)
 Generate the submesh extremes (.
bool isBuildEdgesEnabled (void) const
 Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.
void setBuildEdgesEnabled (bool b)
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Public Attributes

bool useSharedVertices
 Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.
RenderOperation::OperationType operationType
 The render operation type used to render this submesh.
VertexDatavertexData
 Dedicated vertex data (only valid if useSharedVertices = false).
IndexDataindexData
 Face index data.
IndexMap blendIndexToBoneIndexMap
LODFaceList mLodFaceList
vector< Vector3 >::type extremityPoints
 A list of extreme points on the submesh (optional).
Meshparent
 Reference to parent Mesh (not a smart pointer so child does not keep parent alive).

Protected Member Functions

void removeLodLevels (void)
 Internal method for removing LOD data.

Protected Attributes

String mMaterialName
 Name of the material this SubMesh uses.
bool mMatInitialised
 Is there a material yet?
AliasTextureNamePairList mTextureAliases
 paired list of texture aliases and texture names
VertexBoneAssignmentList mBoneAssignments
bool mBoneAssignmentsOutOfDate
 Flag indicating that bone assignments need to be recompiled.
VertexAnimationType mVertexAnimationType
 Type of vertex animation for dedicated vertex data (populated by Mesh).
bool mVertexAnimationIncludesNormals
 Whether normals are included in vertex animation keyframes.
bool mBuildEdgesEnabled
 Is Build Edges Enabled.

Friends

class Mesh
class MeshSerializerImpl
class MeshSerializerImpl_v1_2
class MeshSerializerImpl_v1_1

Detailed Description

Defines a part of a complete mesh.

Remarks:
Meshes which make up the definition of a discrete 3D object are made up of potentially multiple parts. This is because different parts of the mesh may use different materials or use different vertex formats, such that a rendering state change is required between them.
Like the Mesh class, instantiations of 3D objects in the scene share the SubMesh instances, and have the option of overriding their material differences on a per-object basis if required. See the SubEntity class for more information.

Definition at line 61 of file OgreSubMesh.h.


Member Typedef Documentation

Definition at line 194 of file OgreSubMesh.h.

Definition at line 178 of file OgreSubMesh.h.

typedef vector<unsigned short>::type Ogre::SubMesh::IndexMap

Dedicated index map for translate blend index to bone index (only valid if useSharedVertices = false).

Remarks:
This data is completely owned by this submesh.
We collect actually used bones of all bone assignments, and build the blend index in 'packed' form, then the range of the blend index in vertex data VES_BLEND_INDICES element is continuous, with no gaps. Thus, by minimising the world matrix array constants passing to GPU, we can support more bones for a mesh when hardware skinning is used. The hardware skinning support limit is applied to each set of vertex data in the mesh, in other words, the hardware skinning support limit is applied only to the actually used bones of each SubMeshes, not all bones across the entire Mesh.
Because the blend index is different to the bone index, therefore, we use the index map to translate the blend index to bone index.
The use of shared or non-shared index map is determined when model data is converted to the OGRE .mesh format.

Definition at line 109 of file OgreSubMesh.h.

Definition at line 112 of file OgreSubMesh.h.

Multimap of verex bone assignments (orders by vertex index).

Definition at line 177 of file OgreSubMesh.h.


Constructor & Destructor Documentation

Ogre::SubMesh::SubMesh (  ) 
Ogre::SubMesh::~SubMesh (  ) 

Member Function Documentation

void Ogre::SubMesh::_compileBoneAssignments ( void   ) 

Must be called once to compile bone assignments into geometry buffer.

void Ogre::SubMesh::_getRenderOperation ( RenderOperation rend,
ushort  lodIndex = 0 
)

Returns a RenderOperation structure required to render this mesh.

Parameters:
rend Reference to a RenderOperation structure to populate.
lodIndex The index of the LOD to use.
void Ogre::SubMesh::addBoneAssignment ( const VertexBoneAssignment vertBoneAssign  ) 

Assigns a vertex to a bone with a given weight, for skeletal animation.

Remarks:
This method is only valid after calling setSkeletonName. Since this is a one-off process there exists only 'addBoneAssignment' and 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need to modify bone assignments during rendering (only the positions of bones) and OGRE reserves the right to do some internal data reformatting of this information, depending on render system requirements.
This method is for assigning weights to the dedicated geometry of the SubMesh. To assign weights to the shared Mesh geometry, see the equivalent methods on Mesh.
void Ogre::SubMesh::addTextureAlias ( const String aliasName,
const String textureName 
)

Adds the alias or replaces an existing one and associates the texture name to it.

Remarks:
The submesh uses the texture alias to replace textures used in the material applied to the submesh.
Parameters:
aliasName is the name of the alias.
textureName is the name of the texture to be associated with the alias
void Ogre::SubMesh::clearBoneAssignments ( void   ) 

Removes all bone assignments for this mesh.

This method is for assigning weights to the dedicated geometry of the SubMesh. To assign weights to the shared Mesh geometry, see the equivalent methods on Mesh.
void Ogre::SubMesh::generateExtremes ( size_t  count  ) 

Generate the submesh extremes (.

See also:
extremityPoints).
Parameters:
count Number of extreme points to compute for the submesh.
AliasTextureIterator Ogre::SubMesh::getAliasTextureIterator ( void   )  const

Gets an constant iterator to access all texture alias names assigned to this submesh.

BoneAssignmentIterator Ogre::SubMesh::getBoneAssignmentIterator ( void   ) 

Gets an iterator for access all bone assignments.

Remarks:
Only valid if this SubMesh has dedicated geometry.
const VertexBoneAssignmentList& Ogre::SubMesh::getBoneAssignments (  ) 

Gets a const reference to the list of bone assignments.

Definition at line 188 of file OgreSubMesh.h.

const String& Ogre::SubMesh::getMaterialName ( void   )  const
size_t Ogre::SubMesh::getTextureAliasCount ( void   )  const

Gets the number of texture aliases assigned to the sub mesh.

Definition at line 224 of file OgreSubMesh.h.

bool Ogre::SubMesh::getVertexAnimationIncludesNormals (  )  const

Returns whether animation on dedicated vertex data includes normals.

Definition at line 243 of file OgreSubMesh.h.

VertexAnimationType Ogre::SubMesh::getVertexAnimationType ( void   )  const

Get the type of any vertex animation used by dedicated geometry.

bool Ogre::SubMesh::hasTextureAliases ( void   )  const

returns true if the sub mesh has texture aliases

Definition at line 221 of file OgreSubMesh.h.

bool Ogre::SubMesh::isBuildEdgesEnabled ( void   )  const

Returns true(by default) if the submesh should be included in the mesh EdgeList, otherwise returns false.

Definition at line 254 of file OgreSubMesh.h.

bool Ogre::SubMesh::isMatInitialised ( void   )  const

Returns true if a material has been assigned to the submesh, otherwise returns false.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::SubMesh::removeAllTextureAliases ( void   ) 

removes all texture aliases from the sub mesh

void Ogre::SubMesh::removeLodLevels ( void   )  [protected]

Internal method for removing LOD data.

void Ogre::SubMesh::removeTextureAlias ( const String aliasName  ) 

Remove a specific texture alias name from the sub mesh.

Parameters:
aliasName is the name of the alias to be removed. If it is not found then it is ignored.
void Ogre::SubMesh::setBuildEdgesEnabled ( bool  b  ) 
void Ogre::SubMesh::setMaterialName ( const String matName,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

Sets the name of the Material which this SubMesh will use.

bool Ogre::SubMesh::updateMaterialUsingTextureAliases ( void   ) 

The current material used by the submesh is copied into a new material and the submesh's texture aliases are applied if the current texture alias names match those found in the original material.

Remarks:
The submesh's texture aliases must be setup prior to calling this method. If a new material has to be created, the subMesh autogenerates the new name. The new name is the old name + "_" + number.
Returns:
True if texture aliases were applied and a new material was created.

Friends And Related Function Documentation

friend class Mesh [friend]

Definition at line 63 of file OgreSubMesh.h.

friend class MeshSerializerImpl [friend]

Definition at line 64 of file OgreSubMesh.h.

friend class MeshSerializerImpl_v1_1 [friend]

Definition at line 66 of file OgreSubMesh.h.

friend class MeshSerializerImpl_v1_2 [friend]

Definition at line 65 of file OgreSubMesh.h.


Member Data Documentation

Definition at line 110 of file OgreSubMesh.h.

A list of extreme points on the submesh (optional).

Remarks:
These points are some arbitrary points on the mesh that are used by engine to better sort submeshes by depth. This doesn't matter much for non-transparent submeshes, as Z-buffer takes care of invisible surface culling anyway, but is pretty useful for semi-transparent submeshes because the order in which transparent submeshes must be rendered cannot be always correctly deduced from entity position.
These points are intelligently chosen from the points that make up the submesh, the criteria for choosing them should be that these points somewhat characterize the submesh outline, e.g. they should not be close to each other, and they should be on the outer hull of the submesh. They can be stored in the .mesh file, or generated at runtime (see generateExtremes ()).
If this array is empty, submesh sorting is done like in older versions - by comparing the positions of the owning entity.

Definition at line 134 of file OgreSubMesh.h.

Face index data.

Definition at line 88 of file OgreSubMesh.h.

Definition at line 268 of file OgreSubMesh.h.

Flag indicating that bone assignments need to be recompiled.

Definition at line 271 of file OgreSubMesh.h.

Is Build Edges Enabled.

Definition at line 280 of file OgreSubMesh.h.

Definition at line 113 of file OgreSubMesh.h.

Name of the material this SubMesh uses.

Definition at line 260 of file OgreSubMesh.h.

Is there a material yet?

Definition at line 263 of file OgreSubMesh.h.

paired list of texture aliases and texture names

Definition at line 266 of file OgreSubMesh.h.

Whether normals are included in vertex animation keyframes.

Definition at line 277 of file OgreSubMesh.h.

Type of vertex animation for dedicated vertex data (populated by Mesh).

Definition at line 274 of file OgreSubMesh.h.

The render operation type used to render this submesh.

Definition at line 76 of file OgreSubMesh.h.

Reference to parent Mesh (not a smart pointer so child does not keep parent alive).

Definition at line 137 of file OgreSubMesh.h.

Indicates if this submesh shares vertex data with other meshes or whether it has it's own vertices.

Definition at line 73 of file OgreSubMesh.h.

Dedicated vertex data (only valid if useSharedVertices = false).

Remarks:
This data is completely owned by this submesh.
The use of shared or non-shared buffers is determined when model data is converted to the OGRE .mesh format.

Definition at line 85 of file OgreSubMesh.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:57 2012