Classes | |
class | Ogre::AnimableValue |
Defines an object property which is animable, i.e. More... | |
class | Ogre::AnimableObject |
Defines an interface to classes which have one or more AnimableValue instances to expose. More... | |
class | Ogre::AnimationContainer |
An animation container interface, which allows generic access to sibling animations. More... | |
class | Ogre::Animation |
An animation sequence. More... | |
class | Ogre::AnimationState |
Represents the state of an animation and the weight of its influence. More... | |
class | Ogre::AnimationStateSet |
Class encapsulating a set of AnimationState objects. More... | |
class | Ogre::AnimationStateControllerValue |
ControllerValue wrapper class for AnimationState. More... | |
class | Ogre::TimeIndex |
Time index object used to search keyframe at the given position. More... | |
class | Ogre::AnimationTrack |
A 'track' in an animation sequence, i.e. More... | |
class | Ogre::NumericAnimationTrack |
Specialised AnimationTrack for dealing with generic animable values. More... | |
class | Ogre::NodeAnimationTrack |
Specialised AnimationTrack for dealing with node transforms. More... | |
class | Ogre::VertexAnimationTrack |
Specialised AnimationTrack for dealing with changing vertex position information. More... | |
class | Ogre::Bone |
A bone in a skeleton. More... | |
class | Ogre::KeyFrame |
A key frame in an animation sequence defined by an AnimationTrack. More... | |
class | Ogre::NumericKeyFrame |
Specialised KeyFrame which stores any numeric value. More... | |
class | Ogre::TransformKeyFrame |
Specialised KeyFrame which stores a full transform. More... | |
class | Ogre::VertexMorphKeyFrame |
Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More... | |
class | Ogre::VertexPoseKeyFrame |
Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More... | |
class | Ogre::Pose |
A pose is a linked set of vertex offsets applying to one set of vertex data. More... | |
class | Ogre::Skeleton |
A collection of Bone objects used to animate a skinned mesh. More... | |
class | Ogre::SkeletonPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More... | |
struct | Ogre::LinkedSkeletonAnimationSource |
Link to another skeleton to share animations. More... | |
class | Ogre::SkeletonManager |
Handles the management of skeleton resources. More... | |
class | Ogre::SkeletonSerializer |
Class for serialising skeleton data to/from an OGRE .skeleton file. More... | |
class | Ogre::TagPoint |
A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More... | |
struct | Ogre::VertexBoneAssignment_s |
Records the assignment of a single vertex to a single bone with the corresponding weight. More... | |
Defines | |
#define | OGRE_MAX_NUM_BONES 256 |
Typedefs | |
typedef SharedPtr< AnimableValue > | Ogre::AnimableValuePtr |
typedef map< String, AnimationState * >::type | Ogre::AnimationStateMap |
typedef MapIterator < AnimationStateMap > | Ogre::AnimationStateIterator |
typedef ConstMapIterator < AnimationStateMap > | Ogre::ConstAnimationStateIterator |
typedef list< AnimationState * > ::type | Ogre::EnabledAnimationStateList |
typedef ConstVectorIterator < EnabledAnimationStateList > | Ogre::ConstEnabledAnimationStateIterator |
typedef vector< Pose * >::type | Ogre::PoseList |
typedef struct Ogre::VertexBoneAssignment_s | Ogre::VertexBoneAssignment |
Records the assignment of a single vertex to a single bone with the corresponding weight. | |
Enumerations | |
enum | Ogre::VertexAnimationType { Ogre::VAT_NONE = 0, Ogre::VAT_MORPH = 1, Ogre::VAT_POSE = 2 } |
Type of vertex animation. More... | |
enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE = 0, Ogre::ANIMBLEND_CUMULATIVE = 1 } |
enum | Ogre::SkeletonChunkID { Ogre::SKELETON_HEADER = 0x1000, Ogre::SKELETON_BLENDMODE = 0x1010, Ogre::SKELETON_BONE = 0x2000, Ogre::SKELETON_BONE_PARENT = 0x3000, Ogre::SKELETON_ANIMATION = 0x4000, Ogre::SKELETON_ANIMATION_BASEINFO = 0x4010, Ogre::SKELETON_ANIMATION_TRACK = 0x4100, Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110, Ogre::SKELETON_ANIMATION_LINK = 0x5000 } |
Definition of the OGRE .skeleton file format. More... |
#define OGRE_MAX_NUM_BONES 256 |
Definition at line 56 of file OgreSkeleton.h.
typedef SharedPtr<AnimableValue> Ogre::AnimableValuePtr |
Definition at line 230 of file OgreAnimable.h.
typedef MapIterator<AnimationStateMap> Ogre::AnimationStateIterator |
Definition at line 186 of file OgreAnimationState.h.
typedef map<String, AnimationState*>::type Ogre::AnimationStateMap |
Definition at line 185 of file OgreAnimationState.h.
typedef ConstMapIterator<AnimationStateMap> Ogre::ConstAnimationStateIterator |
Definition at line 187 of file OgreAnimationState.h.
typedef ConstVectorIterator<EnabledAnimationStateList> Ogre::ConstEnabledAnimationStateIterator |
Definition at line 190 of file OgreAnimationState.h.
typedef list<AnimationState*>::type Ogre::EnabledAnimationStateList |
Definition at line 189 of file OgreAnimationState.h.
typedef vector<Pose*>::type Ogre::PoseList |
Definition at line 134 of file OgrePose.h.
typedef struct Ogre::VertexBoneAssignment_s Ogre::VertexBoneAssignment |
Records the assignment of a single vertex to a single bone with the corresponding weight.
ANIMBLEND_AVERAGE |
Animations are applied by calculating a weighted average of all animations. |
ANIMBLEND_CUMULATIVE |
Animations are applied by calculating a weighted cumulative total. |
Definition at line 49 of file OgreSkeleton.h.
Definition of the OGRE .skeleton file format.
.skeleton files are binary files (for read efficiency at runtime) and are arranged into chunks of data, very like 3D Studio's format. A chunk always consists of: unsigned short CHUNK_ID : one of the following chunk ids identifying the chunk unsigned long LENGTH : length of the chunk in bytes, including this header void* DATA : the data, which may contain other sub-chunks (various data types)
A .skeleton file contains both the definition of the Skeleton object and the animations it contains. It contains only a single skeleton but can contain multiple animations.
SKELETON_HEADER | |
SKELETON_BLENDMODE | |
SKELETON_BONE | |
SKELETON_BONE_PARENT | |
SKELETON_ANIMATION | |
SKELETON_ANIMATION_BASEINFO | |
SKELETON_ANIMATION_TRACK | |
SKELETON_ANIMATION_TRACK_KEYFRAME | |
SKELETON_ANIMATION_LINK |
Definition at line 55 of file OgreSkeletonFileFormat.h.
Type of vertex animation.
Vertex animation comes in 2 types, morph and pose. The reason for the 2 types is that we have 2 different potential goals - to encapsulate a complete, flowing morph animation with multiple keyframes (a typical animation, but implemented by having snapshots of the vertex data at each keyframe), or to represent a single pose change, for example a facial expression. Whilst both could in fact be implemented using the same system, we choose to separate them since the requirements and limitations of each are quite different.
VAT_NONE |
No animation. |
VAT_MORPH |
Morph animation is made up of many interpolated snapshot keyframes. |
VAT_POSE |
Pose animation is made up of a single delta pose keyframe. |
Definition at line 466 of file OgreAnimationTrack.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:29 2012