OgreSkeleton.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __Skeleton_H__
00030 #define __Skeleton_H__
00031 
00032 #include "OgrePrerequisites.h"
00033 #include "OgreResource.h"
00034 #include "OgreQuaternion.h"
00035 #include "OgreVector3.h"
00036 #include "OgreIteratorWrappers.h"
00037 #include "OgreStringVector.h"
00038 #include "OgreAnimation.h"
00039 
00040 namespace Ogre {
00049     enum SkeletonAnimationBlendMode {
00051         ANIMBLEND_AVERAGE = 0,
00053         ANIMBLEND_CUMULATIVE = 1
00054     };
00055 
00056 #define OGRE_MAX_NUM_BONES 256
00057 
00058     
00059     struct LinkedSkeletonAnimationSource;
00060 
00086     class _OgreExport Skeleton : public Resource, public AnimationContainer
00087     {
00088         friend class SkeletonInstance;
00089     protected:
00091         Skeleton();
00092 
00093     public:
00099         Skeleton(ResourceManager* creator, const String& name, ResourceHandle handle,
00100             const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
00101         virtual ~Skeleton();
00102 
00103 
00117         virtual Bone* createBone(void);
00118 
00132         virtual Bone* createBone(unsigned short handle);
00133 
00147         virtual Bone* createBone(const String& name);
00148 
00159         virtual Bone* createBone(const String& name, unsigned short handle);
00160 
00162         virtual unsigned short getNumBones(void) const;
00163 
00175         virtual Bone* getRootBone(void) const;
00176 
00177         typedef vector<Bone*>::type BoneList;
00178         typedef VectorIterator<BoneList> BoneIterator;
00180         virtual BoneIterator getRootBoneIterator(void);
00182         virtual BoneIterator getBoneIterator(void);
00183 
00185         virtual Bone* getBone(unsigned short handle) const;
00186 
00188         virtual Bone* getBone(const String& name) const;
00189 
00191         virtual bool hasBone(const String& name) const;
00192 
00196         virtual void setBindingPose(void);
00197 
00207         virtual void reset(bool resetManualBones = false);
00208 
00213         virtual Animation* createAnimation(const String& name, Real length);
00214 
00223         virtual Animation* getAnimation(const String& name, 
00224             const LinkedSkeletonAnimationSource** linker) const;
00225 
00232         virtual Animation* getAnimation(const String& name) const;
00233 
00235         virtual Animation* _getAnimationImpl(const String& name, 
00236             const LinkedSkeletonAnimationSource** linker = 0) const;
00237 
00238 
00240         virtual bool hasAnimation(const String& name) const;
00241 
00243         virtual void removeAnimation(const String& name);
00244 
00256         virtual void setAnimationState(const AnimationStateSet& animSet);
00257 
00258 
00263         virtual void _initAnimationState(AnimationStateSet* animSet);
00264 
00269         virtual void _refreshAnimationState(AnimationStateSet* animSet);
00270 
00277         virtual void _getBoneMatrices(Matrix4* pMatrices);
00278 
00280         virtual unsigned short getNumAnimations(void) const;
00281 
00287         virtual Animation* getAnimation(unsigned short index) const;
00288 
00289 
00291         virtual SkeletonAnimationBlendMode getBlendMode() const;
00293         virtual void setBlendMode(SkeletonAnimationBlendMode state);
00294 
00296         virtual void _updateTransforms(void);
00297 
00303         virtual void optimiseAllAnimations(bool preservingIdentityNodeTracks = false);
00304 
00338         virtual void addLinkedSkeletonAnimationSource(const String& skelName, 
00339             Real scale = 1.0f);
00341         virtual void removeAllLinkedSkeletonAnimationSources(void);
00342         
00343         typedef vector<LinkedSkeletonAnimationSource>::type 
00344             LinkedSkeletonAnimSourceList;
00345         typedef ConstVectorIterator<LinkedSkeletonAnimSourceList> 
00346             LinkedSkeletonAnimSourceIterator;
00348         virtual LinkedSkeletonAnimSourceIterator 
00349             getLinkedSkeletonAnimationSourceIterator(void) const;
00350 
00352         virtual void _notifyManualBonesDirty(void);
00354         virtual void _notifyManualBoneStateChange(Bone* bone);
00355 
00357         virtual bool getManualBonesDirty(void) const { return mManualBonesDirty; }
00359         virtual bool hasManualBones(void) const { return !mManualBones.empty(); }
00360 
00362         typedef vector<ushort>::type BoneHandleMap;
00363 
00397         virtual void _mergeSkeletonAnimations(const Skeleton* source,
00398             const BoneHandleMap& boneHandleMap,
00399             const StringVector& animations = StringVector());
00400 
00405         virtual void _buildMapBoneByHandle(const Skeleton* source,
00406             BoneHandleMap& boneHandleMap) const;
00407 
00412         virtual void _buildMapBoneByName(const Skeleton* source,
00413             BoneHandleMap& boneHandleMap) const;
00414 
00415     protected:
00416         SkeletonAnimationBlendMode mBlendState;
00418         BoneList mBoneList;
00420         typedef map<String, Bone*>::type BoneListByName;
00421         BoneListByName mBoneListByName;
00422 
00423 
00425         mutable BoneList mRootBones;
00427         unsigned short mNextAutoHandle;
00428         typedef set<Bone*>::type BoneSet;
00430         BoneSet mManualBones;
00432         bool mManualBonesDirty;
00433 
00434 
00436         typedef map<String, Animation*>::type AnimationList;
00437         AnimationList mAnimationsList;
00438 
00440         mutable LinkedSkeletonAnimSourceList mLinkedSkeletonAnimSourceList;
00441 
00447         void deriveRootBone(void) const;
00448 
00450         void _dumpContents(const String& filename);
00451 
00454         void loadImpl(void);
00455 
00458         void unloadImpl(void);
00460         size_t calculateSize(void) const { return 0; } // TODO 
00461 
00462     };
00463 
00470     class _OgreExport SkeletonPtr : public SharedPtr<Skeleton> 
00471     {
00472     public:
00473         SkeletonPtr() : SharedPtr<Skeleton>() {}
00474         explicit SkeletonPtr(Skeleton* rep) : SharedPtr<Skeleton>(rep) {}
00475         SkeletonPtr(const SkeletonPtr& r) : SharedPtr<Skeleton>(r) {} 
00476         SkeletonPtr(const ResourcePtr& r) : SharedPtr<Skeleton>()
00477         {
00478             // lock & copy other mutex pointer
00479             OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
00480             {
00481                 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
00482                 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
00483                 pRep = static_cast<Skeleton*>(r.getPointer());
00484                 pUseCount = r.useCountPointer();
00485                 if (pUseCount)
00486                 {
00487                     ++(*pUseCount);
00488                 }
00489             }
00490         }
00491 
00493         SkeletonPtr& operator=(const ResourcePtr& r)
00494         {
00495             if (pRep == static_cast<Skeleton*>(r.getPointer()))
00496                 return *this;
00497             release();
00498             // lock & copy other mutex pointer
00499             OGRE_MUTEX_CONDITIONAL(r.OGRE_AUTO_MUTEX_NAME)
00500             {
00501                 OGRE_LOCK_MUTEX(*r.OGRE_AUTO_MUTEX_NAME)
00502                 OGRE_COPY_AUTO_SHARED_MUTEX(r.OGRE_AUTO_MUTEX_NAME)
00503                 pRep = static_cast<Skeleton*>(r.getPointer());
00504                 pUseCount = r.useCountPointer();
00505                 if (pUseCount)
00506                 {
00507                     ++(*pUseCount);
00508                 }
00509             }
00510             else
00511             {
00512                 // RHS must be a null pointer
00513                 assert(r.isNull() && "RHS must be null if it has no mutex!");
00514                 setNull();
00515             }
00516             return *this;
00517         }
00518     };
00519 
00521     struct LinkedSkeletonAnimationSource
00522     {
00523         String skeletonName;
00524         SkeletonPtr pSkeleton;
00525         Real scale;
00526         LinkedSkeletonAnimationSource(const String& skelName, Real scl)
00527             : skeletonName(skelName), scale(scl) {}
00528             LinkedSkeletonAnimationSource(const String& skelName, Real scl, 
00529                 SkeletonPtr skelPtr)
00530                 : skeletonName(skelName), pSkeleton(skelPtr), scale(scl) {}
00531     };
00535 }
00536 
00537 
00538 #endif
00539 

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:27 2012