#include "OgrePrerequisites.h"#include "OgreResource.h"#include "OgreQuaternion.h"#include "OgreVector3.h"#include "OgreIteratorWrappers.h"#include "OgreStringVector.h"#include "OgreAnimation.h"Go to the source code of this file.
| Classes | |
| class | Ogre::Skeleton | 
| A collection of Bone objects used to animate a skinned mesh.  More... | |
| class | Ogre::SkeletonPtr | 
| Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr.  More... | |
| struct | Ogre::LinkedSkeletonAnimationSource | 
| Link to another skeleton to share animations.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Defines | |
| #define | OGRE_MAX_NUM_BONES 256 | 
| Enumerations | |
| enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE = 0, Ogre::ANIMBLEND_CUMULATIVE = 1 } | 
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Last modified Fri May 25 23:36:29 2012