Ogre::SubEntity Class Reference
[Scene]

Utility class which defines the sub-parts of an Entity. More...

#include <OgreSubEntity.h>

Inheritance diagram for Ogre::SubEntity:
Inheritance graph
[legend]

List of all members.

Public Member Functions

const StringgetMaterialName () const
 Gets the name of the Material in use by this instance.
void setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Sets the name of the Material to be used.
void setMaterial (const MaterialPtr &material)
 Sets a Material to be used.
virtual void setVisible (bool visible)
 Tells this SubEntity whether to be visible or not.
virtual bool isVisible (void) const
 Returns whether or not this SubEntity is supposed to be visible.
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this subentity will be rendered through.
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this subentity will be rendered through.
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual ushort getRenderQueuePriority (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual bool isRenderQueueGroupSet (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual bool isRenderQueuePrioritySet (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
SubMeshgetSubMesh (void)
 Accessor method to read mesh data.
EntitygetParent (void) const
 Accessor to get parent Entity.
const MaterialPtrgetMaterial (void) const
 Overridden - see Renderable.
TechniquegetTechnique (void) const
 Overridden - see Renderable.
void getRenderOperation (RenderOperation &op)
 Overridden - see Renderable.
void getWorldTransforms (Matrix4 *xform) const
 Overridden - see Renderable.
unsigned short getNumWorldTransforms (void) const
 Overridden - see Renderable.
Real getSquaredViewDepth (const Camera *cam) const
 Overridden, see Renderable.
const LightListgetLights (void) const
bool getCastsShadows (void) const
VertexData_getSkelAnimVertexData (void)
 Advanced method to get the temporarily blended vertex information for entities which are software skinned.
VertexData_getSoftwareVertexAnimVertexData (void)
 Advanced method to get the temporarily blended software morph vertex information.
VertexData_getHardwareVertexAnimVertexData (void)
 Advanced method to get the hardware morph vertex information.
TempBlendedBufferInfo_getSkelAnimTempBufferInfo (void)
 Advanced method to get the temp buffer information for software skeletal animation.
TempBlendedBufferInfo_getVertexAnimTempBufferInfo (void)
 Advanced method to get the temp buffer information for software morph animation.
VertexDatagetVertexDataForBinding (void)
 Retrieve the VertexData which should be used for GPU binding.
void _markBuffersUnusedForAnimation (void)
 Mark all vertex data as so far unanimated.
void _markBuffersUsedForAnimation (void)
 Mark all vertex data as animated.
bool _getBuffersMarkedForAnimation (void) const
 Are buffers already marked as vertex animated?
void _restoreBuffersForUnusedAnimation (bool hardwareAnimation)
 Internal method to copy original vertex data to the morph structures should there be no active animation in use.
void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Overridden from Renderable to provide some custom behaviour.
void _invalidateCameraCache ()
 Invalidate the camera distance cache.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index.
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef map< size_t, Vector4 >
::type 
CustomParameterMap

Protected Member Functions

 SubEntity (Entity *parent, SubMesh *subMeshBasis)
 Private constructor - don't allow creation by anybody else.
virtual ~SubEntity ()
 Private destructor.
void prepareTempBlendBuffers (void)
 Internal method for preparing this Entity for use in animation.

Protected Attributes

EntitymParentEntity
 Pointer to parent.
String mMaterialName
 Name of Material in use by this SubEntity.
MaterialPtr mMaterial
 Cached pointer to material.
SubMeshmSubMesh
bool mVisible
 Is this SubEntity visible?
uint8 mRenderQueueID
 The render queue to use when rendering this renderable.
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.
ushort mRenderQueuePriority
 The render queue priority to use when rendering this renderable.
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used.
unsigned short mMaterialLodIndex
 The LOD number of the material to use, calculated by Entity::_notifyCurrentCamera.
VertexDatamSkelAnimVertexData
 blend buffer details for dedicated geometry
TempBlendedBufferInfo mTempSkelAnimInfo
 Quick lookup of buffers.
TempBlendedBufferInfo mTempVertexAnimInfo
 Temp buffer details for software Vertex anim geometry.
VertexDatamSoftwareVertexAnimVertexData
 Vertex data details for software Vertex anim of shared geometry.
VertexDatamHardwareVertexAnimVertexData
 Vertex data details for hardware Vertex anim of shared geometry

  • separate since we need to s/w anim for shadows whilst still altering the vertex data for hardware morphing (pos2 binding).

bool mVertexAnimationAppliedThisFrame
 Have we applied any vertex animation to geometry?
ushort mHardwarePoseCount
 Number of hardware blended poses supported by material.
Real mCachedCameraDist
 Cached distance to last camera for getSquaredViewDepth.
const CameramCachedCamera
 The camera for which the cached distance is valid.
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
UserObjectBindings mUserObjectBindings
RenderSystemDatamRenderSystemData
 User objects binding.

Friends

class Entity
class SceneManager

Detailed Description

Utility class which defines the sub-parts of an Entity.

Remarks:
Just as meshes are split into submeshes, an Entity is made up of potentially multiple SubMeshes. These are mainly here to provide the link between the Material which the SubEntity uses (which may be the default Material for the SubMesh or may have been changed for this object) and the SubMesh data.
The SubEntity also allows the application some flexibility in the material properties for this section of a particular instance of this Mesh, e.g. tinting the windows on a car model.
SubEntity instances are never created manually. They are created at the same time as their parent Entity by the SceneManager method createEntity.

Definition at line 62 of file OgreSubEntity.h.


Member Typedef Documentation

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 413 of file OgreRenderable.h.


Constructor & Destructor Documentation

Ogre::SubEntity::SubEntity ( Entity parent,
SubMesh subMeshBasis 
) [protected]

Private constructor - don't allow creation by anybody else.

virtual Ogre::SubEntity::~SubEntity (  )  [protected, virtual]

Private destructor.


Member Function Documentation

bool Ogre::SubEntity::_getBuffersMarkedForAnimation ( void   )  const

Are buffers already marked as vertex animated?

Definition at line 267 of file OgreSubEntity.h.

VertexData* Ogre::SubEntity::_getHardwareVertexAnimVertexData ( void   ) 

Advanced method to get the hardware morph vertex information.

Note:
The positions/normals of the returned vertex data is in object space.
TempBlendedBufferInfo* Ogre::SubEntity::_getSkelAnimTempBufferInfo ( void   ) 

Advanced method to get the temp buffer information for software skeletal animation.

VertexData* Ogre::SubEntity::_getSkelAnimVertexData ( void   ) 

Advanced method to get the temporarily blended vertex information for entities which are software skinned.

Remarks:
Internal engine will eliminate software animation if possible, this information is unreliable unless added request for software animation via Entity::addSoftwareAnimationRequest.
Note:
The positions/normals of the returned vertex data is in object space.
VertexData* Ogre::SubEntity::_getSoftwareVertexAnimVertexData ( void   ) 

Advanced method to get the temporarily blended software morph vertex information.

Remarks:
Internal engine will eliminate software animation if possible, this information is unreliable unless added request for software animation via Entity::addSoftwareAnimationRequest.
Note:
The positions/normals of the returned vertex data is in object space.
TempBlendedBufferInfo* Ogre::SubEntity::_getVertexAnimTempBufferInfo ( void   ) 

Advanced method to get the temp buffer information for software morph animation.

void Ogre::SubEntity::_invalidateCameraCache (  ) 

Invalidate the camera distance cache.

Definition at line 279 of file OgreSubEntity.h.

void Ogre::SubEntity::_markBuffersUnusedForAnimation ( void   ) 

Mark all vertex data as so far unanimated.

void Ogre::SubEntity::_markBuffersUsedForAnimation ( void   ) 

Mark all vertex data as animated.

void Ogre::SubEntity::_restoreBuffersForUnusedAnimation ( bool  hardwareAnimation  ) 

Internal method to copy original vertex data to the morph structures should there be no active animation in use.

void Ogre::SubEntity::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual]

Overridden from Renderable to provide some custom behaviour.

Reimplemented from Ogre::Renderable.

bool Ogre::SubEntity::getCastsShadows ( void   )  const [virtual]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented from Ogre::Renderable.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 267 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

const LightList& Ogre::SubEntity::getLights ( void   )  const [virtual]

Gets a list of lights, ordered relative to how close they are to this renderable.

Remarks:
Directional lights, which have no position, will always be first on this list.

Implements Ogre::Renderable.

const MaterialPtr& Ogre::SubEntity::getMaterial ( void   )  const [virtual]

Overridden - see Renderable.

Implements Ogre::Renderable.

const String& Ogre::SubEntity::getMaterialName (  )  const

Gets the name of the Material in use by this instance.

unsigned short Ogre::SubEntity::getNumWorldTransforms ( void   )  const [virtual]

Overridden - see Renderable.

Reimplemented from Ogre::Renderable.

Entity* Ogre::SubEntity::getParent ( void   )  const

Accessor to get parent Entity.

Definition at line 199 of file OgreSubEntity.h.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 331 of file OgreRenderable.h.

void Ogre::SubEntity::getRenderOperation ( RenderOperation op  )  [virtual]

Overridden - see Renderable.

Implements Ogre::Renderable.

virtual uint8 Ogre::SubEntity::getRenderQueueGroup ( void   )  const [virtual]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual ushort Ogre::SubEntity::getRenderQueuePriority ( void   )  const [virtual]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Gets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 398 of file OgreRenderable.h.

Real Ogre::SubEntity::getSquaredViewDepth ( const Camera cam  )  const [virtual]

Overridden, see Renderable.

Implements Ogre::Renderable.

SubMesh* Ogre::SubEntity::getSubMesh ( void   ) 

Accessor method to read mesh data.

Technique* Ogre::SubEntity::getTechnique ( void   )  const [virtual]

Overridden - see Renderable.

Reimplemented from Ogre::Renderable.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 177 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 202 of file OgreRenderable.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 348 of file OgreRenderable.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 360 of file OgreRenderable.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 354 of file OgreRenderable.h.

VertexData* Ogre::SubEntity::getVertexDataForBinding ( void   ) 

Retrieve the VertexData which should be used for GPU binding.

void Ogre::SubEntity::getWorldTransforms ( Matrix4 xform  )  const [virtual]

Overridden - see Renderable.

Implements Ogre::Renderable.

bool Ogre::Renderable::hasCustomParameter ( size_t  index  )  const [inherited]

Checks whether a custom value is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 258 of file OgreRenderable.h.

virtual bool Ogre::SubEntity::isRenderQueueGroupSet ( void   )  const [virtual]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual bool Ogre::SubEntity::isRenderQueuePrioritySet ( void   )  const [virtual]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

virtual bool Ogre::SubEntity::isVisible ( void   )  const [virtual]

Returns whether or not this SubEntity is supposed to be visible.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 127 of file OgreRenderable.h.

void Ogre::SubEntity::prepareTempBlendBuffers ( void   )  [protected]

Internal method for preparing this Entity for use in animation.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 122 of file OgreRenderable.h.

void Ogre::Renderable::removeCustomParameter ( size_t  index  )  [inherited]

Removes a custom value which is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 249 of file OgreRenderable.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 240 of file OgreRenderable.h.

void Ogre::SubEntity::setMaterial ( const MaterialPtr material  ) 

Sets a Material to be used.

Remarks:
By default a SubEntity uses the default Material that the SubMesh uses. This call can alter that so that the Material is different for this instance.
void Ogre::SubEntity::setMaterialName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)

Sets the name of the Material to be used.

Remarks:
By default a SubEntity uses the default Material that the SubMesh uses. This call can alter that so that the Material is different for this instance.
virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 323 of file OgreRenderable.h.

virtual void Ogre::SubEntity::setRenderQueueGroup ( uint8  queueID  )  [virtual]

Sets the render queue group this subentity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, the SubEntity will use either the Entity's queue or it will use the default (RenderQueue::getDefaultQueueGroup).
See Entity::setRenderQueueGroup for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
virtual void Ogre::SubEntity::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
) [virtual]

Sets the render queue group and group priority this subentity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority).
See Entity::setRenderQueueGroupAndPriority for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priority The priority within a group to use.
virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

Sets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 406 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 163 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 188 of file OgreRenderable.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 343 of file OgreRenderable.h.

virtual void Ogre::SubEntity::setVisible ( bool  visible  )  [virtual]

Tells this SubEntity whether to be visible or not.


Friends And Related Function Documentation

friend class Entity [friend]

Definition at line 65 of file OgreSubEntity.h.

friend class SceneManager [friend]

Definition at line 66 of file OgreSubEntity.h.


Member Data Documentation

const Camera* Ogre::SubEntity::mCachedCamera [mutable, protected]

The camera for which the cached distance is valid.

Definition at line 122 of file OgreSubEntity.h.

Cached distance to last camera for getSquaredViewDepth.

Definition at line 120 of file OgreSubEntity.h.

Definition at line 414 of file OgreRenderable.h.

Number of hardware blended poses supported by material.

Definition at line 118 of file OgreSubEntity.h.

Vertex data details for hardware Vertex anim of shared geometry

  • separate since we need to s/w anim for shadows whilst still altering the vertex data for hardware morphing (pos2 binding).

Definition at line 114 of file OgreSubEntity.h.

Cached pointer to material.

Definition at line 83 of file OgreSubEntity.h.

unsigned short Ogre::SubEntity::mMaterialLodIndex [protected]

The LOD number of the material to use, calculated by Entity::_notifyCurrentCamera.

Definition at line 101 of file OgreSubEntity.h.

Name of Material in use by this SubEntity.

Definition at line 80 of file OgreSubEntity.h.

Pointer to parent.

Definition at line 77 of file OgreSubEntity.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 415 of file OgreRenderable.h.

The render queue to use when rendering this renderable.

Definition at line 92 of file OgreSubEntity.h.

Flags whether the RenderQueue's default should be used.

Definition at line 94 of file OgreSubEntity.h.

The render queue priority to use when rendering this renderable.

Definition at line 96 of file OgreSubEntity.h.

Flags whether the RenderQueue's default should be used.

Definition at line 98 of file OgreSubEntity.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

User objects binding.

Definition at line 419 of file OgreRenderable.h.

blend buffer details for dedicated geometry

Definition at line 104 of file OgreSubEntity.h.

Vertex data details for software Vertex anim of shared geometry.

Definition at line 110 of file OgreSubEntity.h.

Definition at line 86 of file OgreSubEntity.h.

Quick lookup of buffers.

Definition at line 106 of file OgreSubEntity.h.

Temp buffer details for software Vertex anim geometry.

Definition at line 108 of file OgreSubEntity.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 416 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 417 of file OgreRenderable.h.

Definition at line 418 of file OgreRenderable.h.

Have we applied any vertex animation to geometry?

Definition at line 116 of file OgreSubEntity.h.

bool Ogre::SubEntity::mVisible [protected]

Is this SubEntity visible?

Definition at line 89 of file OgreSubEntity.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:40:56 2012