Defines an instance of a discrete, movable object based on a Mesh. More...
#include <OgreEntity.h>
Classes | |
class | EntityShadowRenderable |
Nested class to allow entity shadows. More... | |
Public Types | |
enum | VertexDataBindChoice { BIND_ORIGINAL, BIND_SOFTWARE_SKELETAL, BIND_SOFTWARE_MORPH, BIND_HARDWARE_MORPH } |
Identify which vertex data we should be sending to the renderer. More... | |
typedef set< Entity * >::type | EntitySet |
typedef map< unsigned short, bool >::type | SchemeHardwareAnimMap |
typedef map< String, MovableObject * >::type | ChildObjectList |
Contains the child objects (attached to bones) indexed by name. | |
typedef MapIterator < ChildObjectList > | ChildObjectListIterator |
typedef vector < ShadowRenderable * >::type | ShadowRenderableList |
typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
~Entity () | |
Default destructor. | |
const MeshPtr & | getMesh (void) const |
Gets the Mesh that this Entity is based on. | |
SubEntity * | getSubEntity (unsigned int index) const |
Gets a pointer to a SubEntity, ie a part of an Entity. | |
SubEntity * | getSubEntity (const String &name) const |
Gets a pointer to a SubEntity by name. | |
unsigned int | getNumSubEntities (void) const |
Retrieves the number of SubEntity objects making up this entity. | |
Entity * | clone (const String &newName) const |
Clones this entity and returns a pointer to the clone. | |
void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Sets the material to use for the whole of this entity. | |
void | setMaterial (const MaterialPtr &material) |
Sets the material to use for the whole of this entity. | |
void | _notifyCurrentCamera (Camera *cam) |
Overridden - see MovableObject. | |
void | setRenderQueueGroup (uint8 queueID) |
Overridden - see MovableObject. | |
void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Overridden - see MovableObject. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Overridden - see MovableObject. | |
AxisAlignedBox | getChildObjectsBoundingBox (void) const |
merge all the child object Bounds a return it | |
void | _updateRenderQueue (RenderQueue *queue) |
Overridden - see MovableObject. | |
const String & | getMovableType (void) const |
Overridden from MovableObject. | |
AnimationState * | getAnimationState (const String &name) const |
For entities based on animated meshes, gets the AnimationState object for a single animation. | |
bool | hasAnimationState (const String &name) const |
Returns whether the AnimationState with the given name exists. | |
AnimationStateSet * | getAllAnimationStates (void) const |
For entities based on animated meshes, gets the AnimationState objects for all animations. | |
void | setDisplaySkeleton (bool display) |
Tells the Entity whether or not it should display it's skeleton, if it has one. | |
bool | getDisplaySkeleton (void) const |
Returns whether or not the entity is currently displaying its skeleton. | |
Entity * | getManualLodLevel (size_t index) const |
Gets a pointer to the entity representing the numbered manual level of detail. | |
size_t | getNumManualLodLevels (void) const |
Returns the number of manual levels of detail that this entity supports. | |
ushort | getCurrentLodIndex () |
Returns the current LOD used to render. | |
void | setMeshLodBias (Real factor, ushort maxDetailIndex=0, ushort minDetailIndex=99) |
Sets a level-of-detail bias for the mesh detail of this entity. | |
void | setMaterialLodBias (Real factor, ushort maxDetailIndex=0, ushort minDetailIndex=99) |
Sets a level-of-detail bias for the material detail of this entity. | |
void | setPolygonModeOverrideable (bool PolygonModeOverrideable) |
Sets whether the polygon mode of this entire entity may be overridden by the camera detail settings. | |
TagPoint * | attachObjectToBone (const String &boneName, MovableObject *pMovable, const Quaternion &offsetOrientation=Quaternion::IDENTITY, const Vector3 &offsetPosition=Vector3::ZERO) |
Attaches another object to a certain bone of the skeleton which this entity uses. | |
MovableObject * | detachObjectFromBone (const String &movableName) |
Detach a MovableObject previously attached using attachObjectToBone. | |
void | detachObjectFromBone (MovableObject *obj) |
Detaches an object by pointer. | |
void | detachAllObjectsFromBone (void) |
Detach all MovableObjects previously attached using attachObjectToBone. | |
ChildObjectListIterator | getAttachedObjectIterator (void) |
Gets an iterator to the list of objects attached to bones on this entity. | |
Real | getBoundingRadius (void) const |
const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
MovableObject::getWorldBoundingBox | |
const Sphere & | getWorldBoundingSphere (bool derive=false) const |
MovableObject::getWorldBoundingSphere | |
EdgeData * | getEdgeList (void) |
Overridden member from ShadowCaster. | |
bool | hasEdgeList (void) |
Overridden member from ShadowCaster. | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDistance, unsigned long flags=0) |
Overridden member from ShadowCaster. | |
const Matrix4 * | _getBoneMatrices (void) const |
Internal method for retrieving bone matrix information. | |
unsigned short | _getNumBoneMatrices (void) const |
Internal method for retrieving bone matrix information. | |
bool | hasSkeleton (void) const |
Returns whether or not this entity is skeletally animated. | |
SkeletonInstance * | getSkeleton (void) const |
Get this Entity's personal skeleton instance. | |
bool | isHardwareAnimationEnabled (void) |
Returns whether or not hardware animation is enabled. | |
void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Overridden from MovableObject. | |
int | getSoftwareAnimationRequests (void) const |
Returns the number of requests that have been made for software animation. | |
int | getSoftwareAnimationNormalsRequests (void) const |
Returns the number of requests that have been made for software animation of normals. | |
void | addSoftwareAnimationRequest (bool normalsAlso) |
Add a request for software animation. | |
void | removeSoftwareAnimationRequest (bool normalsAlso) |
Removes a request for software animation. | |
void | shareSkeletonInstanceWith (Entity *entity) |
Shares the SkeletonInstance with the supplied entity. | |
bool | hasVertexAnimation (void) const |
Returns whether or not this entity is either morph or pose animated. | |
void | stopSharingSkeletonInstance () |
Stops sharing the SkeletonInstance with other entities. | |
bool | sharesSkeletonInstance () const |
Returns whether this entity shares it's SkeltonInstance with other entity instances. | |
const EntitySet * | getSkeletonInstanceSharingSet () const |
Returns a pointer to the set of entities which share a SkeletonInstance. | |
void | refreshAvailableAnimationState (void) |
Updates the internal animation state set to include the latest available animations from the attached skeleton. | |
void | _updateAnimation (void) |
Advanced method to perform all the updates required for an animated entity. | |
bool | _isAnimated (void) const |
Tests if any animation applied to this entity. | |
bool | _isSkeletonAnimated (void) const |
Tests if skeleton was animated. | |
VertexData * | _getSkelAnimVertexData (void) const |
Advanced method to get the temporarily blended skeletal vertex information for entities which are software skinned. | |
VertexData * | _getSoftwareVertexAnimVertexData (void) const |
Advanced method to get the temporarily blended software vertex animation information. | |
VertexData * | _getHardwareVertexAnimVertexData (void) const |
Advanced method to get the hardware morph vertex information. | |
TempBlendedBufferInfo * | _getSkelAnimTempBufferInfo (void) |
Advanced method to get the temp buffer information for software skeletal animation. | |
TempBlendedBufferInfo * | _getVertexAnimTempBufferInfo (void) |
Advanced method to get the temp buffer information for software morph animation. | |
uint32 | getTypeFlags (void) const |
Override to return specific type flag. | |
VertexData * | getVertexDataForBinding (void) |
Retrieve the VertexData which should be used for GPU binding. | |
VertexDataBindChoice | chooseVertexDataForBinding (bool hasVertexAnim) |
Choose which vertex data to bind to the renderer. | |
bool | _getBuffersMarkedForAnimation (void) const |
Are buffers already marked as vertex animated? | |
void | _markBuffersUsedForAnimation (void) |
Mark just this vertex data as animated. | |
bool | isInitialised (void) const |
Has this Entity been initialised yet? | |
void | _initialise (bool forceReinitialise=false) |
Try to initialise the Entity from the underlying resources. | |
void | _deinitialise (void) |
Tear down the internal structures of this Entity, rendering it uninitialised. | |
void | backgroundLoadingComplete (Resource *res) |
Resource::Listener hook to notify Entity that a delay-loaded Mesh is complete. | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
Real | _getMeshLodFactorTransformed () const |
Get the lod strategy transformation of the mesh lod factor. | |
void | setSkipAnimationStateUpdate (bool skip) |
Entity's skeleton's AnimationState will not be automatically updated when set to true. | |
bool | getSkipAnimationStateUpdate () const |
Entity's skeleton's AnimationState will not be automatically updated when set to true. | |
void | setAlwaysUpdateMainSkeleton (bool update) |
The skeleton of the main entity will be updated even if the an LOD entity is being displayed. | |
bool | getAlwaysUpdateMainSkeleton () const |
The skeleton of the main entity will be updated even if the an LOD entity is being displayed. | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only). | |
virtual MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only). | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only). | |
virtual SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only). | |
virtual const String & | getName (void) const |
Returns the name of this object. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
virtual bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode). | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
virtual void | _notifyMoved (void) |
Internal method called to notify the object that it has been moved. | |
virtual void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
virtual bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
virtual void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
virtual Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
virtual void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setUserAny (const Any &anything) |
virtual const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
virtual uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
virtual void | setVisibilityFlags (uint32 flags) |
Sets the visiblity flags for this object. | |
virtual void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
virtual void | setListener (Listener *listener) |
Sets a listener for this object. | |
virtual Listener * | getListener (void) const |
Gets the current listener for this object. | |
virtual const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
virtual uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
virtual void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
virtual LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. | |
virtual void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. | |
virtual bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
virtual void | backgroundPreparingComplete (Resource *) |
Callback to indicate that background preparing has completed. | |
virtual void | loadingComplete (Resource *) |
Called whenever the resource finishes loading. | |
virtual void | preparingComplete (Resource *) |
called whenever the resource finishes preparing (paging into memory). | |
virtual void | unloadingComplete (Resource *) |
Called whenever the resource has been unloaded. | |
Static Public Member Functions | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Protected Types | |
typedef vector< SubEntity * >::type | SubEntityList |
List of SubEntities (point to SubMeshes). | |
typedef vector< Entity * >::type | LODEntityList |
List of LOD Entity instances (for manual LODs). | |
typedef map< String, StringVector >::type | AnimableDictionaryMap |
Protected Member Functions | |
Entity () | |
Private constructor (instances cannot be created directly). | |
Entity (const String &name, const MeshPtr &mesh) | |
Private constructor - specify name (the usual constructor used). | |
const VertexData * | findBlendedVertexData (const VertexData *orig) |
Internal method - given vertex data which could be from the Mesh or any submesh, finds the temporary blend copy. | |
SubEntity * | findSubEntityForVertexData (const VertexData *orig) |
Internal method - given vertex data which could be from the Mesh or any SubMesh, finds the corresponding SubEntity. | |
void | extractTempBufferInfo (VertexData *sourceData, TempBlendedBufferInfo *info) |
Internal method for extracting metadata out of source vertex data for fast assignment of temporary buffers later. | |
VertexData * | cloneVertexDataRemoveBlendInfo (const VertexData *source) |
Internal method to clone vertex data definitions but to remove blend buffers. | |
void | prepareTempBlendBuffers (void) |
Internal method for preparing this Entity for use in animation. | |
void | markBuffersUnusedForAnimation (void) |
Mark all vertex data as so far unanimated. | |
void | restoreBuffersForUnusedAnimation (bool hardwareAnimation) |
Internal method to restore original vertex data where we didn't perform any vertex animation this frame. | |
void | bindMissingHardwarePoseBuffers (const VertexData *srcData, VertexData *destData) |
Ensure that any unbound pose animation buffers are bound to a safe default. | |
void | initialisePoseVertexData (const VertexData *srcData, VertexData *destData, bool animateNormals) |
When performing software pose animation, initialise software copy of vertex data. | |
void | finalisePoseNormals (const VertexData *srcData, VertexData *destData) |
When animating normals for pose animation, finalise normals by filling in with the reference mesh normal where applied normal weights < 1. | |
void | updateAnimation (void) |
Perform all the updates required for an animated entity. | |
bool | cacheBoneMatrices (void) |
Private method to cache bone matrices from skeleton. | |
void | buildSubEntityList (MeshPtr &mesh, SubEntityList *sublist) |
Builds a list of SubEntities based on the SubMeshes contained in the Mesh. | |
void | attachObjectImpl (MovableObject *pMovable, TagPoint *pAttachingPoint) |
internal implementation of attaching a 'child' object to this entity and assign the parent node to the child entity | |
void | detachObjectImpl (MovableObject *pObject) |
internal implementation of detaching a 'child' object of this entity and clear the parent node of the child entity | |
void | detachAllObjectsImpl (void) |
internal implementation of detaching all 'child' objects of this entity | |
void | reevaluateVertexProcessing (void) |
ensures reevaluation of the vertex processing usage | |
bool | calcVertexProcessing (void) |
calculates the kind of vertex processing in use | |
void | applyVertexAnimation (bool hardwareAnimation, bool stencilShadows) |
Apply vertex animation. | |
ushort | initHardwareAnimationElements (VertexData *vdata, ushort numberOfElements, bool animateNormals) |
Initialise the hardware animation elements for given vertex data. | |
bool | tempVertexAnimBuffersBound (void) const |
Are software vertex animation temp buffers bound? | |
bool | tempSkelAnimBuffersBound (bool requestNormals) const |
Are software skeleton animation temp buffers bound? | |
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper method for calculating extrusion distance. | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. | |
virtual const String & | getAnimableDictionaryName (void) const |
Get the name of the animable dictionary for this class. | |
void | createAnimableDictionary (void) const |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |
StringVector & | _getAnimableValueNames (void) |
Get an updateable reference to animable value list. | |
virtual void | initialiseAnimableDictionary (StringVector &) const |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. | |
Protected Attributes | |
MeshPtr | mMesh |
The Mesh that this Entity is based on. | |
SubEntityList | mSubEntityList |
AnimationStateSet * | mAnimationState |
State of animation for animable meshes. | |
TempBlendedBufferInfo | mTempSkelAnimInfo |
Temp buffer details for software skeletal anim of shared geometry. | |
VertexData * | mSkelAnimVertexData |
Vertex data details for software skeletal anim of shared geometry. | |
TempBlendedBufferInfo | mTempVertexAnimInfo |
Temp buffer details for software vertex anim of shared geometry. | |
VertexData * | mSoftwareVertexAnimVertexData |
Vertex data details for software vertex anim of shared geometry. | |
VertexData * | mHardwareVertexAnimVertexData |
Vertex data details for hardware vertex anim of shared geometry
| |
bool | mVertexAnimationAppliedThisFrame |
Have we applied any vertex animation to shared geometry? | |
bool | mPreparedForShadowVolumes |
Have the temp buffers already had their geometry prepared for use in rendering shadow volumes? | |
Matrix4 * | mBoneWorldMatrices |
Cached bone matrices, including any world transform. | |
Matrix4 * | mBoneMatrices |
Cached bone matrices in skeleton local space, might shares with other entity instances. | |
unsigned short | mNumBoneMatrices |
unsigned long | mFrameAnimationLastUpdated |
Records the last frame in which animation was updated. | |
unsigned long * | mFrameBonesLastUpdated |
Records the last frame in which the bones was updated It's a pointer because it can be shared between different entities with a shared skeleton. | |
EntitySet * | mSharedSkeletonEntities |
A set of all the entities which shares a single SkeletonInstance. | |
bool | mDisplaySkeleton |
Flag determines whether or not to display skeleton. | |
SchemeHardwareAnimMap | mSchemeHardwareAnim |
Flag indicating whether hardware animation is supported by this entities materials data is saved per scehme number. | |
bool | mCurrentHWAnimationState |
Current state of the hardware animation as represented by the entities parameters. | |
ushort | mHardwarePoseCount |
Number of hardware poses supported by materials. | |
bool | mVertexProgramInUse |
Flag indicating whether we have a vertex program in use on any of our subentities. | |
int | mSoftwareAnimationRequests |
Counter indicating number of requests for software animation. | |
int | mSoftwareAnimationNormalsRequests |
Counter indicating number of requests for software blended normals. | |
bool | mSkipAnimStateUpdates |
Flag indicating whether to skip automatic updating of the Skeleton's AnimationState. | |
bool | mAlwaysUpdateMainSkeleton |
Flag indicating whether to update the main entity skeleton even when an LOD is displayed. | |
ushort | mMeshLodIndex |
The LOD number of the mesh to use, calculated by _notifyCurrentCamera. | |
Real | mMeshLodFactorTransformed |
LOD bias factor, transformed for optimisation when calculating adjusted lod value. | |
ushort | mMinMeshLodIndex |
Index of minimum detail LOD (NB higher index is lower detail). | |
ushort | mMaxMeshLodIndex |
Index of maximum detail LOD (NB lower index is higher detail). | |
Real | mMaterialLodFactor |
LOD bias factor, not transformed. | |
Real | mMaterialLodFactorTransformed |
LOD bias factor, transformed for optimisation when calculating adjusted lod value. | |
ushort | mMinMaterialLodIndex |
Index of minimum detail LOD (NB higher index is lower detail). | |
ushort | mMaxMaterialLodIndex |
Index of maximum detail LOD (NB lower index is higher detail). | |
LODEntityList | mLodEntityList |
SkeletonInstance * | mSkeletonInstance |
This Entity's personal copy of the skeleton, if skeletally animated. | |
bool | mInitialised |
Has this entity been initialised yet? | |
Matrix4 | mLastParentXform |
Last parent transform. | |
size_t | mMeshStateCount |
Mesh state count, used to detect differences. | |
ChildObjectList | mChildObjectList |
AxisAlignedBox | mFullBoundingBox |
Bounding box that 'contains' all the mesh of each child entity. | |
ShadowRenderableList | mShadowRenderables |
String | mName |
Name of this object. | |
MovableObjectFactory * | mCreator |
Creator of this object (if created by a factory). | |
SceneManager * | mManager |
SceneManager holding this object (if applicable). | |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
bool | mDebugDisplay |
Is debug display enabled? | |
Real | mUpperDistance |
Upper distance to still render. | |
Real | mSquaredUpperDistance |
Real | mMinPixelSize |
bool | mBeyondFarDistance |
Hidden because of distance? | |
UserObjectBindings | mUserObjectBindings |
User objects binding. | |
uint8 | mRenderQueueID |
The render queue to use when rendering this object. | |
bool | mRenderQueueIDSet |
Flags whether the RenderQueue's default should be used. | |
ushort | mRenderQueuePriority |
The render queue group to use when rendering this object. | |
bool | mRenderQueuePrioritySet |
Flags whether the RenderQueue's default should be used. | |
uint32 | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
uint32 | mVisibilityFlags |
Flags determining whether this object is visible (compared to SceneManager mask). | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. | |
bool | mCastShadows |
Does this object cast shadows? | |
bool | mRenderingDisabled |
Does rendering this object disabled by listener? | |
Listener * | mListener |
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |
LightList | mLightList |
List of lights for this object. | |
ulong | mLightListUpdated |
The last frame that this light list was updated in. | |
uint32 | mLightMask |
the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable | |
Static Protected Attributes | |
static uint32 | msDefaultQueryFlags |
Default query flags. | |
static uint32 | msDefaultVisibilityFlags |
Default visibility flags. | |
static AnimableDictionaryMap | msAnimableDictionary |
Static map of class name to list of animable value names. | |
Friends | |
class | EntityFactory |
class | SubEntity |
Defines an instance of a discrete, movable object based on a Mesh.
Definition at line 81 of file OgreEntity.h.
typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited] |
Definition at line 240 of file OgreAnimable.h.
typedef map<String, MovableObject*>::type Ogre::Entity::ChildObjectList |
Contains the child objects (attached to bones) indexed by name.
Definition at line 302 of file OgreEntity.h.
Definition at line 569 of file OgreEntity.h.
typedef set<Entity*>::type Ogre::Entity::EntitySet |
Definition at line 88 of file OgreEntity.h.
typedef vector<Entity*>::type Ogre::Entity::LODEntityList [protected] |
List of LOD Entity instances (for manual LODs).
We don't know when the mesh is using manual LODs whether one LOD to the next will have the same number of SubMeshes, therefore we have to allow a separate Entity list with each alternate one.
Definition at line 251 of file OgreEntity.h.
typedef map<unsigned short, bool>::type Ogre::Entity::SchemeHardwareAnimMap |
Definition at line 89 of file OgreEntity.h.
typedef vector<ShadowRenderable*>::type Ogre::ShadowCaster::ShadowRenderableList [inherited] |
Definition at line 135 of file OgreShadowCaster.h.
typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited] |
Definition at line 136 of file OgreShadowCaster.h.
typedef vector<SubEntity*>::type Ogre::Entity::SubEntityList [protected] |
List of SubEntities (point to SubMeshes).
Definition at line 106 of file OgreEntity.h.
Identify which vertex data we should be sending to the renderer.
Definition at line 760 of file OgreEntity.h.
Ogre::Entity::Entity | ( | ) | [protected] |
Private constructor (instances cannot be created directly).
Private constructor - specify name (the usual constructor used).
Ogre::Entity::~Entity | ( | ) |
Default destructor.
void Ogre::Entity::_deinitialise | ( | void | ) |
Tear down the internal structures of this Entity, rendering it uninitialised.
StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void | ) | [protected, inherited] |
Get an updateable reference to animable value list.
Definition at line 266 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND.
const Matrix4* Ogre::Entity::_getBoneMatrices | ( | void | ) | const |
Internal method for retrieving bone matrix information.
Definition at line 591 of file OgreEntity.h.
bool Ogre::Entity::_getBuffersMarkedForAnimation | ( | void | ) | const |
Are buffers already marked as vertex animated?
Definition at line 771 of file OgreEntity.h.
virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void | ) | const [virtual, inherited] |
Get the creator of this object, if any (internal use only).
Definition at line 185 of file OgreMovableObject.h.
VertexData* Ogre::Entity::_getHardwareVertexAnimVertexData | ( | void | ) | const |
Advanced method to get the hardware morph vertex information.
virtual LightList* Ogre::MovableObject::_getLightList | ( | ) | [virtual, inherited] |
Returns a pointer to the current list of lights for this object.
Definition at line 490 of file OgreMovableObject.h.
virtual SceneManager* Ogre::MovableObject::_getManager | ( | void | ) | const [virtual, inherited] |
Get the manager of this object, if any (internal use only).
Definition at line 189 of file OgreMovableObject.h.
Real Ogre::Entity::_getMeshLodFactorTransformed | ( | ) | const |
Get the lod strategy transformation of the mesh lod factor.
unsigned short Ogre::Entity::_getNumBoneMatrices | ( | void | ) | const |
Internal method for retrieving bone matrix information.
Definition at line 593 of file OgreEntity.h.
virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void | ) | const [virtual, inherited] |
return the full transformation of the parent sceneNode or the attachingPoint node
Reimplemented in Ogre::InstancedEntity.
TempBlendedBufferInfo* Ogre::Entity::_getSkelAnimTempBufferInfo | ( | void | ) |
Advanced method to get the temp buffer information for software skeletal animation.
VertexData* Ogre::Entity::_getSkelAnimVertexData | ( | void | ) | const |
Advanced method to get the temporarily blended skeletal vertex information for entities which are software skinned.
VertexData* Ogre::Entity::_getSoftwareVertexAnimVertexData | ( | void | ) | const |
Advanced method to get the temporarily blended software vertex animation information.
TempBlendedBufferInfo* Ogre::Entity::_getVertexAnimTempBufferInfo | ( | void | ) |
Advanced method to get the temp buffer information for software morph animation.
void Ogre::Entity::_initialise | ( | bool | forceReinitialise = false |
) |
Try to initialise the Entity from the underlying resources.
bool Ogre::Entity::_isAnimated | ( | void | ) | const |
Tests if any animation applied to this entity.
bool Ogre::Entity::_isSkeletonAnimated | ( | void | ) | const |
Tests if skeleton was animated.
void Ogre::Entity::_markBuffersUsedForAnimation | ( | void | ) |
Mark just this vertex data as animated.
void Ogre::Entity::_notifyAttached | ( | Node * | parent, | |
bool | isTagPoint = false | |||
) | [virtual] |
Overridden from MovableObject.
Reimplemented from Ogre::MovableObject.
virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) | [virtual, inherited] |
Notify the object of it's creator (internal use only).
Definition at line 183 of file OgreMovableObject.h.
void Ogre::Entity::_notifyCurrentCamera | ( | Camera * | cam | ) | [virtual] |
Overridden - see MovableObject.
Reimplemented from Ogre::MovableObject.
virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) | [virtual, inherited] |
Notify the object of it's manager (internal use only).
Definition at line 187 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::_notifyMoved | ( | void | ) | [virtual, inherited] |
Internal method called to notify the object that it has been moved.
Reimplemented in Ogre::InstancedEntity, and Ogre::Light.
void Ogre::Entity::_updateAnimation | ( | void | ) |
Advanced method to perform all the updates required for an animated entity.
void Ogre::Entity::_updateRenderQueue | ( | RenderQueue * | queue | ) | [virtual] |
Overridden - see MovableObject.
Implements Ogre::MovableObject.
virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 395 of file OgreMovableObject.h.
void Ogre::Entity::addSoftwareAnimationRequest | ( | bool | normalsAlso | ) |
Add a request for software animation.
virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 423 of file OgreMovableObject.h.
void Ogre::Entity::applyVertexAnimation | ( | bool | hardwareAnimation, | |
bool | stencilShadows | |||
) | [protected] |
Apply vertex animation.
void Ogre::Entity::attachObjectImpl | ( | MovableObject * | pMovable, | |
TagPoint * | pAttachingPoint | |||
) | [protected] |
internal implementation of attaching a 'child' object to this entity and assign the parent node to the child entity
TagPoint* Ogre::Entity::attachObjectToBone | ( | const String & | boneName, | |
MovableObject * | pMovable, | |||
const Quaternion & | offsetOrientation = Quaternion::IDENTITY , |
|||
const Vector3 & | offsetPosition = Vector3::ZERO | |||
) |
Attaches another object to a certain bone of the skeleton which this entity uses.
boneName | The name of the bone (in the skeleton) to attach this object | |
pMovable | Pointer to the object to attach | |
offsetOrientation | An adjustment to the orientation of the attached object, relative to the bone. | |
offsetPosition | An adjustment to the position of the attached object, relative to the bone. |
void Ogre::Entity::backgroundLoadingComplete | ( | Resource * | res | ) | [virtual] |
Resource::Listener hook to notify Entity that a delay-loaded Mesh is complete.
Reimplemented from Ogre::Resource::Listener.
virtual void Ogre::Resource::Listener::backgroundPreparingComplete | ( | Resource * | ) | [virtual, inherited] |
Callback to indicate that background preparing has completed.
Definition at line 97 of file OgreResource.h.
void Ogre::Entity::bindMissingHardwarePoseBuffers | ( | const VertexData * | srcData, | |
VertexData * | destData | |||
) | [protected] |
Ensure that any unbound pose animation buffers are bound to a safe default.
srcData | Original vertex data containing original positions | |
destData | Hardware animation vertex data to be checked |
void Ogre::Entity::buildSubEntityList | ( | MeshPtr & | mesh, | |
SubEntityList * | sublist | |||
) | [protected] |
Builds a list of SubEntities based on the SubMeshes contained in the Mesh.
bool Ogre::Entity::cacheBoneMatrices | ( | void | ) | [protected] |
Private method to cache bone matrices from skeleton.
bool Ogre::Entity::calcVertexProcessing | ( | void | ) | [protected] |
calculates the kind of vertex processing in use
VertexDataBindChoice Ogre::Entity::chooseVertexDataForBinding | ( | bool | hasVertexAnim | ) |
Choose which vertex data to bind to the renderer.
Clones this entity and returns a pointer to the clone.
newName | Name for the new entity. |
VertexData* Ogre::Entity::cloneVertexDataRemoveBlendInfo | ( | const VertexData * | source | ) | [protected] |
Internal method to clone vertex data definitions but to remove blend buffers.
void Ogre::AnimableObject::createAnimableDictionary | ( | void | ) | const [protected, inherited] |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 253 of file OgreAnimable.h.
virtual AnimableValuePtr Ogre::AnimableObject::createAnimableValue | ( | const String & | valueName | ) | [virtual, inherited] |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
Definition at line 319 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND.
void Ogre::Entity::detachAllObjectsFromBone | ( | void | ) |
Detach all MovableObjects previously attached using attachObjectToBone.
void Ogre::Entity::detachAllObjectsImpl | ( | void | ) | [protected] |
internal implementation of detaching all 'child' objects of this entity
virtual void Ogre::MovableObject::detachFromParent | ( | void | ) | [virtual, inherited] |
void Ogre::Entity::detachObjectFromBone | ( | MovableObject * | obj | ) |
Detaches an object by pointer.
MovableObject* Ogre::Entity::detachObjectFromBone | ( | const String & | movableName | ) |
Detach a MovableObject previously attached using attachObjectToBone.
If the movable object name is not found then an exception is raised.
movableName | is the name of the movable object to be detached. |
void Ogre::Entity::detachObjectImpl | ( | MovableObject * | pObject | ) | [protected] |
internal implementation of detaching a 'child' object of this entity and clear the parent node of the child entity
void Ogre::Entity::extractTempBufferInfo | ( | VertexData * | sourceData, | |
TempBlendedBufferInfo * | info | |||
) | [protected] |
Internal method for extracting metadata out of source vertex data for fast assignment of temporary buffers later.
virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box, | |
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | const [protected, virtual, inherited] |
Utility method for extruding a bounding box.
box | Original bounding box, will be updated in-place | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer, | |
size_t | originalVertexCount, | |||
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | [static, inherited] |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. | |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
void Ogre::Entity::finalisePoseNormals | ( | const VertexData * | srcData, | |
VertexData * | destData | |||
) | [protected] |
When animating normals for pose animation, finalise normals by filling in with the reference mesh normal where applied normal weights < 1.
const VertexData* Ogre::Entity::findBlendedVertexData | ( | const VertexData * | orig | ) | [protected] |
Internal method - given vertex data which could be from the Mesh or any submesh, finds the temporary blend copy.
SubEntity* Ogre::Entity::findSubEntityForVertexData | ( | const VertexData * | orig | ) | [protected] |
virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData, | |
const HardwareIndexBufferSharedPtr & | indexBuffer, | |||
const Light * | light, | |||
ShadowRenderableList & | shadowRenderables, | |||
unsigned long | flags | |||
) | [protected, virtual, inherited] |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
edgeData | The edge information to use | |
indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable. | |
light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing | |
shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. | |
flags | Additional controller flags, see ShadowRenderableFlags |
AnimationStateSet* Ogre::Entity::getAllAnimationStates | ( | void | ) | const |
For entities based on animated meshes, gets the AnimationState objects for all animations.
bool Ogre::Entity::getAlwaysUpdateMainSkeleton | ( | ) | const |
The skeleton of the main entity will be updated even if the an LOD entity is being displayed.
useful if you have entities attached to the main entity. Otherwise position of attached entities will not be updated.
Definition at line 839 of file OgreEntity.h.
virtual const String& Ogre::AnimableObject::getAnimableDictionaryName | ( | void | ) | const [protected, virtual, inherited] |
Get the name of the animable dictionary for this class.
Reimplemented in Ogre::Light.
Definition at line 248 of file OgreAnimable.h.
References Ogre::StringUtil::BLANK.
const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void | ) | const [inherited] |
Gets a list of animable value names for this object.
Definition at line 294 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND.
AnimationState* Ogre::Entity::getAnimationState | ( | const String & | name | ) | const |
For entities based on animated meshes, gets the AnimationState object for a single animation.
ChildObjectListIterator Ogre::Entity::getAttachedObjectIterator | ( | void | ) |
Gets an iterator to the list of objects attached to bones on this entity.
const AxisAlignedBox& Ogre::Entity::getBoundingBox | ( | void | ) | const [virtual] |
Overridden - see MovableObject.
Implements Ogre::MovableObject.
Real Ogre::Entity::getBoundingRadius | ( | void | ) | const [virtual] |
Implements Ogre::MovableObject.
bool Ogre::MovableObject::getCastShadows | ( | void | ) | const [virtual, inherited] |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 520 of file OgreMovableObject.h.
AxisAlignedBox Ogre::Entity::getChildObjectsBoundingBox | ( | void | ) | const |
merge all the child object Bounds a return it
ushort Ogre::Entity::getCurrentLodIndex | ( | ) |
Returns the current LOD used to render.
Definition at line 471 of file OgreEntity.h.
const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light, | |
Real | dirLightExtrusionDist | |||
) | const [virtual, inherited] |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( | ) | [static, inherited] |
Get the default query flags for all future MovableObject instances.
Definition at line 410 of file OgreMovableObject.h.
static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( | ) | [static, inherited] |
Get the default visibility flags for all future MovableObject instances.
Definition at line 438 of file OgreMovableObject.h.
bool Ogre::Entity::getDisplaySkeleton | ( | void | ) | const |
Returns whether or not the entity is currently displaying its skeleton.
EdgeData* Ogre::Entity::getEdgeList | ( | void | ) | [virtual] |
Overridden member from ShadowCaster.
Reimplemented from Ogre::MovableObject.
Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos, | |
const Light * | light | |||
) | const [protected, inherited] |
Helper method for calculating extrusion distance.
const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void | ) | const [virtual, inherited] |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
virtual uint32 Ogre::MovableObject::getLightMask | ( | ) | const [virtual, inherited] |
Get a bitwise mask which will filter the lights affecting this object.
Definition at line 475 of file OgreMovableObject.h.
virtual Listener* Ogre::MovableObject::getListener | ( | void | ) | const [virtual, inherited] |
Gets the current listener for this object.
Definition at line 449 of file OgreMovableObject.h.
Entity* Ogre::Entity::getManualLodLevel | ( | size_t | index | ) | const |
Gets a pointer to the entity representing the numbered manual level of detail.
const String& Ogre::Entity::getMovableType | ( | void | ) | const [virtual] |
Overridden from MovableObject.
Implements Ogre::MovableObject.
virtual const String& Ogre::MovableObject::getName | ( | void | ) | const [virtual, inherited] |
Returns the name of this object.
Definition at line 192 of file OgreMovableObject.h.
size_t Ogre::Entity::getNumManualLodLevels | ( | void | ) | const |
Returns the number of manual levels of detail that this entity supports.
unsigned int Ogre::Entity::getNumSubEntities | ( | void | ) | const |
Retrieves the number of SubEntity objects making up this entity.
virtual Node* Ogre::MovableObject::getParentNode | ( | void | ) | const [virtual, inherited] |
Returns the node to which this object is attached.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void | ) | const [virtual, inherited] |
Returns the scene node to which this object is attached.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void | ) | const [virtual, inherited] |
Returns the query flags relevant for this object.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 402 of file OgreMovableObject.h.
bool Ogre::MovableObject::getReceivesShadows | ( | ) | [inherited] |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
virtual Real Ogre::MovableObject::getRenderingDistance | ( | void | ) | const [virtual, inherited] |
Gets the distance at which batches are no longer rendered.
Definition at line 304 of file OgreMovableObject.h.
virtual Real Ogre::MovableObject::getRenderingMinPixelSize | ( | ) | const [virtual, inherited] |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Definition at line 317 of file OgreMovableObject.h.
virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void | ) | const [virtual, inherited] |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
ShadowRenderableListIterator Ogre::Entity::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique, | |
const Light * | light, | |||
HardwareIndexBufferSharedPtr * | indexBuffer, | |||
bool | extrudeVertices, | |||
Real | extrusionDistance, | |||
unsigned long | flags = 0 | |||
) | [virtual] |
Overridden member from ShadowCaster.
Reimplemented from Ogre::MovableObject.
SkeletonInstance* Ogre::Entity::getSkeleton | ( | void | ) | const |
Get this Entity's personal skeleton instance.
Definition at line 597 of file OgreEntity.h.
const EntitySet* Ogre::Entity::getSkeletonInstanceSharingSet | ( | ) | const |
Returns a pointer to the set of entities which share a SkeletonInstance.
If this instance does not share it's SkeletonInstance with other instances NULL will be returned
Definition at line 688 of file OgreEntity.h.
bool Ogre::Entity::getSkipAnimationStateUpdate | ( | ) | const |
Entity's skeleton's AnimationState will not be automatically updated when set to true.
Useful if you wish to handle AnimationState updates manually.
Definition at line 822 of file OgreEntity.h.
int Ogre::Entity::getSoftwareAnimationNormalsRequests | ( | void | ) | const |
Returns the number of requests that have been made for software animation of normals.
Definition at line 636 of file OgreEntity.h.
int Ogre::Entity::getSoftwareAnimationRequests | ( | void | ) | const |
Returns the number of requests that have been made for software animation.
Definition at line 624 of file OgreEntity.h.
SubEntity* Ogre::Entity::getSubEntity | ( | unsigned int | index | ) | const |
uint32 Ogre::Entity::getTypeFlags | ( | void | ) | const [virtual] |
Override to return specific type flag.
Reimplemented from Ogre::MovableObject.
virtual const Any& Ogre::MovableObject::getUserAny | ( | void | ) | const [virtual, inherited] |
Definition at line 333 of file OgreMovableObject.h.
const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( | ) | const [inherited] |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Definition at line 345 of file OgreMovableObject.h.
UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( | ) | [inherited] |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Definition at line 339 of file OgreMovableObject.h.
VertexData* Ogre::Entity::getVertexDataForBinding | ( | void | ) |
Retrieve the VertexData which should be used for GPU binding.
virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void | ) | const [virtual, inherited] |
Returns the visibility flags relevant for this object.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 430 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::getVisible | ( | void | ) | const [virtual, inherited] |
Gets this object whether to be visible or not, if it has a renderable component.
const AxisAlignedBox& Ogre::Entity::getWorldBoundingBox | ( | bool | derive = false |
) | const [virtual] |
MovableObject::getWorldBoundingBox
Reimplemented from Ogre::MovableObject.
const Sphere& Ogre::Entity::getWorldBoundingSphere | ( | bool | derive = false |
) | const [virtual] |
MovableObject::getWorldBoundingSphere
Reimplemented from Ogre::MovableObject.
bool Ogre::Entity::hasAnimationState | ( | const String & | name | ) | const |
Returns whether the AnimationState with the given name exists.
bool Ogre::Entity::hasEdgeList | ( | void | ) | [virtual] |
Overridden member from ShadowCaster.
Reimplemented from Ogre::MovableObject.
bool Ogre::Entity::hasSkeleton | ( | void | ) | const |
Returns whether or not this entity is skeletally animated.
Definition at line 595 of file OgreEntity.h.
bool Ogre::Entity::hasVertexAnimation | ( | void | ) | const |
Returns whether or not this entity is either morph or pose animated.
ushort Ogre::Entity::initHardwareAnimationElements | ( | VertexData * | vdata, | |
ushort | numberOfElements, | |||
bool | animateNormals | |||
) | [protected] |
Initialise the hardware animation elements for given vertex data.
virtual void Ogre::AnimableObject::initialiseAnimableDictionary | ( | StringVector & | ) | const [protected, virtual, inherited] |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented in Ogre::Light.
Definition at line 286 of file OgreAnimable.h.
void Ogre::Entity::initialisePoseVertexData | ( | const VertexData * | srcData, | |
VertexData * | destData, | |||
bool | animateNormals | |||
) | [protected] |
When performing software pose animation, initialise software copy of vertex data.
virtual bool Ogre::MovableObject::isAttached | ( | void | ) | const [virtual, inherited] |
virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void | ) | const [virtual, inherited] |
Gets whether debug display of this object is enabled.
Definition at line 564 of file OgreMovableObject.h.
bool Ogre::Entity::isHardwareAnimationEnabled | ( | void | ) |
Returns whether or not hardware animation is enabled.
Also note the the function returns value according to the current active scheme. This is due to the fact that RTSS schemes may be different in their handling of hardware animation.
bool Ogre::Entity::isInitialised | ( | void | ) | const |
Has this Entity been initialised yet?
Definition at line 784 of file OgreEntity.h.
virtual bool Ogre::MovableObject::isInScene | ( | void | ) | const [virtual, inherited] |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
virtual bool Ogre::MovableObject::isParentTagPoint | ( | ) | const [virtual, inherited] |
Gets whether the parent node is a TagPoint (or a SceneNode).
Definition at line 215 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::isVisible | ( | void | ) | const [virtual, inherited] |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.
virtual void Ogre::Resource::Listener::loadingComplete | ( | Resource * | ) | [virtual, inherited] |
Called whenever the resource finishes loading.
Reimplemented in Ogre::GpuProgramUsage.
Definition at line 107 of file OgreResource.h.
void Ogre::Entity::markBuffersUnusedForAnimation | ( | void | ) | [protected] |
Mark all vertex data as so far unanimated.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
void Ogre::Entity::prepareTempBlendBuffers | ( | void | ) | [protected] |
Internal method for preparing this Entity for use in animation.
virtual void Ogre::Resource::Listener::preparingComplete | ( | Resource * | ) | [virtual, inherited] |
called whenever the resource finishes preparing (paging into memory).
Definition at line 118 of file OgreResource.h.
virtual const LightList& Ogre::MovableObject::queryLights | ( | void | ) | const [virtual, inherited] |
Gets a list of lights, ordered relative to how close they are to this movable object.
void Ogre::Entity::reevaluateVertexProcessing | ( | void | ) | [protected] |
ensures reevaluation of the vertex processing usage
void Ogre::Entity::refreshAvailableAnimationState | ( | void | ) |
Updates the internal animation state set to include the latest available animations from the attached skeleton.
virtual void Ogre::MovableObject::removeQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 399 of file OgreMovableObject.h.
void Ogre::Entity::removeSoftwareAnimationRequest | ( | bool | normalsAlso | ) |
Removes a request for software animation.
virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 427 of file OgreMovableObject.h.
void Ogre::Entity::restoreBuffersForUnusedAnimation | ( | bool | hardwareAnimation | ) | [protected] |
Internal method to restore original vertex data where we didn't perform any vertex animation this frame.
void Ogre::Entity::setAlwaysUpdateMainSkeleton | ( | bool | update | ) |
The skeleton of the main entity will be updated even if the an LOD entity is being displayed.
useful if you have entities attached to the main entity. Otherwise position of attached entities will not be updated.
Definition at line 831 of file OgreEntity.h.
void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | [inherited] |
Sets whether or not this object will cast shadows.
Definition at line 518 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) | [virtual, inherited] |
Sets whether or not the debug display of this object is enabled.
Definition at line 562 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default query flags for all future MovableObject instances.
Definition at line 406 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default visibility flags for all future MovableObject instances.
Definition at line 434 of file OgreMovableObject.h.
void Ogre::Entity::setDisplaySkeleton | ( | bool | display | ) |
Tells the Entity whether or not it should display it's skeleton, if it has one.
virtual void Ogre::MovableObject::setLightMask | ( | uint32 | lightMask | ) | [virtual, inherited] |
Set a bitwise mask which will filter the lights affecting this object.
virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) | [virtual, inherited] |
Sets a listener for this object.
Definition at line 445 of file OgreMovableObject.h.
void Ogre::Entity::setMaterial | ( | const MaterialPtr & | material | ) |
Sets the material to use for the whole of this entity.
void Ogre::Entity::setMaterialLodBias | ( | Real | factor, | |
ushort | maxDetailIndex = 0 , |
|||
ushort | minDetailIndex = 99 | |||
) |
Sets a level-of-detail bias for the material detail of this entity.
factor | Proportional factor to apply to the distance at which LOD is changed. Higher values increase the distance at which higher LODs are displayed (2.0 is twice the normal distance, 0.5 is half). | |
maxDetailIndex | The index of the maximum LOD this entity is allowed to use (lower indexes are higher detail: index 0 is the original full detail model). | |
minDetailIndex | The index of the minimum LOD this entity is allowed to use (higher indexes are lower detail. Use something like 99 if you want unlimited LODs (the actual LOD will be limited by the number of lod indexes used in the Material) |
void Ogre::Entity::setMaterialName | ( | const String & | name, | |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME | |||
) |
Sets the material to use for the whole of this entity.
void Ogre::Entity::setMeshLodBias | ( | Real | factor, | |
ushort | maxDetailIndex = 0 , |
|||
ushort | minDetailIndex = 99 | |||
) |
Sets a level-of-detail bias for the mesh detail of this entity.
factor | Proportional factor to apply to the distance at which LOD is changed. Higher values increase the distance at which higher LODs are displayed (2.0 is twice the normal distance, 0.5 is half). | |
maxDetailIndex | The index of the maximum LOD this entity is allowed to use (lower indexes are higher detail: index 0 is the original full detail model). | |
minDetailIndex | The index of the minimum LOD this entity is allowed to use (higher indexes are lower detail). Use something like 99 if you want unlimited LODs (the actual LOD will be limited by the number in the Mesh) |
void Ogre::Entity::setPolygonModeOverrideable | ( | bool | PolygonModeOverrideable | ) |
Sets whether the polygon mode of this entire entity may be overridden by the camera detail settings.
virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the query flags for this object.
Definition at line 391 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) | [virtual, inherited] |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
Definition at line 298 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setRenderingMinPixelSize | ( | Real | pixelSize | ) | [virtual, inherited] |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
Definition at line 311 of file OgreMovableObject.h.
void Ogre::Entity::setRenderQueueGroup | ( | uint8 | queueID | ) | [virtual] |
Overridden - see MovableObject.
Reimplemented from Ogre::MovableObject.
Overridden - see MovableObject.
Reimplemented from Ogre::MovableObject.
void Ogre::Entity::setSkipAnimationStateUpdate | ( | bool | skip | ) |
Entity's skeleton's AnimationState will not be automatically updated when set to true.
Useful if you wish to handle AnimationState updates manually.
Definition at line 815 of file OgreEntity.h.
virtual void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) | [virtual, inherited] |
Definition at line 328 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the visiblity flags for this object.
Definition at line 419 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setVisible | ( | bool | visible | ) | [virtual, inherited] |
Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light.
void Ogre::Entity::shareSkeletonInstanceWith | ( | Entity * | entity | ) |
Shares the SkeletonInstance with the supplied entity.
Note that in order for this to work, both entities must have the same Skeleton.
bool Ogre::Entity::sharesSkeletonInstance | ( | ) | const |
Returns whether this entity shares it's SkeltonInstance with other entity instances.
Definition at line 682 of file OgreEntity.h.
void Ogre::Entity::stopSharingSkeletonInstance | ( | ) |
Stops sharing the SkeletonInstance with other entities.
bool Ogre::Entity::tempSkelAnimBuffersBound | ( | bool | requestNormals | ) | const [protected] |
Are software skeleton animation temp buffers bound?
bool Ogre::Entity::tempVertexAnimBuffersBound | ( | void | ) | const [protected] |
Are software vertex animation temp buffers bound?
virtual void Ogre::Resource::Listener::unloadingComplete | ( | Resource * | ) | [virtual, inherited] |
Called whenever the resource has been unloaded.
Reimplemented in Ogre::GpuProgramUsage.
Definition at line 121 of file OgreResource.h.
void Ogre::Entity::updateAnimation | ( | void | ) | [protected] |
Perform all the updates required for an animated entity.
virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData, | |
const Vector4 & | lightPos | |||
) | [protected, virtual, inherited] |
Tells the caster to perform the tasks necessary to update the edge data's light listing.
Can be overridden if the subclass needs to do additional things.
edgeData | The edge information to update | |
lightPos | 4D vector representing the light, a directional light has w=0.0 |
void Ogre::Entity::visitRenderables | ( | Renderable::Visitor * | visitor, | |
bool | debugRenderables = false | |||
) | [virtual] |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. | |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
friend class EntityFactory [friend] |
Definition at line 84 of file OgreEntity.h.
friend class SubEntity [friend] |
Definition at line 85 of file OgreEntity.h.
bool Ogre::Entity::mAlwaysUpdateMainSkeleton [protected] |
Flag indicating whether to update the main entity skeleton even when an LOD is displayed.
Definition at line 224 of file OgreEntity.h.
AnimationStateSet* Ogre::Entity::mAnimationState [protected] |
State of animation for animable meshes.
Definition at line 111 of file OgreEntity.h.
bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited] |
Hidden because of distance?
Definition at line 127 of file OgreMovableObject.h.
Matrix4* Ogre::Entity::mBoneMatrices [protected] |
Cached bone matrices in skeleton local space, might shares with other entity instances.
Definition at line 175 of file OgreEntity.h.
Matrix4* Ogre::Entity::mBoneWorldMatrices [protected] |
Cached bone matrices, including any world transform.
Definition at line 173 of file OgreEntity.h.
bool Ogre::MovableObject::mCastShadows [protected, inherited] |
Does this object cast shadows?
Definition at line 149 of file OgreMovableObject.h.
ChildObjectList Ogre::Entity::mChildObjectList [protected] |
Definition at line 304 of file OgreEntity.h.
MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited] |
Creator of this object (if created by a factory).
Reimplemented in Ogre::InstanceBatch.
Definition at line 111 of file OgreMovableObject.h.
bool Ogre::Entity::mCurrentHWAnimationState [protected] |
Current state of the hardware animation as represented by the entities parameters.
Definition at line 211 of file OgreEntity.h.
bool Ogre::MovableObject::mDebugDisplay [protected, inherited] |
Is debug display enabled?
Definition at line 120 of file OgreMovableObject.h.
bool Ogre::Entity::mDisplaySkeleton [protected] |
Flag determines whether or not to display skeleton.
Definition at line 203 of file OgreEntity.h.
unsigned long Ogre::Entity::mFrameAnimationLastUpdated [protected] |
Records the last frame in which animation was updated.
Definition at line 178 of file OgreEntity.h.
unsigned long* Ogre::Entity::mFrameBonesLastUpdated [protected] |
Records the last frame in which the bones was updated It's a pointer because it can be shared between different entities with a shared skeleton.
Definition at line 186 of file OgreEntity.h.
AxisAlignedBox Ogre::Entity::mFullBoundingBox [mutable, protected] |
Bounding box that 'contains' all the mesh of each child entity.
Definition at line 308 of file OgreEntity.h.
ushort Ogre::Entity::mHardwarePoseCount [protected] |
Number of hardware poses supported by materials.
Definition at line 214 of file OgreEntity.h.
VertexData* Ogre::Entity::mHardwareVertexAnimVertexData [protected] |
Vertex data details for hardware vertex anim of shared geometry
Definition at line 125 of file OgreEntity.h.
bool Ogre::Entity::mInitialised [protected] |
Has this entity been initialised yet?
Definition at line 259 of file OgreEntity.h.
Matrix4 Ogre::Entity::mLastParentXform [protected] |
Last parent transform.
Definition at line 262 of file OgreEntity.h.
LightList Ogre::MovableObject::mLightList [mutable, protected, inherited] |
List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 157 of file OgreMovableObject.h.
ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited] |
The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 159 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mLightMask [protected, inherited] |
the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable
Definition at line 162 of file OgreMovableObject.h.
Listener* Ogre::MovableObject::mListener [protected, inherited] |
MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 154 of file OgreMovableObject.h.
LODEntityList Ogre::Entity::mLodEntityList [protected] |
Definition at line 252 of file OgreEntity.h.
SceneManager* Ogre::MovableObject::mManager [protected, inherited] |
SceneManager holding this object (if applicable).
Definition at line 113 of file OgreMovableObject.h.
Real Ogre::Entity::mMaterialLodFactor [protected] |
LOD bias factor, not transformed.
Definition at line 238 of file OgreEntity.h.
Real Ogre::Entity::mMaterialLodFactorTransformed [protected] |
LOD bias factor, transformed for optimisation when calculating adjusted lod value.
Definition at line 240 of file OgreEntity.h.
ushort Ogre::Entity::mMaxMaterialLodIndex [protected] |
Index of maximum detail LOD (NB lower index is higher detail).
Definition at line 244 of file OgreEntity.h.
ushort Ogre::Entity::mMaxMeshLodIndex [protected] |
Index of maximum detail LOD (NB lower index is higher detail).
Definition at line 235 of file OgreEntity.h.
MeshPtr Ogre::Entity::mMesh [protected] |
The Mesh that this Entity is based on.
Definition at line 102 of file OgreEntity.h.
Real Ogre::Entity::mMeshLodFactorTransformed [protected] |
LOD bias factor, transformed for optimisation when calculating adjusted lod value.
Definition at line 231 of file OgreEntity.h.
ushort Ogre::Entity::mMeshLodIndex [protected] |
The LOD number of the mesh to use, calculated by _notifyCurrentCamera.
Definition at line 228 of file OgreEntity.h.
size_t Ogre::Entity::mMeshStateCount [protected] |
Mesh state count, used to detect differences.
Definition at line 265 of file OgreEntity.h.
ushort Ogre::Entity::mMinMaterialLodIndex [protected] |
Index of minimum detail LOD (NB higher index is lower detail).
Definition at line 242 of file OgreEntity.h.
ushort Ogre::Entity::mMinMeshLodIndex [protected] |
Index of minimum detail LOD (NB higher index is lower detail).
Definition at line 233 of file OgreEntity.h.
Real Ogre::MovableObject::mMinPixelSize [protected, inherited] |
Definition at line 125 of file OgreMovableObject.h.
String Ogre::MovableObject::mName [protected, inherited] |
Name of this object.
Definition at line 109 of file OgreMovableObject.h.
unsigned short Ogre::Entity::mNumBoneMatrices [protected] |
Definition at line 176 of file OgreEntity.h.
bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited] |
Definition at line 116 of file OgreMovableObject.h.
Node* Ogre::MovableObject::mParentNode [protected, inherited] |
node to which this object is attached
Definition at line 115 of file OgreMovableObject.h.
bool Ogre::Entity::mPreparedForShadowVolumes [protected] |
Have the temp buffers already had their geometry prepared for use in rendering shadow volumes?
Definition at line 129 of file OgreEntity.h.
uint32 Ogre::MovableObject::mQueryFlags [protected, inherited] |
Flags determining whether this object is included / excluded from scene queries.
Definition at line 139 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderingDisabled [protected, inherited] |
Does rendering this object disabled by listener?
Definition at line 152 of file OgreMovableObject.h.
uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited] |
The render queue to use when rendering this object.
Definition at line 131 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited] |
Flags whether the RenderQueue's default should be used.
Definition at line 133 of file OgreMovableObject.h.
ushort Ogre::MovableObject::mRenderQueuePriority [protected, inherited] |
The render queue group to use when rendering this object.
Definition at line 135 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited] |
Flags whether the RenderQueue's default should be used.
Definition at line 137 of file OgreMovableObject.h.
AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited] |
Static map of class name to list of animable value names.
Definition at line 242 of file OgreAnimable.h.
Flag indicating whether hardware animation is supported by this entities materials data is saved per scehme number.
Definition at line 208 of file OgreEntity.h.
uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited] |
Default query flags.
Definition at line 166 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited] |
Default visibility flags.
Definition at line 168 of file OgreMovableObject.h.
ShadowRenderableList Ogre::Entity::mShadowRenderables [protected] |
Definition at line 310 of file OgreEntity.h.
EntitySet* Ogre::Entity::mSharedSkeletonEntities [protected] |
A set of all the entities which shares a single SkeletonInstance.
This is only created if the entity is in fact sharing it's SkeletonInstance with other Entities.
Definition at line 193 of file OgreEntity.h.
VertexData* Ogre::Entity::mSkelAnimVertexData [protected] |
Vertex data details for software skeletal anim of shared geometry.
Definition at line 117 of file OgreEntity.h.
SkeletonInstance* Ogre::Entity::mSkeletonInstance [protected] |
This Entity's personal copy of the skeleton, if skeletally animated.
Definition at line 256 of file OgreEntity.h.
bool Ogre::Entity::mSkipAnimStateUpdates [protected] |
Flag indicating whether to skip automatic updating of the Skeleton's AnimationState.
Definition at line 222 of file OgreEntity.h.
int Ogre::Entity::mSoftwareAnimationNormalsRequests [protected] |
Counter indicating number of requests for software blended normals.
Definition at line 220 of file OgreEntity.h.
int Ogre::Entity::mSoftwareAnimationRequests [protected] |
Counter indicating number of requests for software animation.
Definition at line 218 of file OgreEntity.h.
VertexData* Ogre::Entity::mSoftwareVertexAnimVertexData [protected] |
Vertex data details for software vertex anim of shared geometry.
Definition at line 121 of file OgreEntity.h.
Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited] |
Definition at line 123 of file OgreMovableObject.h.
SubEntityList Ogre::Entity::mSubEntityList [protected] |
Definition at line 107 of file OgreEntity.h.
TempBlendedBufferInfo Ogre::Entity::mTempSkelAnimInfo [protected] |
Temp buffer details for software skeletal anim of shared geometry.
Definition at line 115 of file OgreEntity.h.
Temp buffer details for software vertex anim of shared geometry.
Definition at line 119 of file OgreEntity.h.
Real Ogre::MovableObject::mUpperDistance [protected, inherited] |
Upper distance to still render.
Definition at line 122 of file OgreMovableObject.h.
UserObjectBindings Ogre::MovableObject::mUserObjectBindings [protected, inherited] |
User objects binding.
Definition at line 129 of file OgreMovableObject.h.
bool Ogre::Entity::mVertexAnimationAppliedThisFrame [protected] |
Have we applied any vertex animation to shared geometry?
Definition at line 127 of file OgreEntity.h.
bool Ogre::Entity::mVertexProgramInUse [protected] |
Flag indicating whether we have a vertex program in use on any of our subentities.
Definition at line 216 of file OgreEntity.h.
uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited] |
Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 141 of file OgreMovableObject.h.
bool Ogre::MovableObject::mVisible [protected, inherited] |
Is this object visible?
Definition at line 118 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited] |
Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem.
Definition at line 143 of file OgreMovableObject.h.
Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited] |
Definition at line 145 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited] |
World space AABB of this object's dark cap.
Definition at line 147 of file OgreMovableObject.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:23 2012