Ogre::Light Class Reference
[Scene]

Representation of a dynamic light source in the scene. More...

#include <OgreLight.h>

Inheritance diagram for Ogre::Light:
Inheritance graph
[legend]

List of all members.

Public Types

enum  LightTypes { LT_POINT = 0, LT_DIRECTIONAL = 1, LT_SPOTLIGHT = 2 }
 

Defines the type of light.

More...
typedef vector
< ShadowRenderable * >::type 
ShadowRenderableList
typedef VectorIterator
< ShadowRenderableList
ShadowRenderableListIterator

Public Member Functions

void _calcTempSquareDist (const Vector3 &worldPos)
 internal method for calculating current squared distance from some world position
 Light ()
 Default constructor (for Python mainly).
 Light (const String &name)
 Normal constructor.
 ~Light ()
 Standard destructor.
void setType (LightTypes type)
 Sets the type of light - see LightTypes for more info.
LightTypes getType (void) const
 Returns the light type.
void setDiffuseColour (Real red, Real green, Real blue)
 Sets the colour of the diffuse light given off by this source.
void setDiffuseColour (const ColourValue &colour)
 Sets the colour of the diffuse light given off by this source.
const ColourValuegetDiffuseColour (void) const
 Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
void setSpecularColour (Real red, Real green, Real blue)
 Sets the colour of the specular light given off by this source.
void setSpecularColour (const ColourValue &colour)
 Sets the colour of the specular light given off by this source.
const ColourValuegetSpecularColour (void) const
 Returns the colour of specular light given off by this light source.
void setAttenuation (Real range, Real constant, Real linear, Real quadratic)
 Sets the attenuation parameters of the light source i.e.
Real getAttenuationRange (void) const
 Returns the absolute upper range of the light.
Real getAttenuationConstant (void) const
 Returns the constant factor in the attenuation formula.
Real getAttenuationLinear (void) const
 Returns the linear factor in the attenuation formula.
Real getAttenuationQuadric (void) const
 Returns the quadric factor in the attenuation formula.
void setPosition (Real x, Real y, Real z)
 Sets the position of the light.
void setPosition (const Vector3 &vec)
 Sets the position of the light.
const Vector3getPosition (void) const
 Returns the position of the light.
void setDirection (Real x, Real y, Real z)
 Sets the direction in which a light points.
void setDirection (const Vector3 &vec)
 Sets the direction in which a light points.
const Vector3getDirection (void) const
 Returns the light's direction.
void setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0)
 Sets the range of a spotlight, i.e.
const RadiangetSpotlightInnerAngle (void) const
 Returns the angle covered by the spotlights inner cone.
const RadiangetSpotlightOuterAngle (void) const
 Returns the angle covered by the spotlights outer cone.
Real getSpotlightFalloff (void) const
 Returns the falloff between the inner and outer cones of the spotlight.
void setSpotlightInnerAngle (const Radian &val)
 Sets the angle covered by the spotlights inner cone.
void setSpotlightOuterAngle (const Radian &val)
 Sets the angle covered by the spotlights outer cone.
void setSpotlightFalloff (Real val)
 Sets the falloff between the inner and outer cones of the spotlight.
void setSpotlightNearClipDistance (Real nearClip)
 Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum.
Real getSpotlightNearClipDistance () const
 Get the near clip plane distance to be used by spotlights that use light clipping.
void setPowerScale (Real power)
 Set a scaling factor to indicate the relative power of a light.
Real getPowerScale (void) const
 Set the scaling factor which indicates the relative power of a light.
void _notifyAttached (Node *parent, bool isTagPoint=false)
 Overridden from MovableObject.
void _notifyMoved (void)
 Overridden from MovableObject.
const AxisAlignedBoxgetBoundingBox (void) const
 Overridden from MovableObject.
void _updateRenderQueue (RenderQueue *queue)
 Overridden from MovableObject.
const StringgetMovableType (void) const
 Overridden from MovableObject.
const Vector3getDerivedPosition (bool cameraRelativeIfSet=false) const
 Retrieves the position of the light including any transform from nodes it is attached to.
const Vector3getDerivedDirection (void) const
 Retrieves the direction of the light including any transform from nodes it is attached to.
void setVisible (bool visible)
 Overridden from MovableObject.
Real getBoundingRadius (void) const
 Overridden from MovableObject.
Vector4 getAs4DVector (bool cameraRelativeIfSet=false) const
 Gets the details of this light as a 4D vector.
virtual const PlaneBoundedVolume_getNearClipVolume (const Camera *const cam) const
 Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
virtual const
PlaneBoundedVolumeList
_getFrustumClipVolumes (const Camera *const cam) const
 Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
uint32 getTypeFlags (void) const
 Override to return specific type flag.
AnimableValuePtr createAnimableValue (const String &valueName)
void setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup)
 Set this light to use a custom shadow camera when rendering texture shadows.
void resetCustomShadowCameraSetup (void)
 Reset the shadow camera setup to the default.
const ShadowCameraSetupPtrgetCustomShadowCameraSetup (void) const
 return a pointer to the custom shadow camera setup (null means use SceneManager global version).
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
size_t _getIndexInFrame () const
 Gets the index at which this light is in the current render.
void _notifyIndexInFrame (size_t i)
void setShadowFarDistance (Real distance)
 Sets the maximum distance away from the camera that shadows by this light will be visible.
void resetShadowFarDistance (void)
 Tells the light to use the shadow far distance of the SceneManager.
Real getShadowFarDistance (void) const
 Gets the maximum distance away from the camera that shadows by this light will be visible.
Real getShadowFarDistanceSquared (void) const
void setShadowNearClipDistance (Real nearClip)
 Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Real getShadowNearClipDistance () const
 Get the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Real _deriveShadowNearClipDistance (const Camera *maincam) const
 Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting.
void setShadowFarClipDistance (Real farClip)
 Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Real getShadowFarClipDistance () const
 Get the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Real _deriveShadowFarClipDistance (const Camera *maincam) const
 Derive a shadow camera far distance from either the light, or from the main camera if the light doesn't have its own setting.
void _setCameraRelative (Camera *cam)
 Set the camera which this light should be relative to, for camera-relative rendering.
void setCustomParameter (uint16 index, const Vector4 &value)
 Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
const Vector4getCustomParameter (uint16 index) const
 Gets the custom value associated with this Light at the given index.
virtual void _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Light knows.
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only).
virtual MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only).
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only).
virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only).
virtual const StringgetName (void) const
 Returns the name of this object.
virtual NodegetParentNode (void) const
 Returns the node to which this object is attached.
virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached.
virtual bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode).
virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint.
virtual void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached.
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
virtual void _notifyCurrentCamera (Camera *cam)
 Internal method to notify the object of the camera to be used for the next rendering operation.
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates.
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object.
virtual bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component.
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not.
virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered.
virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered.
virtual void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through.
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through.
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details.
virtual const Matrix4_getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node
virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object.
virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object.
virtual void setVisibilityFlags (uint32 flags)
 Sets the visiblity flags for this object.
virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object.
virtual void setListener (Listener *listener)
 Sets a listener for this object.
virtual ListenergetListener (void) const
 Gets the current listener for this object.
virtual const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object.
virtual uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object.
virtual void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object.
virtual LightList_getLightList ()
 Returns a pointer to the current list of lights for this object.
EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
bool hasEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows.
ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows.
const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster.
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster.
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows.
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object.
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light.
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled.
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled.
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances.
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances.
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances.
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances.
static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light.

Public Attributes

Real tempSquareDist
 Temp tag used for sorting.

Protected Types

typedef map< uint16, Vector4 >
::type 
CustomParameterMap
typedef map< String,
StringVector >::type 
AnimableDictionaryMap

Protected Member Functions

virtual void update (void) const
 internal method for synchronising with parent node (if any)
const StringgetAnimableDictionaryName (void) const
void initialiseAnimableDictionary (StringVector &vec) const
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper method for calculating extrusion distance.
virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing.
virtual void generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box.
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list.

Protected Attributes

LightTypes mLightType
Vector3 mPosition
ColourValue mDiffuse
ColourValue mSpecular
Vector3 mDirection
Radian mSpotOuter
Radian mSpotInner
Real mSpotFalloff
Real mSpotNearClip
Real mRange
Real mAttenuationConst
Real mAttenuationLinear
Real mAttenuationQuad
Real mPowerScale
size_t mIndexInFrame
bool mOwnShadowFarDist
Real mShadowFarDist
Real mShadowFarDistSquared
Real mShadowNearClipDist
Real mShadowFarClipDist
Vector3 mDerivedPosition
Vector3 mDerivedDirection
Vector3 mDerivedCamRelativePosition
bool mDerivedCamRelativeDirty
CameramCameraToBeRelativeTo
PlaneBoundedVolume mNearClipVolume
PlaneBoundedVolumeList mFrustumClipVolumes
bool mDerivedTransformDirty
 Is the derived transform dirty?
ShadowCameraSetupPtr mCustomShadowCameraSetup
 Pointer to a custom shadow camera setup.
CustomParameterMap mCustomParameters
 Stores the custom parameters for the light.
String mName
 Name of this object.
MovableObjectFactorymCreator
 Creator of this object (if created by a factory).
SceneManagermManager
 SceneManager holding this object (if applicable).
NodemParentNode
 node to which this object is attached
bool mParentIsTagPoint
bool mVisible
 Is this object visible?
bool mDebugDisplay
 Is debug display enabled?
Real mUpperDistance
 Upper distance to still render.
Real mSquaredUpperDistance
Real mMinPixelSize
bool mBeyondFarDistance
 Hidden because of distance?
UserObjectBindings mUserObjectBindings
 User objects binding.
uint8 mRenderQueueID
 The render queue to use when rendering this object.
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used.
ushort mRenderQueuePriority
 The render queue group to use when rendering this object.
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used.
uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries.
uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask).
AxisAlignedBox mWorldAABB
 Cached world AABB of this object.
Sphere mWorldBoundingSphere
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap.
bool mCastShadows
 Does this object cast shadows?
bool mRenderingDisabled
 Does rendering this object disabled by listener?
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. */.
LightList mLightList
 List of lights for this object.
ulong mLightListUpdated
 The last frame that this light list was updated in.
uint32 mLightMask
 the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Static Protected Attributes

static String msMovableType
 Shared class-level name for Movable type.
static uint32 msDefaultQueryFlags
 Default query flags.
static uint32 msDefaultVisibilityFlags
 Default visibility flags.
static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names.

Detailed Description

Representation of a dynamic light source in the scene.

Remarks:
Lights are added to the scene like any other object. They contain various parameters like type, position, attenuation (how light intensity fades with distance), colour etc.
The defaults when a light is created is pure white diffuse light, with no attenuation (does not decrease with distance) and a range of 1000 world units.
Lights are created by using the SceneManager::createLight method. They can subsequently be added to a SceneNode if required to allow them to move relative to a node in the scene. A light attached to a SceneNode is assumed to have a base position of (0,0,0) and a direction of (0,0,1) before modification by the SceneNode's own orientation. If not attached to a SceneNode, the light's position and direction is as set using setPosition and setDirection.
Remember also that dynamic lights rely on modifying the colour of vertices based on the position of the light compared to an object's vertex normals. Dynamic lighting will only look good if the object being lit has a fair level of tessellation and the normals are properly set. This is particularly true for the spotlight which will only look right on highly tessellated models. In the future OGRE may be extended for certain scene types so an alternative to the standard dynamic lighting may be used, such as dynamic lightmaps.

Definition at line 72 of file OgreLight.h.


Member Typedef Documentation

typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited]

Definition at line 240 of file OgreAnimable.h.

typedef map<uint16, Vector4>::type Ogre::Light::CustomParameterMap [protected]

Definition at line 573 of file OgreLight.h.

Definition at line 135 of file OgreShadowCaster.h.

Definition at line 136 of file OgreShadowCaster.h.


Member Enumeration Documentation

Defines the type of light.

Enumerator:
LT_POINT 

Point light sources give off light equally in all directions, so require only position not direction.

LT_DIRECTIONAL 

Directional lights simulate parallel light beams from a distant source, hence have direction but no position.

LT_SPOTLIGHT 

Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff.

Definition at line 81 of file OgreLight.h.


Constructor & Destructor Documentation

Ogre::Light::Light (  ) 

Default constructor (for Python mainly).

Ogre::Light::Light ( const String name  ) 

Normal constructor.

Should not be called directly, but rather the SceneManager::createLight method should be used.

Ogre::Light::~Light (  ) 

Standard destructor.


Member Function Documentation

void Ogre::Light::_calcTempSquareDist ( const Vector3 worldPos  ) 

internal method for calculating current squared distance from some world position

Real Ogre::Light::_deriveShadowFarClipDistance ( const Camera maincam  )  const

Derive a shadow camera far distance from either the light, or from the main camera if the light doesn't have its own setting.

Real Ogre::Light::_deriveShadowNearClipDistance ( const Camera maincam  )  const

Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting.

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void   )  [protected, inherited]

Get an updateable reference to animable value list.

Definition at line 266 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator ( void   )  const [virtual, inherited]

Get the creator of this object, if any (internal use only).

Definition at line 185 of file OgreMovableObject.h.

virtual const PlaneBoundedVolumeList& Ogre::Light::_getFrustumClipVolumes ( const Camera *const   cam  )  const [virtual]

Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.

Remarks:
Each of the volumes is a pyramid for a point/spot light and a cuboid for a directional light.
size_t Ogre::Light::_getIndexInFrame (  )  const

Gets the index at which this light is in the current render.

Remarks:
Lights will be present in the in a list for every renderable, detected and sorted appropriately, and sometimes it's useful to know what position in that list a given light occupies. This can vary from frame to frame (and object to object) so you should not use this value unless you're sure the context is correct.

Definition at line 403 of file OgreLight.h.

virtual LightList* Ogre::MovableObject::_getLightList (  )  [virtual, inherited]

Returns a pointer to the current list of lights for this object.

Remarks:
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 490 of file OgreMovableObject.h.

virtual SceneManager* Ogre::MovableObject::_getManager ( void   )  const [virtual, inherited]

Get the manager of this object, if any (internal use only).

Definition at line 189 of file OgreMovableObject.h.

virtual const PlaneBoundedVolume& Ogre::Light::_getNearClipVolume ( const Camera *const   cam  )  const [virtual]

Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.

Remarks:
This volume is a pyramid for a point/spot light and a cuboid for a directional light. It can used to detect whether an object could be casting a shadow on the viewport. Note that the reference returned is to a shared volume which will be reused across calls to this method.
virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void   )  const [virtual, inherited]

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

void Ogre::Light::_notifyAttached ( Node parent,
bool  isTagPoint = false 
) [virtual]

Overridden from MovableObject.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyCreator ( MovableObjectFactory fact  )  [virtual, inherited]

Notify the object of it's creator (internal use only).

Definition at line 183 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyCurrentCamera ( Camera cam  )  [virtual, inherited]

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks:
Certain objects may want to do specific processing based on the camera position. This method notifies them in case they wish to do this.

Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::InstanceBatch, Ogre::InstancedGeometry::BatchInstance, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::StaticGeometry::Region.

void Ogre::Light::_notifyIndexInFrame ( size_t  i  ) 

Definition at line 404 of file OgreLight.h.

virtual void Ogre::MovableObject::_notifyManager ( SceneManager man  )  [virtual, inherited]

Notify the object of it's manager (internal use only).

Definition at line 187 of file OgreMovableObject.h.

void Ogre::Light::_notifyMoved ( void   )  [virtual]

Overridden from MovableObject.

Reimplemented from Ogre::MovableObject.

void Ogre::Light::_setCameraRelative ( Camera cam  ) 

Set the camera which this light should be relative to, for camera-relative rendering.

virtual void Ogre::Light::_updateCustomGpuParameter ( uint16  paramIndex,
const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual]

Update a custom GpuProgramParameters constant which is derived from information only this Light knows.

Remarks:
This method allows a Light to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_LIGHT_CUSTOM, and to allow there to be more than one of these per Light, the 'data' field on the auto parameter will identify which parameter is being updated and on which light. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
paramIndex The index of the constant being updated
constantEntry The auto constant entry from the program parameters
params The parameters object which this method should call to set the updated parameters.
void Ogre::Light::_updateRenderQueue ( RenderQueue queue  )  [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual void Ogre::MovableObject::addQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 395 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 423 of file OgreMovableObject.h.

void Ogre::AnimableObject::createAnimableDictionary ( void   )  const [protected, inherited]

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 253 of file OgreAnimable.h.

AnimableValuePtr Ogre::Light::createAnimableValue ( const String valueName  )  [virtual]

Create a reference-counted AnimableValuePtr for the named value.

Remarks:
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented from Ogre::AnimableObject.

virtual void Ogre::MovableObject::detachFromParent ( void   )  [virtual, inherited]

Detaches an object from a parent SceneNode or TagPoint, if attached.

virtual void Ogre::ShadowCaster::extrudeBounds ( AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist 
) const [protected, virtual, inherited]

Utility method for extruding a bounding box.

Parameters:
box Original bounding box, will be updated in-place
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
) [static, inherited]

Utility method for extruding vertices based on a light.

Remarks:
Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters:
vertexBuffer The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCount The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos 4D light position in object space, when w=0.0f this represents a directional light
extrudeDist The distance to extrude
virtual void Ogre::ShadowCaster::generateShadowVolume ( EdgeData edgeData,
const HardwareIndexBufferSharedPtr indexBuffer,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags 
) [protected, virtual, inherited]

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters:
edgeData The edge information to use
indexBuffer The buffer into which to write data into; current contents are assumed to be discardable.
light The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderables A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flags Additional controller flags, see ShadowRenderableFlags
const String& Ogre::Light::getAnimableDictionaryName ( void   )  const [protected, virtual]

Get the name of the animable dictionary for this class.

Remarks:
Subclasses must override this if they want to support animation of their values.

Reimplemented from Ogre::AnimableObject.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void   )  const [inherited]

Gets a list of animable value names for this object.

Definition at line 294 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

Vector4 Ogre::Light::getAs4DVector ( bool  cameraRelativeIfSet = false  )  const

Gets the details of this light as a 4D vector.

Remarks:
Getting details of a light as a 4D vector can be useful for doing general calculations between different light types; for example the vector can represent both position lights (w=1.0f) and directional lights (w=0.0f) and be used in the same calculations.
Parameters:
cameraRelativeIfSet If set to true, returns data in camera-relative units if that's been set up (render use)
Real Ogre::Light::getAttenuationConstant ( void   )  const

Returns the constant factor in the attenuation formula.

Real Ogre::Light::getAttenuationLinear ( void   )  const

Returns the linear factor in the attenuation formula.

Real Ogre::Light::getAttenuationQuadric ( void   )  const

Returns the quadric factor in the attenuation formula.

Real Ogre::Light::getAttenuationRange ( void   )  const

Returns the absolute upper range of the light.

const AxisAlignedBox& Ogre::Light::getBoundingBox ( void   )  const [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

Real Ogre::Light::getBoundingRadius ( void   )  const [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

Definition at line 337 of file OgreLight.h.

bool Ogre::MovableObject::getCastShadows ( void   )  const [virtual, inherited]

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 520 of file OgreMovableObject.h.

const Vector4& Ogre::Light::getCustomParameter ( uint16  index  )  const

Gets the custom value associated with this Light at the given index.

Parameters:
@see setCustomParameter for full details.
const ShadowCameraSetupPtr& Ogre::Light::getCustomShadowCameraSetup ( void   )  const

return a pointer to the custom shadow camera setup (null means use SceneManager global version).

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags (  )  [static, inherited]

Get the default query flags for all future MovableObject instances.

Definition at line 410 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags (  )  [static, inherited]

Get the default visibility flags for all future MovableObject instances.

Definition at line 438 of file OgreMovableObject.h.

const Vector3& Ogre::Light::getDerivedDirection ( void   )  const

Retrieves the direction of the light including any transform from nodes it is attached to.

const Vector3& Ogre::Light::getDerivedPosition ( bool  cameraRelativeIfSet = false  )  const

Retrieves the position of the light including any transform from nodes it is attached to.

Parameters:
cameraRelativeIfSet If set to true, returns data in camera-relative units if that's been set up (render use)
const ColourValue& Ogre::Light::getDiffuseColour ( void   )  const

Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).

const Vector3& Ogre::Light::getDirection ( void   )  const

Returns the light's direction.

Remarks:
Applicable only to the spotlight and directional light types.
EdgeData* Ogre::MovableObject::getEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 493 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance ( const Vector3 objectPos,
const Light light 
) const [protected, inherited]

Helper method for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds ( void   )  const [virtual, inherited]

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getLightMask (  )  const [virtual, inherited]

Get a bitwise mask which will filter the lights affecting this object.

Remarks:
By default, this mask is fully set meaning all lights will affect this object

Definition at line 475 of file OgreMovableObject.h.

virtual Listener* Ogre::MovableObject::getListener ( void   )  const [virtual, inherited]

Gets the current listener for this object.

Definition at line 449 of file OgreMovableObject.h.

const String& Ogre::Light::getMovableType ( void   )  const [virtual]

Overridden from MovableObject.

Implements Ogre::MovableObject.

virtual const String& Ogre::MovableObject::getName ( void   )  const [virtual, inherited]

Returns the name of this object.

Definition at line 192 of file OgreMovableObject.h.

virtual Node* Ogre::MovableObject::getParentNode ( void   )  const [virtual, inherited]

Returns the node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode ( void   )  const [virtual, inherited]

Returns the scene node to which this object is attached.

Remarks:
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.
Real Ogre::MovableObject::getPointExtrusionDistance ( const Light l  )  const [virtual, inherited]

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

const Vector3& Ogre::Light::getPosition ( void   )  const

Returns the position of the light.

Note:
Applicable to point lights and spotlights only.
Real Ogre::Light::getPowerScale ( void   )  const

Set the scaling factor which indicates the relative power of a light.

virtual uint32 Ogre::MovableObject::getQueryFlags ( void   )  const [virtual, inherited]

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 402 of file OgreMovableObject.h.

bool Ogre::MovableObject::getReceivesShadows (  )  [inherited]

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

virtual Real Ogre::MovableObject::getRenderingDistance ( void   )  const [virtual, inherited]

Gets the distance at which batches are no longer rendered.

Definition at line 304 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingMinPixelSize (  )  const [virtual, inherited]

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 317 of file OgreMovableObject.h.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup ( void   )  const [virtual, inherited]

Gets the queue group for this entity, see setRenderQueueGroup for full details.

Real Ogre::Light::getShadowFarClipDistance (  )  const

Get the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Remarks:
May be zero if the light doesn't have it's own far distance set; use _deriveShadowfarDistance for a version guaranteed to give a result.

Definition at line 463 of file OgreLight.h.

Real Ogre::Light::getShadowFarDistance ( void   )  const

Gets the maximum distance away from the camera that shadows by this light will be visible.

Real Ogre::Light::getShadowFarDistanceSquared ( void   )  const
Real Ogre::Light::getShadowNearClipDistance (  )  const

Get the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Remarks:
May be zero if the light doesn't have it's own near distance set; use _deriveShadowNearDistance for a version guaranteed to give a result.

Definition at line 442 of file OgreLight.h.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ( ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0 
) [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

const ColourValue& Ogre::Light::getSpecularColour ( void   )  const

Returns the colour of specular light given off by this light source.

Real Ogre::Light::getSpotlightFalloff ( void   )  const

Returns the falloff between the inner and outer cones of the spotlight.

const Radian& Ogre::Light::getSpotlightInnerAngle ( void   )  const

Returns the angle covered by the spotlights inner cone.

Real Ogre::Light::getSpotlightNearClipDistance (  )  const

Get the near clip plane distance to be used by spotlights that use light clipping.

Definition at line 290 of file OgreLight.h.

const Radian& Ogre::Light::getSpotlightOuterAngle ( void   )  const

Returns the angle covered by the spotlights outer cone.

LightTypes Ogre::Light::getType ( void   )  const

Returns the light type.

uint32 Ogre::Light::getTypeFlags ( void   )  const [virtual]

Override to return specific type flag.

Reimplemented from Ogre::MovableObject.

virtual const Any& Ogre::MovableObject::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 333 of file OgreMovableObject.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 345 of file OgreMovableObject.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 339 of file OgreMovableObject.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags ( void   )  const [virtual, inherited]

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 430 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible ( void   )  const [virtual, inherited]

Gets this object whether to be visible or not, if it has a renderable component.

Remarks:
Returns the value set by MovableObject::setVisible only.
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox ( bool  derive = false  )  const [virtual, inherited]

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere ( bool  derive = false  )  const [virtual, inherited]

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity.

bool Ogre::MovableObject::hasEdgeList ( void   )  [virtual, inherited]

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.

Definition at line 495 of file OgreMovableObject.h.

void Ogre::Light::initialiseAnimableDictionary ( StringVector vec  )  const [protected, virtual]

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented from Ogre::AnimableObject.

virtual bool Ogre::MovableObject::isAttached ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void   )  const [virtual, inherited]

Gets whether debug display of this object is enabled.

Definition at line 564 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isInScene ( void   )  const [virtual, inherited]

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

virtual bool Ogre::MovableObject::isParentTagPoint (  )  const [virtual, inherited]

Gets whether the parent node is a TagPoint (or a SceneNode).

Definition at line 215 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isVisible ( void   )  const [virtual, inherited]

Returns whether or not this object is supposed to be visible or not.

Remarks:
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual const LightList& Ogre::MovableObject::queryLights ( void   )  const [virtual, inherited]

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks:
By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.
The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (
See also:
SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.
This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.
Returns:
The list of lights use to lighting this object.
virtual void Ogre::MovableObject::removeQueryFlags ( uint32  flags  )  [virtual, inherited]

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 399 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags  )  [virtual, inherited]

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 427 of file OgreMovableObject.h.

void Ogre::Light::resetCustomShadowCameraSetup ( void   ) 

Reset the shadow camera setup to the default.

See also:
ShadowCameraSetup
void Ogre::Light::resetShadowFarDistance ( void   ) 

Tells the light to use the shadow far distance of the SceneManager.

void Ogre::Light::setAttenuation ( Real  range,
Real  constant,
Real  linear,
Real  quadratic 
)

Sets the attenuation parameters of the light source i.e.

how it diminishes with distance.

Remarks:
Lights normally get fainter the further they are away. Also, each light is given a maximum range beyond which it cannot affect any objects.
Light attenuation is not applicable to directional lights since they have an infinite range and constant intensity.
This follows a standard attenuation approach - see any good 3D text for the details of what they mean since i don't have room here!
Parameters:
range The absolute upper range of the light in world units
constant The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation
linear The linear factor in the attenuation formula: 1 means attenuate evenly over the distance
quadratic The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula.
void Ogre::MovableObject::setCastShadows ( bool  enabled  )  [inherited]

Sets whether or not this object will cast shadows.

Remarks:
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note:
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 518 of file OgreMovableObject.h.

void Ogre::Light::setCustomParameter ( uint16  index,
const Vector4 value 
)

Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Light. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_LIGHT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_LIGHT_CUSTOM entry, if that is used.
value The value to associate.
void Ogre::Light::setCustomShadowCameraSetup ( const ShadowCameraSetupPtr customShadowSetup  ) 

Set this light to use a custom shadow camera when rendering texture shadows.

Remarks:
This changes the shadow camera setup for just this light, you can set the shadow camera setup globally using SceneManager::setShadowCameraSetup
See also:
ShadowCameraSetup
virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled  )  [virtual, inherited]

Sets whether or not the debug display of this object is enabled.

Remarks:
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 562 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags  )  [static, inherited]

Set the default query flags for all future MovableObject instances.

Definition at line 406 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags  )  [static, inherited]

Set the default visibility flags for all future MovableObject instances.

Definition at line 434 of file OgreMovableObject.h.

void Ogre::Light::setDiffuseColour ( const ColourValue colour  ) 

Sets the colour of the diffuse light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emanating from light sources and affects the base colour of objects together with ambient light.
void Ogre::Light::setDiffuseColour ( Real  red,
Real  green,
Real  blue 
)

Sets the colour of the diffuse light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emanating from light sources and affects the base colour of objects together with ambient light.
void Ogre::Light::setDirection ( const Vector3 vec  ) 

Sets the direction in which a light points.

Remarks:
Applicable only to the spotlight and directional light types.
Note:
This will be overridden if the light is attached to a SceneNode.
void Ogre::Light::setDirection ( Real  x,
Real  y,
Real  z 
)

Sets the direction in which a light points.

Remarks:
Applicable only to the spotlight and directional light types.
Note:
This will be overridden if the light is attached to a SceneNode.
virtual void Ogre::MovableObject::setLightMask ( uint32  lightMask  )  [virtual, inherited]

Set a bitwise mask which will filter the lights affecting this object.

Remarks:
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
virtual void Ogre::MovableObject::setListener ( Listener listener  )  [virtual, inherited]

Sets a listener for this object.

Remarks:
Note for size and performance reasons only one listener per object is allowed.

Definition at line 445 of file OgreMovableObject.h.

void Ogre::Light::setPosition ( const Vector3 vec  ) 

Sets the position of the light.

Remarks:
Applicable to point lights and spotlights only.
Note:
This will be overridden if the light is attached to a SceneNode.
void Ogre::Light::setPosition ( Real  x,
Real  y,
Real  z 
)

Sets the position of the light.

Remarks:
Applicable to point lights and spotlights only.
Note:
This will be overridden if the light is attached to a SceneNode.
void Ogre::Light::setPowerScale ( Real  power  ) 

Set a scaling factor to indicate the relative power of a light.

Remarks:
This factor is only useful in High Dynamic Range (HDR) rendering. You can bind it to a shader variable to take it into account,
See also:
GpuProgramParameters
Parameters:
power The power rating of this light, default is 1.0.
virtual void Ogre::MovableObject::setQueryFlags ( uint32  flags  )  [virtual, inherited]

Sets the query flags for this object.

Remarks:
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 391 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance ( Real  dist  )  [virtual, inherited]

Sets the distance at which the object is no longer rendered.

Note:
Camera::setUseRenderingDistance() needs to be called for this parameter to be used.
Parameters:
dist Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 298 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize  )  [virtual, inherited]

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note:
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters:
pixelSize Number of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 311 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID  )  [virtual, inherited]

Sets the render queue group this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
) [virtual, inherited]

Sets the render queue group and group priority this entity will be rendered through.

Remarks:
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters:
queueID Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priority The priority within a group to use.

Reimplemented in Ogre::Entity.

void Ogre::Light::setShadowFarClipDistance ( Real  farClip  ) 

Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Remarks:
This is different from the 'shadow far distance', which is always measured from the main camera. This distance is the far clip plane of the light camera.
Parameters:
far The distance, or -1 to use the main camera setting

Definition at line 456 of file OgreLight.h.

void Ogre::Light::setShadowFarDistance ( Real  distance  ) 

Sets the maximum distance away from the camera that shadows by this light will be visible.

Remarks:
Shadow techniques can be expensive, therefore it is a good idea to limit them to being rendered close to the camera if possible, and to skip the expense of rendering shadows for distance objects. This method allows you to set the distance at which shadows will no longer be rendered.
Note:
Each shadow technique can interpret this subtely differently. For example, one technique may use this to eliminate casters, another might use it to attenuate the shadows themselves. You should tweak this value to suit your chosen shadow technique and scene setup.
void Ogre::Light::setShadowNearClipDistance ( Real  nearClip  ) 

Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Parameters:
near The distance, or -1 to use the main camera setting

Definition at line 435 of file OgreLight.h.

void Ogre::Light::setSpecularColour ( const ColourValue colour  ) 

Sets the colour of the specular light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.
void Ogre::Light::setSpecularColour ( Real  red,
Real  green,
Real  blue 
)

Sets the colour of the specular light given off by this source.

Remarks:
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.
void Ogre::Light::setSpotlightFalloff ( Real  val  ) 

Sets the falloff between the inner and outer cones of the spotlight.

void Ogre::Light::setSpotlightInnerAngle ( const Radian val  ) 

Sets the angle covered by the spotlights inner cone.

void Ogre::Light::setSpotlightNearClipDistance ( Real  nearClip  ) 

Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum.

Parameters:
near The near distance

Definition at line 285 of file OgreLight.h.

void Ogre::Light::setSpotlightOuterAngle ( const Radian val  ) 

Sets the angle covered by the spotlights outer cone.

void Ogre::Light::setSpotlightRange ( const Radian innerAngle,
const Radian outerAngle,
Real  falloff = 1.0 
)

Sets the range of a spotlight, i.e.

the angle of the inner and outer cones and the rate of falloff between them.

Parameters:
innerAngle Angle covered by the bright inner cone The inner cone applicable only to Direct3D, it'll always treat as zero in OpenGL.
outerAngle Angle covered by the outer cone
falloff The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff.
void Ogre::Light::setType ( LightTypes  type  ) 

Sets the type of light - see LightTypes for more info.

virtual void Ogre::MovableObject::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 328 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags ( uint32  flags  )  [virtual, inherited]

Sets the visiblity flags for this object.

Remarks:
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 419 of file OgreMovableObject.h.

void Ogre::Light::setVisible ( bool  visible  )  [virtual]

Overridden from MovableObject.

Remarks:
Although lights themselves are not 'visible', setting a light to invisible means it no longer affects the scene.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::Light::update ( void   )  const [protected, virtual]

internal method for synchronising with parent node (if any)

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing ( EdgeData edgeData,
const Vector4 lightPos 
) [protected, virtual, inherited]

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters:
edgeData The edge information to update
lightPos 4D vector representing the light, a directional light has w=0.0
void Ogre::Light::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables = false 
) [virtual]

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters:
visitor Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
debugRenderables If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.


Member Data Documentation

Definition at line 542 of file OgreLight.h.

Definition at line 543 of file OgreLight.h.

Definition at line 544 of file OgreLight.h.

bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited]

Hidden because of distance?

Definition at line 127 of file OgreMovableObject.h.

Definition at line 560 of file OgreLight.h.

bool Ogre::MovableObject::mCastShadows [protected, inherited]

Does this object cast shadows?

Definition at line 149 of file OgreMovableObject.h.

Creator of this object (if created by a factory).

Reimplemented in Ogre::InstanceBatch.

Definition at line 111 of file OgreMovableObject.h.

Stores the custom parameters for the light.

Definition at line 575 of file OgreLight.h.

Pointer to a custom shadow camera setup.

Definition at line 571 of file OgreLight.h.

bool Ogre::MovableObject::mDebugDisplay [protected, inherited]

Is debug display enabled?

Definition at line 120 of file OgreMovableObject.h.

bool Ogre::Light::mDerivedCamRelativeDirty [mutable, protected]

Definition at line 559 of file OgreLight.h.

Definition at line 558 of file OgreLight.h.

Definition at line 556 of file OgreLight.h.

Vector3 Ogre::Light::mDerivedPosition [mutable, protected]

Definition at line 555 of file OgreLight.h.

bool Ogre::Light::mDerivedTransformDirty [mutable, protected]

Is the derived transform dirty?

Definition at line 568 of file OgreLight.h.

Definition at line 532 of file OgreLight.h.

Definition at line 535 of file OgreLight.h.

Definition at line 566 of file OgreLight.h.

size_t Ogre::Light::mIndexInFrame [protected]

Definition at line 546 of file OgreLight.h.

LightList Ogre::MovableObject::mLightList [mutable, protected, inherited]

List of lights for this object.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 157 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited]

The last frame that this light list was updated in.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 159 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mLightMask [protected, inherited]

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 162 of file OgreMovableObject.h.

Definition at line 530 of file OgreLight.h.

Listener* Ogre::MovableObject::mListener [protected, inherited]

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 154 of file OgreMovableObject.h.

SceneManager holding this object (if applicable).

Definition at line 113 of file OgreMovableObject.h.

Real Ogre::MovableObject::mMinPixelSize [protected, inherited]

Definition at line 125 of file OgreMovableObject.h.

String Ogre::MovableObject::mName [protected, inherited]

Name of this object.

Definition at line 109 of file OgreMovableObject.h.

Definition at line 565 of file OgreLight.h.

Definition at line 547 of file OgreLight.h.

bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited]

Definition at line 116 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode [protected, inherited]

node to which this object is attached

Definition at line 115 of file OgreMovableObject.h.

Definition at line 531 of file OgreLight.h.

Definition at line 545 of file OgreLight.h.

uint32 Ogre::MovableObject::mQueryFlags [protected, inherited]

Flags determining whether this object is included / excluded from scene queries.

Definition at line 139 of file OgreMovableObject.h.

Definition at line 541 of file OgreLight.h.

bool Ogre::MovableObject::mRenderingDisabled [protected, inherited]

Does rendering this object disabled by listener?

Definition at line 152 of file OgreMovableObject.h.

The render queue to use when rendering this object.

Definition at line 131 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 133 of file OgreMovableObject.h.

The render queue group to use when rendering this object.

Definition at line 135 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited]

Flags whether the RenderQueue's default should be used.

Definition at line 137 of file OgreMovableObject.h.

Static map of class name to list of animable value names.

Definition at line 242 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited]

Default query flags.

Definition at line 166 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited]

Default visibility flags.

Definition at line 168 of file OgreMovableObject.h.

Definition at line 552 of file OgreLight.h.

Definition at line 548 of file OgreLight.h.

Definition at line 549 of file OgreLight.h.

Definition at line 551 of file OgreLight.h.

String Ogre::Light::msMovableType [static, protected]

Shared class-level name for Movable type.

Definition at line 563 of file OgreLight.h.

Definition at line 533 of file OgreLight.h.

Definition at line 539 of file OgreLight.h.

Definition at line 538 of file OgreLight.h.

Definition at line 540 of file OgreLight.h.

Definition at line 537 of file OgreLight.h.

Definition at line 123 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance [protected, inherited]

Upper distance to still render.

Definition at line 122 of file OgreMovableObject.h.

User objects binding.

Definition at line 129 of file OgreMovableObject.h.

Flags determining whether this object is visible (compared to SceneManager mask).

Definition at line 141 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible [protected, inherited]

Is this object visible?

Definition at line 118 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited]

Cached world AABB of this object.

Reimplemented in Ogre::ParticleSystem.

Definition at line 143 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited]

Definition at line 145 of file OgreMovableObject.h.

World space AABB of this object's dark cap.

Definition at line 147 of file OgreMovableObject.h.

Temp tag used for sorting.

Definition at line 76 of file OgreLight.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:38:01 2012