Representation of a dynamic light source in the scene. More...
#include <OgreLight.h>
Public Types | |
enum | LightTypes { LT_POINT = 0, LT_DIRECTIONAL = 1, LT_SPOTLIGHT = 2 } |
Defines the type of light. More... | |
typedef vector < ShadowRenderable * >::type | ShadowRenderableList |
typedef VectorIterator < ShadowRenderableList > | ShadowRenderableListIterator |
Public Member Functions | |
void | _calcTempSquareDist (const Vector3 &worldPos) |
internal method for calculating current squared distance from some world position | |
Light () | |
Default constructor (for Python mainly). | |
Light (const String &name) | |
Normal constructor. | |
~Light () | |
Standard destructor. | |
void | setType (LightTypes type) |
Sets the type of light - see LightTypes for more info. | |
LightTypes | getType (void) const |
Returns the light type. | |
void | setDiffuseColour (Real red, Real green, Real blue) |
Sets the colour of the diffuse light given off by this source. | |
void | setDiffuseColour (const ColourValue &colour) |
Sets the colour of the diffuse light given off by this source. | |
const ColourValue & | getDiffuseColour (void) const |
Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). | |
void | setSpecularColour (Real red, Real green, Real blue) |
Sets the colour of the specular light given off by this source. | |
void | setSpecularColour (const ColourValue &colour) |
Sets the colour of the specular light given off by this source. | |
const ColourValue & | getSpecularColour (void) const |
Returns the colour of specular light given off by this light source. | |
void | setAttenuation (Real range, Real constant, Real linear, Real quadratic) |
Sets the attenuation parameters of the light source i.e. | |
Real | getAttenuationRange (void) const |
Returns the absolute upper range of the light. | |
Real | getAttenuationConstant (void) const |
Returns the constant factor in the attenuation formula. | |
Real | getAttenuationLinear (void) const |
Returns the linear factor in the attenuation formula. | |
Real | getAttenuationQuadric (void) const |
Returns the quadric factor in the attenuation formula. | |
void | setPosition (Real x, Real y, Real z) |
Sets the position of the light. | |
void | setPosition (const Vector3 &vec) |
Sets the position of the light. | |
const Vector3 & | getPosition (void) const |
Returns the position of the light. | |
void | setDirection (Real x, Real y, Real z) |
Sets the direction in which a light points. | |
void | setDirection (const Vector3 &vec) |
Sets the direction in which a light points. | |
const Vector3 & | getDirection (void) const |
Returns the light's direction. | |
void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) |
Sets the range of a spotlight, i.e. | |
const Radian & | getSpotlightInnerAngle (void) const |
Returns the angle covered by the spotlights inner cone. | |
const Radian & | getSpotlightOuterAngle (void) const |
Returns the angle covered by the spotlights outer cone. | |
Real | getSpotlightFalloff (void) const |
Returns the falloff between the inner and outer cones of the spotlight. | |
void | setSpotlightInnerAngle (const Radian &val) |
Sets the angle covered by the spotlights inner cone. | |
void | setSpotlightOuterAngle (const Radian &val) |
Sets the angle covered by the spotlights outer cone. | |
void | setSpotlightFalloff (Real val) |
Sets the falloff between the inner and outer cones of the spotlight. | |
void | setSpotlightNearClipDistance (Real nearClip) |
Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum. | |
Real | getSpotlightNearClipDistance () const |
Get the near clip plane distance to be used by spotlights that use light clipping. | |
void | setPowerScale (Real power) |
Set a scaling factor to indicate the relative power of a light. | |
Real | getPowerScale (void) const |
Set the scaling factor which indicates the relative power of a light. | |
void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Overridden from MovableObject. | |
void | _notifyMoved (void) |
Overridden from MovableObject. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Overridden from MovableObject. | |
void | _updateRenderQueue (RenderQueue *queue) |
Overridden from MovableObject. | |
const String & | getMovableType (void) const |
Overridden from MovableObject. | |
const Vector3 & | getDerivedPosition (bool cameraRelativeIfSet=false) const |
Retrieves the position of the light including any transform from nodes it is attached to. | |
const Vector3 & | getDerivedDirection (void) const |
Retrieves the direction of the light including any transform from nodes it is attached to. | |
void | setVisible (bool visible) |
Overridden from MovableObject. | |
Real | getBoundingRadius (void) const |
Overridden from MovableObject. | |
Vector4 | getAs4DVector (bool cameraRelativeIfSet=false) const |
Gets the details of this light as a 4D vector. | |
virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const |
Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. | |
virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const |
Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. | |
uint32 | getTypeFlags (void) const |
Override to return specific type flag. | |
AnimableValuePtr | createAnimableValue (const String &valueName) |
void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) |
Set this light to use a custom shadow camera when rendering texture shadows. | |
void | resetCustomShadowCameraSetup (void) |
Reset the shadow camera setup to the default. | |
const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const |
return a pointer to the custom shadow camera setup (null means use SceneManager global version). | |
void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) |
size_t | _getIndexInFrame () const |
Gets the index at which this light is in the current render. | |
void | _notifyIndexInFrame (size_t i) |
void | setShadowFarDistance (Real distance) |
Sets the maximum distance away from the camera that shadows by this light will be visible. | |
void | resetShadowFarDistance (void) |
Tells the light to use the shadow far distance of the SceneManager. | |
Real | getShadowFarDistance (void) const |
Gets the maximum distance away from the camera that shadows by this light will be visible. | |
Real | getShadowFarDistanceSquared (void) const |
void | setShadowNearClipDistance (Real nearClip) |
Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
Real | getShadowNearClipDistance () const |
Get the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
Real | _deriveShadowNearClipDistance (const Camera *maincam) const |
Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting. | |
void | setShadowFarClipDistance (Real farClip) |
Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
Real | getShadowFarClipDistance () const |
Get the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. | |
Real | _deriveShadowFarClipDistance (const Camera *maincam) const |
Derive a shadow camera far distance from either the light, or from the main camera if the light doesn't have its own setting. | |
void | _setCameraRelative (Camera *cam) |
Set the camera which this light should be relative to, for camera-relative rendering. | |
void | setCustomParameter (uint16 index, const Vector4 &value) |
Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
const Vector4 & | getCustomParameter (uint16 index) const |
Gets the custom value associated with this Light at the given index. | |
virtual void | _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Light knows. | |
virtual void | _notifyCreator (MovableObjectFactory *fact) |
Notify the object of it's creator (internal use only). | |
virtual MovableObjectFactory * | _getCreator (void) const |
Get the creator of this object, if any (internal use only). | |
virtual void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only). | |
virtual SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only). | |
virtual const String & | getName (void) const |
Returns the name of this object. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
virtual bool | isParentTagPoint () const |
Gets whether the parent node is a TagPoint (or a SceneNode). | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual void | detachFromParent (void) |
Detaches an object from a parent SceneNode or TagPoint, if attached. | |
virtual bool | isInScene (void) const |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Internal method to notify the object of the camera to be used for the next rendering operation. | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
virtual bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
virtual void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. | |
virtual Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. | |
virtual void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. | |
virtual void | setUserAny (const Any &anything) |
virtual const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) |
Sets the render queue group and group priority this entity will be rendered through. | |
virtual uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual const Matrix4 & | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
virtual void | setVisibilityFlags (uint32 flags) |
Sets the visiblity flags for this object. | |
virtual void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. | |
virtual void | setListener (Listener *listener) |
Sets a listener for this object. | |
virtual Listener * | getListener (void) const |
Gets the current listener for this object. | |
virtual const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. | |
virtual uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. | |
virtual void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. | |
virtual LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. | |
EdgeData * | getEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
bool | hasEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
bool | getReceivesShadows () |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. | |
virtual void | setDebugDisplayEnabled (bool enabled) |
Sets whether or not the debug display of this object is enabled. | |
virtual bool | isDebugDisplayEnabled (void) const |
Gets whether debug display of this object is enabled. | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. | |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
void * | operator new[] (size_t sz) |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
Static Public Member Functions | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. | |
static void | extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Public Attributes | |
Real | tempSquareDist |
Temp tag used for sorting. | |
Protected Types | |
typedef map< uint16, Vector4 > ::type | CustomParameterMap |
typedef map< String, StringVector >::type | AnimableDictionaryMap |
Protected Member Functions | |
virtual void | update (void) const |
internal method for synchronising with parent node (if any) | |
const String & | getAnimableDictionaryName (void) const |
void | initialiseAnimableDictionary (StringVector &vec) const |
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper method for calculating extrusion distance. | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
virtual void | generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. | |
void | createAnimableDictionary (void) const |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist. | |
StringVector & | _getAnimableValueNames (void) |
Get an updateable reference to animable value list. | |
Protected Attributes | |
LightTypes | mLightType |
Vector3 | mPosition |
ColourValue | mDiffuse |
ColourValue | mSpecular |
Vector3 | mDirection |
Radian | mSpotOuter |
Radian | mSpotInner |
Real | mSpotFalloff |
Real | mSpotNearClip |
Real | mRange |
Real | mAttenuationConst |
Real | mAttenuationLinear |
Real | mAttenuationQuad |
Real | mPowerScale |
size_t | mIndexInFrame |
bool | mOwnShadowFarDist |
Real | mShadowFarDist |
Real | mShadowFarDistSquared |
Real | mShadowNearClipDist |
Real | mShadowFarClipDist |
Vector3 | mDerivedPosition |
Vector3 | mDerivedDirection |
Vector3 | mDerivedCamRelativePosition |
bool | mDerivedCamRelativeDirty |
Camera * | mCameraToBeRelativeTo |
PlaneBoundedVolume | mNearClipVolume |
PlaneBoundedVolumeList | mFrustumClipVolumes |
bool | mDerivedTransformDirty |
Is the derived transform dirty? | |
ShadowCameraSetupPtr | mCustomShadowCameraSetup |
Pointer to a custom shadow camera setup. | |
CustomParameterMap | mCustomParameters |
Stores the custom parameters for the light. | |
String | mName |
Name of this object. | |
MovableObjectFactory * | mCreator |
Creator of this object (if created by a factory). | |
SceneManager * | mManager |
SceneManager holding this object (if applicable). | |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
bool | mDebugDisplay |
Is debug display enabled? | |
Real | mUpperDistance |
Upper distance to still render. | |
Real | mSquaredUpperDistance |
Real | mMinPixelSize |
bool | mBeyondFarDistance |
Hidden because of distance? | |
UserObjectBindings | mUserObjectBindings |
User objects binding. | |
uint8 | mRenderQueueID |
The render queue to use when rendering this object. | |
bool | mRenderQueueIDSet |
Flags whether the RenderQueue's default should be used. | |
ushort | mRenderQueuePriority |
The render queue group to use when rendering this object. | |
bool | mRenderQueuePrioritySet |
Flags whether the RenderQueue's default should be used. | |
uint32 | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
uint32 | mVisibilityFlags |
Flags determining whether this object is visible (compared to SceneManager mask). | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. | |
bool | mCastShadows |
Does this object cast shadows? | |
bool | mRenderingDisabled |
Does rendering this object disabled by listener? | |
Listener * | mListener |
MovableObject listener - only one allowed (no list) for size & performance reasons. */. | |
LightList | mLightList |
List of lights for this object. | |
ulong | mLightListUpdated |
The last frame that this light list was updated in. | |
uint32 | mLightMask |
the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable | |
Static Protected Attributes | |
static String | msMovableType |
Shared class-level name for Movable type. | |
static uint32 | msDefaultQueryFlags |
Default query flags. | |
static uint32 | msDefaultVisibilityFlags |
Default visibility flags. | |
static AnimableDictionaryMap | msAnimableDictionary |
Static map of class name to list of animable value names. |
Representation of a dynamic light source in the scene.
Definition at line 72 of file OgreLight.h.
typedef map<String, StringVector>::type Ogre::AnimableObject::AnimableDictionaryMap [protected, inherited] |
Definition at line 240 of file OgreAnimable.h.
typedef map<uint16, Vector4>::type Ogre::Light::CustomParameterMap [protected] |
Definition at line 573 of file OgreLight.h.
typedef vector<ShadowRenderable*>::type Ogre::ShadowCaster::ShadowRenderableList [inherited] |
Definition at line 135 of file OgreShadowCaster.h.
typedef VectorIterator<ShadowRenderableList> Ogre::ShadowCaster::ShadowRenderableListIterator [inherited] |
Definition at line 136 of file OgreShadowCaster.h.
Defines the type of light.
Definition at line 81 of file OgreLight.h.
Ogre::Light::Light | ( | ) |
Default constructor (for Python mainly).
Ogre::Light::Light | ( | const String & | name | ) |
Normal constructor.
Should not be called directly, but rather the SceneManager::createLight method should be used.
Ogre::Light::~Light | ( | ) |
Standard destructor.
void Ogre::Light::_calcTempSquareDist | ( | const Vector3 & | worldPos | ) |
internal method for calculating current squared distance from some world position
Derive a shadow camera far distance from either the light, or from the main camera if the light doesn't have its own setting.
Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting.
StringVector& Ogre::AnimableObject::_getAnimableValueNames | ( | void | ) | [protected, inherited] |
Get an updateable reference to animable value list.
Definition at line 266 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND.
virtual MovableObjectFactory* Ogre::MovableObject::_getCreator | ( | void | ) | const [virtual, inherited] |
Get the creator of this object, if any (internal use only).
Definition at line 185 of file OgreMovableObject.h.
virtual const PlaneBoundedVolumeList& Ogre::Light::_getFrustumClipVolumes | ( | const Camera *const | cam | ) | const [virtual] |
Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.
size_t Ogre::Light::_getIndexInFrame | ( | ) | const |
Gets the index at which this light is in the current render.
Definition at line 403 of file OgreLight.h.
virtual LightList* Ogre::MovableObject::_getLightList | ( | ) | [virtual, inherited] |
Returns a pointer to the current list of lights for this object.
Definition at line 490 of file OgreMovableObject.h.
virtual SceneManager* Ogre::MovableObject::_getManager | ( | void | ) | const [virtual, inherited] |
Get the manager of this object, if any (internal use only).
Definition at line 189 of file OgreMovableObject.h.
virtual const PlaneBoundedVolume& Ogre::Light::_getNearClipVolume | ( | const Camera *const | cam | ) | const [virtual] |
Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.
virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform | ( | void | ) | const [virtual, inherited] |
return the full transformation of the parent sceneNode or the attachingPoint node
Reimplemented in Ogre::InstancedEntity.
void Ogre::Light::_notifyAttached | ( | Node * | parent, | |
bool | isTagPoint = false | |||
) | [virtual] |
Overridden from MovableObject.
Reimplemented from Ogre::MovableObject.
virtual void Ogre::MovableObject::_notifyCreator | ( | MovableObjectFactory * | fact | ) | [virtual, inherited] |
Notify the object of it's creator (internal use only).
Definition at line 183 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::_notifyCurrentCamera | ( | Camera * | cam | ) | [virtual, inherited] |
Internal method to notify the object of the camera to be used for the next rendering operation.
Reimplemented in Ogre::BillboardChain, Ogre::BillboardSet, Ogre::Entity, Ogre::Frustum, Ogre::InstanceBatch, Ogre::InstancedGeometry::BatchInstance, Ogre::MovablePlane, Ogre::ParticleSystem, Ogre::SimpleRenderable, and Ogre::StaticGeometry::Region.
void Ogre::Light::_notifyIndexInFrame | ( | size_t | i | ) |
Definition at line 404 of file OgreLight.h.
virtual void Ogre::MovableObject::_notifyManager | ( | SceneManager * | man | ) | [virtual, inherited] |
Notify the object of it's manager (internal use only).
Definition at line 187 of file OgreMovableObject.h.
void Ogre::Light::_notifyMoved | ( | void | ) | [virtual] |
Overridden from MovableObject.
Reimplemented from Ogre::MovableObject.
void Ogre::Light::_setCameraRelative | ( | Camera * | cam | ) |
Set the camera which this light should be relative to, for camera-relative rendering.
virtual void Ogre::Light::_updateCustomGpuParameter | ( | uint16 | paramIndex, | |
const GpuProgramParameters::AutoConstantEntry & | constantEntry, | |||
GpuProgramParameters * | params | |||
) | const [virtual] |
Update a custom GpuProgramParameters constant which is derived from information only this Light knows.
paramIndex | The index of the constant being updated | |
constantEntry | The auto constant entry from the program parameters | |
params | The parameters object which this method should call to set the updated parameters. |
void Ogre::Light::_updateRenderQueue | ( | RenderQueue * | queue | ) | [virtual] |
Overridden from MovableObject.
Implements Ogre::MovableObject.
virtual void Ogre::MovableObject::addQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 395 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::addVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 423 of file OgreMovableObject.h.
void Ogre::AnimableObject::createAnimableDictionary | ( | void | ) | const [protected, inherited] |
Internal method for creating a dictionary of animable value names for the class, if it does not already exist.
Definition at line 253 of file OgreAnimable.h.
AnimableValuePtr Ogre::Light::createAnimableValue | ( | const String & | valueName | ) | [virtual] |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented from Ogre::AnimableObject.
virtual void Ogre::MovableObject::detachFromParent | ( | void | ) | [virtual, inherited] |
virtual void Ogre::ShadowCaster::extrudeBounds | ( | AxisAlignedBox & | box, | |
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | const [protected, virtual, inherited] |
Utility method for extruding a bounding box.
box | Original bounding box, will be updated in-place | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
static void Ogre::ShadowCaster::extrudeVertices | ( | const HardwareVertexBufferSharedPtr & | vertexBuffer, | |
size_t | originalVertexCount, | |||
const Vector4 & | lightPos, | |||
Real | extrudeDist | |||
) | [static, inherited] |
Utility method for extruding vertices based on a light.
vertexBuffer | The vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long. | |
originalVertexCount | The count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer. | |
lightPos | 4D light position in object space, when w=0.0f this represents a directional light | |
extrudeDist | The distance to extrude |
virtual void Ogre::ShadowCaster::generateShadowVolume | ( | EdgeData * | edgeData, | |
const HardwareIndexBufferSharedPtr & | indexBuffer, | |||
const Light * | light, | |||
ShadowRenderableList & | shadowRenderables, | |||
unsigned long | flags | |||
) | [protected, virtual, inherited] |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
edgeData | The edge information to use | |
indexBuffer | The buffer into which to write data into; current contents are assumed to be discardable. | |
light | The light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing | |
shadowRenderables | A list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used. | |
flags | Additional controller flags, see ShadowRenderableFlags |
const String& Ogre::Light::getAnimableDictionaryName | ( | void | ) | const [protected, virtual] |
Get the name of the animable dictionary for this class.
Reimplemented from Ogre::AnimableObject.
const StringVector& Ogre::AnimableObject::getAnimableValueNames | ( | void | ) | const [inherited] |
Gets a list of animable value names for this object.
Definition at line 294 of file OgreAnimable.h.
References Ogre::Exception::ERR_ITEM_NOT_FOUND.
Vector4 Ogre::Light::getAs4DVector | ( | bool | cameraRelativeIfSet = false |
) | const |
Gets the details of this light as a 4D vector.
cameraRelativeIfSet | If set to true, returns data in camera-relative units if that's been set up (render use) |
Real Ogre::Light::getAttenuationConstant | ( | void | ) | const |
Returns the constant factor in the attenuation formula.
Real Ogre::Light::getAttenuationLinear | ( | void | ) | const |
Returns the linear factor in the attenuation formula.
Real Ogre::Light::getAttenuationQuadric | ( | void | ) | const |
Returns the quadric factor in the attenuation formula.
Real Ogre::Light::getAttenuationRange | ( | void | ) | const |
Returns the absolute upper range of the light.
const AxisAlignedBox& Ogre::Light::getBoundingBox | ( | void | ) | const [virtual] |
Overridden from MovableObject.
Implements Ogre::MovableObject.
Real Ogre::Light::getBoundingRadius | ( | void | ) | const [virtual] |
Overridden from MovableObject.
Implements Ogre::MovableObject.
Definition at line 337 of file OgreLight.h.
bool Ogre::MovableObject::getCastShadows | ( | void | ) | const [virtual, inherited] |
Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 520 of file OgreMovableObject.h.
Gets the custom value associated with this Light at the given index.
@see | setCustomParameter for full details. |
const ShadowCameraSetupPtr& Ogre::Light::getCustomShadowCameraSetup | ( | void | ) | const |
return a pointer to the custom shadow camera setup (null means use SceneManager global version).
const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds | ( | const Light & | light, | |
Real | dirLightExtrusionDist | |||
) | const [virtual, inherited] |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
static uint32 Ogre::MovableObject::getDefaultQueryFlags | ( | ) | [static, inherited] |
Get the default query flags for all future MovableObject instances.
Definition at line 410 of file OgreMovableObject.h.
static uint32 Ogre::MovableObject::getDefaultVisibilityFlags | ( | ) | [static, inherited] |
Get the default visibility flags for all future MovableObject instances.
Definition at line 438 of file OgreMovableObject.h.
const Vector3& Ogre::Light::getDerivedDirection | ( | void | ) | const |
Retrieves the direction of the light including any transform from nodes it is attached to.
const Vector3& Ogre::Light::getDerivedPosition | ( | bool | cameraRelativeIfSet = false |
) | const |
Retrieves the position of the light including any transform from nodes it is attached to.
cameraRelativeIfSet | If set to true, returns data in camera-relative units if that's been set up (render use) |
const ColourValue& Ogre::Light::getDiffuseColour | ( | void | ) | const |
Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).
const Vector3& Ogre::Light::getDirection | ( | void | ) | const |
Returns the light's direction.
EdgeData* Ogre::MovableObject::getEdgeList | ( | void | ) | [virtual, inherited] |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.
Definition at line 493 of file OgreMovableObject.h.
Real Ogre::ShadowCaster::getExtrusionDistance | ( | const Vector3 & | objectPos, | |
const Light * | light | |||
) | const [protected, inherited] |
Helper method for calculating extrusion distance.
const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds | ( | void | ) | const [virtual, inherited] |
Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster.
virtual uint32 Ogre::MovableObject::getLightMask | ( | ) | const [virtual, inherited] |
Get a bitwise mask which will filter the lights affecting this object.
Definition at line 475 of file OgreMovableObject.h.
virtual Listener* Ogre::MovableObject::getListener | ( | void | ) | const [virtual, inherited] |
Gets the current listener for this object.
Definition at line 449 of file OgreMovableObject.h.
const String& Ogre::Light::getMovableType | ( | void | ) | const [virtual] |
Overridden from MovableObject.
Implements Ogre::MovableObject.
virtual const String& Ogre::MovableObject::getName | ( | void | ) | const [virtual, inherited] |
Returns the name of this object.
Definition at line 192 of file OgreMovableObject.h.
virtual Node* Ogre::MovableObject::getParentNode | ( | void | ) | const [virtual, inherited] |
Returns the node to which this object is attached.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode | ( | void | ) | const [virtual, inherited] |
Returns the scene node to which this object is attached.
Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster.
const Vector3& Ogre::Light::getPosition | ( | void | ) | const |
Returns the position of the light.
Real Ogre::Light::getPowerScale | ( | void | ) | const |
Set the scaling factor which indicates the relative power of a light.
virtual uint32 Ogre::MovableObject::getQueryFlags | ( | void | ) | const [virtual, inherited] |
Returns the query flags relevant for this object.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 402 of file OgreMovableObject.h.
bool Ogre::MovableObject::getReceivesShadows | ( | ) | [inherited] |
Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.
virtual Real Ogre::MovableObject::getRenderingDistance | ( | void | ) | const [virtual, inherited] |
Gets the distance at which batches are no longer rendered.
Definition at line 304 of file OgreMovableObject.h.
virtual Real Ogre::MovableObject::getRenderingMinPixelSize | ( | ) | const [virtual, inherited] |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
Definition at line 317 of file OgreMovableObject.h.
virtual uint8 Ogre::MovableObject::getRenderQueueGroup | ( | void | ) | const [virtual, inherited] |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
Real Ogre::Light::getShadowFarClipDistance | ( | ) | const |
Get the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Definition at line 463 of file OgreLight.h.
Real Ogre::Light::getShadowFarDistance | ( | void | ) | const |
Gets the maximum distance away from the camera that shadows by this light will be visible.
Real Ogre::Light::getShadowFarDistanceSquared | ( | void | ) | const |
Real Ogre::Light::getShadowNearClipDistance | ( | ) | const |
Get the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
Definition at line 442 of file OgreLight.h.
ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator | ( | ShadowTechnique | shadowTechnique, | |
const Light * | light, | |||
HardwareIndexBufferSharedPtr * | indexBuffer, | |||
bool | extrudeVertices, | |||
Real | extrusionDist, | |||
unsigned long | flags = 0 | |||
) | [virtual, inherited] |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.
const ColourValue& Ogre::Light::getSpecularColour | ( | void | ) | const |
Returns the colour of specular light given off by this light source.
Real Ogre::Light::getSpotlightFalloff | ( | void | ) | const |
Returns the falloff between the inner and outer cones of the spotlight.
const Radian& Ogre::Light::getSpotlightInnerAngle | ( | void | ) | const |
Returns the angle covered by the spotlights inner cone.
Real Ogre::Light::getSpotlightNearClipDistance | ( | ) | const |
Get the near clip plane distance to be used by spotlights that use light clipping.
Definition at line 290 of file OgreLight.h.
const Radian& Ogre::Light::getSpotlightOuterAngle | ( | void | ) | const |
Returns the angle covered by the spotlights outer cone.
LightTypes Ogre::Light::getType | ( | void | ) | const |
Returns the light type.
uint32 Ogre::Light::getTypeFlags | ( | void | ) | const [virtual] |
Override to return specific type flag.
Reimplemented from Ogre::MovableObject.
virtual const Any& Ogre::MovableObject::getUserAny | ( | void | ) | const [virtual, inherited] |
Definition at line 333 of file OgreMovableObject.h.
const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( | ) | const [inherited] |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Definition at line 345 of file OgreMovableObject.h.
UserObjectBindings& Ogre::MovableObject::getUserObjectBindings | ( | ) | [inherited] |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
Definition at line 339 of file OgreMovableObject.h.
virtual uint32 Ogre::MovableObject::getVisibilityFlags | ( | void | ) | const [virtual, inherited] |
Returns the visibility flags relevant for this object.
Reimplemented in Ogre::TerrainQuadTreeNode::Movable.
Definition at line 430 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::getVisible | ( | void | ) | const [virtual, inherited] |
Gets this object whether to be visible or not, if it has a renderable component.
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox | ( | bool | derive = false |
) | const [virtual, inherited] |
Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity.
virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere | ( | bool | derive = false |
) | const [virtual, inherited] |
Retrieves the worldspace bounding sphere for this object.
Reimplemented in Ogre::Entity.
bool Ogre::MovableObject::hasEdgeList | ( | void | ) | [virtual, inherited] |
Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster.
Reimplemented in Ogre::Entity, Ogre::ManualObject, and Ogre::StaticGeometry::Region.
Definition at line 495 of file OgreMovableObject.h.
void Ogre::Light::initialiseAnimableDictionary | ( | StringVector & | vec | ) | const [protected, virtual] |
Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.
Reimplemented from Ogre::AnimableObject.
virtual bool Ogre::MovableObject::isAttached | ( | void | ) | const [virtual, inherited] |
virtual bool Ogre::MovableObject::isDebugDisplayEnabled | ( | void | ) | const [virtual, inherited] |
Gets whether debug display of this object is enabled.
Definition at line 564 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::isInScene | ( | void | ) | const [virtual, inherited] |
Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.
Reimplemented in Ogre::InstancedEntity.
virtual bool Ogre::MovableObject::isParentTagPoint | ( | ) | const [virtual, inherited] |
Gets whether the parent node is a TagPoint (or a SceneNode).
Definition at line 215 of file OgreMovableObject.h.
virtual bool Ogre::MovableObject::isVisible | ( | void | ) | const [virtual, inherited] |
Returns whether or not this object is supposed to be visible or not.
Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 107 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr, | |
void * | ||||
) | [inherited] |
Definition at line 101 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete | ( | void * | ptr | ) | [inherited] |
Definition at line 95 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr, | |
const char * | , | |||
int | , | |||
const char * | ||||
) | [inherited] |
Definition at line 118 of file OgreMemoryAllocatedObject.h.
void Ogre::AllocatedObject< Alloc >::operator delete[] | ( | void * | ptr | ) | [inherited] |
Definition at line 112 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
void * | ptr | |||
) | [inherited] |
placement operator new
Definition at line 78 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz | ) | [inherited] |
Definition at line 72 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
operator new, with debug line info
Definition at line 67 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz | ) | [inherited] |
Definition at line 90 of file OgreMemoryAllocatedObject.h.
void* Ogre::AllocatedObject< Alloc >::operator new[] | ( | size_t | sz, | |
const char * | file, | |||
int | line, | |||
const char * | func | |||
) | [inherited] |
array operator new, with debug line info
Definition at line 85 of file OgreMemoryAllocatedObject.h.
virtual const LightList& Ogre::MovableObject::queryLights | ( | void | ) | const [virtual, inherited] |
Gets a list of lights, ordered relative to how close they are to this movable object.
virtual void Ogre::MovableObject::removeQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 399 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::removeVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 427 of file OgreMovableObject.h.
void Ogre::Light::resetCustomShadowCameraSetup | ( | void | ) |
Reset the shadow camera setup to the default.
void Ogre::Light::resetShadowFarDistance | ( | void | ) |
Tells the light to use the shadow far distance of the SceneManager.
Sets the attenuation parameters of the light source i.e.
how it diminishes with distance.
range | The absolute upper range of the light in world units | |
constant | The constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation | |
linear | The linear factor in the attenuation formula: 1 means attenuate evenly over the distance | |
quadratic | The quadratic factor in the attenuation formula: adds a curvature to the attenuation formula. |
void Ogre::MovableObject::setCastShadows | ( | bool | enabled | ) | [inherited] |
Sets whether or not this object will cast shadows.
Definition at line 518 of file OgreMovableObject.h.
Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
index | The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_LIGHT_CUSTOM entry, if that is used. | |
value | The value to associate. |
void Ogre::Light::setCustomShadowCameraSetup | ( | const ShadowCameraSetupPtr & | customShadowSetup | ) |
Set this light to use a custom shadow camera when rendering texture shadows.
virtual void Ogre::MovableObject::setDebugDisplayEnabled | ( | bool | enabled | ) | [virtual, inherited] |
Sets whether or not the debug display of this object is enabled.
Definition at line 562 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultQueryFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default query flags for all future MovableObject instances.
Definition at line 406 of file OgreMovableObject.h.
static void Ogre::MovableObject::setDefaultVisibilityFlags | ( | uint32 | flags | ) | [static, inherited] |
Set the default visibility flags for all future MovableObject instances.
Definition at line 434 of file OgreMovableObject.h.
void Ogre::Light::setDiffuseColour | ( | const ColourValue & | colour | ) |
Sets the colour of the diffuse light given off by this source.
Sets the colour of the diffuse light given off by this source.
void Ogre::Light::setDirection | ( | const Vector3 & | vec | ) |
Sets the direction in which a light points.
Sets the direction in which a light points.
virtual void Ogre::MovableObject::setLightMask | ( | uint32 | lightMask | ) | [virtual, inherited] |
Set a bitwise mask which will filter the lights affecting this object.
virtual void Ogre::MovableObject::setListener | ( | Listener * | listener | ) | [virtual, inherited] |
Sets a listener for this object.
Definition at line 445 of file OgreMovableObject.h.
void Ogre::Light::setPosition | ( | const Vector3 & | vec | ) |
Sets the position of the light.
Sets the position of the light.
void Ogre::Light::setPowerScale | ( | Real | power | ) |
Set a scaling factor to indicate the relative power of a light.
power | The power rating of this light, default is 1.0. |
virtual void Ogre::MovableObject::setQueryFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the query flags for this object.
Definition at line 391 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setRenderingDistance | ( | Real | dist | ) | [virtual, inherited] |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). |
Definition at line 298 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setRenderingMinPixelSize | ( | Real | pixelSize | ) | [virtual, inherited] |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
Definition at line 311 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setRenderQueueGroup | ( | uint8 | queueID | ) | [virtual, inherited] |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::Entity, and Ogre::ParticleSystem.
virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority | ( | uint8 | queueID, | |
ushort | priority | |||
) | [virtual, inherited] |
Sets the render queue group and group priority this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. | |
priority | The priority within a group to use. |
Reimplemented in Ogre::Entity.
void Ogre::Light::setShadowFarClipDistance | ( | Real | farClip | ) |
Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.
far | The distance, or -1 to use the main camera setting |
Definition at line 456 of file OgreLight.h.
void Ogre::Light::setShadowFarDistance | ( | Real | distance | ) |
Sets the maximum distance away from the camera that shadows by this light will be visible.
void Ogre::Light::setShadowNearClipDistance | ( | Real | nearClip | ) |
Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.
near | The distance, or -1 to use the main camera setting |
Definition at line 435 of file OgreLight.h.
void Ogre::Light::setSpecularColour | ( | const ColourValue & | colour | ) |
Sets the colour of the specular light given off by this source.
Sets the colour of the specular light given off by this source.
void Ogre::Light::setSpotlightFalloff | ( | Real | val | ) |
Sets the falloff between the inner and outer cones of the spotlight.
void Ogre::Light::setSpotlightInnerAngle | ( | const Radian & | val | ) |
Sets the angle covered by the spotlights inner cone.
void Ogre::Light::setSpotlightNearClipDistance | ( | Real | nearClip | ) |
Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum.
near | The near distance |
Definition at line 285 of file OgreLight.h.
void Ogre::Light::setSpotlightOuterAngle | ( | const Radian & | val | ) |
Sets the angle covered by the spotlights outer cone.
void Ogre::Light::setSpotlightRange | ( | const Radian & | innerAngle, | |
const Radian & | outerAngle, | |||
Real | falloff = 1.0 | |||
) |
Sets the range of a spotlight, i.e.
the angle of the inner and outer cones and the rate of falloff between them.
innerAngle | Angle covered by the bright inner cone The inner cone applicable only to Direct3D, it'll always treat as zero in OpenGL. | |
outerAngle | Angle covered by the outer cone | |
falloff | The rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff. |
void Ogre::Light::setType | ( | LightTypes | type | ) |
Sets the type of light - see LightTypes for more info.
virtual void Ogre::MovableObject::setUserAny | ( | const Any & | anything | ) | [virtual, inherited] |
Definition at line 328 of file OgreMovableObject.h.
virtual void Ogre::MovableObject::setVisibilityFlags | ( | uint32 | flags | ) | [virtual, inherited] |
Sets the visiblity flags for this object.
Definition at line 419 of file OgreMovableObject.h.
void Ogre::Light::setVisible | ( | bool | visible | ) | [virtual] |
Overridden from MovableObject.
Reimplemented from Ogre::MovableObject.
virtual void Ogre::Light::update | ( | void | ) | const [protected, virtual] |
internal method for synchronising with parent node (if any)
virtual void Ogre::ShadowCaster::updateEdgeListLightFacing | ( | EdgeData * | edgeData, | |
const Vector4 & | lightPos | |||
) | [protected, virtual, inherited] |
Tells the caster to perform the tasks necessary to update the edge data's light listing.
Can be overridden if the subclass needs to do additional things.
edgeData | The edge information to update | |
lightPos | 4D vector representing the light, a directional light has w=0.0 |
void Ogre::Light::visitRenderables | ( | Renderable::Visitor * | visitor, | |
bool | debugRenderables = false | |||
) | [virtual] |
Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.
visitor | Pointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this. | |
debugRenderables | If false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too. |
Implements Ogre::MovableObject.
Real Ogre::Light::mAttenuationConst [protected] |
Definition at line 542 of file OgreLight.h.
Real Ogre::Light::mAttenuationLinear [protected] |
Definition at line 543 of file OgreLight.h.
Real Ogre::Light::mAttenuationQuad [protected] |
Definition at line 544 of file OgreLight.h.
bool Ogre::MovableObject::mBeyondFarDistance [protected, inherited] |
Hidden because of distance?
Definition at line 127 of file OgreMovableObject.h.
Camera* Ogre::Light::mCameraToBeRelativeTo [protected] |
Definition at line 560 of file OgreLight.h.
bool Ogre::MovableObject::mCastShadows [protected, inherited] |
Does this object cast shadows?
Definition at line 149 of file OgreMovableObject.h.
MovableObjectFactory* Ogre::MovableObject::mCreator [protected, inherited] |
Creator of this object (if created by a factory).
Reimplemented in Ogre::InstanceBatch.
Definition at line 111 of file OgreMovableObject.h.
CustomParameterMap Ogre::Light::mCustomParameters [protected] |
Stores the custom parameters for the light.
Definition at line 575 of file OgreLight.h.
ShadowCameraSetupPtr Ogre::Light::mCustomShadowCameraSetup [mutable, protected] |
Pointer to a custom shadow camera setup.
Definition at line 571 of file OgreLight.h.
bool Ogre::MovableObject::mDebugDisplay [protected, inherited] |
Is debug display enabled?
Definition at line 120 of file OgreMovableObject.h.
bool Ogre::Light::mDerivedCamRelativeDirty [mutable, protected] |
Definition at line 559 of file OgreLight.h.
Vector3 Ogre::Light::mDerivedCamRelativePosition [mutable, protected] |
Definition at line 558 of file OgreLight.h.
Vector3 Ogre::Light::mDerivedDirection [mutable, protected] |
Definition at line 556 of file OgreLight.h.
Vector3 Ogre::Light::mDerivedPosition [mutable, protected] |
Definition at line 555 of file OgreLight.h.
bool Ogre::Light::mDerivedTransformDirty [mutable, protected] |
Is the derived transform dirty?
Definition at line 568 of file OgreLight.h.
ColourValue Ogre::Light::mDiffuse [protected] |
Definition at line 532 of file OgreLight.h.
Vector3 Ogre::Light::mDirection [protected] |
Definition at line 535 of file OgreLight.h.
PlaneBoundedVolumeList Ogre::Light::mFrustumClipVolumes [mutable, protected] |
Definition at line 566 of file OgreLight.h.
size_t Ogre::Light::mIndexInFrame [protected] |
Definition at line 546 of file OgreLight.h.
LightList Ogre::MovableObject::mLightList [mutable, protected, inherited] |
List of lights for this object.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 157 of file OgreMovableObject.h.
ulong Ogre::MovableObject::mLightListUpdated [mutable, protected, inherited] |
The last frame that this light list was updated in.
Reimplemented in Ogre::StaticGeometry::Region.
Definition at line 159 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mLightMask [protected, inherited] |
the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable
Definition at line 162 of file OgreMovableObject.h.
LightTypes Ogre::Light::mLightType [protected] |
Definition at line 530 of file OgreLight.h.
Listener* Ogre::MovableObject::mListener [protected, inherited] |
MovableObject listener - only one allowed (no list) for size & performance reasons. */.
Definition at line 154 of file OgreMovableObject.h.
SceneManager* Ogre::MovableObject::mManager [protected, inherited] |
SceneManager holding this object (if applicable).
Definition at line 113 of file OgreMovableObject.h.
Real Ogre::MovableObject::mMinPixelSize [protected, inherited] |
Definition at line 125 of file OgreMovableObject.h.
String Ogre::MovableObject::mName [protected, inherited] |
Name of this object.
Definition at line 109 of file OgreMovableObject.h.
PlaneBoundedVolume Ogre::Light::mNearClipVolume [mutable, protected] |
Definition at line 565 of file OgreLight.h.
bool Ogre::Light::mOwnShadowFarDist [protected] |
Definition at line 547 of file OgreLight.h.
bool Ogre::MovableObject::mParentIsTagPoint [protected, inherited] |
Definition at line 116 of file OgreMovableObject.h.
Node* Ogre::MovableObject::mParentNode [protected, inherited] |
node to which this object is attached
Definition at line 115 of file OgreMovableObject.h.
Vector3 Ogre::Light::mPosition [protected] |
Definition at line 531 of file OgreLight.h.
Real Ogre::Light::mPowerScale [protected] |
Definition at line 545 of file OgreLight.h.
uint32 Ogre::MovableObject::mQueryFlags [protected, inherited] |
Flags determining whether this object is included / excluded from scene queries.
Definition at line 139 of file OgreMovableObject.h.
Real Ogre::Light::mRange [protected] |
Definition at line 541 of file OgreLight.h.
bool Ogre::MovableObject::mRenderingDisabled [protected, inherited] |
Does rendering this object disabled by listener?
Definition at line 152 of file OgreMovableObject.h.
uint8 Ogre::MovableObject::mRenderQueueID [protected, inherited] |
The render queue to use when rendering this object.
Definition at line 131 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderQueueIDSet [protected, inherited] |
Flags whether the RenderQueue's default should be used.
Definition at line 133 of file OgreMovableObject.h.
ushort Ogre::MovableObject::mRenderQueuePriority [protected, inherited] |
The render queue group to use when rendering this object.
Definition at line 135 of file OgreMovableObject.h.
bool Ogre::MovableObject::mRenderQueuePrioritySet [protected, inherited] |
Flags whether the RenderQueue's default should be used.
Definition at line 137 of file OgreMovableObject.h.
AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary [static, protected, inherited] |
Static map of class name to list of animable value names.
Definition at line 242 of file OgreAnimable.h.
uint32 Ogre::MovableObject::msDefaultQueryFlags [static, protected, inherited] |
Default query flags.
Definition at line 166 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::msDefaultVisibilityFlags [static, protected, inherited] |
Default visibility flags.
Definition at line 168 of file OgreMovableObject.h.
Real Ogre::Light::mShadowFarClipDist [protected] |
Definition at line 552 of file OgreLight.h.
Real Ogre::Light::mShadowFarDist [protected] |
Definition at line 548 of file OgreLight.h.
Real Ogre::Light::mShadowFarDistSquared [protected] |
Definition at line 549 of file OgreLight.h.
Real Ogre::Light::mShadowNearClipDist [protected] |
Definition at line 551 of file OgreLight.h.
String Ogre::Light::msMovableType [static, protected] |
Shared class-level name for Movable type.
Definition at line 563 of file OgreLight.h.
ColourValue Ogre::Light::mSpecular [protected] |
Definition at line 533 of file OgreLight.h.
Real Ogre::Light::mSpotFalloff [protected] |
Definition at line 539 of file OgreLight.h.
Radian Ogre::Light::mSpotInner [protected] |
Definition at line 538 of file OgreLight.h.
Real Ogre::Light::mSpotNearClip [protected] |
Definition at line 540 of file OgreLight.h.
Radian Ogre::Light::mSpotOuter [protected] |
Definition at line 537 of file OgreLight.h.
Real Ogre::MovableObject::mSquaredUpperDistance [protected, inherited] |
Definition at line 123 of file OgreMovableObject.h.
Real Ogre::MovableObject::mUpperDistance [protected, inherited] |
Upper distance to still render.
Definition at line 122 of file OgreMovableObject.h.
UserObjectBindings Ogre::MovableObject::mUserObjectBindings [protected, inherited] |
User objects binding.
Definition at line 129 of file OgreMovableObject.h.
uint32 Ogre::MovableObject::mVisibilityFlags [protected, inherited] |
Flags determining whether this object is visible (compared to SceneManager mask).
Definition at line 141 of file OgreMovableObject.h.
bool Ogre::MovableObject::mVisible [protected, inherited] |
Is this object visible?
Definition at line 118 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldAABB [mutable, protected, inherited] |
Cached world AABB of this object.
Reimplemented in Ogre::ParticleSystem.
Definition at line 143 of file OgreMovableObject.h.
Sphere Ogre::MovableObject::mWorldBoundingSphere [mutable, protected, inherited] |
Definition at line 145 of file OgreMovableObject.h.
AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds [mutable, protected, inherited] |
World space AABB of this object's dark cap.
Definition at line 147 of file OgreMovableObject.h.
Temp tag used for sorting.
Definition at line 76 of file OgreLight.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:38:01 2012