Ogre::ShadowRenderable Class Reference
[Scene]

Class which represents the renderable aspects of a set of shadow volume faces. More...

#include <OgreShadowCaster.h>

Inheritance diagram for Ogre::ShadowRenderable:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 ShadowRenderable ()
virtual ~ShadowRenderable ()
void setMaterial (const MaterialPtr &mat)
 Set the material to be used by the shadow, should be set by the caller before adding to a render queue.
const MaterialPtrgetMaterial (void) const
 Overridden from Renderable.
void getRenderOperation (RenderOperation &op)
 Overridden from Renderable.
RenderOperationgetRenderOperationForUpdate (void)
 Get the internal render operation for set up.
void getWorldTransforms (Matrix4 *xform) const =0
 Overridden from Renderable.
Real getSquaredViewDepth (const Camera *) const
 Overridden from Renderable.
const LightListgetLights (void) const
 Overridden from Renderable.
bool isLightCapSeparate (void) const
 Does this renderable require a separate light cap?
ShadowRenderablegetLightCapRenderable (void)
 Get the light cap version of this renderable.
virtual bool isVisible (void) const
 Should this ShadowRenderable be treated as visible?
virtual void rebindIndexBuffer (const HardwareIndexBufferSharedPtr &indexBuffer)=0
 This function informs the shadow renderable that the global index buffer from the SceneManager has been updated.
virtual TechniquegetTechnique (void) const
 Retrieves a pointer to the Material Technique this renderable object uses.
virtual bool preRender (SceneManager *sm, RenderSystem *rsys)
 Called just prior to the Renderable being rendered.
virtual void postRender (SceneManager *sm, RenderSystem *rsys)
 Called immediately after the Renderable has been rendered.
virtual unsigned short getNumWorldTransforms (void) const
 Returns the number of world transform matrices this renderable requires.
void setUseIdentityProjection (bool useIdentityProjection)
 Sets whether or not to use an 'identity' projection.
bool getUseIdentityProjection (void) const
 Returns whether or not to use an 'identity' projection.
void setUseIdentityView (bool useIdentityView)
 Sets whether or not to use an 'identity' view.
bool getUseIdentityView (void) const
 Returns whether or not to use an 'identity' view.
virtual bool getCastsShadows (void) const
 Method which reports whether this renderable would normally cast a shadow.
void setCustomParameter (size_t index, const Vector4 &value)
 Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
void removeCustomParameter (size_t index)
 Removes a custom value which is associated with this Renderable at the given index.
bool hasCustomParameter (size_t index) const
 Checks whether a custom value is associated with this Renderable at the given index.
const Vector4getCustomParameter (size_t index) const
 Gets the custom value associated with this Renderable at the given index.
virtual void _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.
virtual void setPolygonModeOverrideable (bool override)
 Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual bool getPolygonModeOverrideable (void) const
 Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.
virtual void setUserAny (const Any &anything)
virtual const AnygetUserAny (void) const
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class.
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class.
virtual RenderSystemDatagetRenderSystemData () const
 Gets RenderSystem private data.
virtual void setRenderSystemData (RenderSystemData *val) const
 Sets RenderSystem private data.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Types

typedef map< size_t, Vector4 >
::type 
CustomParameterMap

Protected Attributes

MaterialPtr mMaterial
RenderOperation mRenderOp
ShadowRenderablemLightCap
CustomParameterMap mCustomParameters
bool mPolygonModeOverrideable
bool mUseIdentityProjection
bool mUseIdentityView
UserObjectBindings mUserObjectBindings
RenderSystemDatamRenderSystemData
 User objects binding.

Detailed Description

Class which represents the renderable aspects of a set of shadow volume faces.

Remarks:
Note that for casters comprised of more than one set of vertex buffers (e.g. SubMeshes each using their own geometry), it will take more than one ShadowRenderable to render the shadow volume. Therefore for shadow caster geometry, it is best to stick to one set of vertex buffers (not necessarily one buffer, but the positions for the entire geometry should come from one buffer if possible)

Definition at line 52 of file OgreShadowCaster.h.


Member Typedef Documentation

typedef map<size_t, Vector4>::type Ogre::Renderable::CustomParameterMap [protected, inherited]

Definition at line 413 of file OgreRenderable.h.


Constructor & Destructor Documentation

Ogre::ShadowRenderable::ShadowRenderable (  ) 

Definition at line 59 of file OgreShadowCaster.h.

virtual Ogre::ShadowRenderable::~ShadowRenderable (  )  [virtual]

Definition at line 60 of file OgreShadowCaster.h.


Member Function Documentation

virtual void Ogre::Renderable::_updateCustomGpuParameter ( const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const [virtual, inherited]

Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows.

Remarks:
This method allows a Renderable to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_CUSTOM, and to allow there to be more than one of these per Renderable, the 'data' field on the auto parameter will identify which parameter is being updated. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object, using the details provided in the incoming auto constant setting to identify the index at which to set the parameter.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters:
constantEntry The auto constant entry referring to the parameter being updated
params The parameters object which this method should call to set the updated parameters.

Reimplemented in Ogre::SubEntity.

Definition at line 306 of file OgreRenderable.h.

References Ogre::GpuProgramParameters::_writeRawConstant(), Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::elementCount, and Ogre::GpuProgramParameters::AutoConstantEntry::physicalIndex.

virtual bool Ogre::Renderable::getCastsShadows ( void   )  const [virtual, inherited]

Method which reports whether this renderable would normally cast a shadow.

Remarks:
Subclasses should override this if they could have been used to generate a shadow.

Reimplemented in Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 223 of file OgreRenderable.h.

const Vector4& Ogre::Renderable::getCustomParameter ( size_t  index  )  const [inherited]

Gets the custom value associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 267 of file OgreRenderable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND.

ShadowRenderable* Ogre::ShadowRenderable::getLightCapRenderable ( void   ) 

Get the light cap version of this renderable.

Definition at line 90 of file OgreShadowCaster.h.

const LightList& Ogre::ShadowRenderable::getLights ( void   )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

const MaterialPtr& Ogre::ShadowRenderable::getMaterial ( void   )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 66 of file OgreShadowCaster.h.

virtual unsigned short Ogre::Renderable::getNumWorldTransforms ( void   )  const [virtual, inherited]

Returns the number of world transform matrices this renderable requires.

Remarks:
When a renderable uses vertex blending, it uses multiple world matrices instead of a single one. Each vertex sent to the pipeline can reference one or more matrices in this list with given weights. If a renderable does not use vertex blending this method returns 1, which is the default for simplicity.

Reimplemented in Ogre::BorderRenderable, Ogre::InstanceBatchHW, Ogre::InstanceBatchShader, Ogre::BaseInstanceBatchVTF, Ogre::InstancedGeometry::GeometryBucket, and Ogre::SubEntity.

Definition at line 152 of file OgreRenderable.h.

virtual bool Ogre::Renderable::getPolygonModeOverrideable ( void   )  const [virtual, inherited]

Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Reimplemented in Ogre::BorderRenderable.

Definition at line 331 of file OgreRenderable.h.

void Ogre::ShadowRenderable::getRenderOperation ( RenderOperation op  )  [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 68 of file OgreShadowCaster.h.

RenderOperation* Ogre::ShadowRenderable::getRenderOperationForUpdate ( void   ) 

Get the internal render operation for set up.

Definition at line 70 of file OgreShadowCaster.h.

virtual RenderSystemData* Ogre::Renderable::getRenderSystemData (  )  const [virtual, inherited]

Gets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 398 of file OgreRenderable.h.

Real Ogre::ShadowRenderable::getSquaredViewDepth ( const Camera  )  const [virtual]

Overridden from Renderable.

Implements Ogre::Renderable.

Definition at line 74 of file OgreShadowCaster.h.

virtual Technique* Ogre::Renderable::getTechnique ( void   )  const [virtual, inherited]

Retrieves a pointer to the Material Technique this renderable object uses.

Remarks:
This is to allow Renderables to use a chosen Technique if they wish, otherwise they will use the best Technique available for the Material they are using.

Reimplemented in Ogre::InstanceBatch, Ogre::InstancedGeometry::GeometryBucket, Ogre::StaticGeometry::GeometryBucket, Ogre::SubEntity, and Ogre::TerrainQuadTreeNode::Rend.

Definition at line 93 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityProjection ( void   )  const [inherited]

Returns whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityProjection

Definition at line 177 of file OgreRenderable.h.

bool Ogre::Renderable::getUseIdentityView ( void   )  const [inherited]

Returns whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this.
See also:
Renderable::setUseIdentityView

Definition at line 202 of file OgreRenderable.h.

virtual const Any& Ogre::Renderable::getUserAny ( void   )  const [virtual, inherited]
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 348 of file OgreRenderable.h.

const UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  const [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 360 of file OgreRenderable.h.

UserObjectBindings& Ogre::Renderable::getUserObjectBindings (  )  [inherited]

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also:
UserObjectBindings::setUserAny.

Definition at line 354 of file OgreRenderable.h.

void Ogre::ShadowRenderable::getWorldTransforms ( Matrix4 xform  )  const [pure virtual]
bool Ogre::Renderable::hasCustomParameter ( size_t  index  )  const [inherited]

Checks whether a custom value is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 258 of file OgreRenderable.h.

bool Ogre::ShadowRenderable::isLightCapSeparate ( void   )  const

Does this renderable require a separate light cap?

Remarks:
If possible, the light cap (when required) should be contained in the usual geometry of the shadow renderable. However, if for some reason the normal depth function (less than) could cause artefacts, then a separate light cap with a depth function of 'always fail' can be used instead. The primary example of this is when there are floating point inaccuracies caused by calculating the shadow geometry separately from the real geometry.

Definition at line 87 of file OgreShadowCaster.h.

virtual bool Ogre::ShadowRenderable::isVisible ( void   )  const [virtual]

Should this ShadowRenderable be treated as visible?

Reimplemented in Ogre::Entity::EntityShadowRenderable.

Definition at line 92 of file OgreShadowCaster.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Renderable::postRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called immediately after the Renderable has been rendered.

Definition at line 127 of file OgreRenderable.h.

virtual bool Ogre::Renderable::preRender ( SceneManager sm,
RenderSystem rsys 
) [virtual, inherited]

Called just prior to the Renderable being rendered.

Remarks:
OGRE is a queued renderer, so the actual render commands are executed at a later time than the point at which an object is discovered to be visible. This allows ordering & grouping of renders without the discovery process having to be aware of it. It also means OGRE uses declarative render information rather than immediate mode rendering - this is very useful in that certain effects and processes can automatically be applied to a wide range of scenes, but the downside is that special cases are more difficult to handle, because there is not the declared state to cope with it.
This method allows a Renderable to do something special at the actual point of rendering if it wishes to. When this method is called, all the material render state as declared by this Renderable has already been set, all that is left to do is to bind the buffers and perform the render. The Renderable may modify render state itself if it wants to (and restore it in the postRender call) before the automated render happens, or by returning 'false' from this method can actually suppress the automatic render and perform one of its own.
Returns:
true if the automatic render should proceed, false to skip it on the assumption that the Renderable has done it manually.

Definition at line 122 of file OgreRenderable.h.

virtual void Ogre::ShadowRenderable::rebindIndexBuffer ( const HardwareIndexBufferSharedPtr indexBuffer  )  [pure virtual]

This function informs the shadow renderable that the global index buffer from the SceneManager has been updated.

As all shadow use this buffer their pointer must be updated as well pointer to the new index buffer

Implemented in Ogre::Entity::EntityShadowRenderable, Ogre::ManualObject::ManualObjectSectionShadowRenderable, and Ogre::StaticGeometry::LODBucket::LODShadowRenderable.

void Ogre::Renderable::removeCustomParameter ( size_t  index  )  [inherited]

Removes a custom value which is associated with this Renderable at the given index.

Parameters:
@see setCustomParameter for full details.

Definition at line 249 of file OgreRenderable.h.

void Ogre::Renderable::setCustomParameter ( size_t  index,
const Vector4 value 
) [inherited]

Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks:
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Renderable. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters:
index The index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_CUSTOM entry, if that is used.
value The value to associate.

Definition at line 240 of file OgreRenderable.h.

void Ogre::ShadowRenderable::setMaterial ( const MaterialPtr mat  ) 

Set the material to be used by the shadow, should be set by the caller before adding to a render queue.

Definition at line 64 of file OgreShadowCaster.h.

virtual void Ogre::Renderable::setPolygonModeOverrideable ( bool  override  )  [virtual, inherited]

Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting.

Parameters:
override true means that a lower camera detail will override this renderables detail level, false means it won't.

Definition at line 323 of file OgreRenderable.h.

virtual void Ogre::Renderable::setRenderSystemData ( RenderSystemData val  )  const [virtual, inherited]

Sets RenderSystem private data.

Remarks:
This should only be used by a RenderSystem

Definition at line 406 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityProjection ( bool  useIdentityProjection  )  [inherited]

Sets whether or not to use an 'identity' projection.

Remarks:
Usually Renderable objects will use a projection matrix as determined by the active camera. However, if they want they can cancel this out and use an identity projection, which effectively projects in 2D using a {-1, 1} view space. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityProjection

Definition at line 163 of file OgreRenderable.h.

void Ogre::Renderable::setUseIdentityView ( bool  useIdentityView  )  [inherited]

Sets whether or not to use an 'identity' view.

Remarks:
Usually Renderable objects will use a view matrix as determined by the active camera. However, if they want they can cancel this out and use an identity matrix, which means all geometry is assumed to be relative to camera space already. Useful for overlay rendering. Normal renderables need not change this. The default is false.
See also:
Renderable::getUseIdentityView

Definition at line 188 of file OgreRenderable.h.

virtual void Ogre::Renderable::setUserAny ( const Any anything  )  [virtual, inherited]
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead. Sets any kind of user value on this object.
Remarks:
This method allows you to associate any user value you like with this Renderable. This can be a pointer back to one of your own classes for instance.

Definition at line 343 of file OgreRenderable.h.


Member Data Documentation

Definition at line 414 of file OgreRenderable.h.

Definition at line 57 of file OgreShadowCaster.h.

Definition at line 55 of file OgreShadowCaster.h.

bool Ogre::Renderable::mPolygonModeOverrideable [protected, inherited]

Definition at line 415 of file OgreRenderable.h.

Definition at line 56 of file OgreShadowCaster.h.

RenderSystemData* Ogre::Renderable::mRenderSystemData [mutable, protected, inherited]

User objects binding.

Definition at line 419 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityProjection [protected, inherited]

Definition at line 416 of file OgreRenderable.h.

bool Ogre::Renderable::mUseIdentityView [protected, inherited]

Definition at line 417 of file OgreRenderable.h.

Definition at line 418 of file OgreRenderable.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:40:20 2012