00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright (c) 2000-2012 Torus Knot Software Ltd 00008 00009 Permission is hereby granted, free of charge, to any person obtaining a copy 00010 of this software and associated documentation files (the "Software"), to deal 00011 in the Software without restriction, including without limitation the rights 00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00013 copies of the Software, and to permit persons to whom the Software is 00014 furnished to do so, subject to the following conditions: 00015 00016 The above copyright notice and this permission notice shall be included in 00017 all copies or substantial portions of the Software. 00018 00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00025 THE SOFTWARE. 00026 ----------------------------------------------------------------------------- 00027 */ 00028 #ifndef __SubEntity_H__ 00029 #define __SubEntity_H__ 00030 00031 #include "OgrePrerequisites.h" 00032 00033 #include "OgreString.h" 00034 #include "OgreRenderable.h" 00035 #include "OgreHardwareBufferManager.h" 00036 #include "OgreResourceGroupManager.h" 00037 00038 namespace Ogre { 00039 00062 class _OgreExport SubEntity: public Renderable, public SubEntityAlloc 00063 { 00064 // Note no virtual functions for efficiency 00065 friend class Entity; 00066 friend class SceneManager; 00067 protected: 00070 SubEntity(Entity* parent, SubMesh* subMeshBasis); 00071 00074 virtual ~SubEntity(); 00075 00077 Entity* mParentEntity; 00078 00080 String mMaterialName; 00081 00083 MaterialPtr mMaterial; 00084 00085 // Pointer to the SubMesh defining geometry. 00086 SubMesh* mSubMesh; 00087 00089 bool mVisible; 00090 00092 uint8 mRenderQueueID; 00094 bool mRenderQueueIDSet; 00096 ushort mRenderQueuePriority; 00098 bool mRenderQueuePrioritySet; 00099 00101 unsigned short mMaterialLodIndex; 00102 00104 VertexData* mSkelAnimVertexData; 00106 TempBlendedBufferInfo mTempSkelAnimInfo; 00108 TempBlendedBufferInfo mTempVertexAnimInfo; 00110 VertexData* mSoftwareVertexAnimVertexData; 00114 VertexData* mHardwareVertexAnimVertexData; 00116 bool mVertexAnimationAppliedThisFrame; 00118 ushort mHardwarePoseCount; 00120 mutable Real mCachedCameraDist; 00122 mutable const Camera *mCachedCamera; 00123 00125 void prepareTempBlendBuffers(void); 00126 00127 public: 00130 const String& getMaterialName() const; 00131 00138 void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME ); 00139 00146 void setMaterial( const MaterialPtr& material ); 00147 00149 virtual void setVisible(bool visible); 00150 00152 virtual bool isVisible(void) const; 00153 00165 virtual void setRenderQueueGroup(uint8 queueID); 00166 00180 virtual void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority); 00181 00183 virtual uint8 getRenderQueueGroup(void) const; 00184 00186 virtual ushort getRenderQueuePriority(void) const; 00187 00189 virtual bool isRenderQueueGroupSet(void) const; 00190 00192 virtual bool isRenderQueuePrioritySet(void) const; 00193 00196 SubMesh* getSubMesh(void); 00197 00199 Entity* getParent(void) const { return mParentEntity; } 00200 00203 const MaterialPtr& getMaterial(void) const; 00204 00207 Technique* getTechnique(void) const; 00208 00211 void getRenderOperation(RenderOperation& op); 00212 00215 void getWorldTransforms(Matrix4* xform) const; 00218 unsigned short getNumWorldTransforms(void) const; 00220 Real getSquaredViewDepth(const Camera* cam) const; 00222 const LightList& getLights(void) const; 00224 bool getCastsShadows(void) const; 00234 VertexData* _getSkelAnimVertexData(void); 00243 VertexData* _getSoftwareVertexAnimVertexData(void); 00248 VertexData* _getHardwareVertexAnimVertexData(void); 00252 TempBlendedBufferInfo* _getSkelAnimTempBufferInfo(void); 00256 TempBlendedBufferInfo* _getVertexAnimTempBufferInfo(void); 00258 VertexData* getVertexDataForBinding(void); 00259 00262 void _markBuffersUnusedForAnimation(void); 00265 void _markBuffersUsedForAnimation(void); 00267 bool _getBuffersMarkedForAnimation(void) const { return mVertexAnimationAppliedThisFrame; } 00271 void _restoreBuffersForUnusedAnimation(bool hardwareAnimation); 00272 00274 void _updateCustomGpuParameter( 00275 const GpuProgramParameters::AutoConstantEntry& constantEntry, 00276 GpuProgramParameters* params) const; 00277 00279 void _invalidateCameraCache () 00280 { mCachedCamera = 0; } 00281 }; 00285 } 00286 00287 00288 #endif
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012