OgreSubEntity.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __SubEntity_H__
00029 #define __SubEntity_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 
00033 #include "OgreString.h"
00034 #include "OgreRenderable.h"
00035 #include "OgreHardwareBufferManager.h"
00036 #include "OgreResourceGroupManager.h"
00037 
00038 namespace Ogre {
00039 
00062     class _OgreExport SubEntity: public Renderable, public SubEntityAlloc
00063     {
00064         // Note no virtual functions for efficiency
00065         friend class Entity;
00066         friend class SceneManager;
00067     protected:
00070         SubEntity(Entity* parent, SubMesh* subMeshBasis);
00071 
00074         virtual ~SubEntity();
00075 
00077         Entity* mParentEntity;
00078 
00080         String mMaterialName;
00081 
00083         MaterialPtr mMaterial;
00084 
00085         // Pointer to the SubMesh defining geometry.
00086         SubMesh* mSubMesh;
00087 
00089         bool mVisible;
00090 
00092         uint8 mRenderQueueID;
00094         bool mRenderQueueIDSet;
00096         ushort mRenderQueuePriority;
00098         bool mRenderQueuePrioritySet;
00099 
00101         unsigned short mMaterialLodIndex;
00102 
00104         VertexData* mSkelAnimVertexData;
00106         TempBlendedBufferInfo mTempSkelAnimInfo;
00108         TempBlendedBufferInfo mTempVertexAnimInfo;
00110         VertexData* mSoftwareVertexAnimVertexData;
00114         VertexData* mHardwareVertexAnimVertexData;
00116         bool mVertexAnimationAppliedThisFrame;
00118         ushort mHardwarePoseCount;
00120         mutable Real mCachedCameraDist;
00122         mutable const Camera *mCachedCamera;
00123 
00125         void prepareTempBlendBuffers(void);
00126 
00127     public:
00130         const String& getMaterialName() const;
00131 
00138         void setMaterialName( const String& name, const String& groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME );
00139 
00146         void setMaterial( const MaterialPtr& material );
00147 
00149         virtual void setVisible(bool visible);
00150 
00152         virtual bool isVisible(void) const;
00153 
00165         virtual void setRenderQueueGroup(uint8 queueID);
00166 
00180         virtual void setRenderQueueGroupAndPriority(uint8 queueID, ushort priority);
00181 
00183         virtual uint8 getRenderQueueGroup(void) const;
00184 
00186         virtual ushort getRenderQueuePriority(void) const;
00187 
00189         virtual bool isRenderQueueGroupSet(void) const;
00190 
00192         virtual bool isRenderQueuePrioritySet(void) const;
00193 
00196         SubMesh* getSubMesh(void);
00197 
00199         Entity* getParent(void) const { return mParentEntity; }
00200 
00203         const MaterialPtr& getMaterial(void) const;
00204 
00207         Technique* getTechnique(void) const;
00208 
00211         void getRenderOperation(RenderOperation& op);
00212 
00215         void getWorldTransforms(Matrix4* xform) const;
00218         unsigned short getNumWorldTransforms(void) const;
00220         Real getSquaredViewDepth(const Camera* cam) const;
00222         const LightList& getLights(void) const;
00224         bool getCastsShadows(void) const;
00234         VertexData* _getSkelAnimVertexData(void);
00243         VertexData* _getSoftwareVertexAnimVertexData(void);
00248         VertexData* _getHardwareVertexAnimVertexData(void);
00252         TempBlendedBufferInfo* _getSkelAnimTempBufferInfo(void);
00256         TempBlendedBufferInfo* _getVertexAnimTempBufferInfo(void);
00258         VertexData* getVertexDataForBinding(void);
00259 
00262         void _markBuffersUnusedForAnimation(void);
00265         void _markBuffersUsedForAnimation(void);
00267         bool _getBuffersMarkedForAnimation(void) const { return mVertexAnimationAppliedThisFrame; }
00271         void _restoreBuffersForUnusedAnimation(bool hardwareAnimation);
00272 
00274         void _updateCustomGpuParameter(
00275             const GpuProgramParameters::AutoConstantEntry& constantEntry,
00276             GpuProgramParameters* params) const;
00277 
00279         void _invalidateCameraCache ()
00280         { mCachedCamera = 0; }
00281     };
00285 }
00286 
00287 
00288 #endif

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012