OgreInstanceBatchVTF.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __BaseInstanceBatchVTF_H__
00029 #define __BaseInstanceBatchVTF_H__
00030 
00031 #include "OgreInstanceBatch.h"
00032 #include "OgreTexture.h"
00033 
00034 namespace Ogre
00035 {
00074     class _OgreExport BaseInstanceBatchVTF : public InstanceBatch
00075     {
00076     protected:
00077         typedef vector<uint8>::type HWBoneIdxVec;
00078         typedef vector<float>::type HWBoneWgtVec;
00079         typedef vector<Matrix4>::type Matrix4Vec;
00080 
00081         size_t                  mMatricesPerInstance; //number of bone matrices per instance
00082         size_t                  mNumWorldMatrices;  //Num bones * num instances
00083         TexturePtr              mMatrixTexture; //The VTF
00084 
00085         //Used when all matrices from each instance must be in the same row (i.e. HW Instancing).
00086         //A few pixels are wasted, but resizing the texture puts the danger of not sampling the
00087         //right pixel... (in theory it should work, but in practice doesn't)
00088         size_t                  mWidthFloatsPadding;
00089         size_t                  mMaxFloatsPerLine;
00090 
00091         size_t                  mRowLength;
00092         size_t                  mWeightCount;
00093         //Temporary array used to store 3x4 matrices before they are converted to dual quaternions
00094         float*                  mTempTransformsArray3x4;
00095 
00096         // The state of the usage of bone matrix lookup
00097         bool mUseBoneMatrixLookup;
00098         size_t mMaxLookupTableInstances;
00099 
00100         bool mUseBoneDualQuaternions;
00101         bool mForceOneWeight;
00102         bool mUseOneWeight;
00103 
00107         void cloneMaterial( const MaterialPtr &material );
00108 
00113         void retrieveBoneIdx( VertexData *baseVertexData, HWBoneIdxVec &outBoneIdx );
00114 
00119         void retrieveBoneIdxWithWeights(VertexData *baseVertexData, HWBoneIdxVec &outBoneIdx, HWBoneWgtVec &outBoneWgt);
00120 
00122         void setupMaterialToUseVTF( TextureType textureType, MaterialPtr &material );
00123 
00125         void createVertexTexture( const SubMesh* baseSubMesh );
00126 
00128         virtual void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
00129                                     const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec &hwBoneWgt) = 0;
00130 
00131         size_t convert3x4MatricesToDualQuaternions(float* matrices, size_t numOfMatrices, float* outDualQuaternions);
00132                                     
00134         void updateVertexTexture(void);
00135 
00137         virtual bool matricesToghetherPerRow() const = 0;
00138 
00140         virtual void updateSharedLookupIndexes();
00141 
00143         virtual InstancedEntity* generateInstancedEntity(size_t num);
00144 
00145     public:
00146         BaseInstanceBatchVTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
00147                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
00148                             const String &batchName);
00149         virtual ~BaseInstanceBatchVTF();
00150 
00152         void buildFrom( const SubMesh *baseSubMesh, const RenderOperation &renderOperation );
00153 
00154         //Renderable overloads
00155         void getWorldTransforms( Matrix4* xform ) const;
00156         unsigned short getNumWorldTransforms(void) const;
00157 
00159         void _updateRenderQueue(RenderQueue* queue);
00160 
00173         void setBoneMatrixLookup(bool enable, size_t maxLookupTableInstances) { assert(mInstancedEntities.empty()); 
00174             mUseBoneMatrixLookup = enable; mMaxLookupTableInstances = maxLookupTableInstances; }
00175 
00179         bool useBoneMatrixLookup() const { return mUseBoneMatrixLookup; }
00180 
00181         void setBoneDualQuaternions(bool enable) { assert(mInstancedEntities.empty());
00182             mUseBoneDualQuaternions = enable; mRowLength = (mUseBoneDualQuaternions ? 2 : 3); }
00183 
00184         bool useBoneDualQuaternions() const { return mUseBoneDualQuaternions; }
00185 
00186         void setForceOneWeight(bool enable) {  assert(mInstancedEntities.empty());
00187             mForceOneWeight = enable; }
00188 
00189         bool forceOneWeight() const { return mForceOneWeight; }
00190 
00191         void setUseOneWeight(bool enable) {  assert(mInstancedEntities.empty());
00192             mUseOneWeight = enable; }
00193 
00194         bool useOneWeight() const { return mUseOneWeight; }
00195 
00197         virtual bool useBoneWorldMatrices() const { return !mUseBoneMatrixLookup; }
00198 
00200         virtual size_t getMaxLookupTableInstances() const { return mMaxLookupTableInstances; }
00201         
00202     };
00203 
00204     class _OgreExport InstanceBatchVTF : public BaseInstanceBatchVTF
00205     {
00206         
00207         void setupVertices( const SubMesh* baseSubMesh );
00208         void setupIndices( const SubMesh* baseSubMesh );
00209 
00211         void createVertexSemantics( VertexData *thisVertexData, VertexData *baseVertexData,
00212             const HWBoneIdxVec &hwBoneIdx, const HWBoneWgtVec &hwBoneWgt );
00213 
00214         virtual bool matricesToghetherPerRow() const { return false; }
00215     public:
00216         InstanceBatchVTF( InstanceManager *creator, MeshPtr &meshReference, const MaterialPtr &material,
00217                             size_t instancesPerBatch, const Mesh::IndexMap *indexToBoneMap,
00218                             const String &batchName);
00219         virtual ~InstanceBatchVTF();
00220 
00222         size_t calculateMaxNumInstances( const SubMesh *baseSubMesh, uint16 flags ) const;
00223     };
00224 }
00225 
00226 #endif

Copyright © 2012 Torus Knot Software Ltd
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Last modified Fri May 25 23:36:24 2012