OgreVector4.h

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 #ifndef __Vector4_H__
00029 #define __Vector4_H__
00030 
00031 #include "OgrePrerequisites.h"
00032 #include "OgreVector3.h"
00033 
00034 namespace Ogre
00035 {
00036 
00045     class _OgreExport Vector4
00046     {
00047     public:
00048         Real x, y, z, w;
00049 
00050     public:
00051         inline Vector4()
00052         {
00053         }
00054 
00055         inline Vector4( const Real fX, const Real fY, const Real fZ, const Real fW )
00056             : x( fX ), y( fY ), z( fZ ), w( fW)
00057         {
00058         }
00059 
00060         inline explicit Vector4( const Real afCoordinate[4] )
00061             : x( afCoordinate[0] ),
00062               y( afCoordinate[1] ),
00063               z( afCoordinate[2] ),
00064               w( afCoordinate[3] )
00065         {
00066         }
00067 
00068         inline explicit Vector4( const int afCoordinate[4] )
00069         {
00070             x = (Real)afCoordinate[0];
00071             y = (Real)afCoordinate[1];
00072             z = (Real)afCoordinate[2];
00073             w = (Real)afCoordinate[3];
00074         }
00075 
00076         inline explicit Vector4( Real* const r )
00077             : x( r[0] ), y( r[1] ), z( r[2] ), w( r[3] )
00078         {
00079         }
00080 
00081         inline explicit Vector4( const Real scaler )
00082             : x( scaler )
00083             , y( scaler )
00084             , z( scaler )
00085             , w( scaler )
00086         {
00087         }
00088 
00089         inline explicit Vector4(const Vector3& rhs)
00090             : x(rhs.x), y(rhs.y), z(rhs.z), w(1.0f)
00091         {
00092         }
00093 
00096         inline void swap(Vector4& other)
00097         {
00098             std::swap(x, other.x);
00099             std::swap(y, other.y);
00100             std::swap(z, other.z);
00101             std::swap(w, other.w);
00102         }
00103     
00104         inline Real operator [] ( const size_t i ) const
00105         {
00106             assert( i < 4 );
00107 
00108             return *(&x+i);
00109         }
00110 
00111         inline Real& operator [] ( const size_t i )
00112         {
00113             assert( i < 4 );
00114 
00115             return *(&x+i);
00116         }
00117 
00119         inline Real* ptr()
00120         {
00121             return &x;
00122         }
00124         inline const Real* ptr() const
00125         {
00126             return &x;
00127         }
00128 
00133         inline Vector4& operator = ( const Vector4& rkVector )
00134         {
00135             x = rkVector.x;
00136             y = rkVector.y;
00137             z = rkVector.z;
00138             w = rkVector.w;
00139 
00140             return *this;
00141         }
00142 
00143         inline Vector4& operator = ( const Real fScalar)
00144         {
00145             x = fScalar;
00146             y = fScalar;
00147             z = fScalar;
00148             w = fScalar;
00149             return *this;
00150         }
00151 
00152         inline bool operator == ( const Vector4& rkVector ) const
00153         {
00154             return ( x == rkVector.x &&
00155                 y == rkVector.y &&
00156                 z == rkVector.z &&
00157                 w == rkVector.w );
00158         }
00159 
00160         inline bool operator != ( const Vector4& rkVector ) const
00161         {
00162             return ( x != rkVector.x ||
00163                 y != rkVector.y ||
00164                 z != rkVector.z ||
00165                 w != rkVector.w );
00166         }
00167 
00168         inline Vector4& operator = (const Vector3& rhs)
00169         {
00170             x = rhs.x;
00171             y = rhs.y;
00172             z = rhs.z;
00173             w = 1.0f;
00174             return *this;
00175         }
00176 
00177         // arithmetic operations
00178         inline Vector4 operator + ( const Vector4& rkVector ) const
00179         {
00180             return Vector4(
00181                 x + rkVector.x,
00182                 y + rkVector.y,
00183                 z + rkVector.z,
00184                 w + rkVector.w);
00185         }
00186 
00187         inline Vector4 operator - ( const Vector4& rkVector ) const
00188         {
00189             return Vector4(
00190                 x - rkVector.x,
00191                 y - rkVector.y,
00192                 z - rkVector.z,
00193                 w - rkVector.w);
00194         }
00195 
00196         inline Vector4 operator * ( const Real fScalar ) const
00197         {
00198             return Vector4(
00199                 x * fScalar,
00200                 y * fScalar,
00201                 z * fScalar,
00202                 w * fScalar);
00203         }
00204 
00205         inline Vector4 operator * ( const Vector4& rhs) const
00206         {
00207             return Vector4(
00208                 rhs.x * x,
00209                 rhs.y * y,
00210                 rhs.z * z,
00211                 rhs.w * w);
00212         }
00213 
00214         inline Vector4 operator / ( const Real fScalar ) const
00215         {
00216             assert( fScalar != 0.0 );
00217 
00218             Real fInv = 1.0f / fScalar;
00219 
00220             return Vector4(
00221                 x * fInv,
00222                 y * fInv,
00223                 z * fInv,
00224                 w * fInv);
00225         }
00226 
00227         inline Vector4 operator / ( const Vector4& rhs) const
00228         {
00229             return Vector4(
00230                 x / rhs.x,
00231                 y / rhs.y,
00232                 z / rhs.z,
00233                 w / rhs.w);
00234         }
00235 
00236         inline const Vector4& operator + () const
00237         {
00238             return *this;
00239         }
00240 
00241         inline Vector4 operator - () const
00242         {
00243             return Vector4(-x, -y, -z, -w);
00244         }
00245 
00246         inline friend Vector4 operator * ( const Real fScalar, const Vector4& rkVector )
00247         {
00248             return Vector4(
00249                 fScalar * rkVector.x,
00250                 fScalar * rkVector.y,
00251                 fScalar * rkVector.z,
00252                 fScalar * rkVector.w);
00253         }
00254 
00255         inline friend Vector4 operator / ( const Real fScalar, const Vector4& rkVector )
00256         {
00257             return Vector4(
00258                 fScalar / rkVector.x,
00259                 fScalar / rkVector.y,
00260                 fScalar / rkVector.z,
00261                 fScalar / rkVector.w);
00262         }
00263 
00264         inline friend Vector4 operator + (const Vector4& lhs, const Real rhs)
00265         {
00266             return Vector4(
00267                 lhs.x + rhs,
00268                 lhs.y + rhs,
00269                 lhs.z + rhs,
00270                 lhs.w + rhs);
00271         }
00272 
00273         inline friend Vector4 operator + (const Real lhs, const Vector4& rhs)
00274         {
00275             return Vector4(
00276                 lhs + rhs.x,
00277                 lhs + rhs.y,
00278                 lhs + rhs.z,
00279                 lhs + rhs.w);
00280         }
00281 
00282         inline friend Vector4 operator - (const Vector4& lhs, Real rhs)
00283         {
00284             return Vector4(
00285                 lhs.x - rhs,
00286                 lhs.y - rhs,
00287                 lhs.z - rhs,
00288                 lhs.w - rhs);
00289         }
00290 
00291         inline friend Vector4 operator - (const Real lhs, const Vector4& rhs)
00292         {
00293             return Vector4(
00294                 lhs - rhs.x,
00295                 lhs - rhs.y,
00296                 lhs - rhs.z,
00297                 lhs - rhs.w);
00298         }
00299 
00300         // arithmetic updates
00301         inline Vector4& operator += ( const Vector4& rkVector )
00302         {
00303             x += rkVector.x;
00304             y += rkVector.y;
00305             z += rkVector.z;
00306             w += rkVector.w;
00307 
00308             return *this;
00309         }
00310 
00311         inline Vector4& operator -= ( const Vector4& rkVector )
00312         {
00313             x -= rkVector.x;
00314             y -= rkVector.y;
00315             z -= rkVector.z;
00316             w -= rkVector.w;
00317 
00318             return *this;
00319         }
00320 
00321         inline Vector4& operator *= ( const Real fScalar )
00322         {
00323             x *= fScalar;
00324             y *= fScalar;
00325             z *= fScalar;
00326             w *= fScalar;
00327             return *this;
00328         }
00329 
00330         inline Vector4& operator += ( const Real fScalar )
00331         {
00332             x += fScalar;
00333             y += fScalar;
00334             z += fScalar;
00335             w += fScalar;
00336             return *this;
00337         }
00338 
00339         inline Vector4& operator -= ( const Real fScalar )
00340         {
00341             x -= fScalar;
00342             y -= fScalar;
00343             z -= fScalar;
00344             w -= fScalar;
00345             return *this;
00346         }
00347 
00348         inline Vector4& operator *= ( const Vector4& rkVector )
00349         {
00350             x *= rkVector.x;
00351             y *= rkVector.y;
00352             z *= rkVector.z;
00353             w *= rkVector.w;
00354 
00355             return *this;
00356         }
00357 
00358         inline Vector4& operator /= ( const Real fScalar )
00359         {
00360             assert( fScalar != 0.0 );
00361 
00362             Real fInv = 1.0f / fScalar;
00363 
00364             x *= fInv;
00365             y *= fInv;
00366             z *= fInv;
00367             w *= fInv;
00368 
00369             return *this;
00370         }
00371 
00372         inline Vector4& operator /= ( const Vector4& rkVector )
00373         {
00374             x /= rkVector.x;
00375             y /= rkVector.y;
00376             z /= rkVector.z;
00377             w /= rkVector.w;
00378 
00379             return *this;
00380         }
00381 
00389         inline Real dotProduct(const Vector4& vec) const
00390         {
00391             return x * vec.x + y * vec.y + z * vec.z + w * vec.w;
00392         }
00394         inline bool isNaN() const
00395         {
00396             return Math::isNaN(x) || Math::isNaN(y) || Math::isNaN(z) || Math::isNaN(w);
00397         }
00400         inline _OgreExport friend std::ostream& operator <<
00401             ( std::ostream& o, const Vector4& v )
00402         {
00403             o << "Vector4(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")";
00404             return o;
00405         }
00406         // special
00407         static const Vector4 ZERO;
00408     };
00412 }
00413 #endif
00414 

Copyright © 2012 Torus Knot Software Ltd
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This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:28 2012