Classes | |
class | Ogre::AutoParamDataSource |
This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More... | |
class | Ogre::LayerBlendModeEx |
Class which manages blending of both colour and alpha components. More... | |
class | Ogre::ExternalTextureSource |
IMPORTANT: **Plugins must override default dictionary name!** Base class that texture plugins derive from. More... | |
class | Ogre::ExternalTextureSourceManager |
Singleton Class which handles the registering and control of texture plugins. More... | |
struct | Ogre::GpuConstantDefinition |
Information about predefined program constants. More... | |
struct | Ogre::GpuNamedConstants |
Struct collecting together the information for named constants. More... | |
class | Ogre::GpuNamedConstantsSerializer |
Simple class for loading / saving GpuNamedConstants. More... | |
struct | Ogre::GpuLogicalIndexUse |
Structure recording the use of a physical buffer by a logical parameter index. More... | |
struct | Ogre::GpuLogicalBufferStruct |
Container struct to allow params to safely & update shared list of logical buffer assignments. More... | |
class | Ogre::GpuSharedParameters |
A group of manually updated parameters that are shared between many parameter sets. More... | |
class | Ogre::GpuSharedParametersUsage |
This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters. More... | |
class | Ogre::GpuProgramParameters |
Collects together the program parameters used for a GpuProgram. More... | |
class | Ogre::GpuProgramUsage |
This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More... | |
class | Ogre::Material |
Class encapsulates rendering properties of an object. More... | |
class | Ogre::MaterialPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to MaterialPtr. More... | |
class | Ogre::MaterialManager |
Class for managing Material settings for Ogre. More... | |
struct | Ogre::MaterialScriptProgramDefinition |
Struct for holding a program definition which is in progress. More... | |
struct | Ogre::MaterialScriptContext |
Struct for holding the script context while parsing. More... | |
class | Ogre::MaterialSerializer |
Class for serializing Materials to / from a .material script. More... | |
class | Ogre::Pass |
Class defining a single pass of a Technique (of a Material), i.e. More... | |
struct | Ogre::IlluminationPass |
Struct recording a pass which can be used for a specific illumination stage. More... | |
class | Ogre::Technique |
Class representing an approach to rendering this particular Material. More... | |
class | Ogre::TextureUnitState |
Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More... | |
Typedefs | |
typedef map< String, GpuConstantDefinition >::type | Ogre::GpuConstantDefinitionMap |
typedef ConstMapIterator < GpuConstantDefinitionMap > | Ogre::GpuConstantDefinitionIterator |
typedef SharedPtr < GpuNamedConstants > | Ogre::GpuNamedConstantsPtr |
typedef map< size_t, GpuLogicalIndexUse >::type | Ogre::GpuLogicalIndexUseMap |
typedef SharedPtr < GpuLogicalBufferStruct > | Ogre::GpuLogicalBufferStructPtr |
typedef vector< float >::type | Ogre::FloatConstantList |
Definition of container that holds the current float constants. | |
typedef vector< int >::type | Ogre::IntConstantList |
Definition of container that holds the current float constants. | |
typedef SharedPtr < GpuSharedParameters > | Ogre::GpuSharedParametersPtr |
Shared pointer used to hold references to GpuProgramParameters instances. | |
typedef SharedPtr < GpuProgramParameters > | Ogre::GpuProgramParametersSharedPtr |
Shared pointer used to hold references to GpuProgramParameters instances. | |
typedef bool(* | Ogre::ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {. | |
typedef vector < IlluminationPass * >::type | Ogre::IlluminationPassList |
Enumerations | |
enum | Ogre::LayerBlendType { Ogre::LBT_COLOUR, Ogre::LBT_ALPHA } |
Type of texture blend mode. More... | |
enum | Ogre::LayerBlendOperation { Ogre::LBO_REPLACE, Ogre::LBO_ADD, Ogre::LBO_MODULATE, Ogre::LBO_ALPHA_BLEND } |
List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More... | |
enum | Ogre::LayerBlendOperationEx { Ogre::LBX_SOURCE1, Ogre::LBX_SOURCE2, Ogre::LBX_MODULATE, Ogre::LBX_MODULATE_X2, Ogre::LBX_MODULATE_X4, Ogre::LBX_ADD, Ogre::LBX_ADD_SIGNED, Ogre::LBX_ADD_SMOOTH, Ogre::LBX_SUBTRACT, Ogre::LBX_BLEND_DIFFUSE_ALPHA, Ogre::LBX_BLEND_TEXTURE_ALPHA, Ogre::LBX_BLEND_CURRENT_ALPHA, Ogre::LBX_BLEND_MANUAL, Ogre::LBX_DOTPRODUCT, Ogre::LBX_BLEND_DIFFUSE_COLOUR } |
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More... | |
enum | Ogre::LayerBlendSource { Ogre::LBS_CURRENT, Ogre::LBS_TEXTURE, Ogre::LBS_DIFFUSE, Ogre::LBS_SPECULAR, Ogre::LBS_MANUAL } |
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More... | |
enum | Ogre::SceneBlendType { Ogre::SBT_TRANSPARENT_ALPHA, Ogre::SBT_TRANSPARENT_COLOUR, Ogre::SBT_ADD, Ogre::SBT_MODULATE, Ogre::SBT_REPLACE } |
Types of blending that you can specify between an object and the existing contents of the scene. More... | |
enum | Ogre::SceneBlendFactor { Ogre::SBF_ONE, Ogre::SBF_ZERO, Ogre::SBF_DEST_COLOUR, Ogre::SBF_SOURCE_COLOUR, Ogre::SBF_ONE_MINUS_DEST_COLOUR, Ogre::SBF_ONE_MINUS_SOURCE_COLOUR, Ogre::SBF_DEST_ALPHA, Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_DEST_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA } |
Blending factors for manually blending objects with the scene. More... | |
enum | Ogre::SceneBlendOperation { Ogre::SBO_ADD, Ogre::SBO_SUBTRACT, Ogre::SBO_REVERSE_SUBTRACT, Ogre::SBO_MIN, Ogre::SBO_MAX } |
Blending operations controls how objects are blended into the scene. More... | |
enum | Ogre::eTexturePlayMode { Ogre::TextureEffectPause = 0, Ogre::TextureEffectPlay_ASAP = 1, Ogre::TextureEffectPlay_Looping = 2 } |
Enum for type of texture play mode. More... | |
enum | Ogre::GpuConstantType { Ogre::GCT_FLOAT1 = 1, Ogre::GCT_FLOAT2 = 2, Ogre::GCT_FLOAT3 = 3, Ogre::GCT_FLOAT4 = 4, Ogre::GCT_SAMPLER1D = 5, Ogre::GCT_SAMPLER2D = 6, Ogre::GCT_SAMPLER3D = 7, Ogre::GCT_SAMPLERCUBE = 8, Ogre::GCT_SAMPLER1DSHADOW = 9, Ogre::GCT_SAMPLER2DSHADOW = 10, Ogre::GCT_SAMPLER2DARRAY = 11, Ogre::GCT_MATRIX_2X2 = 12, Ogre::GCT_MATRIX_2X3 = 13, Ogre::GCT_MATRIX_2X4 = 14, Ogre::GCT_MATRIX_3X2 = 15, Ogre::GCT_MATRIX_3X3 = 16, Ogre::GCT_MATRIX_3X4 = 17, Ogre::GCT_MATRIX_4X2 = 18, Ogre::GCT_MATRIX_4X3 = 19, Ogre::GCT_MATRIX_4X4 = 20, Ogre::GCT_INT1 = 21, Ogre::GCT_INT2 = 22, Ogre::GCT_INT3 = 23, Ogre::GCT_INT4 = 24, Ogre::GCT_UNKNOWN = 99 } |
Enumeration of the types of constant we may encounter in programs. More... | |
enum | Ogre::GpuParamVariability { Ogre::GPV_GLOBAL = 1, Ogre::GPV_PER_OBJECT = 2, Ogre::GPV_LIGHTS = 4, Ogre::GPV_PASS_ITERATION_NUMBER = 8, Ogre::GPV_ALL = 0xFFFF } |
The variability of a GPU parameter, as derived from auto-params targeting it. More... | |
enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } |
Enum to identify material sections. More... | |
enum | Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN } |
Categorisation of passes for the purpose of additive lighting. More... |
typedef bool(* Ogre::ATTRIBUTE_PARSER)(String ¶ms, MaterialScriptContext &context) |
Function def for material attribute parser; return value determines if the next line should be {.
Definition at line 102 of file OgreMaterialSerializer.h.
typedef vector<float>::type Ogre::FloatConstantList |
Definition of container that holds the current float constants.
Definition at line 373 of file OgreGpuProgramParams.h.
typedef ConstMapIterator<GpuConstantDefinitionMap> Ogre::GpuConstantDefinitionIterator |
Definition at line 267 of file OgreGpuProgramParams.h.
typedef map<String, GpuConstantDefinition>::type Ogre::GpuConstantDefinitionMap |
Definition at line 266 of file OgreGpuProgramParams.h.
typedef SharedPtr<GpuLogicalBufferStruct> Ogre::GpuLogicalBufferStructPtr |
Definition at line 367 of file OgreGpuProgramParams.h.
typedef map<size_t, GpuLogicalIndexUse>::type Ogre::GpuLogicalIndexUseMap |
Definition at line 356 of file OgreGpuProgramParams.h.
typedef SharedPtr<GpuNamedConstants> Ogre::GpuNamedConstantsPtr |
Definition at line 324 of file OgreGpuProgramParams.h.
typedef SharedPtr<GpuProgramParameters> Ogre::GpuProgramParametersSharedPtr |
Shared pointer used to hold references to GpuProgramParameters instances.
Definition at line 1834 of file OgreGpuProgramParams.h.
typedef SharedPtr<GpuSharedParameters> Ogre::GpuSharedParametersPtr |
Shared pointer used to hold references to GpuProgramParameters instances.
Definition at line 502 of file OgreGpuProgramParams.h.
typedef vector<IlluminationPass*>::type Ogre::IlluminationPassList |
Definition at line 1768 of file OgrePass.h.
typedef vector<int>::type Ogre::IntConstantList |
Definition of container that holds the current float constants.
Definition at line 378 of file OgreGpuProgramParams.h.
Enum for type of texture play mode.
TextureEffectPause | |
TextureEffectPlay_ASAP |
Video starts out paused. |
TextureEffectPlay_Looping |
Video starts playing as soon as possible. |
Definition at line 59 of file OgreExternalTextureSource.h.
Enumeration of the types of constant we may encounter in programs.
Definition at line 52 of file OgreGpuProgramParams.h.
The variability of a GPU parameter, as derived from auto-params targeting it.
These values must be powers of two since they are used in masks.
Definition at line 84 of file OgreGpuProgramParams.h.
Categorisation of passes for the purpose of additive lighting.
Definition at line 49 of file OgrePass.h.
List of valid texture blending operations, for use with TextureUnitState::setColourOperation.
LBO_REPLACE |
Replace all colour with texture with no adjustment. |
LBO_ADD |
Add colour components together. |
LBO_MODULATE |
Multiply colour components together. |
LBO_ALPHA_BLEND |
Blend based on texture alpha. |
Definition at line 57 of file OgreBlendMode.h.
Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.
It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. Because all of these modes are only supported in multitexture hardware it may be required to set up a fallback operation where this hardware is not available.
Definition at line 75 of file OgreBlendMode.h.
List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class.
Definition at line 112 of file OgreBlendMode.h.
enum Ogre::LayerBlendType |
Type of texture blend mode.
Definition at line 44 of file OgreBlendMode.h.
Enum to identify material sections.
MSS_NONE | |
MSS_MATERIAL | |
MSS_TECHNIQUE | |
MSS_PASS | |
MSS_TEXTUREUNIT | |
MSS_PROGRAM_REF | |
MSS_PROGRAM | |
MSS_DEFAULT_PARAMETERS | |
MSS_TEXTURESOURCE |
Definition at line 47 of file OgreMaterialSerializer.h.
Blending factors for manually blending objects with the scene.
If there isn't a predefined SceneBlendType that you like, then you can specify the blending factors directly to affect the combination of object and the existing scene. See Material::setSceneBlending for more details.
SBF_ONE | |
SBF_ZERO | |
SBF_DEST_COLOUR | |
SBF_SOURCE_COLOUR | |
SBF_ONE_MINUS_DEST_COLOUR | |
SBF_ONE_MINUS_SOURCE_COLOUR | |
SBF_DEST_ALPHA | |
SBF_SOURCE_ALPHA | |
SBF_ONE_MINUS_DEST_ALPHA | |
SBF_ONE_MINUS_SOURCE_ALPHA |
Definition at line 234 of file OgreBlendMode.h.
Blending operations controls how objects are blended into the scene.
The default operation is add (+) but by changing this you can change how drawn objects are blended into the existing scene.
Definition at line 253 of file OgreBlendMode.h.
enum Ogre::SceneBlendType |
Types of blending that you can specify between an object and the existing contents of the scene.
Definition at line 215 of file OgreBlendMode.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:30 2012