Ogre::TextureUnitState Class Reference
[Materials]

Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...

#include <OgreTextureUnitState.h>

Inheritance diagram for Ogre::TextureUnitState:
Inheritance graph
[legend]

List of all members.

Classes

struct  TextureEffect
 Internal structure defining a texture effect. More...
struct  UVWAddressingMode
 Texture addressing mode for each texture coordinate. More...

Public Types

enum  TextureEffectType {
  ET_ENVIRONMENT_MAP, ET_PROJECTIVE_TEXTURE, ET_UVSCROLL, ET_USCROLL,
  ET_VSCROLL, ET_ROTATE, ET_TRANSFORM
}
 

Definition of the broad types of texture effect you can apply to a texture unit.

More...
enum  EnvMapType { ENV_PLANAR, ENV_CURVED, ENV_REFLECTION, ENV_NORMAL }
 

Enumeration to specify type of envmap.

More...
enum  TextureTransformType {
  TT_TRANSLATE_U, TT_TRANSLATE_V, TT_SCALE_U, TT_SCALE_V,
  TT_ROTATE
}
 

Useful enumeration when dealing with procedural transforms.

More...
enum  TextureAddressingMode { TAM_WRAP, TAM_MIRROR, TAM_CLAMP, TAM_BORDER }
 

Texture addressing modes - default is TAM_WRAP.

More...
enum  TextureCubeFace {
  CUBE_FRONT = 0, CUBE_BACK = 1, CUBE_LEFT = 2, CUBE_RIGHT = 3,
  CUBE_UP = 4, CUBE_DOWN = 5
}
 

Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.

More...
enum  BindingType { BT_FRAGMENT = 0, BT_VERTEX = 1 }
 

The type of unit to bind the texture settings to.

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enum  ContentType { CONTENT_NAMED = 0, CONTENT_SHADOW = 1, CONTENT_COMPOSITOR = 2 }
 

Enum identifying the type of content this texture unit contains.

More...
typedef multimap
< TextureEffectType,
TextureEffect >::type 
EffectMap
 Texture effects in a multimap paired array.

Public Member Functions

 TextureUnitState (Pass *parent)
 Default constructor.
 TextureUnitState (Pass *parent, const TextureUnitState &oth)
TextureUnitStateoperator= (const TextureUnitState &oth)
 ~TextureUnitState ()
 Default destructor.
 TextureUnitState (Pass *parent, const String &texName, unsigned int texCoordSet=0)
 Name-based constructor.
const StringgetTextureName (void) const
 Get the name of current texture image for this layer.
void setTextureName (const String &name, TextureType ttype=TEX_TYPE_2D)
 Sets this texture layer to use a single texture, given the name of the texture to use on this layer.
void setTexture (const TexturePtr &texPtr)
 Sets this texture layer to use a single texture, given the pointer to the texture to use on this layer.
void setCubicTextureName (const String &name, bool forUVW=false)
 Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
void setCubicTextureName (const String *const names, bool forUVW=false)
 Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
void setCubicTexture (const TexturePtr *const texPtrs, bool forUVW=false)
 Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.
void setAnimatedTextureName (const String &name, unsigned int numFrames, Real duration=0)
 Sets the names of the texture images for an animated texture.
void setAnimatedTextureName (const String *const names, unsigned int numFrames, Real duration=0)
 Sets the names of the texture images for an animated texture.
std::pair< size_t, size_t > getTextureDimensions (unsigned int frame=0) const
 Returns the width and height of the texture in the given frame.
void setCurrentFrame (unsigned int frameNumber)
 Changes the active frame in an animated or multi-image texture.
unsigned int getCurrentFrame (void) const
 Gets the active frame in an animated or multi-image texture layer.
const StringgetFrameTextureName (unsigned int frameNumber) const
 Gets the name of the texture associated with a frame number.
void setFrameTextureName (const String &name, unsigned int frameNumber)
 Sets the name of the texture associated with a frame.
void addFrameTextureName (const String &name)
 Add a Texture name to the end of the frame container.
void deleteFrameTextureName (const size_t frameNumber)
 deletes a specific texture frame.
unsigned int getNumFrames (void) const
 Gets the number of frames for a texture.
void setBindingType (BindingType bt)
 Sets the type of unit these texture settings should be bound to.
BindingType getBindingType (void) const
 Gets the type of unit these texture settings should be bound to.
void setContentType (ContentType ct)
 Set the type of content this TextureUnitState references.
ContentType getContentType (void) const
 Get the type of content this TextureUnitState references.
bool isCubic (void) const
 Returns true if this texture unit is either a series of 6 2D textures, each in it's own frame, or is a full 3D cube map.
bool is3D (void) const
 Returns true if this texture layer uses a composite 3D cubic texture.
TextureType getTextureType (void) const
 Returns the type of this texture.
void setDesiredFormat (PixelFormat desiredFormat)
 Sets the desired pixel format when load the texture.
PixelFormat getDesiredFormat (void) const
 Gets the desired pixel format when load the texture.
void setNumMipmaps (int numMipmaps)
 Sets how many mipmaps have been requested for the texture.
int getNumMipmaps (void) const
 Gets how many mipmaps have been requested for the texture.
void setIsAlpha (bool isAlpha)
 Sets whether this texture is requested to be loaded as alpha if single channel.
bool getIsAlpha (void) const
 Gets whether this texture is requested to be loaded as alpha if single channel.
void setHardwareGammaEnabled (bool enabled)
bool isHardwareGammaEnabled () const
unsigned int getTextureCoordSet (void) const
 Gets the index of the set of texture co-ords this layer uses.
void setTextureCoordSet (unsigned int set)
 Sets the index of the set of texture co-ords this layer uses.
void setTextureTransform (const Matrix4 &xform)
 Sets a matrix used to transform any texture coordinates on this layer.
const Matrix4getTextureTransform (void) const
 Gets the current texture transformation matrix.
void setTextureScroll (Real u, Real v)
 Sets the translation offset of the texture, ie scrolls the texture.
void setTextureUScroll (Real value)
 As setTextureScroll, but sets only U value.
Real getTextureUScroll (void) const
void setTextureVScroll (Real value)
 As setTextureScroll, but sets only V value.
Real getTextureVScroll (void) const
void setTextureUScale (Real value)
 As setTextureScale, but sets only U value.
Real getTextureUScale (void) const
 Get texture uscale value.
void setTextureVScale (Real value)
 As setTextureScale, but sets only V value.
Real getTextureVScale (void) const
 Get texture vscale value.
void setTextureScale (Real uScale, Real vScale)
 Sets the scaling factor applied to texture coordinates.
void setTextureRotate (const Radian &angle)
 Sets the anticlockwise rotation factor applied to texture coordinates.
const RadiangetTextureRotate (void) const
 Get texture rotation effects angle value.
const UVWAddressingModegetTextureAddressingMode (void) const
 Gets the texture addressing mode for a given coordinate, i.e.
void setTextureAddressingMode (TextureAddressingMode tam)
 Sets the texture addressing mode, i.e.
void setTextureAddressingMode (TextureAddressingMode u, TextureAddressingMode v, TextureAddressingMode w)
 Sets the texture addressing mode, i.e.
void setTextureAddressingMode (const UVWAddressingMode &uvw)
 Sets the texture addressing mode, i.e.
void setTextureBorderColour (const ColourValue &colour)
 Sets the texture border colour.
const ColourValuegetTextureBorderColour (void) const
 Sets the texture border colour.
void setColourOperationEx (LayerBlendOperationEx op, LayerBlendSource source1=LBS_TEXTURE, LayerBlendSource source2=LBS_CURRENT, const ColourValue &arg1=ColourValue::White, const ColourValue &arg2=ColourValue::White, Real manualBlend=0.0)
 Setting advanced blending options.
void setColourOperation (const LayerBlendOperation op)
 Determines how this texture layer is combined with the one below it (or the diffuse colour of the geometry if this is layer 0).
void setColourOpMultipassFallback (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)
 Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx and not enough multitexturing hardware is available.
const LayerBlendModeExgetColourBlendMode (void) const
 Get multitexturing colour blending mode.
const LayerBlendModeExgetAlphaBlendMode (void) const
 Get multitexturing alpha blending mode.
SceneBlendFactor getColourBlendFallbackSrc (void) const
 Get the multipass fallback for colour blending operation source factor.
SceneBlendFactor getColourBlendFallbackDest (void) const
 Get the multipass fallback for colour blending operation destination factor.
void setAlphaOperation (LayerBlendOperationEx op, LayerBlendSource source1=LBS_TEXTURE, LayerBlendSource source2=LBS_CURRENT, Real arg1=1.0, Real arg2=1.0, Real manualBlend=0.0)
 Sets the alpha operation to be applied to this texture.
void addEffect (TextureEffect &effect)
 Generic method for setting up texture effects.
void setEnvironmentMap (bool enable, EnvMapType envMapType=ENV_CURVED)
 Turns on/off texture coordinate effect that makes this layer an environment map.
void setScrollAnimation (Real uSpeed, Real vSpeed)
 Sets up an animated scroll for the texture layer.
void setRotateAnimation (Real speed)
 Sets up an animated texture rotation for this layer.
void setTransformAnimation (const TextureTransformType ttype, const WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1)
 Sets up a general time-relative texture modification effect.
void setProjectiveTexturing (bool enabled, const Frustum *projectionSettings=0)
 Enables or disables projective texturing on this texture unit.
void removeAllEffects (void)
 Removes all effects applied to this texture layer.
void removeEffect (const TextureEffectType type)
 Removes a single effect applied to this texture layer.
bool isBlank (void) const
 Determines if this texture layer is currently blank.
void setBlank (void)
 Sets this texture layer to be blank.
bool isTextureLoadFailing () const
 Tests if the texture associated with this unit has failed to load.
void retryTextureLoad ()
 Tells the unit to retry loading the texture if it had failed to load.
const EffectMapgetEffects (void) const
 Get texture effects in a multimap paired array.
Real getAnimationDuration (void) const
 Get the animated-texture animation duration.
void setTextureFiltering (TextureFilterOptions filterType)
 Set the texture filtering for this unit, using the simplified interface.
void setTextureFiltering (FilterType ftype, FilterOptions opts)
 Set a single filtering option on this texture unit.
void setTextureFiltering (FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
 Set a the detailed filtering options on this texture unit.
FilterOptions getTextureFiltering (FilterType ftpye) const
 Get the texture filtering for the given type.
void setTextureAnisotropy (unsigned int maxAniso)
 Sets the anisotropy level to be used for this texture level.
unsigned int getTextureAnisotropy () const
 Get this layer texture anisotropy level.
void setTextureMipmapBias (float bias)
 Sets the bias value applied to the mipmap calculation.
float getTextureMipmapBias (void) const
 Gets the bias value applied to the mipmap calculation.
void setCompositorReference (const String &compositorName, const String &textureName, size_t mrtIndex=0)
 Set the compositor reference for this texture unit state.
const StringgetReferencedCompositorName () const
 Gets the name of the compositor that this texture referneces.
const StringgetReferencedTextureName () const
 Gets the name of the texture in the compositor that this texture references.
size_t getReferencedMRTIndex () const
 Gets the MRT index of the texture in the compositor that this texture references.
PassgetParent (void) const
 Gets the parent Pass object.
void _prepare (void)
 Internal method for preparing this object for load, as part of Material::prepare.
void _unprepare (void)
 Internal method for undoing the preparation this object as part of Material::unprepare.
void _load (void)
 Internal method for loading this object as part of Material::load.
void _unload (void)
 Internal method for unloading this object as part of Material::unload.
bool hasViewRelativeTextureCoordinateGeneration (void) const
 Returns whether this unit has texture coordinate generation that depends on the camera.
bool isLoaded (void) const
 Is this loaded?
void _notifyNeedsRecompile (void)
 Tells the class that it needs recompilation.
void setName (const String &name)
 Set the name of the Texture Unit State.
const StringgetName (void) const
 Get the name of the Texture Unit State.
void setTextureNameAlias (const String &name)
 Set the alias name used for texture frame names.
const StringgetTextureNameAlias (void) const
 Gets the Texture Name Alias of the Texture Unit.
bool applyTextureAliases (const AliasTextureNamePairList &aliasList, const bool apply=true)
 Applies texture names to Texture Unit State with matching texture name aliases.
void _notifyParent (Pass *parent)
 Notify this object that its parent has changed.
const TexturePtr_getTexturePtr (void) const
 Get the texture pointer for the current frame.
const TexturePtr_getTexturePtr (size_t frame) const
 Get the texture pointer for a given frame.
void _setTexturePtr (const TexturePtr &texptr)
 Set the texture pointer for the current frame (internal use only!).
void _setTexturePtr (const TexturePtr &texptr, size_t frame)
 Set the texture pointer for a given frame (internal use only!).
Controller< Real > * _getAnimController () const
 Gets the animation controller (as created because of setAnimatedTexture) if it exists.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Member Functions

void recalcTextureMatrix (void) const
 Internal method for calculating texture matrix.
void createAnimController (void)
 Internal method for creating animation controller.
void createEffectController (TextureEffect &effect)
 Internal method for creating texture effect controller.
void ensurePrepared (size_t frame) const
 Internal method for ensuring the texture for a given frame is prepared.
void ensureLoaded (size_t frame) const
 Internal method for ensuring the texture for a given frame is loaded.

Protected Attributes

unsigned int mCurrentFrame
 The current animation frame.
Real mAnimDuration
 Duration of animation in seconds.
bool mCubic
TextureType mTextureType
PixelFormat mDesiredFormat
int mTextureSrcMipmaps
unsigned int mTextureCoordSetIndex
UVWAddressingMode mAddressMode
ColourValue mBorderColour
LayerBlendModeEx mColourBlendMode
SceneBlendFactor mColourBlendFallbackSrc
SceneBlendFactor mColourBlendFallbackDest
LayerBlendModeEx mAlphaBlendMode
bool mTextureLoadFailed
bool mIsAlpha
bool mHwGamma
bool mRecalcTexMatrix
Real mUMod
Real mVMod
Real mUScale
Real mVScale
Radian mRotate
Matrix4 mTexModMatrix
FilterOptions mMinFilter
 Texture filtering - minification.
FilterOptions mMagFilter
 Texture filtering - magnification.
FilterOptions mMipFilter
 Texture filtering - mipmapping.
unsigned int mMaxAniso
 Texture anisotropy.
float mMipmapBias
 Mipmap bias (always float, not Real).
bool mIsDefaultAniso
bool mIsDefaultFiltering
BindingType mBindingType
 Binding type (fragment or vertex pipeline).
ContentType mContentType
 Content type of texture (normal loaded texture, auto-texture).
size_t mCompositorRefMrtIndex
 The index of the referenced texture if referencing an MRT in a compositor.
vector< String >::type mFrames
vector< TexturePtr >::type mFramePtrs
String mName
String mTextureNameAlias
EffectMap mEffects
String mCompositorRefName
 The data that references the compositor.
String mCompositorRefTexName
PassmParent
Controller< Real > * mAnimController

Friends

class RenderSystem

Detailed Description

Class representing the state of a single texture unit during a Pass of a Technique, of a Material.

Remarks:
Texture units are pipelines for retrieving texture data for rendering onto your objects in the world. Using them is common to both the fixed-function and the programmable (vertex and fragment program) pipeline, but some of the settings will only have an effect in the fixed-function pipeline (for example, setting a texture rotation will have no effect if you use the programmable pipeline, because this is overridden by the fragment program). The effect of each setting as regards the 2 pipelines is commented in each setting.
When I use the term 'fixed-function pipeline' I mean traditional rendering where you do not use vertex or fragment programs (shaders). Programmable pipeline means that for this pass you are using vertex or fragment programs.

Definition at line 61 of file OgreTextureUnitState.h.


Member Typedef Documentation

Texture effects in a multimap paired array.

Definition at line 172 of file OgreTextureUnitState.h.


Member Enumeration Documentation

The type of unit to bind the texture settings to.

Enumerator:
BT_FRAGMENT 

Regular fragment processing unit - the default.

BT_VERTEX 

Vertex processing unit - indicates this unit will be used for a vertex texture fetch.

Definition at line 461 of file OgreTextureUnitState.h.

Enum identifying the type of content this texture unit contains.

Enumerator:
CONTENT_NAMED 

Normal texture identified by name.

CONTENT_SHADOW 

A shadow texture, automatically bound by engine.

CONTENT_COMPOSITOR 

A compositor texture, automatically linked to active viewport's chain.

Definition at line 472 of file OgreTextureUnitState.h.

Enumeration to specify type of envmap.

Note:
Note that these have no effect when using the programmable pipeline, since their effect is overridden by the vertex / fragment programs.
Enumerator:
ENV_PLANAR 

Envmap based on vector from camera to vertex position, good for planar geometry.

ENV_CURVED 

Envmap based on dot of vector from camera to vertex and vertex normal, good for curves.

ENV_REFLECTION 

Envmap intended to supply reflection vectors for cube mapping.

ENV_NORMAL 

Envmap intended to supply normal vectors for cube mapping.

Definition at line 94 of file OgreTextureUnitState.h.

Texture addressing modes - default is TAM_WRAP.

Note:
These settings are relevant in both the fixed-function and the programmable pipeline.
Enumerator:
TAM_WRAP 

Texture wraps at values over 1.0.

TAM_MIRROR 

Texture mirrors (flips) at joins over 1.0.

TAM_CLAMP 

Texture clamps at 1.0.

TAM_BORDER 

Texture coordinates outside the range [0.0, 1.0] are set to the border colour.

Definition at line 125 of file OgreTextureUnitState.h.

Enum identifying the frame indexes for faces of a cube map (not the composite 3D type.

Enumerator:
CUBE_FRONT 
CUBE_BACK 
CUBE_LEFT 
CUBE_RIGHT 
CUBE_UP 
CUBE_DOWN 

Definition at line 145 of file OgreTextureUnitState.h.

Definition of the broad types of texture effect you can apply to a texture unit.

Note:
Note that these have no effect when using the programmable pipeline, since their effect is overridden by the vertex / fragment programs.
Enumerator:
ET_ENVIRONMENT_MAP 

Generate all texture coords based on angle between camera and vertex.

ET_PROJECTIVE_TEXTURE 

Generate texture coords based on a frustum.

ET_UVSCROLL 

Constant u/v scrolling effect.

ET_USCROLL 

Constant u scrolling effect.

ET_VSCROLL 

Constant u/v scrolling effect.

ET_ROTATE 

Constant rotation.

ET_TRANSFORM 

More complex transform.

Definition at line 70 of file OgreTextureUnitState.h.

Useful enumeration when dealing with procedural transforms.

Note:
Note that these have no effect when using the programmable pipeline, since their effect is overridden by the vertex / fragment programs.
Enumerator:
TT_TRANSLATE_U 
TT_TRANSLATE_V 
TT_SCALE_U 
TT_SCALE_V 
TT_ROTATE 

Definition at line 111 of file OgreTextureUnitState.h.


Constructor & Destructor Documentation

Ogre::TextureUnitState::TextureUnitState ( Pass parent  ) 

Default constructor.

Ogre::TextureUnitState::TextureUnitState ( Pass parent,
const TextureUnitState oth 
)
Ogre::TextureUnitState::~TextureUnitState (  ) 

Default destructor.

Ogre::TextureUnitState::TextureUnitState ( Pass parent,
const String texName,
unsigned int  texCoordSet = 0 
)

Name-based constructor.

Parameters:
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png
texCoordSet The index of the texture coordinate set to use.

Member Function Documentation

Controller<Real>* Ogre::TextureUnitState::_getAnimController (  )  const

Gets the animation controller (as created because of setAnimatedTexture) if it exists.

Definition at line 1164 of file OgreTextureUnitState.h.

const TexturePtr& Ogre::TextureUnitState::_getTexturePtr ( size_t  frame  )  const

Get the texture pointer for a given frame.

const TexturePtr& Ogre::TextureUnitState::_getTexturePtr ( void   )  const

Get the texture pointer for the current frame.

void Ogre::TextureUnitState::_load ( void   ) 

Internal method for loading this object as part of Material::load.

void Ogre::TextureUnitState::_notifyNeedsRecompile ( void   ) 

Tells the class that it needs recompilation.

void Ogre::TextureUnitState::_notifyParent ( Pass parent  ) 

Notify this object that its parent has changed.

void Ogre::TextureUnitState::_prepare ( void   ) 

Internal method for preparing this object for load, as part of Material::prepare.

void Ogre::TextureUnitState::_setTexturePtr ( const TexturePtr texptr,
size_t  frame 
)

Set the texture pointer for a given frame (internal use only!).

void Ogre::TextureUnitState::_setTexturePtr ( const TexturePtr texptr  ) 

Set the texture pointer for the current frame (internal use only!).

void Ogre::TextureUnitState::_unload ( void   ) 

Internal method for unloading this object as part of Material::unload.

void Ogre::TextureUnitState::_unprepare ( void   ) 

Internal method for undoing the preparation this object as part of Material::unprepare.

void Ogre::TextureUnitState::addEffect ( TextureEffect effect  ) 

Generic method for setting up texture effects.

Remarks:
Allows you to specify effects directly by using the TextureEffectType enumeration. The arguments that go with it depend on the effect type. Only one effect of each type can be applied to a texture layer.
This method is used internally by Ogre but it is better generally for applications to use the more intuitive specialised methods such as setEnvironmentMap and setScroll.
Note:
This option has no effect in the programmable pipeline.
void Ogre::TextureUnitState::addFrameTextureName ( const String name  ) 

Add a Texture name to the end of the frame container.

Parameters:
name The name of the texture
Note:
Applies to both fixed-function and programmable pipeline.
bool Ogre::TextureUnitState::applyTextureAliases ( const AliasTextureNamePairList aliasList,
const bool  apply = true 
)

Applies texture names to Texture Unit State with matching texture name aliases.

If no matching aliases are found then the TUS state does not change.

Remarks:
Cubic, 1d, 2d, and 3d textures are determined from current state of the Texture Unit. Assumes animated frames are sequentially numbered in the name. If matching texture aliases are found then true is returned.
Parameters:
aliasList Is a map container of texture alias, texture name pairs
apply Set true to apply the texture aliases else just test to see if texture alias matches are found.
Returns:
True if matching texture aliases were found in the Texture Unit State.
void Ogre::TextureUnitState::createAnimController ( void   )  [protected]

Internal method for creating animation controller.

void Ogre::TextureUnitState::createEffectController ( TextureEffect effect  )  [protected]

Internal method for creating texture effect controller.

void Ogre::TextureUnitState::deleteFrameTextureName ( const size_t  frameNumber  ) 

deletes a specific texture frame.

The texture used is not deleted but the texture will no longer be used by the Texture Unit. An exception is raised if the frame number exceeds the number of actual frames.

Parameters:
frameNumber The frame number of the texture to be deleted.
Note:
Applies to both fixed-function and programmable pipeline.
void Ogre::TextureUnitState::ensureLoaded ( size_t  frame  )  const [protected]

Internal method for ensuring the texture for a given frame is loaded.

void Ogre::TextureUnitState::ensurePrepared ( size_t  frame  )  const [protected]

Internal method for ensuring the texture for a given frame is prepared.

const LayerBlendModeEx& Ogre::TextureUnitState::getAlphaBlendMode ( void   )  const

Get multitexturing alpha blending mode.

Real Ogre::TextureUnitState::getAnimationDuration ( void   )  const

Get the animated-texture animation duration.

BindingType Ogre::TextureUnitState::getBindingType ( void   )  const

Gets the type of unit these texture settings should be bound to.

SceneBlendFactor Ogre::TextureUnitState::getColourBlendFallbackDest ( void   )  const

Get the multipass fallback for colour blending operation destination factor.

SceneBlendFactor Ogre::TextureUnitState::getColourBlendFallbackSrc ( void   )  const

Get the multipass fallback for colour blending operation source factor.

const LayerBlendModeEx& Ogre::TextureUnitState::getColourBlendMode ( void   )  const

Get multitexturing colour blending mode.

ContentType Ogre::TextureUnitState::getContentType ( void   )  const

Get the type of content this TextureUnitState references.

unsigned int Ogre::TextureUnitState::getCurrentFrame ( void   )  const

Gets the active frame in an animated or multi-image texture layer.

Note:
Applies to both fixed-function and programmable pipeline.
PixelFormat Ogre::TextureUnitState::getDesiredFormat ( void   )  const

Gets the desired pixel format when load the texture.

const EffectMap& Ogre::TextureUnitState::getEffects ( void   )  const

Get texture effects in a multimap paired array.

const String& Ogre::TextureUnitState::getFrameTextureName ( unsigned int  frameNumber  )  const

Gets the name of the texture associated with a frame number.

Throws an exception if frameNumber exceeds the number of stored frames.

Note:
Applies to both fixed-function and programmable pipeline.
bool Ogre::TextureUnitState::getIsAlpha ( void   )  const

Gets whether this texture is requested to be loaded as alpha if single channel.

const String& Ogre::TextureUnitState::getName ( void   )  const

Get the name of the Texture Unit State.

Definition at line 1122 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::getNumFrames ( void   )  const

Gets the number of frames for a texture.

Note:
Applies to both fixed-function and programmable pipeline.
int Ogre::TextureUnitState::getNumMipmaps ( void   )  const

Gets how many mipmaps have been requested for the texture.

Pass* Ogre::TextureUnitState::getParent ( void   )  const

Gets the parent Pass object.

Definition at line 1097 of file OgreTextureUnitState.h.

const String& Ogre::TextureUnitState::getReferencedCompositorName (  )  const

Gets the name of the compositor that this texture referneces.

Definition at line 1090 of file OgreTextureUnitState.h.

size_t Ogre::TextureUnitState::getReferencedMRTIndex (  )  const

Gets the MRT index of the texture in the compositor that this texture references.

Definition at line 1094 of file OgreTextureUnitState.h.

const String& Ogre::TextureUnitState::getReferencedTextureName (  )  const

Gets the name of the texture in the compositor that this texture references.

Definition at line 1092 of file OgreTextureUnitState.h.

const UVWAddressingMode& Ogre::TextureUnitState::getTextureAddressingMode ( void   )  const

Gets the texture addressing mode for a given coordinate, i.e.

what happens at uv values above 1.0.

Note:
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
unsigned int Ogre::TextureUnitState::getTextureAnisotropy (  )  const

Get this layer texture anisotropy level.

const ColourValue& Ogre::TextureUnitState::getTextureBorderColour ( void   )  const

Sets the texture border colour.

Note:
The default is ColourValue::Black, and this value only used when addressing mode is TAM_BORDER.
unsigned int Ogre::TextureUnitState::getTextureCoordSet ( void   )  const

Gets the index of the set of texture co-ords this layer uses.

Note:
Applies to both fixed-function and programmable pipeline.
std::pair< size_t, size_t > Ogre::TextureUnitState::getTextureDimensions ( unsigned int  frame = 0  )  const

Returns the width and height of the texture in the given frame.

FilterOptions Ogre::TextureUnitState::getTextureFiltering ( FilterType  ftpye  )  const

Get the texture filtering for the given type.

float Ogre::TextureUnitState::getTextureMipmapBias ( void   )  const

Gets the bias value applied to the mipmap calculation.

See also:
TextureUnitState::setTextureMipmapBias

Definition at line 1078 of file OgreTextureUnitState.h.

const String& Ogre::TextureUnitState::getTextureName ( void   )  const

Get the name of current texture image for this layer.

Remarks:
This will either always be a single name for this layer, or will be the name of the current frame for an animated or otherwise multi-frame texture.
Note:
Applies to both fixed-function and programmable pipeline.
const String& Ogre::TextureUnitState::getTextureNameAlias ( void   )  const

Gets the Texture Name Alias of the Texture Unit.

Definition at line 1130 of file OgreTextureUnitState.h.

const Radian& Ogre::TextureUnitState::getTextureRotate ( void   )  const

Get texture rotation effects angle value.

const Matrix4& Ogre::TextureUnitState::getTextureTransform ( void   )  const

Gets the current texture transformation matrix.

Remarks:
Causes a reclaculation of the matrix if any parameters have been changed via setTextureScroll, setTextureScale and setTextureRotate.
Note:
Has no effect in the programmable pipeline.
TextureType Ogre::TextureUnitState::getTextureType ( void   )  const

Returns the type of this texture.

Note:
Applies to both fixed-function and programmable pipeline.
Real Ogre::TextureUnitState::getTextureUScale ( void   )  const

Get texture uscale value.

Real Ogre::TextureUnitState::getTextureUScroll ( void   )  const
Real Ogre::TextureUnitState::getTextureVScale ( void   )  const

Get texture vscale value.

Real Ogre::TextureUnitState::getTextureVScroll ( void   )  const
bool Ogre::TextureUnitState::hasViewRelativeTextureCoordinateGeneration ( void   )  const

Returns whether this unit has texture coordinate generation that depends on the camera.

bool Ogre::TextureUnitState::is3D ( void   )  const

Returns true if this texture layer uses a composite 3D cubic texture.

Note:
Applies to both fixed-function and programmable pipeline.
bool Ogre::TextureUnitState::isBlank ( void   )  const

Determines if this texture layer is currently blank.

Note:
This can happen if a texture fails to load or some other non-fatal error. Worth checking after setting texture name.
bool Ogre::TextureUnitState::isCubic ( void   )  const

Returns true if this texture unit is either a series of 6 2D textures, each in it's own frame, or is a full 3D cube map.

You can tell which by checking getTextureType.

Note:
Applies to both fixed-function and programmable pipeline.
bool Ogre::TextureUnitState::isHardwareGammaEnabled (  )  const

Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.

bool Ogre::TextureUnitState::isLoaded ( void   )  const

Is this loaded?

bool Ogre::TextureUnitState::isTextureLoadFailing (  )  const

Tests if the texture associated with this unit has failed to load.

Definition at line 1015 of file OgreTextureUnitState.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

TextureUnitState& Ogre::TextureUnitState::operator= ( const TextureUnitState oth  ) 
void Ogre::TextureUnitState::recalcTextureMatrix ( void   )  const [protected]

Internal method for calculating texture matrix.

void Ogre::TextureUnitState::removeAllEffects ( void   ) 

Removes all effects applied to this texture layer.

void Ogre::TextureUnitState::removeEffect ( const TextureEffectType  type  ) 

Removes a single effect applied to this texture layer.

Note:
Because you can only have 1 effect of each type (e.g. 1 texture coordinate generation) applied to a layer, only the effect type is required.
void Ogre::TextureUnitState::retryTextureLoad (  ) 

Tells the unit to retry loading the texture if it had failed to load.

Definition at line 1019 of file OgreTextureUnitState.h.

void Ogre::TextureUnitState::setAlphaOperation ( LayerBlendOperationEx  op,
LayerBlendSource  source1 = LBS_TEXTURE,
LayerBlendSource  source2 = LBS_CURRENT,
Real  arg1 = 1.0,
Real  arg2 = 1.0,
Real  manualBlend = 0.0 
)

Sets the alpha operation to be applied to this texture.

Remarks:
This works in exactly the same way as setColourOperation, except that the effect is applied to the level of alpha (i.e. transparency) of the texture rather than its colour. When the alpha of a texel (a pixel on a texture) is 1.0, it is opaque, whereas it is fully transparent if the alpha is 0.0. Please refer to the setColourOperation method for more info.
Parameters:
op The operation to be used, e.g. modulate (multiply), add, subtract
source1 The source of the first alpha value to the operation e.g. texture alpha
source2 The source of the second alpha value to the operation e.g. current surface alpha
arg1 Manually supplied alpha value (only required if source1 = LBS_MANUAL)
arg2 Manually supplied alpha value (only required if source2 = LBS_MANUAL)
manualBlend Manually supplied 'blend' value - only required for operations which require manual blend e.g. LBX_BLEND_MANUAL
See also:
setColourOperation
Note:
This option has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setAnimatedTextureName ( const String *const   names,
unsigned int  numFrames,
Real  duration = 0 
)

Sets the names of the texture images for an animated texture.

Remarks:
This an alternative method to the one where you specify a single name and let the system derive the names of each frame, incase your images can't conform to this naming standard.
Animated textures are just a series of images making up the frames of the animation. All the images must be the same size, and you must provide their names as an array in the first parameter. You can change the active frame on a texture layer by calling the setCurrentFrame method.
Note:
If you can make your texture images conform to a naming standard of basicName_frame.ext, you can call the alternative setAnimatedTextureName method which just takes a base name instead.
Applies to both fixed-function and programmable pipeline.
Parameters:
names Pointer to array of names of the textures to use, in frame order.
numFrames The number of frames in the sequence.
duration The length of time it takes to display the whole animation sequence, in seconds. If 0, no automatic transition occurs.
void Ogre::TextureUnitState::setAnimatedTextureName ( const String name,
unsigned int  numFrames,
Real  duration = 0 
)

Sets the names of the texture images for an animated texture.

Remarks:
Animated textures are just a series of images making up the frames of the animation. All the images must be the same size, and their names must have a frame number appended before the extension, e.g. if you specify a name of "wall.jpg" with 3 frames, the image names must be "wall_0.jpg", "wall_1.jpg" and "wall_2.jpg".
You can change the active frame on a texture layer by calling the setCurrentFrame method.
Note:
If you can't make your texture images conform to the naming standard laid out here, you can call the alternative setAnimatedTextureName method which takes an array of names instead.
Applies to both fixed-function and programmable pipeline.
Parameters:
name The base name of the textures to use e.g. wall.jpg for frames wall_0.jpg, wall_1.jpg etc.
numFrames The number of frames in the sequence.
duration The length of time it takes to display the whole animation sequence, in seconds. If 0, no automatic transition occurs.
void Ogre::TextureUnitState::setBindingType ( BindingType  bt  ) 

Sets the type of unit these texture settings should be bound to.

Remarks:
Some render systems, when implementing vertex texture fetch, separate the binding of textures for use in the vertex program versus those used in fragment programs. This setting allows you to target the vertex processing unit with a texture binding, in those cases. For rendersystems which have a unified binding for the vertex and fragment units, this setting makes no difference.
void Ogre::TextureUnitState::setBlank ( void   ) 

Sets this texture layer to be blank.

void Ogre::TextureUnitState::setColourOperation ( const LayerBlendOperation  op  ) 

Determines how this texture layer is combined with the one below it (or the diffuse colour of the geometry if this is layer 0).

Remarks:
This method is the simplest way to blend tetxure layers, because it requires only one parameter, gives you the most common blending types, and automatically sets up 2 blending methods: one for if single-pass multitexturing hardware is available, and another for if it is not and the blending must be achieved through multiple rendering passes. It is, however, quite limited and does not expose the more flexible multitexturing operations, simply because these can't be automatically supported in multipass fallback mode. If want to use the fancier options, use TextureUnitState::setColourOperationEx, but you'll either have to be sure that enough multitexturing units will be available, or you should explicitly set a fallback using TextureUnitState::setColourOpMultipassFallback.
Note:
The default method is LBO_MODULATE for all layers.
This option has no effect in the programmable pipeline.
Parameters:
op One of the LayerBlendOperation enumerated blending types.
void Ogre::TextureUnitState::setColourOperationEx ( LayerBlendOperationEx  op,
LayerBlendSource  source1 = LBS_TEXTURE,
LayerBlendSource  source2 = LBS_CURRENT,
const ColourValue arg1 = ColourValue::White,
const ColourValue arg2 = ColourValue::White,
Real  manualBlend = 0.0 
)

Setting advanced blending options.

Remarks:
This is an extended version of the TextureUnitState::setColourOperation method which allows extremely detailed control over the blending applied between this and earlier layers. See the IMPORTANT note below about the issues between mulitpass and multitexturing that using this method can create.
Texture colour operations determine how the final colour of the surface appears when rendered. Texture units are used to combine colour values from various sources (ie. the diffuse colour of the surface from lighting calculations, combined with the colour of the texture). This method allows you to specify the 'operation' to be used, ie. the calculation such as adds or multiplies, and which values to use as arguments, such as a fixed value or a value from a previous calculation.
The defaults for each layer are:
  • op = LBX_MODULATE
  • source1 = LBS_TEXTURE
  • source2 = LBS_CURRENT
ie. each layer takes the colour results of the previous layer, and multiplies them with the new texture being applied. Bear in mind that colours are RGB values from 0.0 - 1.0 so multiplying them together will result in values in the same range, 'tinted' by the multiply. Note however that a straight multiply normally has the effect of darkening the textures - for this reason there are brightening operations like LBO_MODULATE_X2. See the LayerBlendOperation and LayerBlendSource enumerated types for full details.
Note:
Because of the limitations on some underlying APIs (Direct3D included) the LBS_TEXTURE argument can only be used as the first argument, not the second.
The final 3 parameters are only required if you decide to pass values manually into the operation, i.e. you want one or more of the inputs to the colour calculation to come from a fixed value that you supply. Hence you only need to fill these in if you supply LBS_MANUAL to the corresponding source, or use the LBX_BLEND_MANUAL operation.
Warning:
Ogre tries to use multitexturing hardware to blend texture layers together. However, if it runs out of texturing units (e.g. 2 of a GeForce2, 4 on a GeForce3) it has to fall back on multipass rendering, i.e. rendering the same object multiple times with different textures. This is both less efficient and there is a smaller range of blending operations which can be performed. For this reason, if you use this method you MUST also call TextureUnitState::setColourOpMultipassFallback to specify which effect you want to fall back on if sufficient hardware is not available.
Note:
This has no effect in the programmable pipeline.
Parameters:
If you wish to avoid having to do this, use the simpler TextureUnitState::setColourOperation method which allows less flexible blending options but sets up the multipass fallback automatically, since it only allows operations which have direct multipass equivalents.
op The operation to be used, e.g. modulate (multiply), add, subtract
source1 The source of the first colour to the operation e.g. texture colour
source2 The source of the second colour to the operation e.g. current surface colour
arg1 Manually supplied colour value (only required if source1 = LBS_MANUAL)
arg2 Manually supplied colour value (only required if source2 = LBS_MANUAL)
manualBlend Manually supplied 'blend' value - only required for operations which require manual blend e.g. LBX_BLEND_MANUAL
void Ogre::TextureUnitState::setColourOpMultipassFallback ( const SceneBlendFactor  sourceFactor,
const SceneBlendFactor  destFactor 
)

Sets the multipass fallback operation for this layer, if you used TextureUnitState::setColourOperationEx and not enough multitexturing hardware is available.

Remarks:
Because some effects exposed using TextureUnitState::setColourOperationEx are only supported under multitexturing hardware, if the hardware is lacking the system must fallback on multipass rendering, which unfortunately doesn't support as many effects. This method is for you to specify the fallback operation which most suits you.
You'll notice that the interface is the same as the Material::setSceneBlending method; this is because multipass rendering IS effectively scene blending, since each layer is rendered on top of the last using the same mechanism as making an object transparent, it's just being rendered in the same place repeatedly to get the multitexture effect.
If you use the simpler (and hence less flexible) TextureUnitState::setColourOperation method you don't need to call this as the system sets up the fallback for you.
Note:
This option has no effect in the programmable pipeline, because there is no multipass fallback and multitexture blending is handled by the fragment shader.
void Ogre::TextureUnitState::setCompositorReference ( const String compositorName,
const String textureName,
size_t  mrtIndex = 0 
)

Set the compositor reference for this texture unit state.

Remarks:
Only valid when content type is compositor.
Parameters:
compositorName the name of the compositor to reference
textureName the name of the texture to reference
mrtIndex the index of the wanted texture, if referencing an MRT
void Ogre::TextureUnitState::setContentType ( ContentType  ct  ) 

Set the type of content this TextureUnitState references.

Remarks:
The default is to reference a standard named texture, but this unit can also reference automated content like a shadow texture.
void Ogre::TextureUnitState::setCubicTexture ( const TexturePtr *const   texPtrs,
bool  forUVW = false 
)

Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

Remarks:
Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment maps to simulate reflections. The system deals with these 2 scenarios in different ways:
  1. for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).

    Note that not all cards support cubic environment mapping.

  2. for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.

    Skyboxes are created by calling SceneManager::setSkyBox.

Note:
Applies to both fixed-function and programmable pipeline.
Parameters:
pTextures The 6 pointers to the textures which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. Must be an Ogre::TexturePtr array with a length of 6 unless forUVW is set to true.
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping.
void Ogre::TextureUnitState::setCubicTextureName ( const String *const   names,
bool  forUVW = false 
)

Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

Remarks:
Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment maps to simulate reflections. The system deals with these 2 scenarios in different ways:
  1. For cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).

    Note that not all cards support cubic environment mapping.

  2. For skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.

    Skyboxes are created by calling SceneManager::setSkyBox.

Note:
Applies to both fixed-function and programmable pipeline.
Parameters:
names The 6 names of the textures which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. Must be an Ogre::String array with a length of 6 unless forUVW is set to true.
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping.
void Ogre::TextureUnitState::setCubicTextureName ( const String name,
bool  forUVW = false 
)

Sets this texture layer to use a combination of 6 texture maps, each one relating to a face of a cube.

Remarks:
Cubic textures are made up of 6 separate texture images. Each one of these is an orthogonal view of the world with a FOV of 90 degrees and an aspect ratio of 1:1. You can generate these from 3D Studio by rendering a scene to a reflection map of a transparent cube and saving the output files.
Cubic maps can be used either for skyboxes (complete wrap-around skies, like space) or as environment maps to simulate reflections. The system deals with these 2 scenarios in different ways:
  1. for cubic environment maps, the 6 textures are combined into a single 'cubic' texture map which is then addressed using 3D texture coordinates. This is required because you don't know what face of the box you're going to need to address when you render an object, and typically you need to reflect more than one face on the one object, so all 6 textures are needed to be 'active' at once. Cubic environment maps are enabled by calling this method with the forUVW parameter set to true, and then calling setEnvironmentMap(true).

    Note that not all cards support cubic environment mapping.

  2. for skyboxes, the 6 textures are kept separate and used independently for each face of the skybox. This is done because not all cards support 3D cubic maps and skyboxes do not need to use 3D texture coordinates so it is simpler to render each face of the box with 2D coordinates, changing texture between faces.

    Skyboxes are created by calling SceneManager::setSkyBox.

Note:
Applies to both fixed-function and programmable pipeline.
Parameters:
name The basic name of the texture e.g. brickwall.jpg, stonefloor.png. There must be 6 versions of this texture with the suffixes _fr, _bk, _up, _dn, _lf, and _rt (before the extension) which make up the 6 sides of the box. The textures must all be the same size and be powers of 2 in width & height. If you can't make your texture names conform to this, use the alternative method of the same name which takes an array of texture names instead.
forUVW Set to true if you want a single 3D texture addressable with 3D texture coordinates rather than 6 separate textures. Useful for cubic environment mapping.
void Ogre::TextureUnitState::setCurrentFrame ( unsigned int  frameNumber  ) 

Changes the active frame in an animated or multi-image texture.

Remarks:
An animated texture (or a cubic texture where the images are not combined for 3D use) is made up of a number of frames. This method sets the active frame.
Note:
Applies to both fixed-function and programmable pipeline.
void Ogre::TextureUnitState::setDesiredFormat ( PixelFormat  desiredFormat  ) 

Sets the desired pixel format when load the texture.

void Ogre::TextureUnitState::setEnvironmentMap ( bool  enable,
EnvMapType  envMapType = ENV_CURVED 
)

Turns on/off texture coordinate effect that makes this layer an environment map.

Remarks:
Environment maps make an object look reflective by using the object's vertex normals relative to the camera view to generate texture coordinates.
The vectors generated can either be used to address a single 2D texture which is a 'fish-eye' lens view of a scene, or a 3D cubic environment map which requires 6 textures for each side of the inside of a cube. The type depends on what texture you set up - if you use the setTextureName method then a 2D fisheye lens texture is required, whereas if you used setCubicTextureName then a cubic environemnt map will be used.
This effect works best if the object has lots of gradually changing normals. The texture also has to be designed for this effect - see the example spheremap.png included with the sample application for a 2D environment map; a cubic map can be generated by rendering 6 views of a scene to each of the cube faces with orthogonal views.
Note:
Enabling this disables any other texture coordinate generation effects. However it can be combined with texture coordinate modification functions, which then operate on the generated coordinates rather than static model texture coordinates.
Parameters:
enable True to enable, false to disable
planar If set to true, instead of being based on normals the environment effect is based on vertex positions. This is good for planar surfaces.
Note:
This option has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setFrameTextureName ( const String name,
unsigned int  frameNumber 
)

Sets the name of the texture associated with a frame.

Parameters:
name The name of the texture
frameNumber The frame the texture name is to be placed in
Note:
Throws an exception if frameNumber exceeds the number of stored frames. Applies to both fixed-function and programmable pipeline.
void Ogre::TextureUnitState::setHardwareGammaEnabled ( bool  enabled  ) 

Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied.

Remarks:
24-bit textures are often saved in gamma colour space; this preserves precision in the 'darks'. However, if you're performing blending on the sampled colours, you really want to be doing it in linear space. One way is to apply a gamma correction value on loading (see setGamma), but this means you lose precision in those dark colours. An alternative is to get the hardware to do the gamma correction when reading the texture and converting it to a floating point value for the rest of the pipeline. This option allows you to do that; it's only supported in relatively recent hardware (others will ignore it) but can improve the quality of colour reproduction.
Note:
Must be called before any 'load' method since it may affect the construction of the underlying hardware resources. Also note this only useful on textures using 8-bit colour channels.

void Ogre::TextureUnitState::setIsAlpha ( bool  isAlpha  ) 

Sets whether this texture is requested to be loaded as alpha if single channel.

void Ogre::TextureUnitState::setName ( const String name  ) 

Set the name of the Texture Unit State.

Remarks:
The name of the Texture Unit State is optional. Its useful in material scripts where a material could inherit from another material and only want to modify a particalar Texture Unit State.
void Ogre::TextureUnitState::setNumMipmaps ( int  numMipmaps  ) 

Sets how many mipmaps have been requested for the texture.

void Ogre::TextureUnitState::setProjectiveTexturing ( bool  enabled,
const Frustum projectionSettings = 0 
)

Enables or disables projective texturing on this texture unit.

Remarks:
Projective texturing allows you to generate texture coordinates based on a Frustum, which gives the impression that a texture is being projected onto the surface. Note that once you have called this method, the texture unit continues to monitor the Frustum you passed in and the projection will change if you can alter it. It also means that you must ensure that the Frustum object you pass a pointer to remains in existence for as long as this TextureUnitState does.
This effect cannot be combined with other texture generation effects, such as environment mapping. It also has no effect on passes which have a vertex program enabled - projective texturing has to be done in the vertex program instead.
Parameters:
enabled Whether to enable / disable
projectionSettings The Frustum which will be used to derive the projection parameters.
void Ogre::TextureUnitState::setRotateAnimation ( Real  speed  ) 

Sets up an animated texture rotation for this layer.

Note:
Useful for constant rotations (for varying rotations, see setTransformAnimation).
Parameters:
speed The number of complete anticlockwise revolutions per second (use -ve for clockwise)
Note:
This option has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setScrollAnimation ( Real  uSpeed,
Real  vSpeed 
)

Sets up an animated scroll for the texture layer.

Note:
Useful for creating constant scrolling effects on a texture layer (for varying scrolls, see setTransformAnimation).
Parameters:
uSpeed The number of horizontal loops per second (+ve=moving right, -ve = moving left)
vSpeed The number of vertical loops per second (+ve=moving up, -ve= moving down)
Note:
This option has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setTexture ( const TexturePtr texPtr  ) 

Sets this texture layer to use a single texture, given the pointer to the texture to use on this layer.

Note:
Applies to both fixed-function and programmable pipeline.
void Ogre::TextureUnitState::setTextureAddressingMode ( const UVWAddressingMode uvw  ) 

Sets the texture addressing mode, i.e.

what happens at uv values above 1.0.

Note:
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
This applies for both the fixed-function and programmable pipelines.
void Ogre::TextureUnitState::setTextureAddressingMode ( TextureAddressingMode  u,
TextureAddressingMode  v,
TextureAddressingMode  w 
)

Sets the texture addressing mode, i.e.

what happens at uv values above 1.0.

Note:
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
This applies for both the fixed-function and programmable pipelines.
void Ogre::TextureUnitState::setTextureAddressingMode ( TextureAddressingMode  tam  ) 

Sets the texture addressing mode, i.e.

what happens at uv values above 1.0.

Note:
The default is TAM_WRAP i.e. the texture repeats over values of 1.0.
This is a shortcut method which sets the addressing mode for all coordinates at once; you can also call the more specific method to set the addressing mode per coordinate.
This applies for both the fixed-function and programmable pipelines.
void Ogre::TextureUnitState::setTextureAnisotropy ( unsigned int  maxAniso  ) 

Sets the anisotropy level to be used for this texture level.

maxAniso The maximal anisotropy level, should be between 2 and the maximum supported by hardware (1 is the default, ie. no anisotrophy).
Note:
This option applies in both the fixed function and the programmable pipeline.
void Ogre::TextureUnitState::setTextureBorderColour ( const ColourValue colour  ) 

Sets the texture border colour.

Note:
The default is ColourValue::Black, and this value only used when addressing mode is TAM_BORDER.
This applies for both the fixed-function and programmable pipelines.
void Ogre::TextureUnitState::setTextureCoordSet ( unsigned int  set  ) 

Sets the index of the set of texture co-ords this layer uses.

Note:
Default is 0 for all layers. Only change this if you have provided multiple texture co-ords per vertex.
Applies to both fixed-function and programmable pipeline.
void Ogre::TextureUnitState::setTextureFiltering ( FilterOptions  minFilter,
FilterOptions  magFilter,
FilterOptions  mipFilter 
)

Set a the detailed filtering options on this texture unit.

minFilter The filtering to use when reducing the size of the texture. Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC magFilter The filtering to use when increasing the size of the texture Can be FO_POINT, FO_LINEAR or FO_ANISOTROPIC mipFilter The filtering to use between mip levels Can be FO_NONE (turns off mipmapping), FO_POINT or FO_LINEAR (trilinear filtering)

void Ogre::TextureUnitState::setTextureFiltering ( FilterType  ftype,
FilterOptions  opts 
)

Set a single filtering option on this texture unit.

ftype The filtering type to set opts The filtering option to set

void Ogre::TextureUnitState::setTextureFiltering ( TextureFilterOptions  filterType  ) 

Set the texture filtering for this unit, using the simplified interface.

Remarks:
You also have the option of specifying the minification, magnification and mip filter individually if you want more control over filtering options. See the alternative setTextureFiltering methods for details.
Note:
This option applies in both the fixed function and the programmable pipeline.
Parameters:
filterType The high-level filter type to use.
void Ogre::TextureUnitState::setTextureMipmapBias ( float  bias  ) 

Sets the bias value applied to the mipmap calculation.

Remarks:
You can alter the mipmap calculation by biasing the result with a single floating point value. After the mip level has been calculated, this bias value is added to the result to give the final mip level. Lower mip levels are larger (higher detail), so a negative bias will force the larger mip levels to be used, and a positive bias will cause smaller mip levels to be used. The bias values are in mip levels, so a -1 bias will force mip levels one larger than by the default calculation.
Parameters:
bias The bias value as described above, can be positive or negative.

Definition at line 1074 of file OgreTextureUnitState.h.

void Ogre::TextureUnitState::setTextureName ( const String name,
TextureType  ttype = TEX_TYPE_2D 
)

Sets this texture layer to use a single texture, given the name of the texture to use on this layer.

Note:
Applies to both fixed-function and programmable pipeline.
void Ogre::TextureUnitState::setTextureNameAlias ( const String name  ) 

Set the alias name used for texture frame names.

Parameters:
name can be any sequence of characters and does not have to be unique
void Ogre::TextureUnitState::setTextureRotate ( const Radian angle  ) 

Sets the anticlockwise rotation factor applied to texture coordinates.

Remarks:
This sets a fixed rotation angle - if you wish to animate this, see the ControllerManager::createTextureRotater method.
Note:
Has no effect in the programmable pipeline.
Parameters:
angle The angle of rotation (anticlockwise).
void Ogre::TextureUnitState::setTextureScale ( Real  uScale,
Real  vScale 
)

Sets the scaling factor applied to texture coordinates.

Remarks:
This method sets the scale element of the texture transformation, and is easier to use than setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want to animate these values you need to use a Controller (see ControllerManager and it's methods for more information).
Note:
Has no effect in the programmable pipeline.
Parameters:
uScale The value by which the texture is to be scaled horizontally.
vScale The value by which the texture is to be scaled vertically.
void Ogre::TextureUnitState::setTextureScroll ( Real  u,
Real  v 
)

Sets the translation offset of the texture, ie scrolls the texture.

Remarks:
This method sets the translation element of the texture transformation, and is easier to use than setTextureTransform if you are combining translation, scaling and rotation in your texture transformation. Again if you want to animate these values you need to use a Controller
Note:
Has no effect in the programmable pipeline.
Parameters:
u The amount the texture should be moved horizontally (u direction).
v The amount the texture should be moved vertically (v direction).
See also:
ControllerManager, Controller
void Ogre::TextureUnitState::setTextureTransform ( const Matrix4 xform  ) 

Sets a matrix used to transform any texture coordinates on this layer.

Remarks:
Texture coordinates can be modified on a texture layer to create effects like scrolling textures. A texture transform can either be applied to a layer which takes the source coordinates from a fixed set in the geometry, or to one which generates them dynamically (e.g. environment mapping).
It's obviously a bit impractical to create scrolling effects by calling this method manually since you would have to call it every framw with a slight alteration each time, which is tedious. Instead you can use the ControllerManager class to create a Controller object which will manage the effect over time for you. See the ControllerManager::createTextureScroller and it's sibling methods for details.
In addition, if you want to set the individual texture transformations rather than concatenating them yourself, use setTextureScroll, setTextureScale and setTextureRotate.
Note:
Has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setTextureUScale ( Real  value  ) 

As setTextureScale, but sets only U value.

Note:
Has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setTextureUScroll ( Real  value  ) 

As setTextureScroll, but sets only U value.

Note:
Has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setTextureVScale ( Real  value  ) 

As setTextureScale, but sets only V value.

Note:
Has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setTextureVScroll ( Real  value  ) 

As setTextureScroll, but sets only V value.

Note:
Has no effect in the programmable pipeline.
void Ogre::TextureUnitState::setTransformAnimation ( const TextureTransformType  ttype,
const WaveformType  waveType,
Real  base = 0,
Real  frequency = 1,
Real  phase = 0,
Real  amplitude = 1 
)

Sets up a general time-relative texture modification effect.

Note:
This can be called multiple times for different values of ttype, but only the latest effect applies if called multiple time for the same ttype.
Parameters:
ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
waveType The shape of the wave, see WaveformType enum for details
base The base value for the function (range of output = {base, base + amplitude})
frequency The speed of the wave in cycles per second
phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
Note:
This option has no effect in the programmable pipeline.

Friends And Related Function Documentation

friend class RenderSystem [friend]

Definition at line 63 of file OgreTextureUnitState.h.


Member Data Documentation

Definition at line 1179 of file OgreTextureUnitState.h.

Definition at line 1186 of file OgreTextureUnitState.h.

Definition at line 1236 of file OgreTextureUnitState.h.

Duration of animation in seconds.

Definition at line 1171 of file OgreTextureUnitState.h.

Binding type (fragment or vertex pipeline).

Definition at line 1211 of file OgreTextureUnitState.h.

Definition at line 1180 of file OgreTextureUnitState.h.

Definition at line 1184 of file OgreTextureUnitState.h.

Definition at line 1183 of file OgreTextureUnitState.h.

Definition at line 1182 of file OgreTextureUnitState.h.

The index of the referenced texture if referencing an MRT in a compositor.

Definition at line 1215 of file OgreTextureUnitState.h.

The data that references the compositor.

Definition at line 1227 of file OgreTextureUnitState.h.

Definition at line 1228 of file OgreTextureUnitState.h.

Content type of texture (normal loaded texture, auto-texture).

Definition at line 1213 of file OgreTextureUnitState.h.

Definition at line 1172 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::mCurrentFrame [protected]

The current animation frame.

Definition at line 1168 of file OgreTextureUnitState.h.

Definition at line 1175 of file OgreTextureUnitState.h.

Definition at line 1225 of file OgreTextureUnitState.h.

Definition at line 1222 of file OgreTextureUnitState.h.

Definition at line 1221 of file OgreTextureUnitState.h.

Definition at line 1189 of file OgreTextureUnitState.h.

Definition at line 1188 of file OgreTextureUnitState.h.

Definition at line 1208 of file OgreTextureUnitState.h.

Definition at line 1209 of file OgreTextureUnitState.h.

Texture filtering - magnification.

Definition at line 1200 of file OgreTextureUnitState.h.

unsigned int Ogre::TextureUnitState::mMaxAniso [protected]

Texture anisotropy.

Definition at line 1204 of file OgreTextureUnitState.h.

Texture filtering - minification.

Definition at line 1198 of file OgreTextureUnitState.h.

Texture filtering - mipmapping.

Definition at line 1202 of file OgreTextureUnitState.h.

Mipmap bias (always float, not Real).

Definition at line 1206 of file OgreTextureUnitState.h.

Definition at line 1223 of file OgreTextureUnitState.h.

Definition at line 1235 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mRecalcTexMatrix [mutable, protected]

Definition at line 1191 of file OgreTextureUnitState.h.

Definition at line 1194 of file OgreTextureUnitState.h.

Definition at line 1195 of file OgreTextureUnitState.h.

Definition at line 1178 of file OgreTextureUnitState.h.

bool Ogre::TextureUnitState::mTextureLoadFailed [mutable, protected]

Definition at line 1187 of file OgreTextureUnitState.h.

Definition at line 1224 of file OgreTextureUnitState.h.

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Definition at line 1192 of file OgreTextureUnitState.h.

Definition at line 1193 of file OgreTextureUnitState.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:41:18 2012