Ogre::ControllerManager Class Reference
[General]

Class for managing Controller instances. More...

#include <OgreControllerManager.h>

Inheritance diagram for Ogre::ControllerManager:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 ControllerManager ()
 ~ControllerManager ()
Controller< Real > * createController (const ControllerValueRealPtr &src, const ControllerValueRealPtr &dest, const ControllerFunctionRealPtr &func)
 Creates a new controller and registers it with the manager.
Controller< Real > * createFrameTimePassthroughController (const ControllerValueRealPtr &dest)
 Creates a new controller use frame time source and passthrough controller function.
void clearControllers (void)
 Destroys all the controllers in existence.
void updateAllControllers (void)
 Updates all the registered controllers.
const ControllerValueRealPtrgetFrameTimeSource (void) const
 Returns a ControllerValue which provides the time since the last frame as a control value source.
const ControllerFunctionRealPtrgetPassthroughControllerFunction (void) const
 Retrieve a simple passthrough controller function.
Controller< Real > * createTextureAnimator (TextureUnitState *layer, Real sequenceTime)
 Creates a texture layer animator controller.
Controller< Real > * createTextureUVScroller (TextureUnitState *layer, Real speed)
 Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.
Controller< Real > * createTextureUScroller (TextureUnitState *layer, Real uSpeed)
 Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.
Controller< Real > * createTextureVScroller (TextureUnitState *layer, Real vSpeed)
 Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.
Controller< Real > * createTextureRotater (TextureUnitState *layer, Real speed)
 Creates a basic time-based texture coordinate modifier designed for creating rotating textures.
Controller< Real > * createTextureWaveTransformer (TextureUnitState *layer, TextureUnitState::TextureTransformType ttype, WaveformType waveType, Real base=0, Real frequency=1, Real phase=0, Real amplitude=1)
 Creates a very flexible time-based texture transformation which can alter the scale, position or rotation of a texture based on a wave function.
Controller< Real > * createGpuProgramTimerParam (GpuProgramParametersSharedPtr params, size_t paramIndex, Real timeFactor=1.0f)
 Creates a controller for passing a frame time value through to a vertex / fragment program parameter.
void destroyController (Controller< Real > *controller)
 Removes & destroys the controller passed in as a pointer.
Real getTimeFactor (void) const
 Return relative speed of time as perceived by time based controllers.
void setTimeFactor (Real tf)
 Set the relative speed to update frame time based controllers.
Real getFrameDelay (void) const
 Gets the constant that is added to time lapsed between each frame.
void setFrameDelay (Real fd)
 Sets a constant frame rate.
Real getElapsedTime (void) const
 Return the elapsed time.
void setElapsedTime (Real elapsedTime)
 Set the elapsed time.
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Static Public Member Functions

static ControllerManagergetSingleton (void)
 Override standard Singleton retrieval.
static ControllerManagergetSingletonPtr (void)
 Override standard Singleton retrieval.

Protected Types

typedef set< Controller< Real >
* >::type 
ControllerList

Protected Attributes

ControllerList mControllers
ControllerValueRealPtr mFrameTimeController
 Global predefined controller.
ControllerFunctionRealPtr mPassthroughFunction
 Global predefined controller.
unsigned long mLastFrameNumber

Static Protected Attributes

static ControllerManagermsSingleton

Detailed Description

Class for managing Controller instances.

Remarks:
This class is responsible to keeping tabs on all the Controller instances registered and updating them when requested. It also provides a number of convenience methods for creating commonly used controllers (such as texture animators).

Definition at line 57 of file OgreControllerManager.h.


Member Typedef Documentation

Definition at line 60 of file OgreControllerManager.h.


Constructor & Destructor Documentation

Ogre::ControllerManager::ControllerManager (  ) 
Ogre::ControllerManager::~ControllerManager (  ) 

Member Function Documentation

void Ogre::ControllerManager::clearControllers ( void   ) 

Destroys all the controllers in existence.

Controller<Real>* Ogre::ControllerManager::createController ( const ControllerValueRealPtr src,
const ControllerValueRealPtr dest,
const ControllerFunctionRealPtr func 
)

Creates a new controller and registers it with the manager.

Controller<Real>* Ogre::ControllerManager::createFrameTimePassthroughController ( const ControllerValueRealPtr dest  ) 

Creates a new controller use frame time source and passthrough controller function.

Controller<Real>* Ogre::ControllerManager::createGpuProgramTimerParam ( GpuProgramParametersSharedPtr  params,
size_t  paramIndex,
Real  timeFactor = 1.0f 
)

Creates a controller for passing a frame time value through to a vertex / fragment program parameter.

Remarks:
The destination parameter is expected to be a float, and the '.x' attribute will be populated with the appropriately scaled time value.
Parameters:
params The parameters to update
paramIndex The index of the parameter to update; if you want a named parameter, then retrieve the index beforehand using GpuProgramParameters::getParamIndex
factor The factor by which to adjust the time elapsed by before passing it to the program
Controller<Real>* Ogre::ControllerManager::createTextureAnimator ( TextureUnitState layer,
Real  sequenceTime 
)

Creates a texture layer animator controller.

Remarks:
This helper method creates the Controller, ControllerValue and ControllerFunction classes required to animate a texture.
Parameters:
layer TextureUnitState object to animate
sequenceTime The amount of time in seconds it will take to loop through all the frames.
Controller<Real>* Ogre::ControllerManager::createTextureRotater ( TextureUnitState layer,
Real  speed 
)

Creates a basic time-based texture coordinate modifier designed for creating rotating textures.

Returns:
This simple method allows you to easily create constant-speed rotating textures. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotators.
Parameters:
layer The texture layer to rotate.
vSpeed Speed of rotation, in complete anticlockwise revolutions per second
Controller<Real>* Ogre::ControllerManager::createTextureUScroller ( TextureUnitState layer,
Real  uSpeed 
)

Creates a basic time-based texture u coordinate modifier designed for creating scrolling textures.

Remarks:
This simple method allows you to easily create constant-speed u scrolling textures. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotators.
Parameters:
layer The texture layer to animate.
uSpeed Speed of horizontal (u-coord) scroll, in complete wraps per second
Controller<Real>* Ogre::ControllerManager::createTextureUVScroller ( TextureUnitState layer,
Real  speed 
)

Creates a basic time-based texture uv coordinate modifier designed for creating scrolling textures.

Remarks:
This simple method allows you to easily create constant-speed uv scrolling textures. If you want to specify different speed values for horizontal and vertical scroll, use the specific methods ControllerManager::createTextureUScroller and ControllerManager::createTextureVScroller. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotators.
Parameters:
layer The texture layer to animate.
speed Speed of horizontal (u-coord) and vertical (v-coord) scroll, in complete wraps per second
Controller<Real>* Ogre::ControllerManager::createTextureVScroller ( TextureUnitState layer,
Real  vSpeed 
)

Creates a basic time-based texture v coordinate modifier designed for creating scrolling textures.

Remarks:
This simple method allows you to easily create constant-speed v scrolling textures. If you want more control, look up the ControllerManager::createTextureWaveTransformer for more complex wave-based scrollers / stretchers / rotators.
Parameters:
layer The texture layer to animate.
vSpeed Speed of vertical (v-coord) scroll, in complete wraps per second
Controller<Real>* Ogre::ControllerManager::createTextureWaveTransformer ( TextureUnitState layer,
TextureUnitState::TextureTransformType  ttype,
WaveformType  waveType,
Real  base = 0,
Real  frequency = 1,
Real  phase = 0,
Real  amplitude = 1 
)

Creates a very flexible time-based texture transformation which can alter the scale, position or rotation of a texture based on a wave function.

Parameters:
layer The texture layer to affect
ttype The type of transform, either translate (scroll), scale (stretch) or rotate (spin)
waveType The shape of the wave, see WaveformType enum for details
base The base value of the output
frequency The speed of the wave in cycles per second
phase The offset of the start of the wave, e.g. 0.5 to start half-way through the wave
amplitude Scales the output so that instead of lying within 0..1 it lies within 0..1*amplitude for exaggerated effects
void Ogre::ControllerManager::destroyController ( Controller< Real > *  controller  ) 

Removes & destroys the controller passed in as a pointer.

Real Ogre::ControllerManager::getElapsedTime ( void   )  const

Return the elapsed time.

Remarks:
See setElapsedTime for full information on the meaning of this value.
Real Ogre::ControllerManager::getFrameDelay ( void   )  const

Gets the constant that is added to time lapsed between each frame.

Remarks:
See setFrameDelay for full information on the meaning of this value.
const ControllerValueRealPtr& Ogre::ControllerManager::getFrameTimeSource ( void   )  const

Returns a ControllerValue which provides the time since the last frame as a control value source.

Remarks:
A common source value to use to feed into a controller is the time since the last frame. This method returns a pointer to a common source value which provides this information.
Remember the value will only be up to date after the RenderSystem::beginFrame method is called.
See also:
RenderSystem::beginFrame
const ControllerFunctionRealPtr& Ogre::ControllerManager::getPassthroughControllerFunction ( void   )  const

Retrieve a simple passthrough controller function.

static ControllerManager& Ogre::ControllerManager::getSingleton ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< ControllerManager >.

static ControllerManager* Ogre::ControllerManager::getSingletonPtr ( void   )  [static]

Override standard Singleton retrieval.

Remarks:
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

Reimplemented from Ogre::Singleton< ControllerManager >.

Real Ogre::ControllerManager::getTimeFactor ( void   )  const

Return relative speed of time as perceived by time based controllers.

Remarks:
See setTimeFactor for full information on the meaning of this value.
template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

void Ogre::ControllerManager::setElapsedTime ( Real  elapsedTime  ) 

Set the elapsed time.

Remarks:
Normally elapsed time accumulated all frames time (which speed relative to time factor) since the rendering loop started. This method allows your to change that to special time, so some elapsed-time-based globally effect is repeatable.
Parameters:
elapsedTime The new elapsed time
void Ogre::ControllerManager::setFrameDelay ( Real  fd  ) 

Sets a constant frame rate.

Remarks:
This function is useful when rendering a sequence to files that should create a film clip with constant frame rate. It will ensure that scrolling textures and animations move at a constant frame rate.
Parameters:
fd The delay in seconds wanted between each frame (1.0f / 25.0f means a seconds worth of animation is done in 25 frames).
void Ogre::ControllerManager::setTimeFactor ( Real  tf  ) 

Set the relative speed to update frame time based controllers.

Remarks:
Normally any controllers which use time as an input (FrameTimeController) are updated automatically in line with the real passage of time. This method allows you to change that, so that controllers are told that the time is passing slower or faster than it actually is. Use this to globally speed up / slow down the effect of time-based controllers.
Parameters:
tf The virtual speed of time (1.0 is real time).
void Ogre::ControllerManager::updateAllControllers ( void   ) 

Updates all the registered controllers.


Member Data Documentation

Definition at line 61 of file OgreControllerManager.h.

Global predefined controller.

Definition at line 64 of file OgreControllerManager.h.

unsigned long Ogre::ControllerManager::mLastFrameNumber [protected]

Definition at line 70 of file OgreControllerManager.h.

Global predefined controller.

Definition at line 67 of file OgreControllerManager.h.

ControllerManager * Ogre::Singleton< ControllerManager >::msSingleton [static, protected, inherited]

Definition at line 75 of file OgreSingleton.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:18 2012