Ogre::VertexBufferBinding Class Reference
[RenderSystem]

Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More...

#include <OgreHardwareVertexBuffer.h>

Inheritance diagram for Ogre::VertexBufferBinding:
Inheritance graph
[legend]

List of all members.

Public Types

typedef map< unsigned short,
HardwareVertexBufferSharedPtr >
::type 
VertexBufferBindingMap
 Defines the vertex buffer bindings used as source for vertex declarations.
typedef map< ushort, ushort >::type BindingIndexMap

Public Member Functions

 VertexBufferBinding ()
 Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding.
virtual ~VertexBufferBinding ()
virtual void setBinding (unsigned short index, const HardwareVertexBufferSharedPtr &buffer)
 Set a binding, associating a vertex buffer with a given index.
virtual void unsetBinding (unsigned short index)
 Removes an existing binding.
virtual void unsetAllBindings (void)
 Removes all the bindings.
virtual const
VertexBufferBindingMap
getBindings (void) const
 Gets a read-only version of the buffer bindings.
virtual const
HardwareVertexBufferSharedPtr
getBuffer (unsigned short index) const
 Gets the buffer bound to the given source index.
virtual bool isBufferBound (unsigned short index) const
 Gets whether a buffer is bound to the given source index.
virtual size_t getBufferCount (void) const
virtual unsigned short getNextIndex (void) const
 Gets the highest index which has already been set, plus 1.
virtual unsigned short getLastBoundIndex (void) const
 Gets the last bound index.
virtual bool hasGaps (void) const
 Check whether any gaps in the bindings.
virtual void closeGaps (BindingIndexMap &bindingIndexMap)
 Remove any gaps in the bindings.
virtual bool getHasInstanceData () const
 returns true if has an element that is instance data
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
void * operator new (size_t sz)
void * operator new (size_t sz, void *ptr)
 placement operator new
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
void * operator new[] (size_t sz)
void operator delete (void *ptr)
void operator delete (void *ptr, void *)
void operator delete (void *ptr, const char *, int, const char *)
void operator delete[] (void *ptr)
void operator delete[] (void *ptr, const char *, int, const char *)

Protected Attributes

VertexBufferBindingMap mBindingMap
unsigned short mHighIndex

Detailed Description

Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements.

Remarks:
Why do we have this binding list rather than just have VertexElement referring to the vertex buffers direct? Well, in the underlying APIs, binding the vertex buffers to an index (or 'stream') is the way that vertex data is linked, so this structure better reflects the realities of that. In addition, by separating the vertex declaration from the list of vertex buffer bindings, it becomes possible to reuse bindings between declarations and vice versa, giving opportunities to reduce the state changes required to perform rendering.
Like the other classes in this functional area, these binding maps should be created and destroyed using the HardwareBufferManager.

Definition at line 501 of file OgreHardwareVertexBuffer.h.


Member Typedef Documentation

Definition at line 549 of file OgreHardwareVertexBuffer.h.

Defines the vertex buffer bindings used as source for vertex declarations.

Definition at line 505 of file OgreHardwareVertexBuffer.h.


Constructor & Destructor Documentation

Ogre::VertexBufferBinding::VertexBufferBinding (  ) 

Constructor, should not be called direct, use HardwareBufferManager::createVertexBufferBinding.

virtual Ogre::VertexBufferBinding::~VertexBufferBinding (  )  [virtual]

Member Function Documentation

virtual void Ogre::VertexBufferBinding::closeGaps ( BindingIndexMap bindingIndexMap  )  [virtual]

Remove any gaps in the bindings.

Remarks:
This is useful if you've removed vertex buffer from this vertex buffer bindings and want to remove any gaps in the bindings. Note, however, that if this bindings is already being used with a VertexDeclaration, you will need to alter that too. This method is mainly useful when reorganising buffers manually.
Parameters:
bindingIndexMap To be retrieve the binding index map that used to translation old index to new index; will be cleared by this method before fill-in.
virtual const VertexBufferBindingMap& Ogre::VertexBufferBinding::getBindings ( void   )  const [virtual]

Gets a read-only version of the buffer bindings.

virtual const HardwareVertexBufferSharedPtr& Ogre::VertexBufferBinding::getBuffer ( unsigned short  index  )  const [virtual]

Gets the buffer bound to the given source index.

virtual size_t Ogre::VertexBufferBinding::getBufferCount ( void   )  const [virtual]

Definition at line 536 of file OgreHardwareVertexBuffer.h.

virtual bool Ogre::VertexBufferBinding::getHasInstanceData (  )  const [virtual]

returns true if has an element that is instance data

virtual unsigned short Ogre::VertexBufferBinding::getLastBoundIndex ( void   )  const [virtual]

Gets the last bound index.

virtual unsigned short Ogre::VertexBufferBinding::getNextIndex ( void   )  const [virtual]

Gets the highest index which has already been set, plus 1.

Remarks:
This is to assist in binding the vertex buffers such that there are not gaps in the list.

Definition at line 543 of file OgreHardwareVertexBuffer.h.

virtual bool Ogre::VertexBufferBinding::hasGaps ( void   )  const [virtual]

Check whether any gaps in the bindings.

virtual bool Ogre::VertexBufferBinding::isBufferBound ( unsigned short  index  )  const [virtual]

Gets whether a buffer is bound to the given source index.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 107 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
) [inherited]

Definition at line 101 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr  )  [inherited]

Definition at line 95 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
) [inherited]

Definition at line 118 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr  )  [inherited]

Definition at line 112 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
) [inherited]

placement operator new

Definition at line 78 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz  )  [inherited]

Definition at line 72 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

operator new, with debug line info

Definition at line 67 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz  )  [inherited]

Definition at line 90 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
) [inherited]

array operator new, with debug line info

Definition at line 85 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::VertexBufferBinding::setBinding ( unsigned short  index,
const HardwareVertexBufferSharedPtr buffer 
) [virtual]

Set a binding, associating a vertex buffer with a given index.

Remarks:
If the index is already associated with a vertex buffer, the association will be replaced. This may cause the old buffer to be destroyed if nothing else is referring to it. You should assign bindings from 0 and not leave gaps, although you can bind them in any order.
virtual void Ogre::VertexBufferBinding::unsetAllBindings ( void   )  [virtual]

Removes all the bindings.

virtual void Ogre::VertexBufferBinding::unsetBinding ( unsigned short  index  )  [virtual]

Removes an existing binding.


Member Data Documentation

Definition at line 507 of file OgreHardwareVertexBuffer.h.

unsigned short Ogre::VertexBufferBinding::mHighIndex [mutable, protected]

Definition at line 508 of file OgreHardwareVertexBuffer.h.


The documentation for this class was generated from the following file:

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:37:38 2012