Classes | |
class | Ogre::DefaultHardwareVertexBuffer |
Specialisation of HardwareVertexBuffer for emulation. More... | |
class | Ogre::DefaultHardwareIndexBuffer |
Specialisation of HardwareIndexBuffer for emulation. More... | |
class | Ogre::DefaultHardwareBufferManagerBase |
Specialisation of HardwareBufferManagerBase to emulate hardware buffers. More... | |
class | Ogre::DefaultHardwareBufferManager |
DefaultHardwareBufferManager as a Singleton. More... | |
class | Ogre::DepthBuffer |
An abstract class that contains a depth/stencil buffer. More... | |
class | Ogre::HardwareBuffer |
Abstract class defining common features of hardware buffers. More... | |
class | Ogre::HardwareBufferLicensee |
Abstract interface representing a 'licensee' of a hardware buffer copy. More... | |
class | Ogre::TempBlendedBufferInfo |
Structure for recording the use of temporary blend buffers. More... | |
class | Ogre::HardwareBufferManagerBase |
Base definition of a hardware buffer manager. More... | |
class | Ogre::HardwareBufferManager |
Singleton wrapper for hardware buffer manager. More... | |
class | Ogre::HardwareIndexBuffer |
Specialisation of HardwareBuffer for vertex index buffers, still abstract. More... | |
class | Ogre::HardwareIndexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | Ogre::HardwareOcclusionQuery |
This is a abstract class that that provides the interface for the query class for hardware occlusion. More... | |
class | Ogre::HardwarePixelBuffer |
Specialisation of HardwareBuffer for a pixel buffer. More... | |
class | Ogre::HardwarePixelBufferSharedPtr |
Shared pointer implementation used to share pixel buffers. More... | |
class | Ogre::HardwareVertexBuffer |
Specialisation of HardwareBuffer for a vertex buffer. More... | |
class | Ogre::HardwareVertexBufferSharedPtr |
Shared pointer implementation used to share index buffers. More... | |
class | Ogre::VertexElement |
This class declares the usage of a single vertex buffer as a component of a complete VertexDeclaration. More... | |
class | Ogre::VertexDeclaration |
This class declares the format of a set of vertex inputs, which can be issued to the rendering API through a RenderOperation. More... | |
class | Ogre::VertexBufferBinding |
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the input data it needs for the vertex elements. More... | |
class | Ogre::RenderOperation |
'New' rendering operation using vertex buffers. More... | |
class | Ogre::RenderQueue |
Class to manage the scene object rendering queue. More... | |
class | Ogre::RenderQueueInvocation |
Class representing the invocation of queue groups in a RenderQueue. More... | |
class | Ogre::RenderQueueInvocationSequence |
Class to hold a linear sequence of RenderQueueInvocation objects. More... | |
class | Ogre::RenderQueueListener |
Abstract interface which classes must implement if they wish to receive events from the render queue. More... | |
struct | Ogre::RenderablePass |
Struct associating a single Pass with a single Renderable. More... | |
class | Ogre::QueuedRenderableVisitor |
Visitor interface for items in a QueuedRenderableCollection. More... | |
class | Ogre::QueuedRenderableCollection |
Lowest level collection of renderables. More... | |
class | Ogre::RenderPriorityGroup |
Collection of renderables by priority. More... | |
class | Ogre::RenderQueueGroup |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
class | Ogre::RenderSystem |
Defines the functionality of a 3D API. More... | |
struct | Ogre::DriverVersion |
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More... | |
class | Ogre::RenderSystemCapabilities |
singleton class for storing the capabilities of the graphics card. More... | |
class | Ogre::RenderSystemCapabilitiesManager |
Class for managing RenderSystemCapabilities database for Ogre. More... | |
class | Ogre::RenderSystemCapabilitiesSerializer |
Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More... | |
class | Ogre::RenderTarget |
A 'canvas' which can receive the results of a rendering operation. More... | |
struct | Ogre::RenderTargetEvent |
Struct containing information about a RenderTarget event. More... | |
struct | Ogre::RenderTargetViewportEvent |
Struct containing information about a RenderTarget Viewport-specific event. More... | |
class | Ogre::RenderTargetListener |
A interface class defining a listener which can be used to receive notifications of RenderTarget events. More... | |
class | Ogre::RenderTexture |
This class represents a RenderTarget that renders to a Texture. More... | |
class | Ogre::MultiRenderTarget |
This class represents a render target that renders to multiple RenderTextures at once. More... | |
class | Ogre::RenderToVertexBuffer |
An object which renders geometry to a vertex. More... | |
class | Ogre::RenderWindow |
Manages the target rendering window. More... | |
class | Ogre::VertexData |
Summary class collecting together vertex source information. More... | |
class | Ogre::IndexData |
Summary class collecting together index data source information. More... | |
class | Ogre::VertexCacheProfiler |
Vertex cache profiler. More... | |
class | Ogre::Viewport |
An abstraction of a viewport, i.e. More... | |
class | Ogre::WindowEventListener |
class | Ogre::WindowEventUtilities |
Defines | |
#define | OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Typedefs | |
typedef set< RenderTarget * >::type | Ogre::DepthBuffer::RenderTargetSet |
typedef vector < RenderQueueInvocation * > ::type | Ogre::RenderQueueInvocationList |
List of RenderQueueInvocations. | |
typedef VectorIterator < RenderQueueInvocationList > | Ogre::RenderQueueInvocationIterator |
typedef vector< DepthBuffer * > ::type | Ogre::DepthBufferVec |
typedef map< uint16, DepthBufferVec >::type | Ogre::DepthBufferMap |
typedef map< String, RenderTarget * >::type | Ogre::RenderTargetMap |
typedef multimap< uchar, RenderTarget * >::type | Ogre::RenderTargetPriorityMap |
typedef SharedPtr < RenderToVertexBuffer > | Ogre::RenderToVertexBufferSharedPtr |
typedef vector < HardwareBuffer::Usage > ::type | Ogre::BufferUsageList |
Define a list of usage flags. | |
Enumerations | |
enum | Ogre::VertexElementSemantic { Ogre::VES_POSITION = 1, Ogre::VES_BLEND_WEIGHTS = 2, Ogre::VES_BLEND_INDICES = 3, Ogre::VES_NORMAL = 4, Ogre::VES_DIFFUSE = 5, Ogre::VES_SPECULAR = 6, Ogre::VES_TEXTURE_COORDINATES = 7, Ogre::VES_BINORMAL = 8, Ogre::VES_TANGENT = 9, Ogre::VES_COUNT = 9 } |
Vertex element semantics, used to identify the meaning of vertex buffer contents. More... | |
enum | Ogre::VertexElementType { Ogre::VET_FLOAT1 = 0, Ogre::VET_FLOAT2 = 1, Ogre::VET_FLOAT3 = 2, Ogre::VET_FLOAT4 = 3, Ogre::VET_COLOUR = 4, Ogre::VET_SHORT1 = 5, Ogre::VET_SHORT2 = 6, Ogre::VET_SHORT3 = 7, Ogre::VET_SHORT4 = 8, Ogre::VET_UBYTE4 = 9, Ogre::VET_COLOUR_ARGB = 10, Ogre::VET_COLOUR_ABGR = 11 } |
Vertex element type, used to identify the base types of the vertex contents. More... | |
enum | Ogre::RenderQueueGroupID { Ogre::RENDER_QUEUE_BACKGROUND = 0, Ogre::RENDER_QUEUE_SKIES_EARLY = 5, Ogre::RENDER_QUEUE_1 = 10, Ogre::RENDER_QUEUE_2 = 20, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_1 = 25, Ogre::RENDER_QUEUE_3 = 30, Ogre::RENDER_QUEUE_4 = 40, Ogre::RENDER_QUEUE_MAIN = 50, Ogre::RENDER_QUEUE_6 = 60, Ogre::RENDER_QUEUE_7 = 70, Ogre::RENDER_QUEUE_WORLD_GEOMETRY_2 = 75, Ogre::RENDER_QUEUE_8 = 80, Ogre::RENDER_QUEUE_9 = 90, Ogre::RENDER_QUEUE_SKIES_LATE = 95, Ogre::RENDER_QUEUE_OVERLAY = 100, Ogre::RENDER_QUEUE_MAX = 105 } |
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between. More... | |
enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
Enum describing the ways to generate texture coordinates. More... | |
enum | Ogre::StencilOperation { Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT, Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT } |
Enum describing the various actions which can be taken onthe stencil buffer. More... | |
enum | Ogre::CapabilitiesCategory { Ogre::CAPS_CATEGORY_COMMON = 0, Ogre::CAPS_CATEGORY_COMMON_2 = 1, Ogre::CAPS_CATEGORY_D3D9 = 2, Ogre::CAPS_CATEGORY_GL = 3, Ogre::CAPS_CATEGORY_COUNT = 4 } |
Enumerates the categories of capabilities. More... | |
enum | Ogre::Capabilities { Ogre::RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0), Ogre::RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1), Ogre::RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2), Ogre::RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3), Ogre::RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4), Ogre::RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5), Ogre::RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7), Ogre::RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9), Ogre::RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10), Ogre::RSC_SCISSOR_TEST = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11), Ogre::RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12), Ogre::RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13), Ogre::RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14), Ogre::RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15), Ogre::RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16), Ogre::RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17), Ogre::RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18), Ogre::RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19), Ogre::RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20), Ogre::RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21), Ogre::RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22), Ogre::RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23), Ogre::RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24), Ogre::RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25), Ogre::RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26), Ogre::RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27), Ogre::RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0), Ogre::RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1), Ogre::RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2), Ogre::RSC_TEXTURE_COMPRESSION_PVRTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3), Ogre::RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4), Ogre::RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5), Ogre::RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 6), Ogre::RSC_ADVANCED_BLEND_OPERATIONS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 7), Ogre::RSC_RTT_SEPARATE_DEPTHBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 8), Ogre::RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 9), Ogre::RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 10), Ogre::RSC_VERTEX_BUFFER_INSTANCE_DATA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 11), Ogre::RSC_CAN_GET_COMPILED_SHADER_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 12), Ogre::RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0), Ogre::RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1), Ogre::RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2), Ogre::RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3), Ogre::RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4), Ogre::RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5), Ogre::RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6), Ogre::RSC_POINT_EXTENDED_PARAMETERS_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 7), Ogre::RSC_POINT_EXTENDED_PARAMETERS_EXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 8), Ogre::RSC_SEPARATE_SHADER_OBJECTS = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 9) } |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability. More... | |
enum | Ogre::GPUVendor { Ogre::GPU_UNKNOWN = 0, Ogre::GPU_NVIDIA = 1, Ogre::GPU_ATI = 2, Ogre::GPU_INTEL = 3, Ogre::GPU_S3 = 4, Ogre::GPU_MATROX = 5, Ogre::GPU_3DLABS = 6, Ogre::GPU_SIS = 7, Ogre::GPU_IMAGINATION_TECHNOLOGIES = 8, Ogre::GPU_APPLE = 9, Ogre::GPU_NOKIA = 10, Ogre::GPU_MS_SOFTWARE = 11, Ogre::GPU_MS_WARP = 12, Ogre::GPU_VENDOR_COUNT = 13 } |
Enumeration of GPU vendors. More... | |
Functions | |
Ogre::DepthBuffer::DepthBuffer (uint16 poolId, uint16 bitDepth, uint32 width, uint32 height, uint32 fsaa, const String &fsaaHint, bool manual) | |
virtual | Ogre::DepthBuffer::~DepthBuffer () |
void | Ogre::DepthBuffer::_setPoolId (uint16 poolId) |
virtual uint16 | Ogre::DepthBuffer::getPoolId () const |
virtual uint16 | Ogre::DepthBuffer::getBitDepth () const |
virtual uint32 | Ogre::DepthBuffer::getWidth () const |
virtual uint32 | Ogre::DepthBuffer::getHeight () const |
virtual uint32 | Ogre::DepthBuffer::getFsaa () const |
virtual const String & | Ogre::DepthBuffer::getFsaaHint () const |
bool | Ogre::DepthBuffer::isManual () const |
virtual bool | Ogre::DepthBuffer::isCompatible (RenderTarget *renderTarget) const |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget. | |
virtual void | Ogre::DepthBuffer::_notifyRenderTargetAttached (RenderTarget *renderTarget) |
Called when a RenderTarget is attaches this DepthBuffer. | |
virtual void | Ogre::DepthBuffer::_notifyRenderTargetDetached (RenderTarget *renderTarget) |
Called when a RenderTarget is detaches from this DepthBuffer. | |
void | Ogre::DepthBuffer::detachFromAllRenderTargets () |
Variables | |
uint16 | Ogre::DepthBuffer::mPoolId |
uint16 | Ogre::DepthBuffer::mBitDepth |
uint32 | Ogre::DepthBuffer::mWidth |
uint32 | Ogre::DepthBuffer::mHeight |
uint32 | Ogre::DepthBuffer::mFsaa |
String | Ogre::DepthBuffer::mFsaaHint |
bool | Ogre::DepthBuffer::mManual |
RenderTargetSet | Ogre::DepthBuffer::mAttachedRenderTargets |
#define OGRE_RENDERABLE_DEFAULT_PRIORITY 100 |
Definition at line 79 of file OgreRenderQueue.h.
typedef vector<HardwareBuffer::Usage>::type Ogre::BufferUsageList |
Define a list of usage flags.
Definition at line 44 of file OgreVertexIndexData.h.
typedef map< uint16, DepthBufferVec >::type Ogre::DepthBufferMap |
Definition at line 60 of file OgreRenderSystem.h.
typedef vector<DepthBuffer*>::type Ogre::DepthBufferVec |
Definition at line 59 of file OgreRenderSystem.h.
typedef VectorIterator<RenderQueueInvocationList> Ogre::RenderQueueInvocationIterator |
Definition at line 161 of file OgreRenderQueueInvocation.h.
typedef vector<RenderQueueInvocation*>::type Ogre::RenderQueueInvocationList |
List of RenderQueueInvocations.
Definition at line 160 of file OgreRenderQueueInvocation.h.
typedef map< String, RenderTarget * >::type Ogre::RenderTargetMap |
Definition at line 61 of file OgreRenderSystem.h.
typedef multimap<uchar, RenderTarget * >::type Ogre::RenderTargetPriorityMap |
Definition at line 62 of file OgreRenderSystem.h.
typedef set<RenderTarget*>::type Ogre::DepthBuffer::RenderTargetSet [protected, inherited] |
Definition at line 139 of file OgreDepthBuffer.h.
typedef SharedPtr<RenderToVertexBuffer> Ogre::RenderToVertexBufferSharedPtr |
Definition at line 146 of file OgreRenderToVertexBuffer.h.
enum Ogre::Capabilities |
Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability.
Definition at line 76 of file OgreRenderSystemCapabilities.h.
Enumerates the categories of capabilities.
CAPS_CATEGORY_COMMON | |
CAPS_CATEGORY_COMMON_2 | |
CAPS_CATEGORY_D3D9 | |
CAPS_CATEGORY_GL | |
CAPS_CATEGORY_COUNT |
Placeholder for max value. |
Definition at line 62 of file OgreRenderSystemCapabilities.h.
enum Ogre::GPUVendor |
Enumeration of GPU vendors.
GPU_UNKNOWN | |
GPU_NVIDIA | |
GPU_ATI | |
GPU_INTEL | |
GPU_S3 | |
GPU_MATROX | |
GPU_3DLABS | |
GPU_SIS | |
GPU_IMAGINATION_TECHNOLOGIES | |
GPU_APPLE | |
GPU_NOKIA | |
GPU_MS_SOFTWARE | |
GPU_MS_WARP | |
GPU_VENDOR_COUNT |
placeholder |
Definition at line 223 of file OgreRenderSystemCapabilities.h.
Enumeration of queue groups, by which the application may group queued renderables so that they are rendered together with events in between.
Definition at line 53 of file OgreRenderQueue.h.
Enum describing the various actions which can be taken onthe stencil buffer.
Definition at line 80 of file OgreRenderSystem.h.
Enum describing the ways to generate texture coordinates.
Definition at line 66 of file OgreRenderSystem.h.
Vertex element semantics, used to identify the meaning of vertex buffer contents.
VES_POSITION |
Position, 3 reals per vertex. |
VES_BLEND_WEIGHTS |
Blending weights. |
VES_BLEND_INDICES |
Blending indices. |
VES_NORMAL |
Normal, 3 reals per vertex. |
VES_DIFFUSE |
Diffuse colours. |
VES_SPECULAR |
Specular colours. |
VES_TEXTURE_COORDINATES |
Texture coordinates. |
VES_BINORMAL |
Binormal (Y axis if normal is Z). |
VES_TANGENT |
Tangent (X axis if normal is Z). |
VES_COUNT |
The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1). |
Definition at line 95 of file OgreHardwareVertexBuffer.h.
Vertex element type, used to identify the base types of the vertex contents.
Definition at line 119 of file OgreHardwareVertexBuffer.h.
virtual void Ogre::DepthBuffer::_notifyRenderTargetAttached | ( | RenderTarget * | renderTarget | ) | [virtual, inherited] |
Called when a RenderTarget is attaches this DepthBuffer.
renderTarget | The RenderTarget that has just been attached |
virtual void Ogre::DepthBuffer::_notifyRenderTargetDetached | ( | RenderTarget * | renderTarget | ) | [virtual, inherited] |
Called when a RenderTarget is detaches from this DepthBuffer.
renderTarget | The RenderTarget that has just been attached |
void Ogre::DepthBuffer::_setPoolId | ( | uint16 | poolId | ) | [inherited] |
Ogre::DepthBuffer::DepthBuffer | ( | uint16 | poolId, | |
uint16 | bitDepth, | |||
uint32 | width, | |||
uint32 | height, | |||
uint32 | fsaa, | |||
const String & | fsaaHint, | |||
bool | manual | |||
) | [inherited] |
void Ogre::DepthBuffer::detachFromAllRenderTargets | ( | ) | [protected, inherited] |
virtual uint16 Ogre::DepthBuffer::getBitDepth | ( | ) | const [virtual, inherited] |
virtual uint32 Ogre::DepthBuffer::getFsaa | ( | ) | const [virtual, inherited] |
virtual const String& Ogre::DepthBuffer::getFsaaHint | ( | ) | const [virtual, inherited] |
virtual uint32 Ogre::DepthBuffer::getHeight | ( | ) | const [virtual, inherited] |
virtual uint16 Ogre::DepthBuffer::getPoolId | ( | ) | const [virtual, inherited] |
virtual uint32 Ogre::DepthBuffer::getWidth | ( | ) | const [virtual, inherited] |
virtual bool Ogre::DepthBuffer::isCompatible | ( | RenderTarget * | renderTarget | ) | const [virtual, inherited] |
Returns whether the specified RenderTarget is compatible with this DepthBuffer That is, this DepthBuffer can be attached to that RenderTarget.
renderTarget | The render target to test against |
bool Ogre::DepthBuffer::isManual | ( | ) | const [inherited] |
virtual Ogre::DepthBuffer::~DepthBuffer | ( | ) | [virtual, inherited] |
RenderTargetSet Ogre::DepthBuffer::mAttachedRenderTargets [protected, inherited] |
Definition at line 149 of file OgreDepthBuffer.h.
uint16 Ogre::DepthBuffer::mBitDepth [protected, inherited] |
Definition at line 142 of file OgreDepthBuffer.h.
uint32 Ogre::DepthBuffer::mFsaa [protected, inherited] |
Definition at line 145 of file OgreDepthBuffer.h.
String Ogre::DepthBuffer::mFsaaHint [protected, inherited] |
Definition at line 146 of file OgreDepthBuffer.h.
uint32 Ogre::DepthBuffer::mHeight [protected, inherited] |
Definition at line 144 of file OgreDepthBuffer.h.
bool Ogre::DepthBuffer::mManual [protected, inherited] |
Definition at line 148 of file OgreDepthBuffer.h.
uint16 Ogre::DepthBuffer::mPoolId [protected, inherited] |
Definition at line 141 of file OgreDepthBuffer.h.
uint32 Ogre::DepthBuffer::mWidth [protected, inherited] |
Definition at line 143 of file OgreDepthBuffer.h.
Copyright © 2012 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 23:36:31 2012